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	<title>Comments on: Hot Button: Playing in Drag</title>
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		<title>By: Creature</title>
		<link>http://www.gnomestew.com/hot-buttons/hot-button-playing-in-drag/comment-page-1#comment-7241</link>
		<dc:creator>Creature</dc:creator>
		<pubDate>Wed, 02 Sep 2009 19:21:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=146#comment-7241</guid>
		<description>Personally I don&#039;t allow it as a general. This is due to problems I&#039;ve had with immature players doing it in the past. A player flayed a lesbian elf swashbuckler, which is fine, but he was very immature and because of it my entire campaign took on an unwanted commedy. I only allow it if I know the person is mature enough to handle it.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;7241&#039;,&#039;Creature&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Personally I don&#8217;t allow it as a general. This is due to problems I&#8217;ve had with immature players doing it in the past. A player flayed a lesbian elf swashbuckler, which is fine, but he was very immature and because of it my entire campaign took on an unwanted commedy. I only allow it if I know the person is mature enough to handle it.
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		<title>By: Snargash Moonclaw</title>
		<link>http://www.gnomestew.com/hot-buttons/hot-button-playing-in-drag/comment-page-1#comment-627</link>
		<dc:creator>Snargash Moonclaw</dc:creator>
		<pubDate>Tue, 03 Jun 2008 01:53:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=146#comment-627</guid>
		<description>This has to do with establishing clearly the comfort and maturity level of the players and game content. Games I run, I put up front that it &quot;may contain mature content.&quot; That&#039;s not a major element in the whole mix and might not even be noticed the vast majority of the time, but I strive for a &quot;realistic&quot; setting in terms of the spectrum of human(oid) thought/feeling/behavior. Anything along those lines which exists in this world can be assumed to exist in the game world as well. e.g., If someone&#039;s uncomfortable that a bar called &quot;The Dungeon&quot; exists downtown, they&#039;&#039;ll probably be uncomfortable about the tavern of the same name in one of my cities - for the same reason. Of course they&#039;ll probably be even more uncomfortable simply meeting the rest of the gaming group - no doubt at least one of whom would be quite comfortable tossing a few in The Dungeon. On the other hand, some characters will likewise be uncomfortable around the tavern&#039;s patrons. The game could just as readily confront characters with the question of what to do when some local bullies drag someone into an alley late one night because he &quot;wears his leather armor too tight.&quot; 

In a different manner of handling such things, the character I described was in an on-line game where the other players were unknown quantities. Her anger problems however were initially only known to the DM, and her behavior patterns in dealing with them wouldn&#039;t be clear to others very quickly, if ever. Some might eventually notice over time that her temper was much shorter, but really only if provoked - she mostly withdrew and spent a lot more time meditating, which wouldn&#039;t seem unusual for a monk. The DM however would know that at certain times she (a skilled grappler) was more likely to maim or kill than subdue - even if the party wanted to take prisoners - a single wound would blow any opponent&#039;s chance of surviving the encounter without winning the fight. This was essentially a personal issue of the character which only warranted inclusion in the character&#039;s story in contrast to her spiritual development - making it something primarily for her to deal with, not the other characters. 

As a separate hot button issue this could be very good - and can bring up some deeper issues and problems. In a group that is perfectly comfortable with inclusion of a full spectrum of &quot;gritty reality&quot; in the game someone could encounter an unexpected problem with some facet, say abuse in some form, triggering personal issues they hadn&#039;t recognized when it appears as a story element. The gay bashing vignette I mentioned in the first paragraph could bring up long forgotten memory of something that occurred to a classmate in high school  - trauma can both manifest and be reflected in surprising ways. Even in an heroic &quot;High fantasy&quot; game which doesn&#039;t normally include &quot;mature&quot; themes, the aftermath of an orc raid on a village, barely described only as &quot;smoking huts and dead bodies&quot; could trigger some major responses from a veteran, or even the adult child of a veteran who had never really come to grips with what they knew about their father&#039;s experiences in Vietnam. Generally low probability scenarios certainly, but it&#039;s not uncommon for people deeply immersing in character to run into difficulty on a smaller scale with less traumatic in-game events.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;627&#039;,&#039;Snargash Moonclaw&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>This has to do with establishing clearly the comfort and maturity level of the players and game content. Games I run, I put up front that it &#8220;may contain mature content.&#8221; That&#8217;s not a major element in the whole mix and might not even be noticed the vast majority of the time, but I strive for a &#8220;realistic&#8221; setting in terms of the spectrum of human(oid) thought/feeling/behavior. Anything along those lines which exists in this world can be assumed to exist in the game world as well. e.g., If someone&#8217;s uncomfortable that a bar called &#8220;The Dungeon&#8221; exists downtown, they&#8221;ll probably be uncomfortable about the tavern of the same name in one of my cities &#8211; for the same reason. Of course they&#8217;ll probably be even more uncomfortable simply meeting the rest of the gaming group &#8211; no doubt at least one of whom would be quite comfortable tossing a few in The Dungeon. On the other hand, some characters will likewise be uncomfortable around the tavern&#8217;s patrons. The game could just as readily confront characters with the question of what to do when some local bullies drag someone into an alley late one night because he &#8220;wears his leather armor too tight.&#8221; </p>
<p>In a different manner of handling such things, the character I described was in an on-line game where the other players were unknown quantities. Her anger problems however were initially only known to the DM, and her behavior patterns in dealing with them wouldn&#8217;t be clear to others very quickly, if ever. Some might eventually notice over time that her temper was much shorter, but really only if provoked &#8211; she mostly withdrew and spent a lot more time meditating, which wouldn&#8217;t seem unusual for a monk. The DM however would know that at certain times she (a skilled grappler) was more likely to maim or kill than subdue &#8211; even if the party wanted to take prisoners &#8211; a single wound would blow any opponent&#8217;s chance of surviving the encounter without winning the fight. This was essentially a personal issue of the character which only warranted inclusion in the character&#8217;s story in contrast to her spiritual development &#8211; making it something primarily for her to deal with, not the other characters. </p>
<p>As a separate hot button issue this could be very good &#8211; and can bring up some deeper issues and problems. In a group that is perfectly comfortable with inclusion of a full spectrum of &#8220;gritty reality&#8221; in the game someone could encounter an unexpected problem with some facet, say abuse in some form, triggering personal issues they hadn&#8217;t recognized when it appears as a story element. The gay bashing vignette I mentioned in the first paragraph could bring up long forgotten memory of something that occurred to a classmate in high school  &#8211; trauma can both manifest and be reflected in surprising ways. Even in an heroic &#8220;High fantasy&#8221; game which doesn&#8217;t normally include &#8220;mature&#8221; themes, the aftermath of an orc raid on a village, barely described only as &#8220;smoking huts and dead bodies&#8221; could trigger some major responses from a veteran, or even the adult child of a veteran who had never really come to grips with what they knew about their father&#8217;s experiences in Vietnam. Generally low probability scenarios certainly, but it&#8217;s not uncommon for people deeply immersing in character to run into difficulty on a smaller scale with less traumatic in-game events.
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		<title>By: Matthew J. Neagley</title>
		<link>http://www.gnomestew.com/hot-buttons/hot-button-playing-in-drag/comment-page-1#comment-617</link>
		<dc:creator>Matthew J. Neagley</dc:creator>
		<pubDate>Mon, 02 Jun 2008 15:43:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=146#comment-617</guid>
		<description>Snargash,
Your comment above brings up another interesting hot button topic: dealing with normally taboo issues (if a mild one).  Some groups are more than happy to delve deeply into discussion or roleplay of things that people don&#039;t usually openly discuss in polite conversation even going so far as to roleplay things like torture or rape.  Others are unwilling to deal with anything even questionable and one of the quickest ways to destroy a group is a player that doesn&#039;t mind not realizing they&#039;re playing with other players that do.  Maybe that one will get tackled in a future hot button post.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;617&#039;,&#039;Matthew J. Neagley&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Snargash,<br />
Your comment above brings up another interesting hot button topic: dealing with normally taboo issues (if a mild one).  Some groups are more than happy to delve deeply into discussion or roleplay of things that people don&#8217;t usually openly discuss in polite conversation even going so far as to roleplay things like torture or rape.  Others are unwilling to deal with anything even questionable and one of the quickest ways to destroy a group is a player that doesn&#8217;t mind not realizing they&#8217;re playing with other players that do.  Maybe that one will get tackled in a future hot button post.
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		<title>By: Snargash Moonclaw</title>
		<link>http://www.gnomestew.com/hot-buttons/hot-button-playing-in-drag/comment-page-1#comment-611</link>
		<dc:creator>Snargash Moonclaw</dc:creator>
		<pubDate>Mon, 02 Jun 2008 01:07:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=146#comment-611</guid>
		<description>&quot;. . .caps off one night with a blood-soaked rampage that endangered innocents on a seeming whim. When I asked him why he’d violate his alignment so blatantly, he said, “Eh, it’s her time of the month!”&quot;

In interesting parallel to this, I played a (different incarnation of Snargash Moonclaw as a) half-orc monk. Moonclaw in this case was the nickname the other novices in the monastery had given her. She actually had a serious reputation for her PMS  rage and concomitant behavior there. However, this was actually a conscious &quot;flaw&quot; (simply as flavor - not something to balance some other added beneficial trait/advantage,) and one of the things she struggled with in her &quot;quest&quot; for enlightenment. Here I was adding hormonal factors to someone with preexisting major anger issues belonging to a race well known for such.  Hence I tracked her cycles and played her accordingly - usually through acute withdrawal for the duration of the cyclic phase, but with an eye on potential triggers of her explosive rage. She kept the nickname, viewing it as &quot;fair warning&quot; to others of something she rarely spoke of. Rather than an excuse for unacceptable behavior, her menstrual cycle instead created the potential for producing consequences which she would have to take responsibility for. As a kind of surprising real world example/parallel re: monks dealing with anger, both H.H., the Dalai Lama and Thich Nhat Hanh, major leading figures in the &quot;world peace movement,&quot; state rather emphatically that anger is by far their greatest obstacle, which they continue to have great difficulty dealing with. This is a concept she would readily grasp and relate to.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;611&#039;,&#039;Snargash Moonclaw&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>&#8220;. . .caps off one night with a blood-soaked rampage that endangered innocents on a seeming whim. When I asked him why he’d violate his alignment so blatantly, he said, “Eh, it’s her time of the month!”&#8221;</p>
<p>In interesting parallel to this, I played a (different incarnation of Snargash Moonclaw as a) half-orc monk. Moonclaw in this case was the nickname the other novices in the monastery had given her. She actually had a serious reputation for her PMS  rage and concomitant behavior there. However, this was actually a conscious &#8220;flaw&#8221; (simply as flavor &#8211; not something to balance some other added beneficial trait/advantage,) and one of the things she struggled with in her &#8220;quest&#8221; for enlightenment. Here I was adding hormonal factors to someone with preexisting major anger issues belonging to a race well known for such.  Hence I tracked her cycles and played her accordingly &#8211; usually through acute withdrawal for the duration of the cyclic phase, but with an eye on potential triggers of her explosive rage. She kept the nickname, viewing it as &#8220;fair warning&#8221; to others of something she rarely spoke of. Rather than an excuse for unacceptable behavior, her menstrual cycle instead created the potential for producing consequences which she would have to take responsibility for. As a kind of surprising real world example/parallel re: monks dealing with anger, both H.H., the Dalai Lama and Thich Nhat Hanh, major leading figures in the &#8220;world peace movement,&#8221; state rather emphatically that anger is by far their greatest obstacle, which they continue to have great difficulty dealing with. This is a concept she would readily grasp and relate to.
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		<title>By: Omnus</title>
		<link>http://www.gnomestew.com/hot-buttons/hot-button-playing-in-drag/comment-page-1#comment-610</link>
		<dc:creator>Omnus</dc:creator>
		<pubDate>Sun, 01 Jun 2008 16:48:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=146#comment-610</guid>
		<description>Cross-gender gaming isn&#039;t a &quot;big deal&quot; unless it gets distracting.  I once had a guy (he was a bit too immature, I found out) in my group who wanted to play a female paladin.  Not a big deal, usually, so I let it go without comment.  He then goes on to play fairly well for a few nights, and then caps off one night with a blood-soaked rampage that endangered innocents on a seeming whim.  When I asked him why he&#039;d violate his alignment so blatantly, he said, &quot;Eh, it&#039;s her time of the month!&quot; as if that was all the explanation he needed.  Needless to say, he became a straight fighter promptly.  To cap it off, he was slapped with a girdle of femininity/masculinity.  Fortunately he left the group soon after, as he pressed the issue beyond my tolerance.

I have had precious few noteworthy performances in my groups when the players go cross-gender with their characters.  The distraction seems to mar their ability to role-play well.  I&#039;m not saying it&#039;s a universal constant, it&#039;s just something I grit my teeth over when my odd player or two decide they want to m2f or f2m.  I myself have only ever played one female character, and really, the adventuring lifestyle killed a lot of the reward of the female experience.  Whoring?  Not as much fun if you can get pregnant.  Getting taken prisoner brings up whole new anxieties (the kind every character in FATAL faces, but not what you&#039;d want in D&amp;D).  I just didn&#039;t have all that much fun with the novelty, and I haven&#039;t done it since.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;610&#039;,&#039;Omnus&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Cross-gender gaming isn&#8217;t a &#8220;big deal&#8221; unless it gets distracting.  I once had a guy (he was a bit too immature, I found out) in my group who wanted to play a female paladin.  Not a big deal, usually, so I let it go without comment.  He then goes on to play fairly well for a few nights, and then caps off one night with a blood-soaked rampage that endangered innocents on a seeming whim.  When I asked him why he&#8217;d violate his alignment so blatantly, he said, &#8220;Eh, it&#8217;s her time of the month!&#8221; as if that was all the explanation he needed.  Needless to say, he became a straight fighter promptly.  To cap it off, he was slapped with a girdle of femininity/masculinity.  Fortunately he left the group soon after, as he pressed the issue beyond my tolerance.</p>
<p>I have had precious few noteworthy performances in my groups when the players go cross-gender with their characters.  The distraction seems to mar their ability to role-play well.  I&#8217;m not saying it&#8217;s a universal constant, it&#8217;s just something I grit my teeth over when my odd player or two decide they want to m2f or f2m.  I myself have only ever played one female character, and really, the adventuring lifestyle killed a lot of the reward of the female experience.  Whoring?  Not as much fun if you can get pregnant.  Getting taken prisoner brings up whole new anxieties (the kind every character in FATAL faces, but not what you&#8217;d want in D&amp;D).  I just didn&#8217;t have all that much fun with the novelty, and I haven&#8217;t done it since.
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		<title>By: Dragonstar</title>
		<link>http://www.gnomestew.com/hot-buttons/hot-button-playing-in-drag/comment-page-1#comment-608</link>
		<dc:creator>Dragonstar</dc:creator>
		<pubDate>Sun, 01 Jun 2008 15:55:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=146#comment-608</guid>
		<description>I see no harm in it as long as it&#039;s handled with maturity. Like others have said, I go both directions when I DM, but as a player I have yet to have a good character concept that I see as being enhanced by switching gender. On top of that, I ran my players through City of the Spider queen a while back, so I probably just got tired of playing angry priestesses. ;-) I&#039;m messing around with 3 character concepts in case my current drow factotum dies, and one of those is a female tiefling rogue/wizard/magelord. Whether she gets used or not depends explicitly on what the party needs at the time.

Aside from filling in for a friend&#039;s game one time, my playing experience on both sides of the screen has (sadly) not involved any female players, and so with only three exceptions I can think of, the PCs have also all been male. One of those players played his two very well, but he roleplays very well period. The other one decided to use Savage Species to play a succubus, and really it didn&#039;t go well. The only reason he played her was to be able to act like a stereotypical succubus. It didn&#039;t add to the whole party experience and was much more of an annoyance. And in fact, the only reason she stayed around as long as she did was because my cleric wasn&#039;t of high enough level to dismiss her. She got killed and sent back to the abyss before I could take care of it, so that problem fixed itself.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;608&#039;,&#039;Dragonstar&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I see no harm in it as long as it&#8217;s handled with maturity. Like others have said, I go both directions when I DM, but as a player I have yet to have a good character concept that I see as being enhanced by switching gender. On top of that, I ran my players through City of the Spider queen a while back, so I probably just got tired of playing angry priestesses. <img src='http://www.gnomestew.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' />  I&#8217;m messing around with 3 character concepts in case my current drow factotum dies, and one of those is a female tiefling rogue/wizard/magelord. Whether she gets used or not depends explicitly on what the party needs at the time.</p>
<p>Aside from filling in for a friend&#8217;s game one time, my playing experience on both sides of the screen has (sadly) not involved any female players, and so with only three exceptions I can think of, the PCs have also all been male. One of those players played his two very well, but he roleplays very well period. The other one decided to use Savage Species to play a succubus, and really it didn&#8217;t go well. The only reason he played her was to be able to act like a stereotypical succubus. It didn&#8217;t add to the whole party experience and was much more of an annoyance. And in fact, the only reason she stayed around as long as she did was because my cleric wasn&#8217;t of high enough level to dismiss her. She got killed and sent back to the abyss before I could take care of it, so that problem fixed itself.
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		<title>By: V. Hobbs</title>
		<link>http://www.gnomestew.com/hot-buttons/hot-button-playing-in-drag/comment-page-1#comment-599</link>
		<dc:creator>V. Hobbs</dc:creator>
		<pubDate>Sat, 31 May 2008 23:30:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=146#comment-599</guid>
		<description>Adding another one to the pile. As long as everyone in the group is okay with it, and the players make some effort to roleplay their characters, where&#039;s the harm? The group I run for has been particularly good about it - two of the women in the group are playing male characters, and they&#039;re very entertaining.
 
I haven&#039;t played a cross-gender PC yet myself, but I&#039;ve played with someone who is - her (frat boy) character hits on my (tiny Chinese alchemist) character all the time, and it is funny, and their dynamic has led to some interesting roleplaying moments. (Mostly it involved jealousy over an NPC. Long story.) All of the players in this particular group are female, so that&#039;s a subplot we would&#039;ve missed if she hadn&#039;t been playing a male character. So my experience with it has been positive.
I do play a lot of male characters as NPCs, of course, but so far they only rarely interact with the PCs in a way where their gender actually makes a difference. The few times that anything more interesting than getting jobs and selling people something has come up, we&#039;ve all handled it well. Again, under those circumstances, where&#039;s the harm?&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;599&#039;,&#039;V. Hobbs&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Adding another one to the pile. As long as everyone in the group is okay with it, and the players make some effort to roleplay their characters, where&#8217;s the harm? The group I run for has been particularly good about it &#8211; two of the women in the group are playing male characters, and they&#8217;re very entertaining.</p>
<p>I haven&#8217;t played a cross-gender PC yet myself, but I&#8217;ve played with someone who is &#8211; her (frat boy) character hits on my (tiny Chinese alchemist) character all the time, and it is funny, and their dynamic has led to some interesting roleplaying moments. (Mostly it involved jealousy over an NPC. Long story.) All of the players in this particular group are female, so that&#8217;s a subplot we would&#8217;ve missed if she hadn&#8217;t been playing a male character. So my experience with it has been positive.<br />
I do play a lot of male characters as NPCs, of course, but so far they only rarely interact with the PCs in a way where their gender actually makes a difference. The few times that anything more interesting than getting jobs and selling people something has come up, we&#8217;ve all handled it well. Again, under those circumstances, where&#8217;s the harm?
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		<title>By: Martin Ralya</title>
		<link>http://www.gnomestew.com/hot-buttons/hot-button-playing-in-drag/comment-page-1#comment-598</link>
		<dc:creator>Martin Ralya</dc:creator>
		<pubDate>Sat, 31 May 2008 20:18:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=146#comment-598</guid>
		<description>I&#039;ve never worried what gender PCs my players were playing, and I don&#039;t see any reason &lt;em&gt;too&lt;/em&gt; worry. Lots of folks switch it up in games, and if that works for them, cool.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;598&#039;,&#039;Martin Ralya&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I&#8217;ve never worried what gender PCs my players were playing, and I don&#8217;t see any reason <em>too</em> worry. Lots of folks switch it up in games, and if that works for them, cool.
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		<title>By: Djyn</title>
		<link>http://www.gnomestew.com/hot-buttons/hot-button-playing-in-drag/comment-page-1#comment-594</link>
		<dc:creator>Djyn</dc:creator>
		<pubDate>Sat, 31 May 2008 18:18:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=146#comment-594</guid>
		<description>I have a few guys playing girls in my star wars saga game. I have this great tendancy to think of them as guys only because they dont role play very well. Its a great idea if your players can role play well enough to make you believe they are playing the opposite sex. But when all i can get from them is a swinging lightsaber or a spray of blaster bolts it dont seem to work.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;594&#039;,&#039;Djyn&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I have a few guys playing girls in my star wars saga game. I have this great tendancy to think of them as guys only because they dont role play very well. Its a great idea if your players can role play well enough to make you believe they are playing the opposite sex. But when all i can get from them is a swinging lightsaber or a spray of blaster bolts it dont seem to work.
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		<title>By: Fnor</title>
		<link>http://www.gnomestew.com/hot-buttons/hot-button-playing-in-drag/comment-page-1#comment-592</link>
		<dc:creator>Fnor</dc:creator>
		<pubDate>Sat, 31 May 2008 17:09:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=146#comment-592</guid>
		<description>I always allow cross-gender characters. In fact, I often encourage players to play cross-gender characters, because I think it really makes them think about their character much more when they don&#039;t have that &quot;comfort&quot; zone of personal experience to use as backup. To my mind, this gives me better-thought out characters and actions to work my story with.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;592&#039;,&#039;Fnor&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I always allow cross-gender characters. In fact, I often encourage players to play cross-gender characters, because I think it really makes them think about their character much more when they don&#8217;t have that &#8220;comfort&#8221; zone of personal experience to use as backup. To my mind, this gives me better-thought out characters and actions to work my story with.
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		<title>By: Knight of Roses</title>
		<link>http://www.gnomestew.com/hot-buttons/hot-button-playing-in-drag/comment-page-1#comment-591</link>
		<dc:creator>Knight of Roses</dc:creator>
		<pubDate>Sat, 31 May 2008 15:34:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=146#comment-591</guid>
		<description>Interestingly when I read the name &quot;Chance Fortune&quot;, it made me think of a female character.

But, that aside, I play the character that &#039;clicks&#039; with me.  Sometimes male, sometimes female, sometimes liminal.  And, when I GM, I have no problem with the players getting to play the character they want.  I see no more issue with playing a different gender than playing a different race or in a different time or in a radically different culture . . .&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;591&#039;,&#039;Knight of Roses&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Interestingly when I read the name &#8220;Chance Fortune&#8221;, it made me think of a female character.</p>
<p>But, that aside, I play the character that &#8216;clicks&#8217; with me.  Sometimes male, sometimes female, sometimes liminal.  And, when I GM, I have no problem with the players getting to play the character they want.  I see no more issue with playing a different gender than playing a different race or in a different time or in a radically different culture . . .
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		<title>By: DarthKrzysztof</title>
		<link>http://www.gnomestew.com/hot-buttons/hot-button-playing-in-drag/comment-page-1#comment-581</link>
		<dc:creator>DarthKrzysztof</dc:creator>
		<pubDate>Sat, 31 May 2008 00:49:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=146#comment-581</guid>
		<description>James Jacobs called such gamers &quot;transvirtuals&quot; in Dungeon #144, but I guess &quot;drag&quot; terminology works too. In that case, I&#039;m a part-time queen. ; )

I&#039;ve been gaming since 1981, and I&#039;ve spent most of those years as a DM, managing no end of female NPCs. So, for me, playing a woman PC never seemed like a big deal... it wasn&#039;t until I reached the Internet that I learned it&#039;s a hot button topic!

I&#039;m the kind of player who creates characters to fill roles unclaimed by the rest of the group, and if no one else is playing a female, that&#039;s something I think should be represented. I mean, sure, a male PC -could- sneak into the harem, or flirt with the baron, -but-...

I have two women playing in my current campaign, and they&#039;re both playing male PCs (though one also has a second PC who&#039;s female), so it does cut both ways. I agree with rekenner, chat-based gaming makes life in drag much easier, for the GM as well as the players. At one point, the two women were playing their two men, having a conversation about women. It wasn&#039;t until one of them pointed it out that the situation&#039;s peculiarity dawned on me.

And dire emu reminds me of a story I heard about Lara Croft: the developers decided, &quot;If you&#039;re going to be looking at someone&#039;s behind throughout the whole game, it might as well be an attractive one.&quot;&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;581&#039;,&#039;DarthKrzysztof&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>James Jacobs called such gamers &#8220;transvirtuals&#8221; in Dungeon #144, but I guess &#8220;drag&#8221; terminology works too. In that case, I&#8217;m a part-time queen. ; )</p>
<p>I&#8217;ve been gaming since 1981, and I&#8217;ve spent most of those years as a DM, managing no end of female NPCs. So, for me, playing a woman PC never seemed like a big deal&#8230; it wasn&#8217;t until I reached the Internet that I learned it&#8217;s a hot button topic!</p>
<p>I&#8217;m the kind of player who creates characters to fill roles unclaimed by the rest of the group, and if no one else is playing a female, that&#8217;s something I think should be represented. I mean, sure, a male PC -could- sneak into the harem, or flirt with the baron, -but-&#8230;</p>
<p>I have two women playing in my current campaign, and they&#8217;re both playing male PCs (though one also has a second PC who&#8217;s female), so it does cut both ways. I agree with rekenner, chat-based gaming makes life in drag much easier, for the GM as well as the players. At one point, the two women were playing their two men, having a conversation about women. It wasn&#8217;t until one of them pointed it out that the situation&#8217;s peculiarity dawned on me.</p>
<p>And dire emu reminds me of a story I heard about Lara Croft: the developers decided, &#8220;If you&#8217;re going to be looking at someone&#8217;s behind throughout the whole game, it might as well be an attractive one.&#8221;
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		<title>By: Swordgleam</title>
		<link>http://www.gnomestew.com/hot-buttons/hot-button-playing-in-drag/comment-page-1#comment-580</link>
		<dc:creator>Swordgleam</dc:creator>
		<pubDate>Sat, 31 May 2008 00:46:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=146#comment-580</guid>
		<description>I&#039;m a girl, and I play as a guy about a third of the time in real life, and closer to half the time in online games. I don&#039;t really think about the gender of my character and the implications of it - I just think of a character I want to play, class, personality, etc, and gender is just one of those decisions. Aside from occasional pronoun confusion, no one has a problem with my current male man-at-arms.

When I&#039;m a DM, I tend to default to male NPCs even more often than the guy DMs whom I know do. I think part of it may be habit - I grew up reading a lot of fantasy novels with male protagonists, so that&#039;s what I first think of. It&#039;s also the nature of the medieval worlds that most of our games are set in - there are more male characters in positions of power than female ones.

I don&#039;t think anyone I know would have a problem with a guy playing a girl character. Our gaming group includes enough genders and sexualities that no one is really phased by anything like that.

I&#039;d agree that online playing seems to lead to more cross-gender characters. It also makes people more flirty. I&#039;m not sure if it&#039;s the type of people attracted to online games (more of them are girls, for one thing), the fact that online play lends itself to in-depth characters, or just the lack of potentially awkward face-to-face interaction.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;580&#039;,&#039;Swordgleam&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I&#8217;m a girl, and I play as a guy about a third of the time in real life, and closer to half the time in online games. I don&#8217;t really think about the gender of my character and the implications of it &#8211; I just think of a character I want to play, class, personality, etc, and gender is just one of those decisions. Aside from occasional pronoun confusion, no one has a problem with my current male man-at-arms.</p>
<p>When I&#8217;m a DM, I tend to default to male NPCs even more often than the guy DMs whom I know do. I think part of it may be habit &#8211; I grew up reading a lot of fantasy novels with male protagonists, so that&#8217;s what I first think of. It&#8217;s also the nature of the medieval worlds that most of our games are set in &#8211; there are more male characters in positions of power than female ones.</p>
<p>I don&#8217;t think anyone I know would have a problem with a guy playing a girl character. Our gaming group includes enough genders and sexualities that no one is really phased by anything like that.</p>
<p>I&#8217;d agree that online playing seems to lead to more cross-gender characters. It also makes people more flirty. I&#8217;m not sure if it&#8217;s the type of people attracted to online games (more of them are girls, for one thing), the fact that online play lends itself to in-depth characters, or just the lack of potentially awkward face-to-face interaction.
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		<title>By: Dire Emu</title>
		<link>http://www.gnomestew.com/hot-buttons/hot-button-playing-in-drag/comment-page-1#comment-577</link>
		<dc:creator>Dire Emu</dc:creator>
		<pubDate>Fri, 30 May 2008 22:54:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=146#comment-577</guid>
		<description>In the past when I played a lot, most of my characters were female. I found that it helped me get outside of myself and play the character more than I was able to do so with male characters. Somehow, my male characters always seemed to end up with too much of myself in them.

I originally started playing the female characters because, as an artist, I found they were much more interesting to draw. In addition, nobody else was playing female characters and the adventures seemed rather flat, compared to a lot of the stuff we read, in their absence.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;577&#039;,&#039;Dire Emu&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>In the past when I played a lot, most of my characters were female. I found that it helped me get outside of myself and play the character more than I was able to do so with male characters. Somehow, my male characters always seemed to end up with too much of myself in them.</p>
<p>I originally started playing the female characters because, as an artist, I found they were much more interesting to draw. In addition, nobody else was playing female characters and the adventures seemed rather flat, compared to a lot of the stuff we read, in their absence.
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		<title>By: longcoat000</title>
		<link>http://www.gnomestew.com/hot-buttons/hot-button-playing-in-drag/comment-page-1#comment-576</link>
		<dc:creator>longcoat000</dc:creator>
		<pubDate>Fri, 30 May 2008 22:32:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=146#comment-576</guid>
		<description>There&#039;s two people in my (all male) group(s) who play female characters about half the time, one guy who plays women exclusively, and one guy who&#039;s borderline squicked about playing with guys who are playing women.  We&#039;re all pretty mature about it, and &quot;playing in drag&quot; has never affected our play experiences (always fun).

I&#039;ve never played a character of the opposite gender (unless I&#039;m GMing).  99% of the time, I fall into the &quot;play what you know&quot; category, and it&#039;s never really been something I&#039;ve been interested in doing or trying out.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;576&#039;,&#039;longcoat000&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>There&#8217;s two people in my (all male) group(s) who play female characters about half the time, one guy who plays women exclusively, and one guy who&#8217;s borderline squicked about playing with guys who are playing women.  We&#8217;re all pretty mature about it, and &#8220;playing in drag&#8221; has never affected our play experiences (always fun).</p>
<p>I&#8217;ve never played a character of the opposite gender (unless I&#8217;m GMing).  99% of the time, I fall into the &#8220;play what you know&#8221; category, and it&#8217;s never really been something I&#8217;ve been interested in doing or trying out.
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