|February 12, 2013||Posted by Phil Vecchione|
Last week, Matt and I had an opportunity to get a private tour of the new campaign management software, Realm Works, with Rob and John from Lone Wolf Development . Our tour lasted two and a half hours and we got to see every nook and cranny of the software. I am going to do the play-by-play about what we saw, and Matt is going to be adding the color commentary.
Disclaimer- Phil is a backer of the Realm Works Kickstarter.
Further Disclaimer – After that presentation, so is Matt.
Images provided by Lone Wolf Development.
Campaign Management Software…But I Got Some Things For that
I think a lot about the tools for managing a campaign and prepping sessions – you could say that I wrote the book on it. In Never Unprepared I dedicate an entire chapter to finding the tool that works best for you and your style. Over the years, I have tried a pretty wide range of tools from traditional pen and paper, to word processors, to note taking applications, and more. Three years ago, I found my favorite application for managing my sessions and my campaigns: Microsoft OneNote.
In the past three years, I have used it to manage all my campaigns while evaluating a number of other applications to see what could meet my needs. In the end, OneNote has remained my champion…until now.
Enter Realm Works
It is impossible in one article to cover all the features that are present in the software. What I have listed below are some of the major themes that are prevalent throughout the product, things that highlight the power of this software, as well as why it is going to make your life as a GM easier.
Its A Database…A Flexible One
Realm Works is not a text editor, or note taking application in the sense of something like OneNote or Evernote. The application is a database which organizes its information in Categories (e.g. Encounters, Groups, Locations, etc). Each category is made up of snippets (i.e. fields). The snippets can be simple text boxes, calendar info, images, dropdown fields, etc. So a category like NPC can have snippets for Description, Race, Alignment, and background.
Matt: If you’re not a computer whiz, don’t let that last bit intimidate you. Realm Works is set up for ease of use. You’re not going to have to learn a custom programming language or anything like that.
The software comes pre-loaded with categories and snippets, so that you can use them right out of the box, but there is also the functionality to create your own categories and snippets. You can even create sub-categories, such as Bars as a sub-category of Locations. That category would inherit (in the sense of object oriented programming) all the snippets of Locations, plus contain their own special snippets such as menu or prices. If there are snippets you don’t need, you can drop them from the categories as well.
As a GM you can populate these categories with your information about your campaign world. If the pre-loaded categories and snippets are missing anything, you can always add in your own. In Never Unprepared and here on the Stew, I talk about creating templates as part of my prep-light philosophy. The category and snippet structure gives you this ability. You create the categories and snippets that support the game you are running and the way you like to GM. Your data will fit in the system, the way you need it to.
Enter Once…Link Many Times
As a relational database, you only have to enter information once into a category, and you’ll be able to use the information in many different places within the software. You have the ability to associate one element with another, such as a specific NPC with a location. You also have the ability to hyperlink items within the text fields of the snippets. The best part about the hyperlinks is that the system automatically detects the links and makes them for you.
Matt: This is one of the features that kept me using wikis for my games for so long. and it’s implemented beautifully in Realm Works.
- Link Web - this view shows you the relationship between one element and all the elements that link to it.
- Timeline – this view shows you your elements based on your campaign history.
- Relationship Web- this view focuses on NPC’s and shows their relation to one another, and can even show their feelings about each other.
- Flows – this view is where you create your plots through NPC’s, locations, and events, and show the mapping between them.
When running a campaign, a GM can search through their campaign data quickly and efficiently to be able to find a specific item, either while you are prepping your games, or at the table. You never have to enter the same data twice or copy it from one location to another. The different views makes understanding the relationships between the various elements of your campaign very easy.
If You Need It…It Fits In Here
Realm Works is designed to house all sorts of information for your campaign. Besides the containers and snippets, you can upload PDF’s, Videos, Audio, Images (including maps), and even proprietary files like a mapping file. It all gets housed with the the application and it is all searchable.
GM’s will never have to manage multiple locations for their data. You can drop your Google Drive or Dropbox campaign folders and just move your info into the application so that it is within the same searchable database as all your other campaign information.
Matt: This is one of the features that particularly impressed me. I’ve got old campaign info sitting around in all kinds of documents. Can I put my old Camapign Cartographer files in Realm Works? My old Tiddly Wikis? The answer is always “Yes”.
Players Were Not Left Out
When you think of a tool for campaign management, you think that the software is going to only be GM-centric. Realm Works is not only for the GM to manage their campaign, but it is also a knowledge base for the players. Realm works uses a technique called Fog of World which is brilliant.
Fog of World appears as a ball icon next to every snippet and category. The default state of the ball is dim, meaning that only the GM can see this information. The GM can then click on one, multiple, or all the balls within a category, and doing so makes them visible to the players. This granularity allows the GM to reveal snippets in a category (i.e. the description of an NPC) without revealing the other parts (i.e. the NPCs secret motivation). This activity is logged into the database as well, so that a GM can see what was revealed during which sessions, making session recaps a snap. That information will be accessible to players through a client via the cloud service that is the focus of the Kickstarter.
Matt: Fog of World applies to Maps too. You can choose parts of maps with a simple paintbrush-like tool to reveal and hide. Similarly, you can flag points of interest on the map and only reveal those flags at the proper time.
In addition the software has the ability to use a second monitor so that at the table, you can send information using the Fog of World to that monitor for the players to see. You not only control the information at the FoW level, but you can arrange and turn on and off the items you want to appear on the second monitor.
Matt: If this sounds like it would be a great tool for hosting games remotely, that’s because it is. All the players have a shared notebook of revealed information, can see the map, and can see the “player view” screen. The only things missing is a bowl of Doritos.
As a GM, the ability to manage the information the players have at the table and away from the table will help to reduce confusion by your players during the course of the campaign, as well as give you the ability to manage information during the game. Again, you never have to make copies, cut and paste, etc. You entered it once, and now you can share the parts you want with your players, when you want.
Is It Perfect?
Nothing is perfect, but there is nothing I can say negatively about the features or look and feel. As with all software, the initial release is likely to be missing a few features that people want, but that is what subsequent versions are for. The main complaint I have heard, and sympathize with, is that this software will release only for PC’s at first. The primary development has all been done on Windows, but much like Hero Lab, there will be plans to port the software to Mac and eventually to iOS. So you Mac fans (I have one myself) are going to have to keep Parallels running for a while.
Phil: I am very excited about everything I saw in Realm Works. To be honest, I had a bit of a fanboy spaz moment at the end of the demo and then raved to the developers about how exciting the software was like a GenCon attendee on Saturday with a six pack of Red Bull in them. It was a bit embarrassing, but I could not help it.
After seeing the features of this software, I am sure that this is going to make my ability to manage a campaign a lot easier. I am even considering taking my past campaign world Elhal, and converting into Realm Works just to have it archived in a meaningful way. While I have prepped my games with all manner of tools in the past, no tool I have used was specifically designed from the ground up for campaign management, nor was one as flexible to allow me to adapt the tool to my style now, and allow it grow and change, as I change systems, campaigns etc.
Matt: I didn’t go into our preview with the level of knowledge or excitement that Phil already had so I was seeing Realm Works for the first time, but what a first time it was! I was so impressed by the demonstration that I had to go back the kickstarter so I could guarantee that I got a copy in my hands the instant it was available. The main selling point for me is that I kept comparing it to my past and current campaign management tools asking “Can it do feature X?” Almost universally, the answer was “Yes”. (The one time it wasn’t, the answer was “It’s planned for a later release version.”) I feel that after release, Realm Works is going to be the new gold standard for campaign management tools.
The Realm Works Kickstarter continues until February 24th. I highly encourage you to support this Kickstarter as well as use this software when it releases later this year. For more information about the software, check out the video on the Kickstarter. Also the D6 Generation Podcast has a segment all about Realm Works on Episode 119 (around the 2:05:00 mark).
So get out there and check it out, and throw some Kickstart love at it!