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Meet the Gnomes
Posted By Martin Ralya On April 22, 2008 @ 2:23 pm In | Comments Disabled
John got his start with gaming back in the heyday of 2nd Edition D&D. It didn’t take him long to branch out and discover the incredible in other games and settings. Soon after discovering the wider world of role-playing, he couldn’t wait to get into the GM’s seat. John’s gaming tastes have always been broad and varied, but he has a soft spot for gaming styles that give players more options in the narrative. As well as blogging and freelancing in the industry, John is the President and lead developer at Silvervine Games.
Walt’s been a game master ever since he accidentally picked up the Dungeons & Dragons Basic Set in 1982. He is currently the Line Developer for the Victoriana RPG for Cubicle 7. He is also a freelance writer and in addition to Cubicle 7 has worked for Adamant Entertainment, Engine Publishing (obviously!), Green Ronin, Paradigm Concepts, Inc., and Triple Ace Games. He’s published a short story in The Stories in Between and is currently working on a novel for Victoriana.
Still a Jersey boy at heart, Walt lives in Springfield, Pennsylvania with his wonderful (and thankfully gamer!) wife Helena and their beautiful children Leianna, Stephen, and Zoeanna. Amazingly, he still finds time to torture his players on a semi-regular basis.
Proofreader (Link to bio)
Robert M. Everson, aka “Spenser,” has been gaming for the better part of 30 years, and half of that in the same group as DNAphil. While he has GMed for the group many times, Spenser is still seeking that “signature campaign.” He has been a fan and supporter of Gnome Stew since its birth.
His months-long dream of being affiliated with the Gnomes became reality when he achieved Minion status by proofreading articles for the Stew, along with proofreading their Engine Publishing release Masks.
For nearly 30 years role-playing games have been a staple of Don’s life — so that means he’s pretty old. In that time he’s seen the rise and fall of many gaming systems, companies, and characters alike. An author of a dozen RPG books, Don has worked with companies such as Iron Crown Enterprises, Last Unicorn Games, Decipher, and Alderac Entertainment Group on properties including Rolemaster, Star Trek, and Stargate, to name a few. Retiring from the jet-setting, rock star-RPG-writer-lifestyle, he now spends his time working in IT management, enjoying his family and two children, or — you guessed it — gaming.
Given the option, Don loves to run or play Star Trek RPGs but tries to be as system agnostic as possible. (Hey, I said “tries.”) Overall, his general philosophy is one of that time spent gaming should be fun. A lifelong New Orleans Saints fan, he’s milking the 2009 Championship for all it’s worth.
Scott was first pushed to DM in fifth grade to allow the class to play in more manageable groups. Early on he enjoyed mastering complex mechanical systems (like Shadowrun, Champions, and BattleTech), found new styles in college (Spelljammer with rotating GMs, Amber, and Mage: The Ascension), and keeps returning to D&D.
Recently, Scott has run a number of different games with different groups. A few years ago the meandering group played Vampire and homebrew Wheel of Time and he ran My Life with Master and Dogs in the Vineyard for them. In a parallel group (the trads), he played D&D, WEG Star Wars, and Shadowrun and ran several Mage campaigns. He is currently running a D&D campaign for them. The Hanford group met over a pickup game of Spirit of the Century, and has since played Coyote Trail, Universalis, and SAGA Star Wars. Scott is currently producing a Primetime Adventure series with them.
First introduced to RPGs through the DnD Red Box Set in 1990, geographic isolation and other issues kept him from finding a regular playing group until he entered college six years later. It did not, however, stop him from devouring every scrap of RPG, adventure, and wargaming material he could get his hands on. In college he recruited a group of friends that enjoyed an occasional game, improved his skills as a GM through the practice, but contacting a vicious case of GMing ADD. Still fighting this insidious foe today, his GMing to do list is littered with the broken wrecks of half-formed campaigns, worlds, characters, settings, and home-brewed systems. Luckily for him, one of his college players took over his GMing duty*, allowing him the luxury of GMing only when one of his projects finally comes to fruition.
Gnome-in-Chief here at Gnome Stew, and formerly the author of the GMing blog Treasure Tables, Martin has been gaming since 1987 and GMing since 1989. From 2004-2009, Martin was a freelance writer for the RPG industry, with work in Dragon Magazine and in products from Goodman Games, Necromancer Games, and Tabletop Adventures, among others. Now he runs Engine Publishing, and has published several GMing books with the gnomes.
Over the years, Martin has GMed AD&D 2e, D&D 3.x, Call of Cthulhu, Mage: The Awakening, Shadowrun, Warhammer FRP, Star Trek, and a host of other RPGs, and played dozens more. He lives in Utah with his amazing wife, Alysia, their awesome daughter, Lark, and their neurotic beagle, Charlie, in a house full of books, movies, and games. In slivers of free time only measurable with fancy science stuff, he also writes a personal blog, Yore.
Kurt Schneider started role-playing gaming in 1979 at summer camp, and went on to run a number of campaigns and systems (including AD&D, Top Secret, Champions, RuneQuest, and James Bond 007) through high school. For a while, Kurt took a break from a regular gaming schedule to focus on other activities and interests, like working out, cars, climbing, skiing, martial arts, and scuba diving. (Says Kurt: “Gaming is fun, but there is definitely more to life.“)
Born in Texas, raised in Louisiana, and having lived in Mississippi and Colorado, Kurt now resides in Austin, TX, and attempts (poorly) to balance his gaming with other activities, such as taking care of a wonderful wife and daughter, fixing computers and networks for money, and staying getting fit. You might have seen his rantings and ravings on various forums and mailing lists under Telas or TelasTX. Favorite gaming quote: “A game is only as balanced – or as good – as the GM.
Troy keeps learning the GMing craft by running his homebrew Steffenhold game for friends. He’s happiest when creating dungeon terrain from plaster casts or detailing metal miniatures with craft paint. Troy’s personal “League of Extraordinary Gentlemen” includes the Dennis O’Neil/Neal Adams Batman of the 1970s, Jeremy Brett’s interpretation of Sherlock Holmes, Marion Zimmer Bradley’s adept of the Blue Star, Lythande, and Robert Jordan’s meddlesome channeler, Moiraine Damodred of the Blue Ajah.
Troy has written for Dragon magazine and is the author of the d20 game supplement Unorthodox Modern Cheerleaders. These days he hangs out under a full moon in a garden patch with other leafy but lycanthropic freelancers at Werecabbages.com.
In the real world, Troy is a career journalist who lives in central Illinois with his wife, Paula, and their three children, who delight in devouring his grilled pizza and beating him at Sorry!, Sequence and Parcheesi.
I have been a game master for 30 years, ever since the kids in my neighborhood introduced me to the Moldvay edition of D&D. Shortly after making my first character, I was conscripted into being the GM for my group of friends — a trend that has continued to this day. I have never felt bound to any one system or genre, and I have played as many games as I could find. Some of my more memorable campaigns have been in: Amber Diceless, Vampire, D&D 3.0, TMNT, Conspiracy X, Iron Heroes, and Corporation.
As GM I have always been one who focuses the story and less on rules. I tend to favor games that have lighter rules or rules that are tied heavily to the setting. My favorite moments at the table are when a player gets that dramatic hit to finish off the bad guy or when my entire group gapes in shock in response to some reveal.
In addition to being a writer for Gnome Stew, I am one of the authors for Engine Publishing. In 2012, I released my first solo book, Never Unprepared: The Complete Game Master’s Guide To Session Prep.
When I am not gaming or writing, I am an IT Project Manager. I have a wife and two children. I spend more time reading game rules than literature. I love discussions on productivity and creativity, and I have an unhealthy love of all things Google.
Patrick has been a GM since he was 15 years old. He enjoys rules light systems that focus on being cinematic and offer lots of opportunities for role playing. His GMing style is to design around what the players found interesting during the last session, and to rely upon improvisation in order to direct the players towards set plot points.
Patrick is currently working on his own RPG system based upon the Fudge system. He is a Systems Engineer for a software development firm in Chicago, and is married to his beautiful wife Karen who is his only ally in the epic struggle with their two children for control of their own home (the kids are winning).
Adam has been GMing off and on for 8 years, and gaming for only a bit longer. Back in 2003, Adam was one of the leads on the Fantasy Community Council’s Netbook of Traps and a reviewer and contributor to the Netbook of Classes (but good luck finding a copy of either). Adam plays a lot of D&D, but also enjoys the occasional game of Feng Shui, and is usually up for any system, if he can find the time. He is lucky enough to have a large group of friends who are gamers, a wife who is a gamer, and a little girl who likes to throw dice more than eat them. Adam also hates gnomes, and only agreed to this because he likes the idea of stewing them.
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