<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	xmlns:media="http://search.yahoo.com/mrss/"
		>
<channel>
	<title>Comments on: Time Preservers: Primetime Adventures in Play</title>
	<atom:link href="http://www.gnomestew.com/specific-rpgs/time-preservers-primetime-adventures-in-play/feed" rel="self" type="application/rss+xml" />
	<link>http://www.gnomestew.com/specific-rpgs/time-preservers-primetime-adventures-in-play</link>
	<description>The Game Mastering Blog</description>
	<lastBuildDate>Sat, 11 Feb 2012 00:00:43 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: lomythica</title>
		<link>http://www.gnomestew.com/specific-rpgs/time-preservers-primetime-adventures-in-play/comment-page-1#comment-12048</link>
		<dc:creator>lomythica</dc:creator>
		<pubDate>Fri, 18 Feb 2011 14:10:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=227#comment-12048</guid>
		<description>Hi.  I am a bit late to the discussion.  I have read through PTA 2nd edition, and am planning on running for my group..  Did you ever play another season or series with PTA?  Any new insights?&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;12048&#039;,&#039;lomythica&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Hi.  I am a bit late to the discussion.  I have read through PTA 2nd edition, and am planning on running for my group..  Did you ever play another season or series with PTA?  Any new insights?
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('12048','lomythica'); return false;">Reply</a> </div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Scott Martin</title>
		<link>http://www.gnomestew.com/specific-rpgs/time-preservers-primetime-adventures-in-play/comment-page-1#comment-1259</link>
		<dc:creator>Scott Martin</dc:creator>
		<pubDate>Thu, 10 Jul 2008 20:12:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=227#comment-1259</guid>
		<description>It works well without extensive planning.  Since the producer [their name for the GM] only builds one scene in 4 [in a group of 3 players + GM], you have to keep your plans flexible.  If you come up with a couple of conflicts about each character&#039;s issue and provide an NPC of the week to drive the plot, you&#039;re pretty much ready.

I should have spent some additional time before the first week so that we&#039;d have a larger cast of characters, but it worked out even with light preparation.  The players give you lots of good hooks [a contact, a nemesis, and their issue] during character generation, so you have a good place to start your prep.  &quot;Next week on&quot;, where each player contributes a five second scene snippet from the upcoming episode, is an excellent mechanic that fuels good GM prep.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;1259&#039;,&#039;Scott Martin&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>It works well without extensive planning.  Since the producer [their name for the GM] only builds one scene in 4 [in a group of 3 players + GM], you have to keep your plans flexible.  If you come up with a couple of conflicts about each character&#8217;s issue and provide an NPC of the week to drive the plot, you&#8217;re pretty much ready.</p>
<p>I should have spent some additional time before the first week so that we&#8217;d have a larger cast of characters, but it worked out even with light preparation.  The players give you lots of good hooks [a contact, a nemesis, and their issue] during character generation, so you have a good place to start your prep.  &#8220;Next week on&#8221;, where each player contributes a five second scene snippet from the upcoming episode, is an excellent mechanic that fuels good GM prep.
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('1259','Scott Martin'); return false;">Reply</a> </div>
]]></content:encoded>
	</item>
	<item>
		<title>By: davethegame</title>
		<link>http://www.gnomestew.com/specific-rpgs/time-preservers-primetime-adventures-in-play/comment-page-1#comment-1257</link>
		<dc:creator>davethegame</dc:creator>
		<pubDate>Thu, 10 Jul 2008 19:55:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=227#comment-1257</guid>
		<description>I&#039;ve been interested in PTA for a while now, and it&#039;s good to hear how a campaign played out. Would you say you put a lot of preptime into planning it, or does it work well to play with more improv and help from the players?&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;1257&#039;,&#039;davethegame&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been interested in PTA for a while now, and it&#8217;s good to hear how a campaign played out. Would you say you put a lot of preptime into planning it, or does it work well to play with more improv and help from the players?
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('1257','davethegame'); return false;">Reply</a> </div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Patrick Benson</title>
		<link>http://www.gnomestew.com/specific-rpgs/time-preservers-primetime-adventures-in-play/comment-page-1#comment-1256</link>
		<dc:creator>Patrick Benson</dc:creator>
		<pubDate>Thu, 10 Jul 2008 18:20:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=227#comment-1256</guid>
		<description>I have heard nothing but great things about PTA and plan on picking up a copy at Gen Con this year. Glad to hear that you guys had a good time with it!&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;1256&#039;,&#039;Patrick Benson&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I have heard nothing but great things about PTA and plan on picking up a copy at Gen Con this year. Glad to hear that you guys had a good time with it!
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('1256','Patrick Benson'); return false;">Reply</a> </div>
]]></content:encoded>
	</item>
	<item>
		<title>By: BryanB</title>
		<link>http://www.gnomestew.com/specific-rpgs/time-preservers-primetime-adventures-in-play/comment-page-1#comment-1254</link>
		<dc:creator>BryanB</dc:creator>
		<pubDate>Thu, 10 Jul 2008 16:04:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=227#comment-1254</guid>
		<description>I roleplayed Elliot in Scott&#039;s production.

PTA was quite different from anything we had played before.  It wasn&#039;t as brain twisting as Universalis, but it was certainly a mental exercise much of the time.  There were also mechanics like spotlight, fan mail, and budget that were really fun from a gamist perspective.

It was tough to separate scene setup from scene resolution because we got so excited in setting up a scene that we would often start to try and resolve the scene before the goals were determined.  We had a hard time with setting goals sometimes as well.  We seemed to improve on both of these issues as the series progressed.

I must take the responsibility for the whole time travel thing.  I&#039;d been watching a lot of sci-fi recently and everyone gleaned onto my enthusiasm for a time travel game idea.  In retrospect, we should have avoided something as complicated as time travel for our first time playing the system.  Time travel almost seems like a &quot;third rail&quot; for games sometimes.

While PTA was a real challenge for us to grasp, we did have a lot of FUN playing it.  That is ultimately my bottom line when it comes to games.  I can see us trying it again, perhaps with a different series premise, sometime in the future.  Of course that doesn&#039;t mean that you can&#039;t run Spirit of the Century the next time you have the GM chair Scott. :)&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;1254&#039;,&#039;BryanB&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I roleplayed Elliot in Scott&#8217;s production.</p>
<p>PTA was quite different from anything we had played before.  It wasn&#8217;t as brain twisting as Universalis, but it was certainly a mental exercise much of the time.  There were also mechanics like spotlight, fan mail, and budget that were really fun from a gamist perspective.</p>
<p>It was tough to separate scene setup from scene resolution because we got so excited in setting up a scene that we would often start to try and resolve the scene before the goals were determined.  We had a hard time with setting goals sometimes as well.  We seemed to improve on both of these issues as the series progressed.</p>
<p>I must take the responsibility for the whole time travel thing.  I&#8217;d been watching a lot of sci-fi recently and everyone gleaned onto my enthusiasm for a time travel game idea.  In retrospect, we should have avoided something as complicated as time travel for our first time playing the system.  Time travel almost seems like a &#8220;third rail&#8221; for games sometimes.</p>
<p>While PTA was a real challenge for us to grasp, we did have a lot of FUN playing it.  That is ultimately my bottom line when it comes to games.  I can see us trying it again, perhaps with a different series premise, sometime in the future.  Of course that doesn&#8217;t mean that you can&#8217;t run Spirit of the Century the next time you have the GM chair Scott. <img src='http://www.gnomestew.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('1254','BryanB'); return false;">Reply</a> </div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Scott Martin</title>
		<link>http://www.gnomestew.com/specific-rpgs/time-preservers-primetime-adventures-in-play/comment-page-1#comment-1253</link>
		<dc:creator>Scott Martin</dc:creator>
		<pubDate>Thu, 10 Jul 2008 15:20:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=227#comment-1253</guid>
		<description>Do you have questions about the mechanics or anything else?  I skimmed over a lot of the game system specifics, but I&#039;d be happy to expand on them if you&#039;re curious.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;1253&#039;,&#039;Scott Martin&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Do you have questions about the mechanics or anything else?  I skimmed over a lot of the game system specifics, but I&#8217;d be happy to expand on them if you&#8217;re curious.
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('1253','Scott Martin'); return false;">Reply</a> </div>
]]></content:encoded>
	</item>
</channel>
</rss>

