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	<title>Comments on: Hot Button: The GM&#8217;s Avatar</title>
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		<title>By: darthventor</title>
		<link>http://www.gnomestew.com/hot-buttons/hot-button-the-gms-avatar/comment-page-1#comment-7019</link>
		<dc:creator>darthventor</dc:creator>
		<pubDate>Tue, 18 Aug 2009 11:19:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=306#comment-7019</guid>
		<description>While I don&#039;t think every single GM who runs a GMPC will make it bad for the players, my experience with it has been all bad.  I think a GM with no ego issues or a real commitment to giving his/her players a fun time can do it, but once a GM starts going down the self-serving path with a GMPC the game is doomed.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;7019&#039;,&#039;darthventor&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>While I don&#8217;t think every single GM who runs a GMPC will make it bad for the players, my experience with it has been all bad.  I think a GM with no ego issues or a real commitment to giving his/her players a fun time can do it, but once a GM starts going down the self-serving path with a GMPC the game is doomed.
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		<title>By: Oblivion_Necroninja</title>
		<link>http://www.gnomestew.com/hot-buttons/hot-button-the-gms-avatar/comment-page-1#comment-3062</link>
		<dc:creator>Oblivion_Necroninja</dc:creator>
		<pubDate>Thu, 20 Nov 2008 01:54:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=306#comment-3062</guid>
		<description>I have no character. However my group is unreliable at best (one of our members can only make it to about half of our meetings) so I often have to play people&#039;s characters when they&#039;re absent. Luckily, I don&#039;t devolve into &quot;DM-with-overpowered-character&quot; because, *le gasp*, I&#039;ve never actually played D&amp;D 4e as a PC before. So I kinda suck.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;3062&#039;,&#039;Oblivion_Necroninja&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I have no character. However my group is unreliable at best (one of our members can only make it to about half of our meetings) so I often have to play people&#8217;s characters when they&#8217;re absent. Luckily, I don&#8217;t devolve into &#8220;DM-with-overpowered-character&#8221; because, *le gasp*, I&#8217;ve never actually played D&amp;D 4e as a PC before. So I kinda suck.
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		<title>By: Siyana</title>
		<link>http://www.gnomestew.com/hot-buttons/hot-button-the-gms-avatar/comment-page-1#comment-1749</link>
		<dc:creator>Siyana</dc:creator>
		<pubDate>Mon, 11 Aug 2008 22:38:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=306#comment-1749</guid>
		<description>We have a GMPC in our current game, a D&amp;D campaign that&#039;s been going weekly for a bit over 2 years. The GM didn&#039;t start off as the GM; when the original GM got tired of doing it, our current GM took over. He kept his character, which had been a regular PC. Our original GM had created a GMPC for himself during the second weekly game and when he stopped GMing, the GMPC continued as a regular PC. That&#039;s been the way it has gone most of the past two years, and it&#039;s worked out well. The current GMPC is the cohort of another PC and is lower-level than the rest of us. The campaign is pretty heavy on the role-playing. 

I happen to be the GM&#039;s wife. It works well for me to run a PC. I started with this PC when my husband started with his, back at the very beginning when neither one of us was the GM, and didn&#039;t want to stop gaming just because my husband became the GM. My PC does not get special treatment. But then, both he and I have been gaming for about 30 years. I have played in other games he has GM&#039;d including convention games, and never receive or expect any special treatment because I happen to be his wife.

We are about to start a D&amp;D 4e campaign where the original GM will GM and my husband will be a regular PC. We are trying hard to convince the GM that we will not need him to play a cleric; we have all four party roles covered, with me being a striker, my husband being a leader (warlord), our friend being a controller, and our other friend being a defender. I expect that the GM will get tired of GMing again and just wind up being a player. Meanwhile, my husband&#039;s PC will already be an established part of our regular party with a key role. I don&#039;t know what will happen.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;1749&#039;,&#039;Siyana&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>We have a GMPC in our current game, a D&amp;D campaign that&#8217;s been going weekly for a bit over 2 years. The GM didn&#8217;t start off as the GM; when the original GM got tired of doing it, our current GM took over. He kept his character, which had been a regular PC. Our original GM had created a GMPC for himself during the second weekly game and when he stopped GMing, the GMPC continued as a regular PC. That&#8217;s been the way it has gone most of the past two years, and it&#8217;s worked out well. The current GMPC is the cohort of another PC and is lower-level than the rest of us. The campaign is pretty heavy on the role-playing. </p>
<p>I happen to be the GM&#8217;s wife. It works well for me to run a PC. I started with this PC when my husband started with his, back at the very beginning when neither one of us was the GM, and didn&#8217;t want to stop gaming just because my husband became the GM. My PC does not get special treatment. But then, both he and I have been gaming for about 30 years. I have played in other games he has GM&#8217;d including convention games, and never receive or expect any special treatment because I happen to be his wife.</p>
<p>We are about to start a D&amp;D 4e campaign where the original GM will GM and my husband will be a regular PC. We are trying hard to convince the GM that we will not need him to play a cleric; we have all four party roles covered, with me being a striker, my husband being a leader (warlord), our friend being a controller, and our other friend being a defender. I expect that the GM will get tired of GMing again and just wind up being a player. Meanwhile, my husband&#8217;s PC will already be an established part of our regular party with a key role. I don&#8217;t know what will happen.
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		<title>By: AlphaDean</title>
		<link>http://www.gnomestew.com/hot-buttons/hot-button-the-gms-avatar/comment-page-1#comment-1738</link>
		<dc:creator>AlphaDean</dc:creator>
		<pubDate>Mon, 11 Aug 2008 15:32:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=306#comment-1738</guid>
		<description>I&#039;ve been gaming for 30 years now and DMing from the beginning.  Boy in those days I made some major league FUBAR moments.  What I did learn though was how to run a DMpc as you like to call them.  This character was built just like everyone elses character, he/she was no more powerful than any other PC.  The other thing about this charater is 90% of the time he was a wealth of information, but litte else.  I tended to make them a serious resource but not necessarily an asset.  His ability scores were never anything spectacular, his items were usually of the normal sort.  

Now in the last two years we&#039;ve done something a bit different because I&#039;m in group with two other DM&#039;s.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;1738&#039;,&#039;AlphaDean&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been gaming for 30 years now and DMing from the beginning.  Boy in those days I made some major league FUBAR moments.  What I did learn though was how to run a DMpc as you like to call them.  This character was built just like everyone elses character, he/she was no more powerful than any other PC.  The other thing about this charater is 90% of the time he was a wealth of information, but litte else.  I tended to make them a serious resource but not necessarily an asset.  His ability scores were never anything spectacular, his items were usually of the normal sort.  </p>
<p>Now in the last two years we&#8217;ve done something a bit different because I&#8217;m in group with two other DM&#8217;s.
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		<title>By: D&#38;D Monday Morning Speedlinking - Dungeon Mastering - Dungeons and Dragons blog - DM tips, D&#38;D books, RPG fun</title>
		<link>http://www.gnomestew.com/hot-buttons/hot-button-the-gms-avatar/comment-page-1#comment-1732</link>
		<dc:creator>D&#38;D Monday Morning Speedlinking - Dungeon Mastering - Dungeons and Dragons blog - DM tips, D&#38;D books, RPG fun</dc:creator>
		<pubDate>Mon, 11 Aug 2008 05:07:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=306#comment-1732</guid>
		<description>[...] from GnomeStew.com wrote a short article on the GM Avatar - the GM playing a character in the campaign - and it spurred a lot of comments. Personally [...]&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;1732&#039;,&#039;D&#38;D Monday Morning Speedlinking - Dungeon Mastering - Dungeons and Dragons blog - DM tips, D&amp;D books, RPG fun&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>[...] from GnomeStew.com wrote a short article on the GM Avatar &#8211; the GM playing a character in the campaign &#8211; and it spurred a lot of comments. Personally [...]
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('1732','D&amp;#38;D Monday Morning Speedlinking - Dungeon Mastering - Dungeons and Dragons blog - DM tips, D&amp;amp;D books, RPG fun'); return false;">Reply</a> </div>
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		<title>By: GeeksDreamGirl</title>
		<link>http://www.gnomestew.com/hot-buttons/hot-button-the-gms-avatar/comment-page-1#comment-1503</link>
		<dc:creator>GeeksDreamGirl</dc:creator>
		<pubDate>Wed, 30 Jul 2008 00:51:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=306#comment-1503</guid>
		<description>How many gold for the cyborg pegasus? My dwarf needs one.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;1503&#039;,&#039;GeeksDreamGirl&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>How many gold for the cyborg pegasus? My dwarf needs one.
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		<title>By: Tres Poe</title>
		<link>http://www.gnomestew.com/hot-buttons/hot-button-the-gms-avatar/comment-page-1#comment-1473</link>
		<dc:creator>Tres Poe</dc:creator>
		<pubDate>Sat, 26 Jul 2008 03:38:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=306#comment-1473</guid>
		<description>Good topic, I have seen and done this well and very poorly. I was in a rotating GM game once, and two of the three did a fairly good job with their PC/GMPC. One.... not so much. He always had the correct advice. 

The keys with them are to allow the PCs to have the spotlight and control and the other is to make them real. They will also make mistakes or give bad advice cuz they are also human... or elf.. or dwarf... or whatever. I had a dwarf GMPC in one game I had, to fill out a fighter type role, and he always looked at events through his dwarf eyes. Sometimes he was wrong in his advice (well, how was I to know there was a dead end, dwarves don&#039;t build passages like that) but that was how he worked. Another time, a mage (a glorified NPC that only temporarily attached himself to a party) was very controlling, loud, and always told others what to do. It wasn&#039;t me as much as the personality of the NPC, and after a period of time, the group dumped the mage. Whenever the party went to a town, they went to a tavern and listened for news of this mage; if he was nearby, they went a different direction. He was &quot;real&quot; and it wasn&#039;t me taking control as much as the personality of that particular NPC. It is always important to have a personality for the GMPC; they shouldn&#039;t be automatons. 

I suspect we could see more of GMPCs in 4e as it seems designed to have 4 specific roles and team playing in mind. If a group only has three players, a GMPC might be called upon to fulfill the missing role.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;1473&#039;,&#039;Tres Poe&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Good topic, I have seen and done this well and very poorly. I was in a rotating GM game once, and two of the three did a fairly good job with their PC/GMPC. One&#8230;. not so much. He always had the correct advice. </p>
<p>The keys with them are to allow the PCs to have the spotlight and control and the other is to make them real. They will also make mistakes or give bad advice cuz they are also human&#8230; or elf.. or dwarf&#8230; or whatever. I had a dwarf GMPC in one game I had, to fill out a fighter type role, and he always looked at events through his dwarf eyes. Sometimes he was wrong in his advice (well, how was I to know there was a dead end, dwarves don&#8217;t build passages like that) but that was how he worked. Another time, a mage (a glorified NPC that only temporarily attached himself to a party) was very controlling, loud, and always told others what to do. It wasn&#8217;t me as much as the personality of the NPC, and after a period of time, the group dumped the mage. Whenever the party went to a town, they went to a tavern and listened for news of this mage; if he was nearby, they went a different direction. He was &#8220;real&#8221; and it wasn&#8217;t me taking control as much as the personality of that particular NPC. It is always important to have a personality for the GMPC; they shouldn&#8217;t be automatons. </p>
<p>I suspect we could see more of GMPCs in 4e as it seems designed to have 4 specific roles and team playing in mind. If a group only has three players, a GMPC might be called upon to fulfill the missing role.
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		<title>By: LesInk</title>
		<link>http://www.gnomestew.com/hot-buttons/hot-button-the-gms-avatar/comment-page-1#comment-1464</link>
		<dc:creator>LesInk</dc:creator>
		<pubDate>Fri, 25 Jul 2008 16:57:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=306#comment-1464</guid>
		<description>@John - you are correct in saying that many people have managed to run their games with a GMPC with no problem -- and that&#039;s great.  Go for it.  I personally (keyword) can never do it.  I&#039;d be too tempted to tinker with the character and get them involved in the &quot;dark side&quot; or some type of slant that the players are not expecting.  &#039;Course, that being said, I can think of several examples in previous games I&#039;ve GM&#039;d where the players got into likewise situations.

In any case, you are correct.  I didn&#039;t mean to say that &quot;GMPC by rotating GM&quot; was the ONLY legitate method -- I just felt it was the best choice for &#039;fairness&#039;.  Guess I got interesting in a social rules based system for protecting the GM from himself.

But as you point out very well, the GM can certainly always mess over the players in a million ways, so what&#039;s the point of calling it a GMPC vs NPC -- its just a character that the GM runs.  A good GM does good things, a bad GM does bad things.  And a GM that plays (excessive?) favorites to the GM&#039;s PC (to be used later as a PC, not NPC) is a bad GM.

Very well, on to the next hot topic....  We&#039;ve beaten this horse dead.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;1464&#039;,&#039;LesInk&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>@John &#8211; you are correct in saying that many people have managed to run their games with a GMPC with no problem &#8212; and that&#8217;s great.  Go for it.  I personally (keyword) can never do it.  I&#8217;d be too tempted to tinker with the character and get them involved in the &#8220;dark side&#8221; or some type of slant that the players are not expecting.  &#8216;Course, that being said, I can think of several examples in previous games I&#8217;ve GM&#8217;d where the players got into likewise situations.</p>
<p>In any case, you are correct.  I didn&#8217;t mean to say that &#8220;GMPC by rotating GM&#8221; was the ONLY legitate method &#8212; I just felt it was the best choice for &#8216;fairness&#8217;.  Guess I got interesting in a social rules based system for protecting the GM from himself.</p>
<p>But as you point out very well, the GM can certainly always mess over the players in a million ways, so what&#8217;s the point of calling it a GMPC vs NPC &#8212; its just a character that the GM runs.  A good GM does good things, a bad GM does bad things.  And a GM that plays (excessive?) favorites to the GM&#8217;s PC (to be used later as a PC, not NPC) is a bad GM.</p>
<p>Very well, on to the next hot topic&#8230;.  We&#8217;ve beaten this horse dead.
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		<title>By: John</title>
		<link>http://www.gnomestew.com/hot-buttons/hot-button-the-gms-avatar/comment-page-1#comment-1462</link>
		<dc:creator>John</dc:creator>
		<pubDate>Fri, 25 Jul 2008 15:40:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=306#comment-1462</guid>
		<description>@Lesink - I&#039;m really confused when you say there&#039;s only been one described &quot;legitimate&quot; GMPC. I feel like several folks have described DMs (typically themselves) running characters that were members of the party, with distinct personalities and full participation in events.

Is it only a non-NPC to you when there&#039;s a &quot;form of balance?&quot; That&#039;s an interesting distinction to make, but I don&#039;t understand it and would enjoy hearing more, if you don&#039;t mind. Why is the balancing factor the make-or-break decision? IMO as DM I can favor any character I want, in any circumstance, for whatever reason. There&#039;s no safety just because a character is or isn&#039;t mine.

If you&#039;ll forgive me for playing armchair-psychologist for just a moment, you seem awfully focused on DMs who might be tempted to cheat (&quot;fudge&quot;) or unfairly have the &quot;kick butt player&quot; and thus need to be balanced by multiple DMs. I think that speaks far more to specific instances of bad DMing than a fundamental flaw in DMPCs. I wasn&#039;t joking, exactly, when I said earlier that the danger to the game of a badly run DMPC is no different than the danger from badly run kobolds. We don&#039;t say kobolds aren&#039;t legitimate, or even hard to come by, we just roll our eyes if we hear about a DM who uber&#039;ed some kobolds unnecessarily and TPKed his players&#039; band of 15th level characters. There&#039;s nothing wrong with kobolds, it was just a bad DM.

I suspect a fair litmus test, if a hard to administer one, would be: &quot;does the player of the DMPC (the DM, iow) experience the fun of the DMPC in largely the same way that the other players experience the fun of their characters?&quot; The DM will never be able to participate fairly in, say, puzzle solving or riddle answering, but does the DMPC get to participate substantially in roleplaying? Do the other characters have a relationship with the DMPC beyond the DMPC&#039;s function and abilities?

I&#039;ll say this - I didn&#039;t understand why this was a &quot;hot button&quot; before, but at least now I see how different the opinions on this subject can be. I won&#039;t claim to understand them, but I see them.

~ John&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;1462&#039;,&#039;John&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>@Lesink &#8211; I&#8217;m really confused when you say there&#8217;s only been one described &#8220;legitimate&#8221; GMPC. I feel like several folks have described DMs (typically themselves) running characters that were members of the party, with distinct personalities and full participation in events.</p>
<p>Is it only a non-NPC to you when there&#8217;s a &#8220;form of balance?&#8221; That&#8217;s an interesting distinction to make, but I don&#8217;t understand it and would enjoy hearing more, if you don&#8217;t mind. Why is the balancing factor the make-or-break decision? IMO as DM I can favor any character I want, in any circumstance, for whatever reason. There&#8217;s no safety just because a character is or isn&#8217;t mine.</p>
<p>If you&#8217;ll forgive me for playing armchair-psychologist for just a moment, you seem awfully focused on DMs who might be tempted to cheat (&#8220;fudge&#8221;) or unfairly have the &#8220;kick butt player&#8221; and thus need to be balanced by multiple DMs. I think that speaks far more to specific instances of bad DMing than a fundamental flaw in DMPCs. I wasn&#8217;t joking, exactly, when I said earlier that the danger to the game of a badly run DMPC is no different than the danger from badly run kobolds. We don&#8217;t say kobolds aren&#8217;t legitimate, or even hard to come by, we just roll our eyes if we hear about a DM who uber&#8217;ed some kobolds unnecessarily and TPKed his players&#8217; band of 15th level characters. There&#8217;s nothing wrong with kobolds, it was just a bad DM.</p>
<p>I suspect a fair litmus test, if a hard to administer one, would be: &#8220;does the player of the DMPC (the DM, iow) experience the fun of the DMPC in largely the same way that the other players experience the fun of their characters?&#8221; The DM will never be able to participate fairly in, say, puzzle solving or riddle answering, but does the DMPC get to participate substantially in roleplaying? Do the other characters have a relationship with the DMPC beyond the DMPC&#8217;s function and abilities?</p>
<p>I&#8217;ll say this &#8211; I didn&#8217;t understand why this was a &#8220;hot button&#8221; before, but at least now I see how different the opinions on this subject can be. I won&#8217;t claim to understand them, but I see them.</p>
<p>~ John
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		<title>By: GMPC or NPC &#187; The Goblin&#8217;s Reach &#187; A Dungeon Master&#8217;s Outlook on the Art of Gaming</title>
		<link>http://www.gnomestew.com/hot-buttons/hot-button-the-gms-avatar/comment-page-1#comment-1460</link>
		<dc:creator>GMPC or NPC &#187; The Goblin&#8217;s Reach &#187; A Dungeon Master&#8217;s Outlook on the Art of Gaming</dc:creator>
		<pubDate>Fri, 25 Jul 2008 14:45:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=306#comment-1460</guid>
		<description>[...] Stew recently posted a Hot Botton article that talked about this topic. Now, some of you may ask why this is a hot button question at [...]&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;1460&#039;,&#039;GMPC or NPC &raquo; The Goblin&#8217;s Reach &raquo; A Dungeon Master&#8217;s Outlook on the Art of Gaming&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>[...] Stew recently posted a Hot Botton article that talked about this topic. Now, some of you may ask why this is a hot button question at [...]
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		<title>By: LesInk</title>
		<link>http://www.gnomestew.com/hot-buttons/hot-button-the-gms-avatar/comment-page-1#comment-1459</link>
		<dc:creator>LesInk</dc:creator>
		<pubDate>Fri, 25 Jul 2008 14:42:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=306#comment-1459</guid>
		<description>@sjkellyfetti: This is why I said above that a GMPC is practically an NPC -- in the end, the GM may be too tempted to use the character in an NPC way and either turn on the characters or be a vessel for &quot;deus ex machina&quot; (a term I&#039;m surprised no one has tossed around yet).

The only real legitimate GMPC I&#039;ve heard here is the rotating GM situation.  This at least has a form of balance and checks on the GM -- even though GM A&#039;s GMPC may be the &quot;kick butt player&quot; while running the game, the next rotating in GM B can opt to give GM A a taste of the same power abuse.

And its the small stuff as well as the big stuff.  Even a well reasoned GM might just be more tempted to fudge (a common GMing tool) on his own character&#039;s rolls especially when nearing death.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;1459&#039;,&#039;LesInk&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>@sjkellyfetti: This is why I said above that a GMPC is practically an NPC &#8212; in the end, the GM may be too tempted to use the character in an NPC way and either turn on the characters or be a vessel for &#8220;deus ex machina&#8221; (a term I&#8217;m surprised no one has tossed around yet).</p>
<p>The only real legitimate GMPC I&#8217;ve heard here is the rotating GM situation.  This at least has a form of balance and checks on the GM &#8212; even though GM A&#8217;s GMPC may be the &#8220;kick butt player&#8221; while running the game, the next rotating in GM B can opt to give GM A a taste of the same power abuse.</p>
<p>And its the small stuff as well as the big stuff.  Even a well reasoned GM might just be more tempted to fudge (a common GMing tool) on his own character&#8217;s rolls especially when nearing death.
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		<title>By: sjkellyfetti</title>
		<link>http://www.gnomestew.com/hot-buttons/hot-button-the-gms-avatar/comment-page-1#comment-1457</link>
		<dc:creator>sjkellyfetti</dc:creator>
		<pubDate>Fri, 25 Jul 2008 13:52:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=306#comment-1457</guid>
		<description>I have only used a GMPC once, in a game I ran for just 2 friends.  They played siblings (a fighter and a cleric), and after the first few adventures (which established the long term goals of the campaign) it became evident that they needed a little more help, so I made and played a wizard.  She traveled and adventured with the PCs for years of game time, and when we came to the ultimate goal, she turned on the PCs (joining the lich they had tracked down) and almost destroyed them.  It was at that point that the players realized she had been working for the opposing side, tracking their movements the whole time. 

 For some reason, every other GMPC I have attempted to bring in to a game since has been killed in the session they showed up.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;1457&#039;,&#039;sjkellyfetti&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I have only used a GMPC once, in a game I ran for just 2 friends.  They played siblings (a fighter and a cleric), and after the first few adventures (which established the long term goals of the campaign) it became evident that they needed a little more help, so I made and played a wizard.  She traveled and adventured with the PCs for years of game time, and when we came to the ultimate goal, she turned on the PCs (joining the lich they had tracked down) and almost destroyed them.  It was at that point that the players realized she had been working for the opposing side, tracking their movements the whole time. </p>
<p> For some reason, every other GMPC I have attempted to bring in to a game since has been killed in the session they showed up.
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		<title>By: Virgil Vansant</title>
		<link>http://www.gnomestew.com/hot-buttons/hot-button-the-gms-avatar/comment-page-1#comment-1438</link>
		<dc:creator>Virgil Vansant</dc:creator>
		<pubDate>Thu, 24 Jul 2008 14:16:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=306#comment-1438</guid>
		<description>I guess I have been out of the loop.  I haven&#039;t heard the term GMPC before.  However, I definitely have one in my current campaign.  The party didn&#039;t have a cleric, so I made one to help them out.  She originally started as a plot hook, but has developed her own personality.   Although not the brightest bulb, she still gives out surprisingly good personal advice and she tries to help out with some of the PC&#039;s love interests.  She&#039;ll offer suggestions when asked, but for the most part she hangs back and heals the party and offers some idealistic viewpoints.  The players and their characters are always concerned when bad things happen to her.   She has become very dear to the party, beyond just her helpful healing spells.  And as much as I&#039;ll miss her, I plan on killing her off at the end of the current story arc.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;1438&#039;,&#039;Virgil Vansant&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I guess I have been out of the loop.  I haven&#8217;t heard the term GMPC before.  However, I definitely have one in my current campaign.  The party didn&#8217;t have a cleric, so I made one to help them out.  She originally started as a plot hook, but has developed her own personality.   Although not the brightest bulb, she still gives out surprisingly good personal advice and she tries to help out with some of the PC&#8217;s love interests.  She&#8217;ll offer suggestions when asked, but for the most part she hangs back and heals the party and offers some idealistic viewpoints.  The players and their characters are always concerned when bad things happen to her.   She has become very dear to the party, beyond just her helpful healing spells.  And as much as I&#8217;ll miss her, I plan on killing her off at the end of the current story arc.
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		<title>By: Knight of Roses</title>
		<link>http://www.gnomestew.com/hot-buttons/hot-button-the-gms-avatar/comment-page-1#comment-1435</link>
		<dc:creator>Knight of Roses</dc:creator>
		<pubDate>Thu, 24 Jul 2008 13:05:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=306#comment-1435</guid>
		<description>In my current D&amp;D campaign, I have a Bard NPC who is fairly well realized but not so much (nor so active) that I would call him a GMPC.  He fulfill a support role and in generally a fun background character, but the PCs are the stars.

I used to (many moons ago) play in a Shadowrun campaign with multiple, rotating GMs.  In that campaign sometimes my PCs would end up getting roping into adventure that I was GMing for but I tried to minimize their impact.  Going so far in one game to insuring that my character was the first one taken down by the big bad.

So, they can have a place, just not in the spotlight (unless the PCs want to push them into it).&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;1435&#039;,&#039;Knight of Roses&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>In my current D&amp;D campaign, I have a Bard NPC who is fairly well realized but not so much (nor so active) that I would call him a GMPC.  He fulfill a support role and in generally a fun background character, but the PCs are the stars.</p>
<p>I used to (many moons ago) play in a Shadowrun campaign with multiple, rotating GMs.  In that campaign sometimes my PCs would end up getting roping into adventure that I was GMing for but I tried to minimize their impact.  Going so far in one game to insuring that my character was the first one taken down by the big bad.</p>
<p>So, they can have a place, just not in the spotlight (unless the PCs want to push them into it).
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		<title>By: Grogtard</title>
		<link>http://www.gnomestew.com/hot-buttons/hot-button-the-gms-avatar/comment-page-1#comment-1429</link>
		<dc:creator>Grogtard</dc:creator>
		<pubDate>Thu, 24 Jul 2008 03:27:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=306#comment-1429</guid>
		<description>To John
You&#039;re right, I was hair splitting and my post wasn&#039;t worded very well. I guess I should have said I let a GMPC evolve from an NPC because the players want it, not because I created a character to join the party. I guess my distinction between a GMC and an NPC is based more on the players&#039; perception that the character is a member of the adventuring party not a hireling, contact or what have you. My personal guidelines  for a GMPC are simple.  Always make skill checks last and only if all of the PC&#039;s have failed their checks but only to relay an important piece of information, to keep them from doing something totally stupid that would result in an unnecessary TPK and such.  Never have the GMPC lead the charge against the main villain.  Never have the GMPC be the focus of the story.  Never load a treasure hoard with items that only the GMPC can use.  And always keep the GMPC just behind the PC&#039;s on the power curve.
A GMPC should be invited or needed to fill a role needed by the party (like in the original post). As an example, I joined a D&amp;D game mid-campaign (Shackled City, in case anybody cares) where there were no PC spell casters.  The DM was playing playing a Cleric/Crusader  to keep them on their feet. I ran a cleric/wizard to help fill the needed roles.  The GMPC stayed because he had grown as part of the group and the DM was fair about running him.  We&#039;d cheer when the GMPC succeeded on his rolls and were thankful when we got healed.  We even paid to have him resurrected. He was part of the party just like a PC. He was our adventuring companion and we really didn&#039;t care that the GM was running him.
You&#039;re also right the a GMPC can have a negative impact on a campaign.  A GMPC is like any other tool that a GM has at his disposal.  But its also the one most likely to be abused. Wanting to play and GM at the same can be detrimental but if the GM uses a GMPC as an ego trip then it means that there are probably going to be other problems with the game.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;1429&#039;,&#039;Grogtard&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>To John<br />
You&#8217;re right, I was hair splitting and my post wasn&#8217;t worded very well. I guess I should have said I let a GMPC evolve from an NPC because the players want it, not because I created a character to join the party. I guess my distinction between a GMC and an NPC is based more on the players&#8217; perception that the character is a member of the adventuring party not a hireling, contact or what have you. My personal guidelines  for a GMPC are simple.  Always make skill checks last and only if all of the PC&#8217;s have failed their checks but only to relay an important piece of information, to keep them from doing something totally stupid that would result in an unnecessary TPK and such.  Never have the GMPC lead the charge against the main villain.  Never have the GMPC be the focus of the story.  Never load a treasure hoard with items that only the GMPC can use.  And always keep the GMPC just behind the PC&#8217;s on the power curve.<br />
A GMPC should be invited or needed to fill a role needed by the party (like in the original post). As an example, I joined a D&amp;D game mid-campaign (Shackled City, in case anybody cares) where there were no PC spell casters.  The DM was playing playing a Cleric/Crusader  to keep them on their feet. I ran a cleric/wizard to help fill the needed roles.  The GMPC stayed because he had grown as part of the group and the DM was fair about running him.  We&#8217;d cheer when the GMPC succeeded on his rolls and were thankful when we got healed.  We even paid to have him resurrected. He was part of the party just like a PC. He was our adventuring companion and we really didn&#8217;t care that the GM was running him.<br />
You&#8217;re also right the a GMPC can have a negative impact on a campaign.  A GMPC is like any other tool that a GM has at his disposal.  But its also the one most likely to be abused. Wanting to play and GM at the same can be detrimental but if the GM uses a GMPC as an ego trip then it means that there are probably going to be other problems with the game.
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