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	<title>Comments on: Hot Button: Reading the Boxed Text</title>
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		<title>By: Samuel Van Der Wall</title>
		<link>http://www.gnomestew.com/hot-buttons/hot-button-reading-the-boxed-text/comment-page-1#comment-3409</link>
		<dc:creator>Samuel Van Der Wall</dc:creator>
		<pubDate>Sun, 21 Dec 2008 10:59:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=1989#comment-3409</guid>
		<description>If it is there, I read it.  It&#039;s a good way of practicing certain parts of your public speaking skill.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;3409&#039;,&#039;Samuel Van Der Wall&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>If it is there, I read it.  It&#8217;s a good way of practicing certain parts of your public speaking skill.
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		<title>By: LordVreeg</title>
		<link>http://www.gnomestew.com/hot-buttons/hot-button-reading-the-boxed-text/comment-page-1#comment-3407</link>
		<dc:creator>LordVreeg</dc:creator>
		<pubDate>Sat, 20 Dec 2008 20:28:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=1989#comment-3407</guid>
		<description>&lt;a href=&#039;#comment-3395&#039; rel=&quot;nofollow&quot;&gt;@nblade&lt;/a&gt; - 
That&#039;s kind of why I went for the interogative mode.  Despite the time spent online on RPG sites, I somehow feel less in touch with the gaming community than I did a few decades ago. And my time spent on the CBG has shown me that despite their putting up with my iconoclastic and idiosyncratic nature, I am often the &#039;outlier&#039;. I&#039;m really not sure how prevalent the use of premade adventures is. 

And Telas, there should be a little more bard in all of us...would that all of us were as lucky as you.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;3407&#039;,&#039;LordVreeg&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><a href='#comment-3395' rel="nofollow">@nblade</a> &#8211;<br />
That&#8217;s kind of why I went for the interogative mode.  Despite the time spent online on RPG sites, I somehow feel less in touch with the gaming community than I did a few decades ago. And my time spent on the CBG has shown me that despite their putting up with my iconoclastic and idiosyncratic nature, I am often the &#8216;outlier&#8217;. I&#8217;m really not sure how prevalent the use of premade adventures is. </p>
<p>And Telas, there should be a little more bard in all of us&#8230;would that all of us were as lucky as you.
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		<title>By: Bookkeeper</title>
		<link>http://www.gnomestew.com/hot-buttons/hot-button-reading-the-boxed-text/comment-page-1#comment-3401</link>
		<dc:creator>Bookkeeper</dc:creator>
		<pubDate>Fri, 19 Dec 2008 11:11:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=1989#comment-3401</guid>
		<description>I used the boxed text in my last campaign, but I&#039;m planning to ditch it for paraphrasing in my upcoming one.  I find boxed text to be a bit like dialogue: you need to rehearse it in order for it to sound natural.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;3401&#039;,&#039;Bookkeeper&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I used the boxed text in my last campaign, but I&#8217;m planning to ditch it for paraphrasing in my upcoming one.  I find boxed text to be a bit like dialogue: you need to rehearse it in order for it to sound natural.
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		<title>By: Troy E. Taylor</title>
		<link>http://www.gnomestew.com/hot-buttons/hot-button-reading-the-boxed-text/comment-page-1#comment-3398</link>
		<dc:creator>Troy E. Taylor</dc:creator>
		<pubDate>Fri, 19 Dec 2008 00:35:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=1989#comment-3398</guid>
		<description>I&#039;ll paraphrase -- only if I think the language particularly stilted or mood-breaking. But that&#039;s the exception, really. On the whole, I&#039;ll read anything that helps the players have fun or adds to the adventure.

What a great post!&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;3398&#039;,&#039;Troy E. Taylor&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I&#8217;ll paraphrase &#8212; only if I think the language particularly stilted or mood-breaking. But that&#8217;s the exception, really. On the whole, I&#8217;ll read anything that helps the players have fun or adds to the adventure.</p>
<p>What a great post!
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		<title>By: peter</title>
		<link>http://www.gnomestew.com/hot-buttons/hot-button-reading-the-boxed-text/comment-page-1#comment-3397</link>
		<dc:creator>peter</dc:creator>
		<pubDate>Thu, 18 Dec 2008 23:07:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=1989#comment-3397</guid>
		<description>since we play in dutch,I translate the boxtext in dutch while reading them. And I happen to shorten them here or there. although I kinda like the level of detail these prewritten descriptions give to the game. In my own games I am usally to lazy to come up with such wonderfull descriptions&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;3397&#039;,&#039;peter&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>since we play in dutch,I translate the boxtext in dutch while reading them. And I happen to shorten them here or there. although I kinda like the level of detail these prewritten descriptions give to the game. In my own games I am usally to lazy to come up with such wonderfull descriptions
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		<title>By: Volcarthe</title>
		<link>http://www.gnomestew.com/hot-buttons/hot-button-reading-the-boxed-text/comment-page-1#comment-3396</link>
		<dc:creator>Volcarthe</dc:creator>
		<pubDate>Thu, 18 Dec 2008 22:06:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=1989#comment-3396</guid>
		<description>i use the boxes and add extra, trivial details in so my players are always not exactly sure if it&#039;s important or not.

my favorite text boxes are the &quot;movie scene&quot; ones.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;3396&#039;,&#039;Volcarthe&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>i use the boxes and add extra, trivial details in so my players are always not exactly sure if it&#8217;s important or not.</p>
<p>my favorite text boxes are the &#8220;movie scene&#8221; ones.
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		<title>By: nblade</title>
		<link>http://www.gnomestew.com/hot-buttons/hot-button-reading-the-boxed-text/comment-page-1#comment-3395</link>
		<dc:creator>nblade</dc:creator>
		<pubDate>Thu, 18 Dec 2008 20:01:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=1989#comment-3395</guid>
		<description>@LordVreeg - Sadly, I have limited time. It is usually faster for me to read through and use a module than to create something myself. That is not to say I haven&#039;t use my own stuff, just that with some of the time constraints, it&#039;s more likely that I will use a published module.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;3395&#039;,&#039;nblade&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>@LordVreeg &#8211; Sadly, I have limited time. It is usually faster for me to read through and use a module than to create something myself. That is not to say I haven&#8217;t use my own stuff, just that with some of the time constraints, it&#8217;s more likely that I will use a published module.
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		<title>By: Tommi</title>
		<link>http://www.gnomestew.com/hot-buttons/hot-button-reading-the-boxed-text/comment-page-1#comment-3394</link>
		<dc:creator>Tommi</dc:creator>
		<pubDate>Thu, 18 Dec 2008 18:29:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=1989#comment-3394</guid>
		<description>Once I used a premade adventure. My English pronunciation was (is?) bad enough that boxed texts simply did not work. Hence, no boxed text. (Also, no premade adventures.)&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;3394&#039;,&#039;Tommi&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Once I used a premade adventure. My English pronunciation was (is?) bad enough that boxed texts simply did not work. Hence, no boxed text. (Also, no premade adventures.)
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		<title>By: Kurt "Telas" Schneider</title>
		<link>http://www.gnomestew.com/hot-buttons/hot-button-reading-the-boxed-text/comment-page-1#comment-3392</link>
		<dc:creator>Kurt "Telas" Schneider</dc:creator>
		<pubDate>Thu, 18 Dec 2008 17:59:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=1989#comment-3392</guid>
		<description>Oh, and I&#039;ve been gaming since before the Reagan era, so it&#039;s not a new thing for me...&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;3392&#039;,&#039;Kurt \&quot;Telas\&quot; Schneider&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Oh, and I&#8217;ve been gaming since before the Reagan era, so it&#8217;s not a new thing for me&#8230;
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		<title>By: Kurt "Telas" Schneider</title>
		<link>http://www.gnomestew.com/hot-buttons/hot-button-reading-the-boxed-text/comment-page-1#comment-3391</link>
		<dc:creator>Kurt "Telas" Schneider</dc:creator>
		<pubDate>Thu, 18 Dec 2008 17:57:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=1989#comment-3391</guid>
		<description>I read the boxed text aloud, and have almost always read it.  I even write my own adventures with boxed text (except that it&#039;s bolded).

Then again, (brag) I&#039;m very good at reading text aloud with the proper inflections and emphasis (/brag).  No droning monotones here.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;3391&#039;,&#039;Kurt \&quot;Telas\&quot; Schneider&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I read the boxed text aloud, and have almost always read it.  I even write my own adventures with boxed text (except that it&#8217;s bolded).</p>
<p>Then again, (brag) I&#8217;m very good at reading text aloud with the proper inflections and emphasis (/brag).  No droning monotones here.
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		<title>By: Kameron</title>
		<link>http://www.gnomestew.com/hot-buttons/hot-button-reading-the-boxed-text/comment-page-1#comment-3390</link>
		<dc:creator>Kameron</dc:creator>
		<pubDate>Thu, 18 Dec 2008 17:45:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=1989#comment-3390</guid>
		<description>I&#039;m a boxed text reader, though I often find myself rewriting the provided text to include more atmosphere or provide info from the &quot;DM text&quot; that I think the PCs should know. I also make sure to use inflection for a little added drama.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;3390&#039;,&#039;Kameron&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I&#8217;m a boxed text reader, though I often find myself rewriting the provided text to include more atmosphere or provide info from the &#8220;DM text&#8221; that I think the PCs should know. I also make sure to use inflection for a little added drama.
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		<title>By: deadlytoque</title>
		<link>http://www.gnomestew.com/hot-buttons/hot-button-reading-the-boxed-text/comment-page-1#comment-3389</link>
		<dc:creator>deadlytoque</dc:creator>
		<pubDate>Thu, 18 Dec 2008 16:45:41 +0000</pubDate>
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		<description>Unlike Lordvreeg and our host, I&#039;m only old enough to have seen Return of the Jedi in theatres, but like several of the commenters, I&#039;m wondering &quot;are box adventures &lt;i&gt;really&lt;/i&gt; so common in the industry that this is a major issue?&quot;

The arguments against modules are well-trod and don&#039;t need me to reiterate them, but if I were to run a module (or a preview quick-start where I don&#039;t actually &lt;i&gt;own&lt;/i&gt; the rules in question), I would read the boxed text, because chances are I&#039;m doing it with no prep-time. If I had prep-time, I wouldn&#039;t be running a boxed adventure.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;3389&#039;,&#039;deadlytoque&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Unlike Lordvreeg and our host, I&#8217;m only old enough to have seen Return of the Jedi in theatres, but like several of the commenters, I&#8217;m wondering &#8220;are box adventures <i>really</i> so common in the industry that this is a major issue?&#8221;</p>
<p>The arguments against modules are well-trod and don&#8217;t need me to reiterate them, but if I were to run a module (or a preview quick-start where I don&#8217;t actually <i>own</i> the rules in question), I would read the boxed text, because chances are I&#8217;m doing it with no prep-time. If I had prep-time, I wouldn&#8217;t be running a boxed adventure.
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		<title>By: Sarlax</title>
		<link>http://www.gnomestew.com/hot-buttons/hot-button-reading-the-boxed-text/comment-page-1#comment-3388</link>
		<dc:creator>Sarlax</dc:creator>
		<pubDate>Thu, 18 Dec 2008 16:31:47 +0000</pubDate>
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		<description>I haven&#039;t used modules in a long time, but I used to with frequency. I never liked reading off of the page to the players, so I learned to just glanced down, memorize, and say it to them while making eye contact. I&#039;d say it as if I were coming up with it then, or as if describing an actual room from memory. I think it helped quite a bit in keeping attention and making a room more memorable.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;3388&#039;,&#039;Sarlax&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I haven&#8217;t used modules in a long time, but I used to with frequency. I never liked reading off of the page to the players, so I learned to just glanced down, memorize, and say it to them while making eye contact. I&#8217;d say it as if I were coming up with it then, or as if describing an actual room from memory. I think it helped quite a bit in keeping attention and making a room more memorable.
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		<title>By: Scott Martin</title>
		<link>http://www.gnomestew.com/hot-buttons/hot-button-reading-the-boxed-text/comment-page-1#comment-3387</link>
		<dc:creator>Scott Martin</dc:creator>
		<pubDate>Thu, 18 Dec 2008 16:26:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=1989#comment-3387</guid>
		<description>It depends on the module, the text box, and the (real life) setting. If I&#039;m running an RPGA module at the local library, I&#039;ll read the box text pretty directly-- it&#039;s likely I haven&#039;t had it long enough to do a good job of &quot;improving&quot; it without losing key elements (as nblade and sektor mention).  If it&#039;s horribly written-- or even confuses me with the text in hand-- I&#039;ll try to paraphrase it.

In home games, I don&#039;t write down box text, so it&#039;s not a big issue.

When I&#039;m playing, I try to pay attention to the box text; usually there&#039;s something useful or mock worthy-- either way, there&#039;s something to encourage listening. When the box text runs over a full column (which has happened), I definitely fall into audience instead of participant.

Basically, short box text is fine, long box text is a challenge. Done well, box text can enhance the feel of an area or help immerse in the world; bad box text is the bane of the DM and the whole group.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;3387&#039;,&#039;Scott Martin&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>It depends on the module, the text box, and the (real life) setting. If I&#8217;m running an RPGA module at the local library, I&#8217;ll read the box text pretty directly&#8211; it&#8217;s likely I haven&#8217;t had it long enough to do a good job of &#8220;improving&#8221; it without losing key elements (as nblade and sektor mention).  If it&#8217;s horribly written&#8211; or even confuses me with the text in hand&#8211; I&#8217;ll try to paraphrase it.</p>
<p>In home games, I don&#8217;t write down box text, so it&#8217;s not a big issue.</p>
<p>When I&#8217;m playing, I try to pay attention to the box text; usually there&#8217;s something useful or mock worthy&#8211; either way, there&#8217;s something to encourage listening. When the box text runs over a full column (which has happened), I definitely fall into audience instead of participant.</p>
<p>Basically, short box text is fine, long box text is a challenge. Done well, box text can enhance the feel of an area or help immerse in the world; bad box text is the bane of the DM and the whole group.
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		<title>By: Rafe</title>
		<link>http://www.gnomestew.com/hot-buttons/hot-button-reading-the-boxed-text/comment-page-1#comment-3386</link>
		<dc:creator>Rafe</dc:creator>
		<pubDate>Thu, 18 Dec 2008 15:44:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=1989#comment-3386</guid>
		<description>I&#039;ve never used a module - not out of some sense of elitism but simply because I&#039;ve never found that they offer much in terms of flexibility and my players like to know they can go in any direction that makes sense.

That said, in my own adventures, I have &quot;text boxes&quot; and I read those verbatim.  They don&#039;t tend to be long and my player enjoy descriptions above and beyond the dimensions for the room, specifically atmospheric tone and description.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;3386&#039;,&#039;Rafe&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I&#8217;ve never used a module &#8211; not out of some sense of elitism but simply because I&#8217;ve never found that they offer much in terms of flexibility and my players like to know they can go in any direction that makes sense.</p>
<p>That said, in my own adventures, I have &#8220;text boxes&#8221; and I read those verbatim.  They don&#8217;t tend to be long and my player enjoy descriptions above and beyond the dimensions for the room, specifically atmospheric tone and description.
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