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	<title>Comments on: Boss Around the Gnomes: D&amp;D 4e Core Books</title>
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	<description>The Game Mastering Blog</description>
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		<title>By: argokirby</title>
		<link>http://www.gnomestew.com/specific-rpgs/boss-around-the-gnomes-dd-4e-core-books/comment-page-1#comment-742</link>
		<dc:creator>argokirby</dc:creator>
		<pubDate>Fri, 06 Jun 2008 22:23:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=66#comment-742</guid>
		<description>I would like to see campaign play by plays. After every game session I would love to see a post of what happened, then a brief comment by the gnome who ran it as to how easy or hard it was to pull off in 4E and if 4E made it possible where 3.5 would have made it impossible.

Thanks!&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;742&#039;,&#039;argokirby&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I would like to see campaign play by plays. After every game session I would love to see a post of what happened, then a brief comment by the gnome who ran it as to how easy or hard it was to pull off in 4E and if 4E made it possible where 3.5 would have made it impossible.</p>
<p>Thanks!
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		<title>By: Tally</title>
		<link>http://www.gnomestew.com/specific-rpgs/boss-around-the-gnomes-dd-4e-core-books/comment-page-1#comment-705</link>
		<dc:creator>Tally</dc:creator>
		<pubDate>Thu, 05 Jun 2008 23:48:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=66#comment-705</guid>
		<description>Just wanted to throw my two-cents in; my group will be updating to 4th edition, so 3rd edition coverage after the release date won&#039;t be too useful to us.  Coverage for the new system, and system-neutral items will be helpful though.  And thanks for this website, I&#039;ve already gotten great ideas from it!&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;705&#039;,&#039;Tally&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Just wanted to throw my two-cents in; my group will be updating to 4th edition, so 3rd edition coverage after the release date won&#8217;t be too useful to us.  Coverage for the new system, and system-neutral items will be helpful though.  And thanks for this website, I&#8217;ve already gotten great ideas from it!
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		<title>By: Martin Ralya</title>
		<link>http://www.gnomestew.com/specific-rpgs/boss-around-the-gnomes-dd-4e-core-books/comment-page-1#comment-697</link>
		<dc:creator>Martin Ralya</dc:creator>
		<pubDate>Thu, 05 Jun 2008 18:14:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=66#comment-697</guid>
		<description>@Alan: There&#039;ll be some 4e-specific coverage here in the coming days, but on balance I don&#039;t think you (or anyone else who prefers to avoid it) will be too miffed. Taken collectively, we gnomes are a diverse bunch when it comes to our gaming tastes -- in fact, the only thing we can agree on is that I have a butt like Adonis.

I do feel comfortable speaking for all of us, though, when I say that any 4e coverage we do will be done because we enjoy doing it and think a substantial portion of our readership will enjoy reading it. EN World will still be 4e central, and Gnome Stew will still be home to a wide range of posts (many of them system-neutral). ;)&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;697&#039;,&#039;Martin Ralya&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>@Alan: There&#8217;ll be some 4e-specific coverage here in the coming days, but on balance I don&#8217;t think you (or anyone else who prefers to avoid it) will be too miffed. Taken collectively, we gnomes are a diverse bunch when it comes to our gaming tastes &#8212; in fact, the only thing we can agree on is that I have a butt like Adonis.</p>
<p>I do feel comfortable speaking for all of us, though, when I say that any 4e coverage we do will be done because we enjoy doing it and think a substantial portion of our readership will enjoy reading it. EN World will still be 4e central, and Gnome Stew will still be home to a wide range of posts (many of them system-neutral). <img src='http://www.gnomestew.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />
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		<title>By: Alan De Smet</title>
		<link>http://www.gnomestew.com/specific-rpgs/boss-around-the-gnomes-dd-4e-core-books/comment-page-1#comment-691</link>
		<dc:creator>Alan De Smet</dc:creator>
		<pubDate>Thu, 05 Jun 2008 16:55:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=66#comment-691</guid>
		<description>How much 4e specific coverage do I want?  As little as possible.

I&#039;m a fan of 4e; I&#039;m running a campaign starting next week.  But generally speaking I don&#039;t need GMing advice specific to a particular system.  The occasional item is a nice change up, but all of the really valuable GMing advice I&#039;ve ever gotten isn&#039;t system specific.  (It&#039;s frequently genre specific, and that&#039;s okay.)&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;691&#039;,&#039;Alan De Smet&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>How much 4e specific coverage do I want?  As little as possible.</p>
<p>I&#8217;m a fan of 4e; I&#8217;m running a campaign starting next week.  But generally speaking I don&#8217;t need GMing advice specific to a particular system.  The occasional item is a nice change up, but all of the really valuable GMing advice I&#8217;ve ever gotten isn&#8217;t system specific.  (It&#8217;s frequently genre specific, and that&#8217;s okay.)
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		<title>By: gomez</title>
		<link>http://www.gnomestew.com/specific-rpgs/boss-around-the-gnomes-dd-4e-core-books/comment-page-1#comment-684</link>
		<dc:creator>gomez</dc:creator>
		<pubDate>Thu, 05 Jun 2008 13:56:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=66#comment-684</guid>
		<description>Anothet thing I will love to read it&#039;s a series of articles taking one monster (or group of monsters) at time and exploiting their best combat strategies.

In the official D&amp;D forums, for instance, there&#039;s already a lot of comments about using (and countering) a nasty ability of the kobolds. I&#039;ve found this quite useful.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;684&#039;,&#039;gomez&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Anothet thing I will love to read it&#8217;s a series of articles taking one monster (or group of monsters) at time and exploiting their best combat strategies.</p>
<p>In the official D&amp;D forums, for instance, there&#8217;s already a lot of comments about using (and countering) a nasty ability of the kobolds. I&#8217;ve found this quite useful.
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		<title>By: gomez</title>
		<link>http://www.gnomestew.com/specific-rpgs/boss-around-the-gnomes-dd-4e-core-books/comment-page-1#comment-680</link>
		<dc:creator>gomez</dc:creator>
		<pubDate>Thu, 05 Jun 2008 12:18:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=66#comment-680</guid>
		<description>Ok. Easy question. How much the 4th ed is encouraging rule-play against role-play?

(I&#039;m still not sure if I&#039;m gonna switch)&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;680&#039;,&#039;gomez&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Ok. Easy question. How much the 4th ed is encouraging rule-play against role-play?</p>
<p>(I&#8217;m still not sure if I&#8217;m gonna switch)
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		<title>By: DarthKrzysztof</title>
		<link>http://www.gnomestew.com/specific-rpgs/boss-around-the-gnomes-dd-4e-core-books/comment-page-1#comment-679</link>
		<dc:creator>DarthKrzysztof</dc:creator>
		<pubDate>Thu, 05 Jun 2008 12:10:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=66#comment-679</guid>
		<description>One thing I really want to know: how feasible is it to play 4E without the battlemat? Just looking at the powers of the PCs from Keep on the Shadowfell (esp. the warlord) is making my head spin, trying to decide how I&#039;d handle them in a chat-based game...

Of course, the online client might be great too, so I&#039;d like some hands-on impressions of that as well.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;679&#039;,&#039;DarthKrzysztof&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>One thing I really want to know: how feasible is it to play 4E without the battlemat? Just looking at the powers of the PCs from Keep on the Shadowfell (esp. the warlord) is making my head spin, trying to decide how I&#8217;d handle them in a chat-based game&#8230;</p>
<p>Of course, the online client might be great too, so I&#8217;d like some hands-on impressions of that as well.
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		<title>By: supergnome</title>
		<link>http://www.gnomestew.com/specific-rpgs/boss-around-the-gnomes-dd-4e-core-books/comment-page-1#comment-422</link>
		<dc:creator>supergnome</dc:creator>
		<pubDate>Fri, 23 May 2008 14:55:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=66#comment-422</guid>
		<description>I&#039;m long winded so I&#039;m trying a NEW format for my post. 
Gnome Terse Beta 1.

Layout?
Ease of Play?
Feel like D&amp;D or (something unmentionable)?
-Color and tone what you&#039;d expect from D&amp;D?
-Combat have a heroic feel, or comic book feel?
Core mechanic flexible?
Any broken class/skill/spell/ability/feat/etc...?
Time investment for game prep?
General highlights/lowlights
Logs of testing/play sessions including highlight/lowlights of that session.

TY!&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;422&#039;,&#039;supergnome&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I&#8217;m long winded so I&#8217;m trying a NEW format for my post.<br />
Gnome Terse Beta 1.</p>
<p>Layout?<br />
Ease of Play?<br />
Feel like D&amp;D or (something unmentionable)?<br />
-Color and tone what you&#8217;d expect from D&amp;D?<br />
-Combat have a heroic feel, or comic book feel?<br />
Core mechanic flexible?<br />
Any broken class/skill/spell/ability/feat/etc&#8230;?<br />
Time investment for game prep?<br />
General highlights/lowlights<br />
Logs of testing/play sessions including highlight/lowlights of that session.</p>
<p>TY!
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		<title>By: Sarlax</title>
		<link>http://www.gnomestew.com/specific-rpgs/boss-around-the-gnomes-dd-4e-core-books/comment-page-1#comment-362</link>
		<dc:creator>Sarlax</dc:creator>
		<pubDate>Tue, 20 May 2008 18:20:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=66#comment-362</guid>
		<description>I&#039;ll be picking up 4E; I knew that when it was announced. But if I were a more discriminating guy, there are things I&#039;d like to know.

First, what is the layout like? D&amp;D has used a nonsense layout since time immemorial - stats, then race, then class, etc. If WoTC wants to bring in new players and make sure the old players know what they&#039;re in for, the book should begin with at least a chapter that explains the implied setting and game styles of D&amp;D; the basic Iron Age structure with a medieval coat of paint. There shouldn&#039;t be any rules at all for that first chapter. Following chapters should start with the core mechanic and then only gradually work up to stats, race, etc. If I were to pick up any unfamiliar game and find stat charts on page 1, I&#039;d put it back down. This would need to be across all 3 core books - the PHB needs to be accessible to new people, and the DMG and MM should be friendly to the GM in building a game. It seems to me that for every previous edition of the game, there&#039;s somehow been the assumption that the reader already knows how to play.

Next, I would need to know that D&amp;D had taken a big step away from resource management. Gear and gold should not so drastically shape the course of the game. I know that players spend a lot of time agonizing over items, but as a GM, making treasure come out fairly can be tough. Hopefully the previews are right and the game&#039;s somewhat moved away from that.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;362&#039;,&#039;Sarlax&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I&#8217;ll be picking up 4E; I knew that when it was announced. But if I were a more discriminating guy, there are things I&#8217;d like to know.</p>
<p>First, what is the layout like? D&amp;D has used a nonsense layout since time immemorial &#8211; stats, then race, then class, etc. If WoTC wants to bring in new players and make sure the old players know what they&#8217;re in for, the book should begin with at least a chapter that explains the implied setting and game styles of D&#038;D; the basic Iron Age structure with a medieval coat of paint. There shouldn&#8217;t be any rules at all for that first chapter. Following chapters should start with the core mechanic and then only gradually work up to stats, race, etc. If I were to pick up any unfamiliar game and find stat charts on page 1, I&#8217;d put it back down. This would need to be across all 3 core books &#8211; the PHB needs to be accessible to new people, and the DMG and MM should be friendly to the GM in building a game. It seems to me that for every previous edition of the game, there&#8217;s somehow been the assumption that the reader already knows how to play.</p>
<p>Next, I would need to know that D&amp;D had taken a big step away from resource management. Gear and gold should not so drastically shape the course of the game. I know that players spend a lot of time agonizing over items, but as a GM, making treasure come out fairly can be tough. Hopefully the previews are right and the game&#8217;s somewhat moved away from that.
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		<title>By: Martin Ralya</title>
		<link>http://www.gnomestew.com/specific-rpgs/boss-around-the-gnomes-dd-4e-core-books/comment-page-1#comment-349</link>
		<dc:creator>Martin Ralya</dc:creator>
		<pubDate>Tue, 20 May 2008 15:40:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=66#comment-349</guid>
		<description>My mental list of things to cover starting on 6/6 is growing -- thank you for all the suggestions! Based on your comments so far, it seems like a Q&amp;A approach won&#039;t be a great fit, but tackling broad elements of the game in a series of individual posts should work just fine. If enough small stuff crops up, maybe we can mix in a Q&amp;A post as well.

For folks who have no interest in 4e, fear not: You&#039;ll have plenty of non-4e stuff to read in the coming weeks. ;)&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;349&#039;,&#039;Martin Ralya&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>My mental list of things to cover starting on 6/6 is growing &#8212; thank you for all the suggestions! Based on your comments so far, it seems like a Q&#038;A approach won&#8217;t be a great fit, but tackling broad elements of the game in a series of individual posts should work just fine. If enough small stuff crops up, maybe we can mix in a Q&#038;A post as well.</p>
<p>For folks who have no interest in 4e, fear not: You&#8217;ll have plenty of non-4e stuff to read in the coming weeks. <img src='http://www.gnomestew.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />
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		<title>By: DarthKrzysztof</title>
		<link>http://www.gnomestew.com/specific-rpgs/boss-around-the-gnomes-dd-4e-core-books/comment-page-1#comment-347</link>
		<dc:creator>DarthKrzysztof</dc:creator>
		<pubDate>Tue, 20 May 2008 15:14:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=66#comment-347</guid>
		<description>I would also like to see 4E coverage along the lines requested by these other users: how it actually plays. It may be awhile before I adapt, so I&#039;d like some idea of what I&#039;m getting into when I finally do.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;347&#039;,&#039;DarthKrzysztof&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I would also like to see 4E coverage along the lines requested by these other users: how it actually plays. It may be awhile before I adapt, so I&#8217;d like some idea of what I&#8217;m getting into when I finally do.
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		<title>By: Irda Ranger</title>
		<link>http://www.gnomestew.com/specific-rpgs/boss-around-the-gnomes-dd-4e-core-books/comment-page-1#comment-346</link>
		<dc:creator>Irda Ranger</dc:creator>
		<pubDate>Tue, 20 May 2008 13:28:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=66#comment-346</guid>
		<description>WotC has promised that there will be lots of juicy DMing advice in the DMG. I&#039;d be interested in the Gnome&#039;s opinions on the various chapters and suggestions the book might have, and how I could build on different options presented to get different results.

e.g., Want a more noir game? Look at Ch.2 pg. 24, only do THIS instead. Etc.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;346&#039;,&#039;Irda Ranger&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>WotC has promised that there will be lots of juicy DMing advice in the DMG. I&#8217;d be interested in the Gnome&#8217;s opinions on the various chapters and suggestions the book might have, and how I could build on different options presented to get different results.</p>
<p>e.g., Want a more noir game? Look at Ch.2 pg. 24, only do THIS instead. Etc.
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		<title>By: Bear</title>
		<link>http://www.gnomestew.com/specific-rpgs/boss-around-the-gnomes-dd-4e-core-books/comment-page-1#comment-341</link>
		<dc:creator>Bear</dc:creator>
		<pubDate>Tue, 20 May 2008 04:04:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=66#comment-341</guid>
		<description>I am more interesting in the subjective stuff.  How does it feel?  Does it move smooth from one scene to the next.  How intuitive is it going to be for the players?  The GM?  Is it easy to upgrade/downgrade your encounters on the fly?  Do the NPCs make sense?  That is the kind of information that I am looking for.

It sounds like there are a lot of possibilities, but I want to know what the Stewed Gnomes are thinking (good or bad).&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;341&#039;,&#039;Bear&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I am more interesting in the subjective stuff.  How does it feel?  Does it move smooth from one scene to the next.  How intuitive is it going to be for the players?  The GM?  Is it easy to upgrade/downgrade your encounters on the fly?  Do the NPCs make sense?  That is the kind of information that I am looking for.</p>
<p>It sounds like there are a lot of possibilities, but I want to know what the Stewed Gnomes are thinking (good or bad).
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		<title>By: Troy E. Taylor</title>
		<link>http://www.gnomestew.com/specific-rpgs/boss-around-the-gnomes-dd-4e-core-books/comment-page-1#comment-335</link>
		<dc:creator>Troy E. Taylor</dc:creator>
		<pubDate>Mon, 19 May 2008 19:53:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=66#comment-335</guid>
		<description>I know that having new players GM cold out of their published modules was an aspect of 4E that was part of Wotc&#039;s internal playtests. It&#039;s been blogged about on the Wotc site.

Of course, I don&#039;t know the outcome of those playtests. (I seem to recall 3E got run through the same hoops).

Certainly, one of the objectives of 4E was to run tactical combat encounters with minimal record-keeping. (The 1 hp minions being an example of that approach). 

I have high expectations for the DMG, both because of its principal author (Wyatt) and when select playtesters were allowed to make public testimonials, the DMG was mentioned as being an excellent roleplaying resource.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;335&#039;,&#039;Troy E. Taylor&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I know that having new players GM cold out of their published modules was an aspect of 4E that was part of Wotc&#8217;s internal playtests. It&#8217;s been blogged about on the Wotc site.</p>
<p>Of course, I don&#8217;t know the outcome of those playtests. (I seem to recall 3E got run through the same hoops).</p>
<p>Certainly, one of the objectives of 4E was to run tactical combat encounters with minimal record-keeping. (The 1 hp minions being an example of that approach). </p>
<p>I have high expectations for the DMG, both because of its principal author (Wyatt) and when select playtesters were allowed to make public testimonials, the DMG was mentioned as being an excellent roleplaying resource.
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('335','Troy E. Taylor'); return false;">Reply</a> </div>
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		<title>By: oddysey</title>
		<link>http://www.gnomestew.com/specific-rpgs/boss-around-the-gnomes-dd-4e-core-books/comment-page-1#comment-333</link>
		<dc:creator>oddysey</dc:creator>
		<pubDate>Mon, 19 May 2008 19:11:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=66#comment-333</guid>
		<description>The main aspect of 4e I&#039;m curious about is if it&#039;ll actually be easier to run and prep than 3rd. So information about that, and tips on maximizing the efficiency of 4e prep would be awesome.

I&#039;d also be interested in tips on how to use the gnome write-up in the Monster Manual to run gnomes as characters. Supposedly you&#039;ll be able to do that out of the box, but I wonder if you guys have any ideas to improve on the gnome-as-written. I hear that the WotC team hasn&#039;t decided what to do with gnomes, so I don&#039;t know that there&#039;s much in the way of personality or culture in the write-up.

Actually, a whole article on incorporating gnomes into your game would be pretty awesome, no matter what the edition.

I&#039;m also curious about how the book recommends that DMs use the new cosmology. I have a fair idea of what it involves, the new planes and whatnot, but what does the DMG tell you to do with it? Am I encouraged to modify it and given information on doing so? Told that it must be used in just this way or its not actually D&amp;D?

And generally, what&#039;s the tone of the DMing (and playing) advice in the books? How does it expect the reader to use the material presented?&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;333&#039;,&#039;oddysey&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>The main aspect of 4e I&#8217;m curious about is if it&#8217;ll actually be easier to run and prep than 3rd. So information about that, and tips on maximizing the efficiency of 4e prep would be awesome.</p>
<p>I&#8217;d also be interested in tips on how to use the gnome write-up in the Monster Manual to run gnomes as characters. Supposedly you&#8217;ll be able to do that out of the box, but I wonder if you guys have any ideas to improve on the gnome-as-written. I hear that the WotC team hasn&#8217;t decided what to do with gnomes, so I don&#8217;t know that there&#8217;s much in the way of personality or culture in the write-up.</p>
<p>Actually, a whole article on incorporating gnomes into your game would be pretty awesome, no matter what the edition.</p>
<p>I&#8217;m also curious about how the book recommends that DMs use the new cosmology. I have a fair idea of what it involves, the new planes and whatnot, but what does the DMG tell you to do with it? Am I encouraged to modify it and given information on doing so? Told that it must be used in just this way or its not actually D&amp;D?</p>
<p>And generally, what&#8217;s the tone of the DMing (and playing) advice in the books? How does it expect the reader to use the material presented?
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