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	<title>Comments on: Amethyst Sneak Peek: First Four Chapters</title>
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	<link>http://www.gnomestew.com/reviews/amethyst-sneak-peek-first-four-chapters</link>
	<description>The Game Mastering Blog</description>
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		<title>By: DiasExMachina</title>
		<link>http://www.gnomestew.com/reviews/amethyst-sneak-peek-first-four-chapters/comment-page-1#comment-9396</link>
		<dc:creator>DiasExMachina</dc:creator>
		<pubDate>Sun, 25 Apr 2010 05:29:53 +0000</pubDate>
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		<description>Chapter 4 ends on page 105.  That&#039;s 105.
Paragon Paths ends on page 124
Equipment ends on page 174.  The GM section (setting, monsters), doesn&#039;t begin until 185.  The book&#039;s 288 pages.  

Good amount of Player Content...&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;9396&#039;,&#039;DiasExMachina&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Chapter 4 ends on page 105.  That&#8217;s 105.<br />
Paragon Paths ends on page 124<br />
Equipment ends on page 174.  The GM section (setting, monsters), doesn&#8217;t begin until 185.  The book&#8217;s 288 pages.  </p>
<p>Good amount of Player Content&#8230;
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		<title>By: bone_naga</title>
		<link>http://www.gnomestew.com/reviews/amethyst-sneak-peek-first-four-chapters/comment-page-1#comment-9394</link>
		<dc:creator>bone_naga</dc:creator>
		<pubDate>Sat, 24 Apr 2010 18:48:43 +0000</pubDate>
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		<description>Scott, check out the Biohazard adventure to see how explosives and firearms work. In my opinion, they strike a good balance between realism and balance.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;9394&#039;,&#039;bone_naga&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Scott, check out the Biohazard adventure to see how explosives and firearms work. In my opinion, they strike a good balance between realism and balance.
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		<title>By: FreeRangeGamer</title>
		<link>http://www.gnomestew.com/reviews/amethyst-sneak-peek-first-four-chapters/comment-page-1#comment-9393</link>
		<dc:creator>FreeRangeGamer</dc:creator>
		<pubDate>Sat, 24 Apr 2010 18:36:18 +0000</pubDate>
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		<description>This looks pretty sweet.  Way better than the homebrew game I tried to put together along these lines!!&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;9393&#039;,&#039;FreeRangeGamer&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>This looks pretty sweet.  Way better than the homebrew game I tried to put together along these lines!!
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		<title>By: mougoo</title>
		<link>http://www.gnomestew.com/reviews/amethyst-sneak-peek-first-four-chapters/comment-page-1#comment-9392</link>
		<dc:creator>mougoo</dc:creator>
		<pubDate>Sat, 24 Apr 2010 13:31:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=6410#comment-9392</guid>
		<description>I echo Scott&#039;s questions. I&#039;m intrigued by Amethyst--frankly, I haven&#039;t played 4e in several months, and this has my interest piqued in getting back to it. 

Do computers/networks play a role in Amethyst? It appears that the class selection doesn&#039;t have any kinds of &quot;hacker&quot; specialties--did that kind of tech &quot;die&quot; or is it just not important to the game?&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;9392&#039;,&#039;mougoo&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I echo Scott&#8217;s questions. I&#8217;m intrigued by Amethyst&#8211;frankly, I haven&#8217;t played 4e in several months, and this has my interest piqued in getting back to it. </p>
<p>Do computers/networks play a role in Amethyst? It appears that the class selection doesn&#8217;t have any kinds of &#8220;hacker&#8221; specialties&#8211;did that kind of tech &#8220;die&#8221; or is it just not important to the game?
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		<title>By: Scott Martin</title>
		<link>http://www.gnomestew.com/reviews/amethyst-sneak-peek-first-four-chapters/comment-page-1#comment-9390</link>
		<dc:creator>Scott Martin</dc:creator>
		<pubDate>Sat, 24 Apr 2010 06:38:48 +0000</pubDate>
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		<description>Any idea what portion of the book these four chapters represent? Is this half the book [race/class/background] the player part and the rest is GM information? Or is this book supposed to be a players handbook equivalent, and there will be a separate GMing book later?

It doesn&#039;t look like the equipment was in the sample material-- that&#039;s where I wonder how new and old are going to balance. Is a stick of dynamite more impressive than fireball?&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;9390&#039;,&#039;Scott Martin&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Any idea what portion of the book these four chapters represent? Is this half the book [race/class/background] the player part and the rest is GM information? Or is this book supposed to be a players handbook equivalent, and there will be a separate GMing book later?</p>
<p>It doesn&#8217;t look like the equipment was in the sample material&#8211; that&#8217;s where I wonder how new and old are going to balance. Is a stick of dynamite more impressive than fireball?
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