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	<title>Comments on: D&amp;D Burgoo: Five Room Dungeon</title>
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		<title>By: argokirby</title>
		<link>http://www.gnomestew.com/specific-rpgs/dd-burgoo-five-room-dungeon/comment-page-1#comment-2251</link>
		<dc:creator>argokirby</dc:creator>
		<pubDate>Fri, 12 Sep 2008 13:24:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=1025#comment-2251</guid>
		<description>This is the best bit of legislation you have come out with so far. Keep up this kind of work, I loved it!!!&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2251&#039;,&#039;argokirby&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>This is the best bit of legislation you have come out with so far. Keep up this kind of work, I loved it!!!
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		<title>By: Jharviss</title>
		<link>http://www.gnomestew.com/specific-rpgs/dd-burgoo-five-room-dungeon/comment-page-1#comment-2247</link>
		<dc:creator>Jharviss</dc:creator>
		<pubDate>Fri, 12 Sep 2008 05:29:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=1025#comment-2247</guid>
		<description>I&#039;ve read about the five room dungeon at roleplayingtips.com, but I&#039;ve never much bothered to implement it. Then, as I was reading through this, I realized that I have run the five room dungeon over and over again - just the other night I ran an unplanned, five room dungeon!  It&#039;s the perfect size and the game ends or changes direction right before it gets tedious.

Who knew that I had taken this advice without meaning to. I guess that means it works.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2247&#039;,&#039;Jharviss&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I&#8217;ve read about the five room dungeon at roleplayingtips.com, but I&#8217;ve never much bothered to implement it. Then, as I was reading through this, I realized that I have run the five room dungeon over and over again &#8211; just the other night I ran an unplanned, five room dungeon!  It&#8217;s the perfect size and the game ends or changes direction right before it gets tedious.</p>
<p>Who knew that I had taken this advice without meaning to. I guess that means it works.
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		<title>By: John Arcadian</title>
		<link>http://www.gnomestew.com/specific-rpgs/dd-burgoo-five-room-dungeon/comment-page-1#comment-2246</link>
		<dc:creator>John Arcadian</dc:creator>
		<pubDate>Fri, 12 Sep 2008 03:20:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=1025#comment-2246</guid>
		<description>I love the titles for your 5-room dungeon. I rarely run any kind of dungeon crawl, but I&#039;ve been jonesing for nostalgic, story-lite, hack and slash lately though. I think I might have to set up some quick and dirty 5 room dungeons to run my group through soon.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2246&#039;,&#039;John Arcadian&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I love the titles for your 5-room dungeon. I rarely run any kind of dungeon crawl, but I&#8217;ve been jonesing for nostalgic, story-lite, hack and slash lately though. I think I might have to set up some quick and dirty 5 room dungeons to run my group through soon.
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		<title>By: Scott Martin</title>
		<link>http://www.gnomestew.com/specific-rpgs/dd-burgoo-five-room-dungeon/comment-page-1#comment-2243</link>
		<dc:creator>Scott Martin</dc:creator>
		<pubDate>Thu, 11 Sep 2008 23:52:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=1025#comment-2243</guid>
		<description>Looks like a good idea-- while there is still some winging it/last minute work to do, it&#039;s flexible enough to match any party, any level.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2243&#039;,&#039;Scott Martin&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Looks like a good idea&#8211; while there is still some winging it/last minute work to do, it&#8217;s flexible enough to match any party, any level.
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		<title>By: Kurt "Telas" Schneider</title>
		<link>http://www.gnomestew.com/specific-rpgs/dd-burgoo-five-room-dungeon/comment-page-1#comment-2240</link>
		<dc:creator>Kurt "Telas" Schneider</dc:creator>
		<pubDate>Thu, 11 Sep 2008 16:24:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=1025#comment-2240</guid>
		<description>Heh-heh... You used &quot;snatch&quot; and &quot;dingus&quot; in the same sentence.  /beavis

I like the simplicity of this.  It starts with a chance to flex the party muscles, addresses the &#039;special needs&#039; of the oft-overlooked iconic roles in the party (let&#039;s face it, Fighters and Wizards pretty much fit in anywhere), and has &lt;i&gt;not one but two&lt;/i&gt; knock-down drag-out fights to remind the party to conserve their power.

Simple but effective.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2240&#039;,&#039;Kurt \&quot;Telas\&quot; Schneider&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Heh-heh&#8230; You used &#8220;snatch&#8221; and &#8220;dingus&#8221; in the same sentence.  /beavis</p>
<p>I like the simplicity of this.  It starts with a chance to flex the party muscles, addresses the &#8216;special needs&#8217; of the oft-overlooked iconic roles in the party (let&#8217;s face it, Fighters and Wizards pretty much fit in anywhere), and has <i>not one but two</i> knock-down drag-out fights to remind the party to conserve their power.</p>
<p>Simple but effective.
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		<title>By: Sarlax</title>
		<link>http://www.gnomestew.com/specific-rpgs/dd-burgoo-five-room-dungeon/comment-page-1#comment-2239</link>
		<dc:creator>Sarlax</dc:creator>
		<pubDate>Thu, 11 Sep 2008 15:46:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=1025#comment-2239</guid>
		<description>I&#039;ve been running a 3.5 game for almost two years and I&#039;ve only used a prepared dungeon twice. By prepared dungeon, I mean a mapped area with particular encounters in certain places. In all other instances, I&#039;ve improved the encounters. I use existing maps as an aid - if I find a layout I like, I&#039;ll use it with some degree of modifications, but then populate the area spontaneously in a way that makes sense given what the players are doing.

The 5-Room model is a good way of thinking about how I do this - create a different set of experiences and challenges that, while fitting the ongoing campaign and location, gives different challenges to the party.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2239&#039;,&#039;Sarlax&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been running a 3.5 game for almost two years and I&#8217;ve only used a prepared dungeon twice. By prepared dungeon, I mean a mapped area with particular encounters in certain places. In all other instances, I&#8217;ve improved the encounters. I use existing maps as an aid &#8211; if I find a layout I like, I&#8217;ll use it with some degree of modifications, but then populate the area spontaneously in a way that makes sense given what the players are doing.</p>
<p>The 5-Room model is a good way of thinking about how I do this &#8211; create a different set of experiences and challenges that, while fitting the ongoing campaign and location, gives different challenges to the party.
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		<title>By: Troy E. Taylor</title>
		<link>http://www.gnomestew.com/specific-rpgs/dd-burgoo-five-room-dungeon/comment-page-1#comment-2238</link>
		<dc:creator>Troy E. Taylor</dc:creator>
		<pubDate>Thu, 11 Sep 2008 13:53:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=1025#comment-2238</guid>
		<description>I knew nothing of the 5-room dungeon contest that you mention. The idea of the &quot;5-room dungeon&quot; as being equivalent to a solid gaming session has been out there for a long time -- older than this Internet thing.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2238&#039;,&#039;Troy E. Taylor&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I knew nothing of the 5-room dungeon contest that you mention. The idea of the &#8220;5-room dungeon&#8221; as being equivalent to a solid gaming session has been out there for a long time &#8212; older than this Internet thing.
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		<title>By: Rafe</title>
		<link>http://www.gnomestew.com/specific-rpgs/dd-burgoo-five-room-dungeon/comment-page-1#comment-2237</link>
		<dc:creator>Rafe</dc:creator>
		<pubDate>Thu, 11 Sep 2008 13:29:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=1025#comment-2237</guid>
		<description>Not sure if the &quot;5-Room Dungeon&quot; contest that Johnn Four of Roleplaying Tips is your inspiration, but you don&#039;t even need to create the encounter/dungeon.  Just go here and grab one that suits you:

http://www.roleplayingtips.com/articles/5_room_dungeons.html

That said, an encounter of the sort you&#039;ve described is definitely a great little addition to a sudden change of direction or a random game.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2237&#039;,&#039;Rafe&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Not sure if the &#8220;5-Room Dungeon&#8221; contest that Johnn Four of Roleplaying Tips is your inspiration, but you don&#8217;t even need to create the encounter/dungeon.  Just go here and grab one that suits you:</p>
<p><a href="http://www.roleplayingtips.com/articles/5_room_dungeons.html" rel="nofollow">http://www.roleplayingtips.com/articles/5_room_dungeons.html</a></p>
<p>That said, an encounter of the sort you&#8217;ve described is definitely a great little addition to a sudden change of direction or a random game.
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