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Hot Button: When to Pull Punches
Posted By Martin Ralya On May 18, 2010 @ 2:30 am In Hot Buttons | 19 Comments
Fudging is and always has been a hot topic — here on the Stew, in most gaming groups, on message boards, you name it.
That’s because it gets at the core of what gaming is all about, and once you figure out where you fall on the “NEVER FUDGE EVER EVER EVER!!!! — I heart fudge, I love it, it’s the bestest!!!!” spectrum, it reveals a pretty fundamental divide among GMs.
Roughly speaking, that divide is about what’s most important to you at the table: story, letting the dice fall where they may, fairness, keeping players happy, etc. And once you know the divide exists, it can be a sore point in your group.
Let’s look at just one slice of the fudge bar today, a favorite hot button of mine: As a GM, when should you pull punches?
Should you pull punches when…
And a follow-up: Is it even possible to generalize about these situations?
In other words, whether you’re pro-fudge, anti-fudge, or somewhere in between, would you give the same answer in each of the 10 situations above?
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