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	<title>Comments on: Mouse Guard RPG Review: Want to Play a Mouse with a Sword?</title>
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		<title>By: Level 1 Gamer</title>
		<link>http://www.gnomestew.com/reviews/mouse-guard-rpg-review-want-to-play-a-mouse-with-a-sword/comment-page-1#comment-8614</link>
		<dc:creator>Level 1 Gamer</dc:creator>
		<pubDate>Sun, 17 Jan 2010 04:08:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2579#comment-8614</guid>
		<description>[...] up a copy of the Mouse Guard RPG.  I first became interested in the Mouse Guard RPG after reading this review at Gnome Stew.  Then ChattyDM did this series on Mouse Guard which pushed me from interested to [...]&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;8614&#039;,&#039;Level 1 Gamer&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>[...] up a copy of the Mouse Guard RPG.  I first became interested in the Mouse Guard RPG after reading this review at Gnome Stew.  Then ChattyDM did this series on Mouse Guard which pushed me from interested to [...]
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		<title>By: Level 1 Gamer</title>
		<link>http://www.gnomestew.com/reviews/mouse-guard-rpg-review-want-to-play-a-mouse-with-a-sword/comment-page-1#comment-8387</link>
		<dc:creator>Level 1 Gamer</dc:creator>
		<pubDate>Wed, 30 Dec 2009 03:56:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2579#comment-8387</guid>
		<description>[...] RPG and it should arrive tomorrow.  I became interested in it after reading this great review at Gnome Stew.  What pushed me over the edge to get it was Chatty DM&#8217;s series of posts on Mouse Guard this [...]&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;8387&#039;,&#039;Level 1 Gamer&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>[...] RPG and it should arrive tomorrow.  I became interested in it after reading this great review at Gnome Stew.  What pushed me over the edge to get it was Chatty DM&#8217;s series of posts on Mouse Guard this [...]
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		<title>By: From the Longbox &#8211; Mouse Guard Fall 1152 &#62; Panel of the Week</title>
		<link>http://www.gnomestew.com/reviews/mouse-guard-rpg-review-want-to-play-a-mouse-with-a-sword/comment-page-1#comment-7721</link>
		<dc:creator>From the Longbox &#8211; Mouse Guard Fall 1152 &#62; Panel of the Week</dc:creator>
		<pubDate>Sun, 18 Oct 2009 17:46:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2579#comment-7721</guid>
		<description>[...] The dialogue is sparse as he lets his panels do the talking for him. And those panels are gorgeous. The series has done so well that it has actually spawned a tabletop roleplaying game, based on the universe. A game that I am very intrigued by. [...]&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;7721&#039;,&#039;From the Longbox &#8211; Mouse Guard Fall 1152 &gt; Panel of the Week&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>[...] The dialogue is sparse as he lets his panels do the talking for him. And those panels are gorgeous. The series has done so well that it has actually spawned a tabletop roleplaying game, based on the universe. A game that I am very intrigued by. [...]
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		<title>By: Links &#8211; Sept 2009 &#171; Rodger Thorm testblog</title>
		<link>http://www.gnomestew.com/reviews/mouse-guard-rpg-review-want-to-play-a-mouse-with-a-sword/comment-page-1#comment-7435</link>
		<dc:creator>Links &#8211; Sept 2009 &#171; Rodger Thorm testblog</dc:creator>
		<pubDate>Mon, 21 Sep 2009 15:32:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2579#comment-7435</guid>
		<description>[...] MouseGuard RPG review [...]&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;7435&#039;,&#039;Links &#8211; Sept 2009 &laquo; Rodger Thorm testblog&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>[...] MouseGuard RPG review [...]
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		<title>By: James Savko &#187; Blog Archive &#187; Mouse Guard Roleplaying Game</title>
		<link>http://www.gnomestew.com/reviews/mouse-guard-rpg-review-want-to-play-a-mouse-with-a-sword/comment-page-1#comment-7043</link>
		<dc:creator>James Savko &#187; Blog Archive &#187; Mouse Guard Roleplaying Game</dc:creator>
		<pubDate>Tue, 18 Aug 2009 20:00:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2579#comment-7043</guid>
		<description>[...] the mean time, Gnomestew has a fantastic review on Mouse Guard.  posted under [...]&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;7043&#039;,&#039;James Savko &raquo; Blog Archive &raquo; Mouse Guard Roleplaying Game&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>[...] the mean time, Gnomestew has a fantastic review on Mouse Guard.  posted under [...]
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		<title>By: Review de Mouse Guard RPG: O rpg que bateu a 4e &#171; Ponei Riders Blog</title>
		<link>http://www.gnomestew.com/reviews/mouse-guard-rpg-review-want-to-play-a-mouse-with-a-sword/comment-page-1#comment-6468</link>
		<dc:creator>Review de Mouse Guard RPG: O rpg que bateu a 4e &#171; Ponei Riders Blog</dc:creator>
		<pubDate>Tue, 30 Jun 2009 18:49:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2579#comment-6468</guid>
		<description>[...] depois de ler. Pra quem quiser ler (e como eu não sou de copiar material dos outros), está aqui.. Depois desse prêmio à vontade de comprar [...]&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;6468&#039;,&#039;Review de Mouse Guard RPG: O rpg que bateu a 4e &laquo; Ponei Riders Blog&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>[...] depois de ler. Pra quem quiser ler (e como eu não sou de copiar material dos outros), está aqui.. Depois desse prêmio à vontade de comprar [...]
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('6468','Review de Mouse Guard RPG: O rpg que bateu a 4e &amp;laquo; Ponei Riders Blog'); return false;">Reply</a> </div>
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		<title>By: Martin Ralya</title>
		<link>http://www.gnomestew.com/reviews/mouse-guard-rpg-review-want-to-play-a-mouse-with-a-sword/comment-page-1#comment-6128</link>
		<dc:creator>Martin Ralya</dc:creator>
		<pubDate>Sat, 30 May 2009 01:00:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2579#comment-6128</guid>
		<description>&lt;a href=&#039;#comment-6124&#039; rel=&quot;nofollow&quot;&gt;@Millsy&lt;/a&gt; - I own SotC, and while I&#039;d love to play it my group&#039;s not wild about pulp in general -- but like you, I think it&#039;s worth having read just for the GMing advice, which is awesome.

Ditto BW, though that one I&#039;ve played -- but never run. That would be quite an experience.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;6128&#039;,&#039;Martin Ralya&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><a href='#comment-6124' rel="nofollow">@Millsy</a> &#8211; I own SotC, and while I&#8217;d love to play it my group&#8217;s not wild about pulp in general &#8212; but like you, I think it&#8217;s worth having read just for the GMing advice, which is awesome.</p>
<p>Ditto BW, though that one I&#8217;ve played &#8212; but never run. That would be quite an experience.
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		<title>By: Explosive Runes - 29 May 2009 &#171; Lord Kilgore</title>
		<link>http://www.gnomestew.com/reviews/mouse-guard-rpg-review-want-to-play-a-mouse-with-a-sword/comment-page-1#comment-6126</link>
		<dc:creator>Explosive Runes - 29 May 2009 &#171; Lord Kilgore</dc:creator>
		<pubDate>Fri, 29 May 2009 19:44:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2579#comment-6126</guid>
		<description>[...] Want to Play a Mouse with a Sword? I wouldn&#8217;t mind checking out the Mouse Guard RPG, to be honest. I could even swallow the $35 price tag to do so if I really felt like it. But even if someone gave me a free copy, where on earth would I get the time to go through 320 pages?    Posted by Kilgore Explosive Runes  Subscribe to RSS feed [...]&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;6126&#039;,&#039;Explosive Runes - 29 May 2009 &laquo; Lord Kilgore&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>[...] Want to Play a Mouse with a Sword? I wouldn&#8217;t mind checking out the Mouse Guard RPG, to be honest. I could even swallow the $35 price tag to do so if I really felt like it. But even if someone gave me a free copy, where on earth would I get the time to go through 320 pages?    Posted by Kilgore Explosive Runes  Subscribe to RSS feed [...]
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		<title>By: Millsy</title>
		<link>http://www.gnomestew.com/reviews/mouse-guard-rpg-review-want-to-play-a-mouse-with-a-sword/comment-page-1#comment-6124</link>
		<dc:creator>Millsy</dc:creator>
		<pubDate>Fri, 29 May 2009 17:28:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2579#comment-6124</guid>
		<description>Great review Martin. It actually convinced me to buy the game, and it&#039;s firmly in my &quot;I want to play this but even if I never get round to it, it&#039;s worth me having it just to read&quot; gaming pile (along with, for example, Spirit of the Century). Incidentally, I&#039;d put BW in that pile, too, independently of MG.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;6124&#039;,&#039;Millsy&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Great review Martin. It actually convinced me to buy the game, and it&#8217;s firmly in my &#8220;I want to play this but even if I never get round to it, it&#8217;s worth me having it just to read&#8221; gaming pile (along with, for example, Spirit of the Century). Incidentally, I&#8217;d put BW in that pile, too, independently of MG.
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		<title>By: valleyviolet</title>
		<link>http://www.gnomestew.com/reviews/mouse-guard-rpg-review-want-to-play-a-mouse-with-a-sword/comment-page-1#comment-6098</link>
		<dc:creator>valleyviolet</dc:creator>
		<pubDate>Wed, 27 May 2009 23:33:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2579#comment-6098</guid>
		<description>Thanks for the review. I like what I&#039;ve read of the Mouse Guard comics and will have to give the RPG a look. I am guessing my friends will not be up for the type of game you describe, but it never hurts to ask (at worst the answer is no). 

As a side note, possibly it&#039;s because I have the original printing, but I never particularly got the impression that Bunnies and Burrows was silly, quite the opposite in fact. Despite being more of a _fantasy_ medieval setting, I got much more of a gritty vibe off of it.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;6098&#039;,&#039;valleyviolet&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Thanks for the review. I like what I&#8217;ve read of the Mouse Guard comics and will have to give the RPG a look. I am guessing my friends will not be up for the type of game you describe, but it never hurts to ask (at worst the answer is no). </p>
<p>As a side note, possibly it&#8217;s because I have the original printing, but I never particularly got the impression that Bunnies and Burrows was silly, quite the opposite in fact. Despite being more of a _fantasy_ medieval setting, I got much more of a gritty vibe off of it.
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		<title>By: Gerald Cameron</title>
		<link>http://www.gnomestew.com/reviews/mouse-guard-rpg-review-want-to-play-a-mouse-with-a-sword/comment-page-1#comment-6087</link>
		<dc:creator>Gerald Cameron</dc:creator>
		<pubDate>Wed, 27 May 2009 04:02:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2579#comment-6087</guid>
		<description>&lt;a href=&#039;#comment-6080&#039; rel=&quot;nofollow&quot;&gt;@Matthew J. Neagley&lt;/a&gt; - With respect, Matthew, did you take five minutes, or even two, to explain to your daughter about what the Guard is and what they do? That alone would have headed off the bulk of your character creation problems, or would at least have made your nos make more sense to her.

Creative constraints don&#039;t have to be a bad thing, even with kids.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;6087&#039;,&#039;Gerald Cameron&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><a href='#comment-6080' rel="nofollow">@Matthew J. Neagley</a> &#8211; With respect, Matthew, did you take five minutes, or even two, to explain to your daughter about what the Guard is and what they do? That alone would have headed off the bulk of your character creation problems, or would at least have made your nos make more sense to her.</p>
<p>Creative constraints don&#8217;t have to be a bad thing, even with kids.
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		<title>By: Martin Ralya</title>
		<link>http://www.gnomestew.com/reviews/mouse-guard-rpg-review-want-to-play-a-mouse-with-a-sword/comment-page-1#comment-6086</link>
		<dc:creator>Martin Ralya</dc:creator>
		<pubDate>Wed, 27 May 2009 02:00:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2579#comment-6086</guid>
		<description>Thanks for the kind words on this review, and for reading it and commenting, all! And welcome to the Stew, Boing Boing readers! :-)

&lt;a href=&#039;#comment-6067&#039; rel=&quot;nofollow&quot;&gt;@Rosti&lt;/a&gt; - The Burning Wheel system in general is eminently driftable. I&#039;ve &lt;a href=&quot;http://www.gnomestew.com/gming-advice/so-you-want-to-gm-a-roleplaying-intensive-game-part-4&quot; rel=&quot;nofollow&quot;&gt;written about that on the Stew&lt;/a&gt;.

Beliefs would be easy, as would Goals and Instincts; just tie them to a type of reward that works in your game. In D&amp;D 4e, that might be Action Points.

The Seasons Scale would require a bit more work, as you&#039;d have to use the twist mechanics as well. You could do it, though.

&lt;a href=&#039;#comment-6069&#039; rel=&quot;nofollow&quot;&gt;@LesInk&lt;/a&gt; - It depends what you want out of the game you choose to buy. They&#039;re both great, but MG does one specific thing, whereas BW delves a bit deeper across the board, and can do many things. MG is also a bit more polished overall.

&lt;a href=&#039;#comment-6070&#039; rel=&quot;nofollow&quot;&gt;@Knight of Roses&lt;/a&gt; - What&#039;s been less than ideal about your BW experiences?

&lt;a href=&#039;#comment-6073&#039; rel=&quot;nofollow&quot;&gt;@Aquatopia&lt;/a&gt; - Yep, that&#039;s how it works -- it&#039;s very much intentional. Like Rafe said, in play it should cause your players to be very proactive about earning checks in the GM&#039;s Turn.

&lt;a href=&#039;#comment-6076&#039; rel=&quot;nofollow&quot;&gt;@burning.luke&lt;/a&gt; - Dude, they gave me grief for two years over my running two abortive campaigns in a row. They&#039;ve earned it. ;-)

&lt;a href=&#039;#comment-6078&#039; rel=&quot;nofollow&quot;&gt;@Scott Martin&lt;/a&gt; - You COULD conceal it, but I suspect that would backfire. The moment you chose (during the GM&#039;s Turn) to explain why your players should be impeding their own efforts to earn checks, you&#039;d have shocked players wondering why the hell you didn&#039;t tell them that before. I vote for full disclosure.

&lt;a href=&#039;#comment-6080&#039; rel=&quot;nofollow&quot;&gt;@Matthew J. Neagley&lt;/a&gt; - Wow -- that&#039;s a totally different impression than the one I came away with! I see what you&#039;re getting at in every case, though, and obviously I defer to your experience over my speculation.

I hadn&#039;t considered the effect MG&#039;s structured approach would have on kidlets&#039; natural creativity. Hrm. At the same time, I stand by my impression: I&#039;d try MG with my daughter when she gets old enough. Maybe I&#039;d run into the same issues, maybe not.

Anyone else tried using MG this way and run into the same kinds of problems? Anyone played RPGs with their kids and have different suggestions for how to approach MG?

&lt;a href=&#039;#comment-6082&#039; rel=&quot;nofollow&quot;&gt;@Nojo&lt;/a&gt; - Each &quot;round&quot; in a conflict would involve one roll on each side, but multiple players could contribute to that roll.

I don&#039;t have any skin in the indie vs. traditional game -- MG isn&#039;t better or worse because it&#039;s indie, but the fact that it&#039;s indie is important (at least, I think so).

&lt;a href=&#039;#comment-6083&#039; rel=&quot;nofollow&quot;&gt;@deadlytoque&lt;/a&gt; - I haven&#039;t played MG, but I don&#039;t see why it&#039;d be so tied to knowing the MG world. It seems like you could describe the Territories in just a couple of sentences and do just fine -- the lore is pretty thin in the comic, too.

For example: &quot;Your mice are intelligent, and live in a land called the Territories. There are other intelligent mice there, as well as weasels -- the enemies of the mice. Lots of other animals live there, too, but they&#039;re not smarter than normal. There are no humans, but the mice build cities inside trees, forge weapons, and live in a medieval society. You&#039;re in the Mouse Guard, a military organization that patrols and protects the Territories.&quot;

What else would you need to know?&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;6086&#039;,&#039;Martin Ralya&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Thanks for the kind words on this review, and for reading it and commenting, all! And welcome to the Stew, Boing Boing readers! <img src='http://www.gnomestew.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p><a href='#comment-6067' rel="nofollow">@Rosti</a> &#8211; The Burning Wheel system in general is eminently driftable. I&#8217;ve <a href="http://www.gnomestew.com/gming-advice/so-you-want-to-gm-a-roleplaying-intensive-game-part-4" rel="nofollow">written about that on the Stew</a>.</p>
<p>Beliefs would be easy, as would Goals and Instincts; just tie them to a type of reward that works in your game. In D&#038;D 4e, that might be Action Points.</p>
<p>The Seasons Scale would require a bit more work, as you&#8217;d have to use the twist mechanics as well. You could do it, though.</p>
<p><a href='#comment-6069' rel="nofollow">@LesInk</a> &#8211; It depends what you want out of the game you choose to buy. They&#8217;re both great, but MG does one specific thing, whereas BW delves a bit deeper across the board, and can do many things. MG is also a bit more polished overall.</p>
<p><a href='#comment-6070' rel="nofollow">@Knight of Roses</a> &#8211; What&#8217;s been less than ideal about your BW experiences?</p>
<p><a href='#comment-6073' rel="nofollow">@Aquatopia</a> &#8211; Yep, that&#8217;s how it works &#8212; it&#8217;s very much intentional. Like Rafe said, in play it should cause your players to be very proactive about earning checks in the GM&#8217;s Turn.</p>
<p><a href='#comment-6076' rel="nofollow">@burning.luke</a> &#8211; Dude, they gave me grief for two years over my running two abortive campaigns in a row. They&#8217;ve earned it. <img src='http://www.gnomestew.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p><a href='#comment-6078' rel="nofollow">@Scott Martin</a> &#8211; You COULD conceal it, but I suspect that would backfire. The moment you chose (during the GM&#8217;s Turn) to explain why your players should be impeding their own efforts to earn checks, you&#8217;d have shocked players wondering why the hell you didn&#8217;t tell them that before. I vote for full disclosure.</p>
<p><a href='#comment-6080' rel="nofollow">@Matthew J. Neagley</a> &#8211; Wow &#8212; that&#8217;s a totally different impression than the one I came away with! I see what you&#8217;re getting at in every case, though, and obviously I defer to your experience over my speculation.</p>
<p>I hadn&#8217;t considered the effect MG&#8217;s structured approach would have on kidlets&#8217; natural creativity. Hrm. At the same time, I stand by my impression: I&#8217;d try MG with my daughter when she gets old enough. Maybe I&#8217;d run into the same issues, maybe not.</p>
<p>Anyone else tried using MG this way and run into the same kinds of problems? Anyone played RPGs with their kids and have different suggestions for how to approach MG?</p>
<p><a href='#comment-6082' rel="nofollow">@Nojo</a> &#8211; Each &#8220;round&#8221; in a conflict would involve one roll on each side, but multiple players could contribute to that roll.</p>
<p>I don&#8217;t have any skin in the indie vs. traditional game &#8212; MG isn&#8217;t better or worse because it&#8217;s indie, but the fact that it&#8217;s indie is important (at least, I think so).</p>
<p><a href='#comment-6083' rel="nofollow">@deadlytoque</a> &#8211; I haven&#8217;t played MG, but I don&#8217;t see why it&#8217;d be so tied to knowing the MG world. It seems like you could describe the Territories in just a couple of sentences and do just fine &#8212; the lore is pretty thin in the comic, too.</p>
<p>For example: &#8220;Your mice are intelligent, and live in a land called the Territories. There are other intelligent mice there, as well as weasels &#8212; the enemies of the mice. Lots of other animals live there, too, but they&#8217;re not smarter than normal. There are no humans, but the mice build cities inside trees, forge weapons, and live in a medieval society. You&#8217;re in the Mouse Guard, a military organization that patrols and protects the Territories.&#8221;</p>
<p>What else would you need to know?
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		<title>By: Scott&#8217;s Corner &#187; Archive &#187; Random recent links</title>
		<link>http://www.gnomestew.com/reviews/mouse-guard-rpg-review-want-to-play-a-mouse-with-a-sword/comment-page-1#comment-6085</link>
		<dc:creator>Scott&#8217;s Corner &#187; Archive &#187; Random recent links</dc:creator>
		<pubDate>Tue, 26 May 2009 23:08:38 +0000</pubDate>
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		<description>[...] Doyce, MJ Harnish and Martin Burning Wheel [...]&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;6085&#039;,&#039;Scott&#8217;s Corner &raquo; Archive &raquo; Random recent links&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>[...] Doyce, MJ Harnish and Martin Burning Wheel [...]
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		<title>By: Rafe</title>
		<link>http://www.gnomestew.com/reviews/mouse-guard-rpg-review-want-to-play-a-mouse-with-a-sword/comment-page-1#comment-6084</link>
		<dc:creator>Rafe</dc:creator>
		<pubDate>Tue, 26 May 2009 21:09:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2579#comment-6084</guid>
		<description>&lt;a href=&#039;#comment-6082&#039; rel=&quot;nofollow&quot;&gt;@Nojo&lt;/a&gt; - I can give you an anecdotal example.  In the first session of the MG &#039;campaign&#039; I play in, one of the players made a Pathfinder test to get us from point A to point B.  ... and failed it utterly.  The GM has two options, as Martin laid out:  Apply a condition(s), or use a twist.  Our GM had a twist planned, so...

... our patrol found ourselves by the sea, out on the sand.  We&#039;d strayed pretty far off-course.  We suddenly realized the tide was coming in fast.  The GM announced it was a chase conflict, so we set it up.

Each side has a disposition, which is like situational &quot;HP.&quot;  The tide was basically part of the Spring season, so it had 7 dice (its Nature) to roll and the successes were added to its Nature.  I think it had a disposition of 12 (5 successes + Nature 7).  We were running away, something mice do very well, so one of us (the patrol leader who said &quot;Let&#039;s get off this beach!&quot;) rolled his Mouse Nature, with 1d from myself and from the other player.  We ended up with a disposition of 5, I think.  Pretty grim!

Tide Goal:  Sweep these mice out to sea!
Mice Goal:  Escape to higher ground, with our gear and especially the mail (the focus of our mission) undamaged!

Now the conflict.  Since the tide is one entity, the tide would act three times in a row whereas we, being three players, would each take one action.  (Each team gets 3 actions per exchange, regardless of how many people are on it.)  The GM picked and placed three conflict actions, hidden face-down from us.  (You can write them, but I whipped up cards for quick and tactile reference.)  We did the same.  We chose our order:  the intrepid recruit, the grizzled vet, then the valourous patrol leader.

Action 1 vs Action 1:  Each team flips their first action card/reveals their first action.  Our Maneuver vs the tide&#039;s Attack.  In rolling, we won by 2, so we would roll +2d on our next action (as dictated by the Maneuver action).

Action 2 vs Action 2:  Our Defend vs the tide&#039;s Feint.  Crap!  We couldn&#039;t even roll!  (Feint is a risky move: Attack negates it, but it negates Defend.)  5 unopposed successes and the conflict ended, because our disposition was reduced to 0.

Ouch!  We didn&#039;t even get a compromise because we didn&#039;t touch the tide&#039;s disposition.  The tide accomplished its goal unimpeded and...

... we got washed out a bit to sea, but managed to grab hold of a rock and pull ourselves out of the water.  We were all Tired (a condition) from the ordeal.

Then a sea gull spotted us....... (another twist, which was awesome.  It also resulted in a player twist; ie, we lost and chose to force another twist and somewhat nullify the sea gull&#039;s goal, which was to make a tasty snack out of one of us.)

Hope that helps some, though it may just confuse things if you don&#039;t have the RPG.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;6084&#039;,&#039;Rafe&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><a href='#comment-6082' rel="nofollow">@Nojo</a> &#8211; I can give you an anecdotal example.  In the first session of the MG &#8216;campaign&#8217; I play in, one of the players made a Pathfinder test to get us from point A to point B.  &#8230; and failed it utterly.  The GM has two options, as Martin laid out:  Apply a condition(s), or use a twist.  Our GM had a twist planned, so&#8230;</p>
<p>&#8230; our patrol found ourselves by the sea, out on the sand.  We&#8217;d strayed pretty far off-course.  We suddenly realized the tide was coming in fast.  The GM announced it was a chase conflict, so we set it up.</p>
<p>Each side has a disposition, which is like situational &#8220;HP.&#8221;  The tide was basically part of the Spring season, so it had 7 dice (its Nature) to roll and the successes were added to its Nature.  I think it had a disposition of 12 (5 successes + Nature 7).  We were running away, something mice do very well, so one of us (the patrol leader who said &#8220;Let&#8217;s get off this beach!&#8221;) rolled his Mouse Nature, with 1d from myself and from the other player.  We ended up with a disposition of 5, I think.  Pretty grim!</p>
<p>Tide Goal:  Sweep these mice out to sea!<br />
Mice Goal:  Escape to higher ground, with our gear and especially the mail (the focus of our mission) undamaged!</p>
<p>Now the conflict.  Since the tide is one entity, the tide would act three times in a row whereas we, being three players, would each take one action.  (Each team gets 3 actions per exchange, regardless of how many people are on it.)  The GM picked and placed three conflict actions, hidden face-down from us.  (You can write them, but I whipped up cards for quick and tactile reference.)  We did the same.  We chose our order:  the intrepid recruit, the grizzled vet, then the valourous patrol leader.</p>
<p>Action 1 vs Action 1:  Each team flips their first action card/reveals their first action.  Our Maneuver vs the tide&#8217;s Attack.  In rolling, we won by 2, so we would roll +2d on our next action (as dictated by the Maneuver action).</p>
<p>Action 2 vs Action 2:  Our Defend vs the tide&#8217;s Feint.  Crap!  We couldn&#8217;t even roll!  (Feint is a risky move: Attack negates it, but it negates Defend.)  5 unopposed successes and the conflict ended, because our disposition was reduced to 0.</p>
<p>Ouch!  We didn&#8217;t even get a compromise because we didn&#8217;t touch the tide&#8217;s disposition.  The tide accomplished its goal unimpeded and&#8230;</p>
<p>&#8230; we got washed out a bit to sea, but managed to grab hold of a rock and pull ourselves out of the water.  We were all Tired (a condition) from the ordeal.</p>
<p>Then a sea gull spotted us&#8230;&#8230;. (another twist, which was awesome.  It also resulted in a player twist; ie, we lost and chose to force another twist and somewhat nullify the sea gull&#8217;s goal, which was to make a tasty snack out of one of us.)</p>
<p>Hope that helps some, though it may just confuse things if you don&#8217;t have the RPG.
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		<title>By: deadlytoque</title>
		<link>http://www.gnomestew.com/reviews/mouse-guard-rpg-review-want-to-play-a-mouse-with-a-sword/comment-page-1#comment-6083</link>
		<dc:creator>deadlytoque</dc:creator>
		<pubDate>Tue, 26 May 2009 19:41:59 +0000</pubDate>
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		<description>I participated in the MG playtest, and ran most of our games, and LOVED it. My favourite part of the system -bar none- is using the environment as a hazard. By the end of a year, my Patrol were more canny at building rafts and weaving rope than they were at swinging swords or punching badgers. I ran an entire session where the PCs sought shelter from a rainstorm in a rotten log and then having to figure out how to escape it when the log itself started to flood, and the system handled it all very smoothly.

I&#039;ve played BW and I quite enjoy it, but I prefer MG for its streamlined conflict resolution system.

Matthew Neagly above makes a good point, though, which is that MG -as written- is fairly dependent on knowing the MG world. This totally isn&#039;t necessary, however. If your kids want to steal from humans, then go right ahead, add humans. MG isn&#039;t &lt;i&gt;Secret of NIMH&lt;/i&gt;, but there&#039;s stories there that would work just as well, and the perils are the same, so the system works just as well. On the other hand, you could just buy the MG comic and read it to your kids before you run the game. I&#039;m sure they&#039;ll love it. One of my fellow playtesters read it to his son, and it quickly became his favourite bedtime story (And Peterson was kind enough to do a sketch for the kid at the Calgary Comic Expo). I&#039;ll ask him if he&#039;s ever run the game for the little guy.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;6083&#039;,&#039;deadlytoque&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I participated in the MG playtest, and ran most of our games, and LOVED it. My favourite part of the system -bar none- is using the environment as a hazard. By the end of a year, my Patrol were more canny at building rafts and weaving rope than they were at swinging swords or punching badgers. I ran an entire session where the PCs sought shelter from a rainstorm in a rotten log and then having to figure out how to escape it when the log itself started to flood, and the system handled it all very smoothly.</p>
<p>I&#8217;ve played BW and I quite enjoy it, but I prefer MG for its streamlined conflict resolution system.</p>
<p>Matthew Neagly above makes a good point, though, which is that MG -as written- is fairly dependent on knowing the MG world. This totally isn&#8217;t necessary, however. If your kids want to steal from humans, then go right ahead, add humans. MG isn&#8217;t <i>Secret of NIMH</i>, but there&#8217;s stories there that would work just as well, and the perils are the same, so the system works just as well. On the other hand, you could just buy the MG comic and read it to your kids before you run the game. I&#8217;m sure they&#8217;ll love it. One of my fellow playtesters read it to his son, and it quickly became his favourite bedtime story (And Peterson was kind enough to do a sketch for the kid at the Calgary Comic Expo). I&#8217;ll ask him if he&#8217;s ever run the game for the little guy.
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