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Learning from the Classics
Posted By Matthew J. Neagley On August 10, 2008 @ 2:34 am In Specific RPGs | 5 Comments
Reading Ben Robbins’ recent post on Ars Ludi on Major Wesely the first GM, featured on our August 8th Link Roundup, I was struck with the fact that as RPG GMs, players and designers we’re the last generation that will ever be able to say that we’ve experienced firsthand the entirety of the history of our hobby.
The older the hobby gets, the harder it will be to get our hands on the RPG classics and the history behind them. We owe it to the gamers who will come after us to dig into the games and history behind them and examine them with a critical eye. What worked? What didn’t? Why was this game a classic? Why was is a bomb?
Every game, be it Dungeons and Dragons, Shadowrun, Torg, Rise of the Phoenix, Prince Valliant, Empire of the Petal Throne, Nicotine Girls, FATAL, or any of the hundreds of others that have been created since the birth of the industry have lessons to be learned, mistakes to be avoided, and a rich history.
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