<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Come to the Savage Side</title>
	<atom:link href="http://www.gnomestew.com/reviews/come-to-the-savage-side/feed" rel="self" type="application/rss+xml" />
	<link>http://www.gnomestew.com/reviews/come-to-the-savage-side</link>
	<description>The Game Mastering Blog</description>
	<lastBuildDate>Fri, 30 Jul 2010 14:46:04 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.1</generator>
	<item>
		<title>By: Roxysteve</title>
		<link>http://www.gnomestew.com/reviews/come-to-the-savage-side/comment-page-1#comment-9371</link>
		<dc:creator>Roxysteve</dc:creator>
		<pubDate>Thu, 22 Apr 2010 14:42:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/reviews/come-to-the-savage-side#comment-9371</guid>
		<description>&lt;a href=&#039;#comment-9360&#039; rel=&quot;nofollow&quot;&gt;@MountZionRyan&lt;/a&gt; - Thanks for responding, Ryan, and for the advice. I don&#039;t think the SW:EX book was a poor example of the binding tech (though I could easily be wrong on this) so much as a problem when using &quot;perfect bindings&quot; on small publications. 

The spiral binding, while bringing its own set of issues to the game table, is a really good idea in this case as it allows the book to lay flat on the table - as a picture in an article somewhere on GS shows -  and only adds &lt; $6 to the price of the thing. I&#039;m seriously considering doing the same to my copy of &quot;Fiasco!&quot;, which comes in the same format.

I&#039;m also grateful for the pointer towards the forums, while at the same time standing by my original point that the rule book needs a serious edit for clarity. Things I&#039;d spell out for the noob that aren&#039;t currently clear as a bell:

When something is rated as &quot;X * some dice-based stat&quot;, you assume the dice rolled max to do the math (I wasted hours searching the entire damn book simply to find if that was, indeed, the case rather than, say, the &quot;average&quot; roll as defined by D20).

Skills start at no dice. The fact is alluded to, but not in the &quot;buy skills&quot; section. Cut out one of the pointless examples (and there *are* a couple which do nothing but restate the rule text in its entirety) and use the space to say &quot;you have to buy the initial D4&quot;. Yes, once you have read the rules you know that, but when you are on page four for the first time and trying to get a feel for the game, you don&#039;t.

Rewrite the automatic fire rules so they work the same but make sense after one reading.

Two words: Index and Index. I know that strictly speaking that&#039;s only one word, but it&#039;s such an important one I felt I should say it twice. Sitting on a train its easy to figure out where stuff is by context. In the heat of a game and under pressure to get it right and do so quickly before the mood boils off it ain&#039;t. This morning&#039;s case in point: what the hell does &quot;snapfire&quot; mean when I see it in the weapon table?

One hint for would-be rules writers: 
Don&#039;t use one phrase to mean two things and/or do two jobs. Chief offenders in SW: Rate of Fire (which refers to two related but separate mechanics of automatic weapon fire) and &quot;Wild Cards&quot; which does duty as both a character type and during the initiative draw - making it confusing when a skill or edge is listed with the prerequisite &quot;Wild Card Only&quot;.

Another:
Don&#039;t call the same thing two different names. For example, if you mean &quot;snapfire&quot; to do duty as a warning to apply a snapfire penalty (once I find it in the rulebook sans index), don&#039;t write an entry that says &quot;snapfire penalty&quot; because some rules lawyer will see it days later and I&#039;ll have to wade through the effing book in-game to prove you just felt that since you had the space you should fill it with font.

I know most GMs will see these whines as stupidly anal, but all my players will all be SW noobs and will be in the same boat I was once I persuade them to buy the $10 (after tax) book and use it in-game. They occupy a wide range of &quot;personality types&quot; from stoner-disengaged to photographic-memory rules stickler. The stuff I mentioned will radically alter their perception of the ease of playing SW, from &quot;easy and fast&quot; to &quot;steep learning curve for how much payoff?&quot;&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;9371&#039;,&#039;Roxysteve&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><a href='#comment-9360' rel="nofollow">@MountZionRyan</a> &#8211; Thanks for responding, Ryan, and for the advice. I don&#8217;t think the SW:EX book was a poor example of the binding tech (though I could easily be wrong on this) so much as a problem when using &#8220;perfect bindings&#8221; on small publications. </p>
<p>The spiral binding, while bringing its own set of issues to the game table, is a really good idea in this case as it allows the book to lay flat on the table &#8211; as a picture in an article somewhere on GS shows &#8211;  and only adds &lt; $6 to the price of the thing. I&#039;m seriously considering doing the same to my copy of &quot;Fiasco!&quot;, which comes in the same format.</p>
<p>I&#039;m also grateful for the pointer towards the forums, while at the same time standing by my original point that the rule book needs a serious edit for clarity. Things I&#039;d spell out for the noob that aren&#039;t currently clear as a bell:</p>
<p>When something is rated as &quot;X * some dice-based stat&quot;, you assume the dice rolled max to do the math (I wasted hours searching the entire damn book simply to find if that was, indeed, the case rather than, say, the &quot;average&quot; roll as defined by D20).</p>
<p>Skills start at no dice. The fact is alluded to, but not in the &quot;buy skills&quot; section. Cut out one of the pointless examples (and there *are* a couple which do nothing but restate the rule text in its entirety) and use the space to say &quot;you have to buy the initial D4&quot;. Yes, once you have read the rules you know that, but when you are on page four for the first time and trying to get a feel for the game, you don&#039;t.</p>
<p>Rewrite the automatic fire rules so they work the same but make sense after one reading.</p>
<p>Two words: Index and Index. I know that strictly speaking that&#039;s only one word, but it&#039;s such an important one I felt I should say it twice. Sitting on a train its easy to figure out where stuff is by context. In the heat of a game and under pressure to get it right and do so quickly before the mood boils off it ain&#039;t. This morning&#039;s case in point: what the hell does &quot;snapfire&quot; mean when I see it in the weapon table?</p>
<p>One hint for would-be rules writers:<br />
Don&#039;t use one phrase to mean two things and/or do two jobs. Chief offenders in SW: Rate of Fire (which refers to two related but separate mechanics of automatic weapon fire) and &quot;Wild Cards&quot; which does duty as both a character type and during the initiative draw &#8211; making it confusing when a skill or edge is listed with the prerequisite &quot;Wild Card Only&quot;.</p>
<p>Another:<br />
Don&#039;t call the same thing two different names. For example, if you mean &quot;snapfire&quot; to do duty as a warning to apply a snapfire penalty (once I find it in the rulebook sans index), don&#039;t write an entry that says &quot;snapfire penalty&quot; because some rules lawyer will see it days later and I&#039;ll have to wade through the effing book in-game to prove you just felt that since you had the space you should fill it with font.</p>
<p>I know most GMs will see these whines as stupidly anal, but all my players will all be SW noobs and will be in the same boat I was once I persuade them to buy the $10 (after tax) book and use it in-game. They occupy a wide range of &quot;personality types&quot; from stoner-disengaged to photographic-memory rules stickler. The stuff I mentioned will radically alter their perception of the ease of playing SW, from &quot;easy and fast&quot; to &quot;steep learning curve for how much payoff?&quot;
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('9371','Roxysteve'); return false;">Reply</a> </div>
]]></content:encoded>
	</item>
	<item>
		<title>By: MountZionRyan</title>
		<link>http://www.gnomestew.com/reviews/come-to-the-savage-side/comment-page-1#comment-9360</link>
		<dc:creator>MountZionRyan</dc:creator>
		<pubDate>Wed, 21 Apr 2010 18:04:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/reviews/come-to-the-savage-side#comment-9360</guid>
		<description>&lt;a href=&#039;#comment-9355&#039; rel=&quot;nofollow&quot;&gt;@Roxysteve&lt;/a&gt; - I guess this is too late for you, but there was a known binding problem with a small number of SWEX books.  Shane &amp; Co. know this and I believe have replaced copies for folks. (http://www.peginc.com/forum/viewtopic.php?t=21815)

Also, I strongly encourage anyone interested in Savage Worlds to check out the forum.  All the Pinnacle folks are there as well as a number of very helpful fans.  It&#039;s one of the most friendly respectful RPG forums on the tubes. 
http://www.peginc.com/forum/index.php&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;9360&#039;,&#039;MountZionRyan&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><a href='#comment-9355' rel="nofollow">@Roxysteve</a> &#8211; I guess this is too late for you, but there was a known binding problem with a small number of SWEX books.  Shane &amp; Co. know this and I believe have replaced copies for folks. (<a href="http://www.peginc.com/forum/viewtopic.php?t=21815" rel="nofollow">http://www.peginc.com/forum/viewtopic.php?t=21815</a>)</p>
<p>Also, I strongly encourage anyone interested in Savage Worlds to check out the forum.  All the Pinnacle folks are there as well as a number of very helpful fans.  It&#8217;s one of the most friendly respectful RPG forums on the tubes.<br />
<a href="http://www.peginc.com/forum/index.php" rel="nofollow">http://www.peginc.com/forum/index.php</a>
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('9360','MountZionRyan'); return false;">Reply</a> </div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Roxysteve</title>
		<link>http://www.gnomestew.com/reviews/come-to-the-savage-side/comment-page-1#comment-9355</link>
		<dc:creator>Roxysteve</dc:creator>
		<pubDate>Wed, 21 Apr 2010 16:46:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/reviews/come-to-the-savage-side#comment-9355</guid>
		<description>This just in: My one week old and never used in-theater copy of SW:EE just hit fall and started dropping leaves. &gt;:o(

Lucky for me I had seen a piccy on Gnome Stew of SW:EE with a spiral binding, and had been so impressed by that idea I had already researched getting Staples to do that done to my copy. So last night I dropped it off for a quick conversion.

Thank you Gnome Stew, for providing a neat solution to the p*ss-poor binding problem. :o)&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;9355&#039;,&#039;Roxysteve&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>This just in: My one week old and never used in-theater copy of SW:EE just hit fall and started dropping leaves. &gt;:o(</p>
<p>Lucky for me I had seen a piccy on Gnome Stew of SW:EE with a spiral binding, and had been so impressed by that idea I had already researched getting Staples to do that done to my copy. So last night I dropped it off for a quick conversion.</p>
<p>Thank you Gnome Stew, for providing a neat solution to the p*ss-poor binding problem. <img src='http://www.gnomestew.com/wp-includes/images/smilies/icon_surprised.gif' alt=':o' class='wp-smiley' /> )
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('9355','Roxysteve'); return false;">Reply</a> </div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Roxysteve</title>
		<link>http://www.gnomestew.com/reviews/come-to-the-savage-side/comment-page-1#comment-9339</link>
		<dc:creator>Roxysteve</dc:creator>
		<pubDate>Tue, 20 Apr 2010 20:08:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/reviews/come-to-the-savage-side#comment-9339</guid>
		<description>Just coming to SW so I can try out Realms of Cthulhu. I honestly don&#039;t know why anyone would think the SW game system is easier to run than BRP-Cthulhu. The GM load is waaaay higher, with lots more to be remembered in-game (I&#039;m getting on a bit now, and this &quot;remembering&quot; thing is getting problematical). 

I will allow as it probably knocks the sox offa D20 though. I&#039;m currently running a Conan game and a D20 Delta green, and I need a DM shield full of &quot;Memos to Self&quot; just to keep it all straight. 

And anyone, repeat, anyone trying to grapple anyone else immediately loses 500 XP due to GM ill-temper.

I&#039;ll be trying SW:RoC myself soon, so perhaps I&#039;ll have an epiphany and recant this post. We&#039;ll see.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;9339&#039;,&#039;Roxysteve&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Just coming to SW so I can try out Realms of Cthulhu. I honestly don&#8217;t know why anyone would think the SW game system is easier to run than BRP-Cthulhu. The GM load is waaaay higher, with lots more to be remembered in-game (I&#8217;m getting on a bit now, and this &#8220;remembering&#8221; thing is getting problematical). </p>
<p>I will allow as it probably knocks the sox offa D20 though. I&#8217;m currently running a Conan game and a D20 Delta green, and I need a DM shield full of &#8220;Memos to Self&#8221; just to keep it all straight. </p>
<p>And anyone, repeat, anyone trying to grapple anyone else immediately loses 500 XP due to GM ill-temper.</p>
<p>I&#8217;ll be trying SW:RoC myself soon, so perhaps I&#8217;ll have an epiphany and recant this post. We&#8217;ll see.
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('9339','Roxysteve'); return false;">Reply</a> </div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Savage Worlds IN Review #9: Reinos de Cthulhu</title>
		<link>http://www.gnomestew.com/reviews/come-to-the-savage-side/comment-page-1#comment-8931</link>
		<dc:creator>Savage Worlds IN Review #9: Reinos de Cthulhu</dc:creator>
		<pubDate>Tue, 16 Feb 2010 13:19:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/reviews/come-to-the-savage-side#comment-8931</guid>
		<description>[...] em relação a ele. Eu não vou fazer uma review do sistema do Savage Worlds. Kurt fez isso aqui (em inglês). Leia-o se você não estiver familiarizado com Savage Worlds, necessário para jogar [...]&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;8931&#039;,&#039;Savage Worlds IN Review #9: Reinos de Cthulhu&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>[...] em relação a ele. Eu não vou fazer uma review do sistema do Savage Worlds. Kurt fez isso aqui (em inglês). Leia-o se você não estiver familiarizado com Savage Worlds, necessário para jogar [...]
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('8931','Savage Worlds IN Review #9: Reinos de Cthulhu'); return false;">Reply</a> </div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dude, You Gotta Try Savage Worlds! : Critical Hits</title>
		<link>http://www.gnomestew.com/reviews/come-to-the-savage-side/comment-page-1#comment-8690</link>
		<dc:creator>Dude, You Gotta Try Savage Worlds! : Critical Hits</dc:creator>
		<pubDate>Sun, 24 Jan 2010 22:41:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/reviews/come-to-the-savage-side#comment-8690</guid>
		<description>[...] Another great review of the SW, eloquently put by Telas [...]&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;8690&#039;,&#039;Dude, You Gotta Try Savage Worlds! : Critical Hits&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>[...] Another great review of the SW, eloquently put by Telas [...]
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('8690','Dude, You Gotta Try Savage Worlds! : Critical Hits'); return false;">Reply</a> </div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Apathy Games &#187; Blog Archive &#187; Savage Mondays &#8211; November 23, 2009</title>
		<link>http://www.gnomestew.com/reviews/come-to-the-savage-side/comment-page-1#comment-8141</link>
		<dc:creator>Apathy Games &#187; Blog Archive &#187; Savage Mondays &#8211; November 23, 2009</dc:creator>
		<pubDate>Mon, 23 Nov 2009 16:26:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/reviews/come-to-the-savage-side#comment-8141</guid>
		<description>[...] share someone else&#8217;s opinion. Kurt Schneider of Gnome Stew has a very good and easy to read review of Savage Worlds. Please check it [...]&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;8141&#039;,&#039;Apathy Games &raquo; Blog Archive &raquo; Savage Mondays &#8211; November 23, 2009&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>[...] share someone else&#8217;s opinion. Kurt Schneider of Gnome Stew has a very good and easy to read review of Savage Worlds. Please check it [...]
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('8141','Apathy Games &amp;raquo; Blog Archive &amp;raquo; Savage Mondays &amp;#8211; November 23, 2009'); return false;">Reply</a> </div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kurt "Telas" Schneider</title>
		<link>http://www.gnomestew.com/reviews/come-to-the-savage-side/comment-page-1#comment-7051</link>
		<dc:creator>Kurt "Telas" Schneider</dc:creator>
		<pubDate>Tue, 18 Aug 2009 22:41:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/reviews/come-to-the-savage-side#comment-7051</guid>
		<description>I &lt;a href=&quot;http://tvtropes.org/pmwiki/pmwiki.php/Main/MilkingTheGiantCow&quot; rel=&quot;nofollow&quot;&gt;milk the giant cow&lt;/a&gt; in triumph!&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;7051&#039;,&#039;Kurt \&quot;Telas\&quot; Schneider&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/MilkingTheGiantCow" rel="nofollow">milk the giant cow</a> in triumph!
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('7051','Kurt \&quot;Telas\&quot; Schneider'); return false;">Reply</a> </div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Scarecrow</title>
		<link>http://www.gnomestew.com/reviews/come-to-the-savage-side/comment-page-1#comment-7047</link>
		<dc:creator>Scarecrow</dc:creator>
		<pubDate>Tue, 18 Aug 2009 21:46:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/reviews/come-to-the-savage-side#comment-7047</guid>
		<description>One of my players was seriously unlucky with his dice rolls and was killed outright in a hail of MP40 fire. I granted him one last action and he used a Wild Attack in a suicide charge on his would-be killer. He was laughing so much he didn&#039;t care that his character died. It&#039;s amazing what a +2 will do to a player.

What can I say, inspite of all my whining, we had a LOT of fun and that&#039;s what counts, really.

I am really REALLY looking forward to &#039;Space:1889 Red Sands&#039;. That setting is going to work so well with Savage Worlds. I&#039;m also very tempted to pick up the new Wierd Wars aswell.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;7047&#039;,&#039;Scarecrow&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>One of my players was seriously unlucky with his dice rolls and was killed outright in a hail of MP40 fire. I granted him one last action and he used a Wild Attack in a suicide charge on his would-be killer. He was laughing so much he didn&#8217;t care that his character died. It&#8217;s amazing what a +2 will do to a player.</p>
<p>What can I say, inspite of all my whining, we had a LOT of fun and that&#8217;s what counts, really.</p>
<p>I am really REALLY looking forward to &#8216;Space:1889 Red Sands&#8217;. That setting is going to work so well with Savage Worlds. I&#8217;m also very tempted to pick up the new Wierd Wars aswell.
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('7047','Scarecrow'); return false;">Reply</a> </div>
]]></content:encoded>
	</item>
	<item>
		<title>By: MountZionRyan</title>
		<link>http://www.gnomestew.com/reviews/come-to-the-savage-side/comment-page-1#comment-7036</link>
		<dc:creator>MountZionRyan</dc:creator>
		<pubDate>Tue, 18 Aug 2009 16:31:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/reviews/come-to-the-savage-side#comment-7036</guid>
		<description>&lt;a href=&#039;#comment-7035&#039; rel=&quot;nofollow&quot;&gt;@Scarecrow&lt;/a&gt; - Mwahahahah.  Our Savage Plan is working.  Come fell the power of the Savage Side.

We played a Savage Stargate 2-nighter and had a blast.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;7036&#039;,&#039;MountZionRyan&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><a href='#comment-7035' rel="nofollow">@Scarecrow</a> &#8211; Mwahahahah.  Our Savage Plan is working.  Come fell the power of the Savage Side.</p>
<p>We played a Savage Stargate 2-nighter and had a blast.
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('7036','MountZionRyan'); return false;">Reply</a> </div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Scarecrow</title>
		<link>http://www.gnomestew.com/reviews/come-to-the-savage-side/comment-page-1#comment-7035</link>
		<dc:creator>Scarecrow</dc:creator>
		<pubDate>Tue, 18 Aug 2009 15:57:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/reviews/come-to-the-savage-side#comment-7035</guid>
		<description>I have to say that after all my dissent, I ran The Eternal Nazi one-sheet for my group the other night and it was a total blast! There was general approval for the SW system. I&#039;m definately being won over.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;7035&#039;,&#039;Scarecrow&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I have to say that after all my dissent, I ran The Eternal Nazi one-sheet for my group the other night and it was a total blast! There was general approval for the SW system. I&#8217;m definately being won over.
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('7035','Scarecrow'); return false;">Reply</a> </div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Virgil Vansant</title>
		<link>http://www.gnomestew.com/reviews/come-to-the-savage-side/comment-page-1#comment-7029</link>
		<dc:creator>Virgil Vansant</dc:creator>
		<pubDate>Tue, 18 Aug 2009 14:42:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/reviews/come-to-the-savage-side#comment-7029</guid>
		<description>I just wanted to say you&#039;ve talked me into it. I&#039;ll be running a one-shot game next month for some friends coming into town, and I plan to use Savage Worlds for the first time.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;7029&#039;,&#039;Virgil Vansant&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I just wanted to say you&#8217;ve talked me into it. I&#8217;ll be running a one-shot game next month for some friends coming into town, and I plan to use Savage Worlds for the first time.
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('7029','Virgil Vansant'); return false;">Reply</a> </div>
]]></content:encoded>
	</item>
	<item>
		<title>By: EN World RPG News</title>
		<link>http://www.gnomestew.com/reviews/come-to-the-savage-side/comment-page-1#comment-6875</link>
		<dc:creator>EN World RPG News</dc:creator>
		<pubDate>Fri, 31 Jul 2009 16:50:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/reviews/come-to-the-savage-side#comment-6875</guid>
		<description>[...] Gnome Stew Analisa Savage Worlds Curioso sobre SW? A Gnome Stew cobre o bom, o ruim e o maravilhoso. [...]&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;6875&#039;,&#039;EN World RPG News&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>[...] Gnome Stew Analisa Savage Worlds Curioso sobre SW? A Gnome Stew cobre o bom, o ruim e o maravilhoso. [...]
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('6875','EN World RPG News'); return false;">Reply</a> </div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Scarecrow</title>
		<link>http://www.gnomestew.com/reviews/come-to-the-savage-side/comment-page-1#comment-6864</link>
		<dc:creator>Scarecrow</dc:creator>
		<pubDate>Fri, 31 Jul 2009 08:33:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/reviews/come-to-the-savage-side#comment-6864</guid>
		<description>No you didn&#039;t. My last post wasn&#039;t aimed at anyone specifically, least of all you. I genuinely mean that I feel like I&#039;m the only dissenting voice in a crowd and maybe I should re-evaluate my position.

As for English working, well, that&#039;s debateable :D

Crow&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;6864&#039;,&#039;Scarecrow&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>No you didn&#8217;t. My last post wasn&#8217;t aimed at anyone specifically, least of all you. I genuinely mean that I feel like I&#8217;m the only dissenting voice in a crowd and maybe I should re-evaluate my position.</p>
<p>As for English working, well, that&#8217;s debateable <img src='http://www.gnomestew.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>Crow
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('6864','Scarecrow'); return false;">Reply</a> </div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kurt "Telas" Schneider</title>
		<link>http://www.gnomestew.com/reviews/come-to-the-savage-side/comment-page-1#comment-6861</link>
		<dc:creator>Kurt "Telas" Schneider</dc:creator>
		<pubDate>Fri, 31 Jul 2009 01:55:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/reviews/come-to-the-savage-side#comment-6861</guid>
		<description>&lt;a href=&#039;#comment-6849&#039; rel=&quot;nofollow&quot;&gt;@Scarecrow&lt;/a&gt; - Sorry if I gave the impression that you didn&#039;t like the system! I addressed your points solo because you made a number of them, and I found myself saying &quot;yeah, but..&quot; to most of them.

The game definitely plays a bit differently than it reads. You&#039;re not the first to point out that it&#039;s kind of a kludge of borrowed mechanics. But then again, so is English, and it works pretty well. ;)&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;6861&#039;,&#039;Kurt \&quot;Telas\&quot; Schneider&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><a href='#comment-6849' rel="nofollow">@Scarecrow</a> &#8211; Sorry if I gave the impression that you didn&#8217;t like the system! I addressed your points solo because you made a number of them, and I found myself saying &#8220;yeah, but..&#8221; to most of them.</p>
<p>The game definitely plays a bit differently than it reads. You&#8217;re not the first to point out that it&#8217;s kind of a kludge of borrowed mechanics. But then again, so is English, and it works pretty well. <img src='http://www.gnomestew.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('6861','Kurt \&quot;Telas\&quot; Schneider'); return false;">Reply</a> </div>
]]></content:encoded>
	</item>
</channel>
</rss>
