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	<title>Comments on: 4th Edition Forgotten Realms Campaign Guide Review: Big Changes, Good Book, Crappy Map</title>
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	<link>http://www.gnomestew.com/reviews/4th-edition-forgotten-realms-campaign-guide-review-big-changes-good-book-crappy-map</link>
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		<title>By: 4e / GSL Lets try this again- 4E FR Campaign Guide - EN World D&#38;D / RPG News</title>
		<link>http://www.gnomestew.com/reviews/4th-edition-forgotten-realms-campaign-guide-review-big-changes-good-book-crappy-map/comment-page-1#comment-6518</link>
		<dc:creator>4e / GSL Lets try this again- 4E FR Campaign Guide - EN World D&#38;D / RPG News</dc:creator>
		<pubDate>Sun, 05 Jul 2009 06:37:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=852#comment-6518</guid>
		<description>[...] Worlds in a Handful of Dice  For a second opinion, there&#039;s Gnome Stew&#039;s review, which is positive: 4th Edition Forgotten Realms Campaign Guide Review: Big Changes, Good Book, Crappy Map - Gnome Stew,...  There&#039;s only one thing that we agree on - the map is ugly and riddled with errors.  [...]&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;6518&#039;,&#039;4e \/ GSL Lets try this again- 4E FR Campaign Guide - EN World D&amp;D \/ RPG News&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>[...] Worlds in a Handful of Dice  For a second opinion, there&#39;s Gnome Stew&#39;s review, which is positive: 4th Edition Forgotten Realms Campaign Guide Review: Big Changes, Good Book, Crappy Map &#8211; Gnome Stew,&#8230;  There&#39;s only one thing that we agree on &#8211; the map is ugly and riddled with errors.  [...]
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		<title>By: Scratch</title>
		<link>http://www.gnomestew.com/reviews/4th-edition-forgotten-realms-campaign-guide-review-big-changes-good-book-crappy-map/comment-page-1#comment-2351</link>
		<dc:creator>Scratch</dc:creator>
		<pubDate>Thu, 18 Sep 2008 19:02:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=852#comment-2351</guid>
		<description>Thanks for a great and thorough review.

As a believer that role-playing is more about creating a story than just hack&#039;n&#039;slash action, I was very sad to see D&amp;D become a World of Warcraft style game of power-ups.  However, that just gives me even more incentive to create characters who can cut through the stats and enhancement bonuses to create a lasting impression for DMs, GMs and other players.

I loved the details of 3e and the landscape felt like a place you&#039;ve read about and placed on your travel list somewhere between Rome and Bora Bora.

I guess I&#039;ll just take my quarter elf, quarter celestial, third human, half dragon wizard/sorceror/bard/ranger/fighter/chosen of mystra/doomguide/epic arcane archer/devoted disciple of hoar with his holy energy aura throwing returning smoking gelatinous cube bane vorpal +17 kukri and adapt him to the new rules.
**sigh**&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2351&#039;,&#039;Scratch&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Thanks for a great and thorough review.</p>
<p>As a believer that role-playing is more about creating a story than just hack&#8217;n&#8217;slash action, I was very sad to see D&amp;D become a World of Warcraft style game of power-ups.  However, that just gives me even more incentive to create characters who can cut through the stats and enhancement bonuses to create a lasting impression for DMs, GMs and other players.</p>
<p>I loved the details of 3e and the landscape felt like a place you&#8217;ve read about and placed on your travel list somewhere between Rome and Bora Bora.</p>
<p>I guess I&#8217;ll just take my quarter elf, quarter celestial, third human, half dragon wizard/sorceror/bard/ranger/fighter/chosen of mystra/doomguide/epic arcane archer/devoted disciple of hoar with his holy energy aura throwing returning smoking gelatinous cube bane vorpal +17 kukri and adapt him to the new rules.<br />
**sigh**
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		<title>By: A Rant and a Review: Forgotten Realms Campaign Guide &#171; Worlds in a Handful of Dice</title>
		<link>http://www.gnomestew.com/reviews/4th-edition-forgotten-realms-campaign-guide-review-big-changes-good-book-crappy-map/comment-page-1#comment-2179</link>
		<dc:creator>A Rant and a Review: Forgotten Realms Campaign Guide &#171; Worlds in a Handful of Dice</dc:creator>
		<pubDate>Sat, 06 Sep 2008 11:50:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=852#comment-2179</guid>
		<description>[...] want objective, read Gnome Stew&#8217;s review. They did it, I don&#8217;t have to. I also recommend it for the map links. Indeed, the quality of [...]&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2179&#039;,&#039;A Rant and a Review: Forgotten Realms Campaign Guide &laquo; Worlds in a Handful of Dice&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>[...] want objective, read Gnome Stew&#8217;s review. They did it, I don&#8217;t have to. I also recommend it for the map links. Indeed, the quality of [...]
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		<title>By: Magnificat</title>
		<link>http://www.gnomestew.com/reviews/4th-edition-forgotten-realms-campaign-guide-review-big-changes-good-book-crappy-map/comment-page-1#comment-2173</link>
		<dc:creator>Magnificat</dc:creator>
		<pubDate>Fri, 05 Sep 2008 17:18:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=852#comment-2173</guid>
		<description>Thanks for your useful review. I should get my copy in a few days&#039; time and I am going to find out... ;-) One thing I must tell you: your review made me pretty curious about the new FR reboot even though I&#039;ve never been a huge fan of them and I&#039;ve barely played there so far... but Aglarond was a place that interested me and so now I am very curious about it! Thanks again!&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2173&#039;,&#039;Magnificat&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Thanks for your useful review. I should get my copy in a few days&#8217; time and I am going to find out&#8230; <img src='http://www.gnomestew.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' />  One thing I must tell you: your review made me pretty curious about the new FR reboot even though I&#8217;ve never been a huge fan of them and I&#8217;ve barely played there so far&#8230; but Aglarond was a place that interested me and so now I am very curious about it! Thanks again!
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		<title>By: Martin Ralya</title>
		<link>http://www.gnomestew.com/reviews/4th-edition-forgotten-realms-campaign-guide-review-big-changes-good-book-crappy-map/comment-page-1#comment-2011</link>
		<dc:creator>Martin Ralya</dc:creator>
		<pubDate>Tue, 26 Aug 2008 23:05:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=852#comment-2011</guid>
		<description>@Wampus: Re: scrunching down the timeline, I think you&#039;d be fine for the most part. Some of the regions definitely wouldn&#039;t look as described, since they explicitly required the passage of that century to reach their current state, but that&#039;s all I can think of.

The book proposes another option that I really like: Portals get fucked in all sorts of weird ways during the Spellplague, so have the PCs enter a portal, spend 100 years stuck there in stasis and then pop out in the new Realms. Tidy.

@Sarlax: Well put -- I respect where you&#039;re coming from. I think in some ways we need different things out of our setting books. For me, the adventure hooks are cool because for the most part they&#039;re tied into the setting in ways that give me ideas -- they make great Realms-specific seeds.

@Itliaf: OK, I&#039;ll bite: Apart from personal enjoyment as a stats geek, did you actually &lt;em&gt;use&lt;/em&gt; the percentile population breakdown data for each region? I&#039;m not calling you out here -- I&#039;m genuinely curious.

@Wampus again: Re: the lack of gutters in the sidebars. Glad I could &quot;help&quot; you with that. :P

In the same vein, ever since I spotted the errors on the map, I find errors on the map every region or two. It&#039;s like they threw darts to determine whether a place was a ruin/site or a settlement.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2011&#039;,&#039;Martin Ralya&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>@Wampus: Re: scrunching down the timeline, I think you&#8217;d be fine for the most part. Some of the regions definitely wouldn&#8217;t look as described, since they explicitly required the passage of that century to reach their current state, but that&#8217;s all I can think of.</p>
<p>The book proposes another option that I really like: Portals get fucked in all sorts of weird ways during the Spellplague, so have the PCs enter a portal, spend 100 years stuck there in stasis and then pop out in the new Realms. Tidy.</p>
<p>@Sarlax: Well put &#8212; I respect where you&#8217;re coming from. I think in some ways we need different things out of our setting books. For me, the adventure hooks are cool because for the most part they&#8217;re tied into the setting in ways that give me ideas &#8212; they make great Realms-specific seeds.</p>
<p>@Itliaf: OK, I&#8217;ll bite: Apart from personal enjoyment as a stats geek, did you actually <em>use</em> the percentile population breakdown data for each region? I&#8217;m not calling you out here &#8212; I&#8217;m genuinely curious.</p>
<p>@Wampus again: Re: the lack of gutters in the sidebars. Glad I could &#8220;help&#8221; you with that. <img src='http://www.gnomestew.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>In the same vein, ever since I spotted the errors on the map, I find errors on the map every region or two. It&#8217;s like they threw darts to determine whether a place was a ruin/site or a settlement.
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		<title>By: wampuscat43</title>
		<link>http://www.gnomestew.com/reviews/4th-edition-forgotten-realms-campaign-guide-review-big-changes-good-book-crappy-map/comment-page-1#comment-1990</link>
		<dc:creator>wampuscat43</dc:creator>
		<pubDate>Tue, 26 Aug 2008 13:55:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=852#comment-1990</guid>
		<description>&quot;This is a very readable book, with one annoying exception: the sidebars. They’re shaded, which sets them apart nicely, but they have no padding (gutters) around the text — so the edge of the shading runs right up to the letters.  I have no idea if most people will care, but it drives me nuts every time I read a sidebar.&quot;

Thanks for pointing this out, Martin.  Now it&#039;s driving me nuts as well.
*shakes fist*

And you&#039;re right, that index is a joke.  Hopefully, someone will publish a more complete one soon.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;1990&#039;,&#039;wampuscat43&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>&#8220;This is a very readable book, with one annoying exception: the sidebars. They’re shaded, which sets them apart nicely, but they have no padding (gutters) around the text — so the edge of the shading runs right up to the letters.  I have no idea if most people will care, but it drives me nuts every time I read a sidebar.&#8221;</p>
<p>Thanks for pointing this out, Martin.  Now it&#8217;s driving me nuts as well.<br />
*shakes fist*</p>
<p>And you&#8217;re right, that index is a joke.  Hopefully, someone will publish a more complete one soon.
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		<title>By: itliaf</title>
		<link>http://www.gnomestew.com/reviews/4th-edition-forgotten-realms-campaign-guide-review-big-changes-good-book-crappy-map/comment-page-1#comment-1988</link>
		<dc:creator>itliaf</dc:creator>
		<pubDate>Tue, 26 Aug 2008 13:43:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=852#comment-1988</guid>
		<description>&quot;3e’s population breakdown by race — who cares?&quot;

*huddled stat geek raises hand*

Great Review Martin,
I have skimmed over most of the setting, and I agree with your assessment of the relative usefulness of each section.  Although I love to be wowed with some of the truly unique cultural details, the best details in FR are the ones that are interesting, but also lend themselves to inspiring adventure.  The best ones are often to be found outside of the designated &quot;Adventure Hooks&quot; section, and I will be missing those sorely I am sure, but then it&#039;s not as if I chucked all my 2nd and 3rd edition books when 4e came out. 

I found the threats section to be an especially great way to organize the monsters and npcs baddies for the setting.  In previous editions I always found the monster sections to be a bit tacked on, as in &quot;Oh, more monsters, what am I supposed to do with these?&quot;  Having them placed in immediate context is very handy.  At the same time I have no problem with grabbing a stat block, filing off the serial numbers, and using the stats for something completely different (as if the players will ever know that the Goblin Warchief they just fought began life as a halfling skypirate)

In addition to your minor gripe about the layout, I would add the prose in this book is not edited to the quality the core books were.  Awkward phrasing and abruptly finished paragraphs abound.  It seems like they had to cut a lot of material in a hurry to fit their layout.  Which is a shame. I bet there is a truly awesome 400 page draft of this out there somewhere.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;1988&#039;,&#039;itliaf&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>&#8220;3e’s population breakdown by race — who cares?&#8221;</p>
<p>*huddled stat geek raises hand*</p>
<p>Great Review Martin,<br />
I have skimmed over most of the setting, and I agree with your assessment of the relative usefulness of each section.  Although I love to be wowed with some of the truly unique cultural details, the best details in FR are the ones that are interesting, but also lend themselves to inspiring adventure.  The best ones are often to be found outside of the designated &#8220;Adventure Hooks&#8221; section, and I will be missing those sorely I am sure, but then it&#8217;s not as if I chucked all my 2nd and 3rd edition books when 4e came out. </p>
<p>I found the threats section to be an especially great way to organize the monsters and npcs baddies for the setting.  In previous editions I always found the monster sections to be a bit tacked on, as in &#8220;Oh, more monsters, what am I supposed to do with these?&#8221;  Having them placed in immediate context is very handy.  At the same time I have no problem with grabbing a stat block, filing off the serial numbers, and using the stats for something completely different (as if the players will ever know that the Goblin Warchief they just fought began life as a halfling skypirate)</p>
<p>In addition to your minor gripe about the layout, I would add the prose in this book is not edited to the quality the core books were.  Awkward phrasing and abruptly finished paragraphs abound.  It seems like they had to cut a lot of material in a hurry to fit their layout.  Which is a shame. I bet there is a truly awesome 400 page draft of this out there somewhere.
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		<title>By: Sarlax</title>
		<link>http://www.gnomestew.com/reviews/4th-edition-forgotten-realms-campaign-guide-review-big-changes-good-book-crappy-map/comment-page-1#comment-1981</link>
		<dc:creator>Sarlax</dc:creator>
		<pubDate>Mon, 25 Aug 2008 17:47:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=852#comment-1981</guid>
		<description>Nice review Martin. 

I&#039;d have written one myself, but I flipped through the book at our local store and was immediately turned off. It matches the format of the core three, and that&#039;s a bad thing. The three core books are all about simple rules and a light approach. That&#039;s not what a setting book should do, however.

I like setting books that immerse the reader in the world. In 3E, I always held Realms books as the standard for presenting setting information. The FRCS was so packed with information that you could use it as a textbook in college courses (FR 1010, 1020, and 2010). Races of Faerun, Underdark, and Serpent Kingdoms were all loaded with information. I flipped open FR4E and saw big margins, lots of whitespace, big fonts, and bullet-point style information presentation and could see that most of what I loved about FR presentation from 3E was gone.

I don&#039;t find much value in adventure hooks. Why not? Because they have almost no relation to the PCs you&#039;re going to wind up with. I want my setting to connect to the PCs in my game, but a hook like, &lt;i&gt;&quot;Rumors of undead crocodiles stealing wagons at midnight spread in a Sembian tavern. Are the stories true, or is the old codger advancing a mysterious agenda?&quot;&lt;/i&gt; aren&#039;t very useful. If my players are even in Sembia, what&#039;s to say this has anything to do with the campaign? 

Generic adventure hooks are fine things if your campaign is a string of random dungeon crawls, but I don&#039;t want space devoted to them. I could pop onto almost any RPG message board and get inundated with adventure hooks. What I won&#039;t be deluged with is quality, detailed setting materials.

Of course, I recognize the counter that a setting doesn&#039;t necessarily connect with my actual group, either. The difference is that a detailed setting both gives the players information they can use to make characters that connect to the world and that I, as a GM, can fall back on those details if the players ever surprise me.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;1981&#039;,&#039;Sarlax&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Nice review Martin. </p>
<p>I&#8217;d have written one myself, but I flipped through the book at our local store and was immediately turned off. It matches the format of the core three, and that&#8217;s a bad thing. The three core books are all about simple rules and a light approach. That&#8217;s not what a setting book should do, however.</p>
<p>I like setting books that immerse the reader in the world. In 3E, I always held Realms books as the standard for presenting setting information. The FRCS was so packed with information that you could use it as a textbook in college courses (FR 1010, 1020, and 2010). Races of Faerun, Underdark, and Serpent Kingdoms were all loaded with information. I flipped open FR4E and saw big margins, lots of whitespace, big fonts, and bullet-point style information presentation and could see that most of what I loved about FR presentation from 3E was gone.</p>
<p>I don&#8217;t find much value in adventure hooks. Why not? Because they have almost no relation to the PCs you&#8217;re going to wind up with. I want my setting to connect to the PCs in my game, but a hook like, <i>&#8220;Rumors of undead crocodiles stealing wagons at midnight spread in a Sembian tavern. Are the stories true, or is the old codger advancing a mysterious agenda?&#8221;</i> aren&#8217;t very useful. If my players are even in Sembia, what&#8217;s to say this has anything to do with the campaign? </p>
<p>Generic adventure hooks are fine things if your campaign is a string of random dungeon crawls, but I don&#8217;t want space devoted to them. I could pop onto almost any RPG message board and get inundated with adventure hooks. What I won&#8217;t be deluged with is quality, detailed setting materials.</p>
<p>Of course, I recognize the counter that a setting doesn&#8217;t necessarily connect with my actual group, either. The difference is that a detailed setting both gives the players information they can use to make characters that connect to the world and that I, as a GM, can fall back on those details if the players ever surprise me.
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		<title>By: wampuscat43</title>
		<link>http://www.gnomestew.com/reviews/4th-edition-forgotten-realms-campaign-guide-review-big-changes-good-book-crappy-map/comment-page-1#comment-1980</link>
		<dc:creator>wampuscat43</dc:creator>
		<pubDate>Mon, 25 Aug 2008 17:26:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=852#comment-1980</guid>
		<description>@Tman:  Thanks.  We&#039;re playing a undead-themed campaign now, so this Spellplague may be just the thing at some point (&quot;Kyuss is back and he&#039;s PISSED!&quot;).

@Ishmayl:  Yeah, the map is a little small and lacking in detail.  Part of it was to support PoL, I suppose, but I was really hoping for something big and flashy to hang on my game room wall.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;1980&#039;,&#039;wampuscat43&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>@Tman:  Thanks.  We&#8217;re playing a undead-themed campaign now, so this Spellplague may be just the thing at some point (&#8220;Kyuss is back and he&#8217;s PISSED!&#8221;).</p>
<p>@Ishmayl:  Yeah, the map is a little small and lacking in detail.  Part of it was to support PoL, I suppose, but I was really hoping for something big and flashy to hang on my game room wall.
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		<title>By: Ishmayl</title>
		<link>http://www.gnomestew.com/reviews/4th-edition-forgotten-realms-campaign-guide-review-big-changes-good-book-crappy-map/comment-page-1#comment-1979</link>
		<dc:creator>Ishmayl</dc:creator>
		<pubDate>Mon, 25 Aug 2008 17:22:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=852#comment-1979</guid>
		<description>Nice review - I&#039;ve always personally loved the Realms quite a bit, even though I haven&#039;t played a campaign there in many years now.  I was very worried about some of the changes that had been announced, but this has made me want to go to Barnes and Noble and check it out now.  That&#039;s a damn shame about the map though, I can tell from the pictures you provided that it&#039;s not what I was hoping for.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;1979&#039;,&#039;Ishmayl&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Nice review &#8211; I&#8217;ve always personally loved the Realms quite a bit, even though I haven&#8217;t played a campaign there in many years now.  I was very worried about some of the changes that had been announced, but this has made me want to go to Barnes and Noble and check it out now.  That&#8217;s a damn shame about the map though, I can tell from the pictures you provided that it&#8217;s not what I was hoping for.
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		<title>By: tman</title>
		<link>http://www.gnomestew.com/reviews/4th-edition-forgotten-realms-campaign-guide-review-big-changes-good-book-crappy-map/comment-page-1#comment-1978</link>
		<dc:creator>tman</dc:creator>
		<pubDate>Mon, 25 Aug 2008 16:54:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=852#comment-1978</guid>
		<description>Wampuscat - I&#039;m doing something similar. My town of choice also got rubbed off the map. So, I put it back! :-)

One reason for the 100 year change is there to help explain the change in magic from the 4E rules change and appearance of Dragonborn and Tieflings. Your idea would do just fine - I say go for it!

Hmmm - wonder what kind of sessions you could have gaming the &#039;Night Of The Spellplague&#039;? Kinda like all those disaster movies from the &#039;70s!&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;1978&#039;,&#039;tman&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Wampuscat &#8211; I&#8217;m doing something similar. My town of choice also got rubbed off the map. So, I put it back! <img src='http://www.gnomestew.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>One reason for the 100 year change is there to help explain the change in magic from the 4E rules change and appearance of Dragonborn and Tieflings. Your idea would do just fine &#8211; I say go for it!</p>
<p>Hmmm &#8211; wonder what kind of sessions you could have gaming the &#8216;Night Of The Spellplague&#8217;? Kinda like all those disaster movies from the &#8217;70s!
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		<title>By: wampuscat43</title>
		<link>http://www.gnomestew.com/reviews/4th-edition-forgotten-realms-campaign-guide-review-big-changes-good-book-crappy-map/comment-page-1#comment-1977</link>
		<dc:creator>wampuscat43</dc:creator>
		<pubDate>Mon, 25 Aug 2008 16:32:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=852#comment-1977</guid>
		<description>Thanks for doing this, Martin.  I&#039;ve been slogging through the pantheon, waiting for the really juicy bits, and you&#039;ve created a good roadmap.

I&#039;d be interested in your take on something.  My campaign takes place in Hills Edge (a town of 10,000+ that, sadly, doesn&#039;t even warrant mention in the new book).  My players have been to very few other places (Waterdeep, Daggerford, that&#039;s about it).  I was considering skipping the 100 years RSE.  It appears that was just in there to explain some of the culture shifts since the Plague broke out.  I was going to make the Plague a sudden, cataclysmic event resulting from their failure to take down the final bad guy in the Age of Worms.  

Does this sound feasible?  I&#039;m trying to avoid having to rationalize the characters being 100 years older suddenly (especially since they&#039;re mostly human).  Any changes to other locations they may visit may have &quot;been that way all along&quot;, as far as they know.  Anything going to bite me if I try that?&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;1977&#039;,&#039;wampuscat43&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Thanks for doing this, Martin.  I&#8217;ve been slogging through the pantheon, waiting for the really juicy bits, and you&#8217;ve created a good roadmap.</p>
<p>I&#8217;d be interested in your take on something.  My campaign takes place in Hills Edge (a town of 10,000+ that, sadly, doesn&#8217;t even warrant mention in the new book).  My players have been to very few other places (Waterdeep, Daggerford, that&#8217;s about it).  I was considering skipping the 100 years RSE.  It appears that was just in there to explain some of the culture shifts since the Plague broke out.  I was going to make the Plague a sudden, cataclysmic event resulting from their failure to take down the final bad guy in the Age of Worms.  </p>
<p>Does this sound feasible?  I&#8217;m trying to avoid having to rationalize the characters being 100 years older suddenly (especially since they&#8217;re mostly human).  Any changes to other locations they may visit may have &#8220;been that way all along&#8221;, as far as they know.  Anything going to bite me if I try that?
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		<title>By: tman</title>
		<link>http://www.gnomestew.com/reviews/4th-edition-forgotten-realms-campaign-guide-review-big-changes-good-book-crappy-map/comment-page-1#comment-1976</link>
		<dc:creator>tman</dc:creator>
		<pubDate>Mon, 25 Aug 2008 16:22:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=852#comment-1976</guid>
		<description>Comparing the 1E maps to current day would also require you to remember what was even *possible* when they were made. Back in the day, those maps were pretty awesome.

It&#039;s kinda like comparing graphics in computer games. The first Doom was incredible when it came out compared to everything else. If you stood that next to the games of today, it&#039;s completely unfair to hold them to the same standards.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;1976&#039;,&#039;tman&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Comparing the 1E maps to current day would also require you to remember what was even *possible* when they were made. Back in the day, those maps were pretty awesome.</p>
<p>It&#8217;s kinda like comparing graphics in computer games. The first Doom was incredible when it came out compared to everything else. If you stood that next to the games of today, it&#8217;s completely unfair to hold them to the same standards.
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		<title>By: Martin Ralya</title>
		<link>http://www.gnomestew.com/reviews/4th-edition-forgotten-realms-campaign-guide-review-big-changes-good-book-crappy-map/comment-page-1#comment-1975</link>
		<dc:creator>Martin Ralya</dc:creator>
		<pubDate>Mon, 25 Aug 2008 16:15:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=852#comment-1975</guid>
		<description>@TMan: I can definitely see both sides when it comes to the amount of info presented in the setting chapter. While I&#039;ll always say &quot;Yes, please&quot; to more detail in a setting book, what I&#039;m really looking for is 1) adventure hooks, 2) places that look like great areas to set a campaign and 3) stuff that I can use right away.

In those three areas, I think the 4e version presents a lot more info than the 3e version -- just comparing the number of adventure hooks between editions is enough for me. (I do wish the cultural details had been left in, though.)

@Troy: &quot;Does it stand on its own as a setting that enables DMs to tell engaging, compelling and epic stories/campaigns?&quot;

Yep, I think so.

@Bastian: I have a soft spot for the 1e maps -- I GMed and played with them for years. To me they feel more like actual artifacts from the Realms -- they look like a map you could find in-game (and in fact I usually gave my players one of the maps as an in-game prop).

They definitely don&#039;t hold a candle to the 3e map, which is just beautiful -- but I&#039;ll take the 1e maps over the new one any day.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;1975&#039;,&#039;Martin Ralya&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>@TMan: I can definitely see both sides when it comes to the amount of info presented in the setting chapter. While I&#8217;ll always say &#8220;Yes, please&#8221; to more detail in a setting book, what I&#8217;m really looking for is 1) adventure hooks, 2) places that look like great areas to set a campaign and 3) stuff that I can use right away.</p>
<p>In those three areas, I think the 4e version presents a lot more info than the 3e version &#8212; just comparing the number of adventure hooks between editions is enough for me. (I do wish the cultural details had been left in, though.)</p>
<p>@Troy: &#8220;Does it stand on its own as a setting that enables DMs to tell engaging, compelling and epic stories/campaigns?&#8221;</p>
<p>Yep, I think so.</p>
<p>@Bastian: I have a soft spot for the 1e maps &#8212; I GMed and played with them for years. To me they feel more like actual artifacts from the Realms &#8212; they look like a map you could find in-game (and in fact I usually gave my players one of the maps as an in-game prop).</p>
<p>They definitely don&#8217;t hold a candle to the 3e map, which is just beautiful &#8212; but I&#8217;ll take the 1e maps over the new one any day.
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		<title>By: jonathan</title>
		<link>http://www.gnomestew.com/reviews/4th-edition-forgotten-realms-campaign-guide-review-big-changes-good-book-crappy-map/comment-page-1#comment-1973</link>
		<dc:creator>jonathan</dc:creator>
		<pubDate>Mon, 25 Aug 2008 15:46:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=852#comment-1973</guid>
		<description>honestly, after 4 campaigns in the Realms i was not planning on buying this one (based on the hype). But.. your review has me thinking: hmmm... maybe me new campaign could be set in the new FRCS. Crap! time to shelf my own homebrew yet again. At least... i&#039;ll probably buy the book  - you tipped me to the other side.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;1973&#039;,&#039;jonathan&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>honestly, after 4 campaigns in the Realms i was not planning on buying this one (based on the hype). But.. your review has me thinking: hmmm&#8230; maybe me new campaign could be set in the new FRCS. Crap! time to shelf my own homebrew yet again. At least&#8230; i&#8217;ll probably buy the book  &#8211; you tipped me to the other side.
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