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	<title>Comments on: Hot Button: Keep Your Crappy Sci-Fi Out of My Fantasy!</title>
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		<title>By: Creature</title>
		<link>http://www.gnomestew.com/hot-buttons/hot-button-keep-your-crappy-sci-fi-out-of-my-fantasy/comment-page-1#comment-7040</link>
		<dc:creator>Creature</dc:creator>
		<pubDate>Tue, 18 Aug 2009 19:45:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=943#comment-7040</guid>
		<description>However, throwing the Illithid&#039;s a bit of technology or giving the Gnomes zepplins isn&#039;t too bad. There are a lot of ways to add scraps but I wouldn&#039;t want to just yell &quot;TA DA!!! IT&#039;S STAR TREK!!&quot;&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;7040&#039;,&#039;Creature&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>However, throwing the Illithid&#8217;s a bit of technology or giving the Gnomes zepplins isn&#8217;t too bad. There are a lot of ways to add scraps but I wouldn&#8217;t want to just yell &#8220;TA DA!!! IT&#8217;S STAR TREK!!&#8221;
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		<title>By: Creature</title>
		<link>http://www.gnomestew.com/hot-buttons/hot-button-keep-your-crappy-sci-fi-out-of-my-fantasy/comment-page-1#comment-7039</link>
		<dc:creator>Creature</dc:creator>
		<pubDate>Tue, 18 Aug 2009 19:39:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=943#comment-7039</guid>
		<description>Personally, I think it&#039;s okay as long as your players know that&#039;s what they&#039;re getting into. It isn&#039;t really my thing (though I add some Sci-Fi to my D&amp;D on very rare occasion)and if I were playing in a campaign and found out that the evil wizard was actually just an alien, I&#039;d be pissed, but if I knew about the aliens from the star, it might be okay.  I guess it just depends on the feel of your game and what your players are into.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;7039&#039;,&#039;Creature&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Personally, I think it&#8217;s okay as long as your players know that&#8217;s what they&#8217;re getting into. It isn&#8217;t really my thing (though I add some Sci-Fi to my D&amp;D on very rare occasion)and if I were playing in a campaign and found out that the evil wizard was actually just an alien, I&#8217;d be pissed, but if I knew about the aliens from the star, it might be okay.  I guess it just depends on the feel of your game and what your players are into.
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		<title>By: Scott Martin</title>
		<link>http://www.gnomestew.com/hot-buttons/hot-button-keep-your-crappy-sci-fi-out-of-my-fantasy/comment-page-1#comment-2105</link>
		<dc:creator>Scott Martin</dc:creator>
		<pubDate>Tue, 02 Sep 2008 17:29:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=943#comment-2105</guid>
		<description>I agree; presentation is key. I&#039;m a big fan of keeping genres separate-- but I do enjoy psionics in fantasy.  (Probably due to enjoying the Deryni chronicles and similar books like The Ghatti&#039;s tale, and Lackey&#039;s Valdemar novels, where &quot;mind magic&quot; is the dominant or only type of magic in a fantasy setting.)&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2105&#039;,&#039;Scott Martin&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I agree; presentation is key. I&#8217;m a big fan of keeping genres separate&#8211; but I do enjoy psionics in fantasy.  (Probably due to enjoying the Deryni chronicles and similar books like The Ghatti&#8217;s tale, and Lackey&#8217;s Valdemar novels, where &#8220;mind magic&#8221; is the dominant or only type of magic in a fantasy setting.)
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		<title>By: nblade</title>
		<link>http://www.gnomestew.com/hot-buttons/hot-button-keep-your-crappy-sci-fi-out-of-my-fantasy/comment-page-1#comment-2051</link>
		<dc:creator>nblade</dc:creator>
		<pubDate>Thu, 28 Aug 2008 15:45:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=943#comment-2051</guid>
		<description>@PENGUIN133, your comment reminded me of http://www.darthsanddroids.net/&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2051&#039;,&#039;nblade&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>@PENGUIN133, your comment reminded me of <a href="http://www.darthsanddroids.net/" rel="nofollow">http://www.darthsanddroids.net/</a>
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		<title>By: penguin133</title>
		<link>http://www.gnomestew.com/hot-buttons/hot-button-keep-your-crappy-sci-fi-out-of-my-fantasy/comment-page-1#comment-2032</link>
		<dc:creator>penguin133</dc:creator>
		<pubDate>Wed, 27 Aug 2008 19:44:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=943#comment-2032</guid>
		<description>Star Wars itself IS the ultimate SF/Fantasy crossover! Just call magic &quot;The Force&quot; and use Laser swords, and you&#039;re away! NOT that I am knocking it, it is a fantastic setting for Adventure! As the man says, it is all in how you present it, or maybe how you see it?
Ian W&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2032&#039;,&#039;penguin133&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Star Wars itself IS the ultimate SF/Fantasy crossover! Just call magic &#8220;The Force&#8221; and use Laser swords, and you&#8217;re away! NOT that I am knocking it, it is a fantastic setting for Adventure! As the man says, it is all in how you present it, or maybe how you see it?<br />
Ian W
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		<title>By: drow</title>
		<link>http://www.gnomestew.com/hot-buttons/hot-button-keep-your-crappy-sci-fi-out-of-my-fantasy/comment-page-1#comment-2026</link>
		<dc:creator>drow</dc:creator>
		<pubDate>Wed, 27 Aug 2008 15:51:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=943#comment-2026</guid>
		<description>my group has always danced around fantasy/sci-fi crossovers.  personally, i love them, but one of the other players doesn&#039;t like sci-fi very much.  at least she says so.  her PC from our previous anything-d20-goes D&amp;D game was a jedi guardian.  so, it seems, its all in how you present it.  guns?  gunblades are cooler.  lightsabers?  +5 brilliant energy longsword.  cyborg dragons?  chaositech nightmare.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2026&#039;,&#039;drow&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>my group has always danced around fantasy/sci-fi crossovers.  personally, i love them, but one of the other players doesn&#8217;t like sci-fi very much.  at least she says so.  her PC from our previous anything-d20-goes D&amp;D game was a jedi guardian.  so, it seems, its all in how you present it.  guns?  gunblades are cooler.  lightsabers?  +5 brilliant energy longsword.  cyborg dragons?  chaositech nightmare.
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		<title>By: penguin133</title>
		<link>http://www.gnomestew.com/hot-buttons/hot-button-keep-your-crappy-sci-fi-out-of-my-fantasy/comment-page-1#comment-2022</link>
		<dc:creator>penguin133</dc:creator>
		<pubDate>Wed, 27 Aug 2008 13:19:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=943#comment-2022</guid>
		<description>I have no objection to mixing metaphors, if that is the phrase, so long as it doesn&#039;t spoil the story; in fact I sometimes like it since I like to throw things at players that they aren&#039;t expecting and therefore can&#039;t have planned in advance! I used to have a bunch who pre-rehearsed encounters, figuring out tactics against whatever, which was great sometimes BUT it made it fun to panic them sometimes! Re SF in Fantasy it can be way too much; I agree with a couple of these posts that it should not be TOO reliable or powerful, at least the stuff the PCs have shouldn&#039;t be!, Steampunk or Black Powder style is great though! Another thought is that guns run out of ammunition, spells don&#039;t! Psi can make a good alternative to magic with less drawbacks and usable where Magic perhaps isn&#039;t - BUT with a set of limitations of its own! Having NPCs from the Future can be fun, if they have better Technology than &quot;You&quot; have! Also they may know things you don&#039;t, like what is going on, perhaps!? Maybe they are here to CHANGE what they regard as History? Maybe there are more than one set of Aliens, with differing goals in mind? I also love to throw in &quot;connections&quot; for the Players to find, maybe one of the &quot;Time Travellers&quot; is a remote descendant - or perhaps not so remote? Crossovers can be great fun. I once got a fun combination out of a bunch of Western &quot;Cowboy&quot; heroes turned Pulp adventurers who went to the Yucatan to search for the treasure buried by their Pirate &quot;Forebears&quot; in an earlier Campaign!
Let me join in recommendation of Stasheff&#039;s Warlock series, great; as is Harry Dresden, whom someone has recommended elsewhere, as a cross between a gritty Now and Fantasy rather than SF and Fantasy.
As someone earlier said, a little variety is the spoice of Life, just beware of overdoing anything?
Ian&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2022&#039;,&#039;penguin133&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I have no objection to mixing metaphors, if that is the phrase, so long as it doesn&#8217;t spoil the story; in fact I sometimes like it since I like to throw things at players that they aren&#8217;t expecting and therefore can&#8217;t have planned in advance! I used to have a bunch who pre-rehearsed encounters, figuring out tactics against whatever, which was great sometimes BUT it made it fun to panic them sometimes! Re SF in Fantasy it can be way too much; I agree with a couple of these posts that it should not be TOO reliable or powerful, at least the stuff the PCs have shouldn&#8217;t be!, Steampunk or Black Powder style is great though! Another thought is that guns run out of ammunition, spells don&#8217;t! Psi can make a good alternative to magic with less drawbacks and usable where Magic perhaps isn&#8217;t &#8211; BUT with a set of limitations of its own! Having NPCs from the Future can be fun, if they have better Technology than &#8220;You&#8221; have! Also they may know things you don&#8217;t, like what is going on, perhaps!? Maybe they are here to CHANGE what they regard as History? Maybe there are more than one set of Aliens, with differing goals in mind? I also love to throw in &#8220;connections&#8221; for the Players to find, maybe one of the &#8220;Time Travellers&#8221; is a remote descendant &#8211; or perhaps not so remote? Crossovers can be great fun. I once got a fun combination out of a bunch of Western &#8220;Cowboy&#8221; heroes turned Pulp adventurers who went to the Yucatan to search for the treasure buried by their Pirate &#8220;Forebears&#8221; in an earlier Campaign!<br />
Let me join in recommendation of Stasheff&#8217;s Warlock series, great; as is Harry Dresden, whom someone has recommended elsewhere, as a cross between a gritty Now and Fantasy rather than SF and Fantasy.<br />
As someone earlier said, a little variety is the spoice of Life, just beware of overdoing anything?<br />
Ian
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		<title>By: Knight of Roses</title>
		<link>http://www.gnomestew.com/hot-buttons/hot-button-keep-your-crappy-sci-fi-out-of-my-fantasy/comment-page-1#comment-2014</link>
		<dc:creator>Knight of Roses</dc:creator>
		<pubDate>Wed, 27 Aug 2008 01:04:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=943#comment-2014</guid>
		<description>Agreed, it is a matter of expectations. but sometimes you can slip things in without upsetting the overall mood/setting.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2014&#039;,&#039;Knight of Roses&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Agreed, it is a matter of expectations. but sometimes you can slip things in without upsetting the overall mood/setting.
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		<title>By: Ishmayl</title>
		<link>http://www.gnomestew.com/hot-buttons/hot-button-keep-your-crappy-sci-fi-out-of-my-fantasy/comment-page-1#comment-2013</link>
		<dc:creator>Ishmayl</dc:creator>
		<pubDate>Wed, 27 Aug 2008 00:51:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=943#comment-2013</guid>
		<description>Personally I have haven&#039;t had a ton of experience with this, except for one time when I was playing as a guest in a friend&#039;s game - a game that was explained to me as typical swords-and-sorcery fantasy - and one of the warriors in the group literally had PPC (?) laser cannons attached to his arms, and the wizard had some sort of flying surf board that would come out his boots?  It was very odd - apparently, the players, in some dungeon, had accidentally taken a portal into the far future, and come back with this &quot;gifts.&quot;  To me, it seemed obvious that the GM just wanted lasers in his game. ;)  Anyway, I stick with one or the other, don&#039;t do too much sci-fi in my fantasy.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2013&#039;,&#039;Ishmayl&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Personally I have haven&#8217;t had a ton of experience with this, except for one time when I was playing as a guest in a friend&#8217;s game &#8211; a game that was explained to me as typical swords-and-sorcery fantasy &#8211; and one of the warriors in the group literally had PPC (?) laser cannons attached to his arms, and the wizard had some sort of flying surf board that would come out his boots?  It was very odd &#8211; apparently, the players, in some dungeon, had accidentally taken a portal into the far future, and come back with this &#8220;gifts.&#8221;  To me, it seemed obvious that the GM just wanted lasers in his game. <img src='http://www.gnomestew.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />   Anyway, I stick with one or the other, don&#8217;t do too much sci-fi in my fantasy.
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		<title>By: Martin Ralya</title>
		<link>http://www.gnomestew.com/hot-buttons/hot-button-keep-your-crappy-sci-fi-out-of-my-fantasy/comment-page-1#comment-2010</link>
		<dc:creator>Martin Ralya</dc:creator>
		<pubDate>Tue, 26 Aug 2008 22:55:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=943#comment-2010</guid>
		<description>Unless it&#039;s explicitly part of the game or of my &lt;em&gt;expectations&lt;/em&gt; for the game (as in, the GM said, &quot;I&#039;m going to run X but throw some weird shit your way -- OK?&quot; and we all said yes), adding sci-fi elements to a fantasy campaign makes my balls shrivel up.

So...I agree with Swordgleam, but with less eloqeunce. ;)&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2010&#039;,&#039;Martin Ralya&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Unless it&#8217;s explicitly part of the game or of my <em>expectations</em> for the game (as in, the GM said, &#8220;I&#8217;m going to run X but throw some weird shit your way &#8212; OK?&#8221; and we all said yes), adding sci-fi elements to a fantasy campaign makes my balls shrivel up.</p>
<p>So&#8230;I agree with Swordgleam, but with less eloqeunce. <img src='http://www.gnomestew.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />
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		<title>By: Swordgleam</title>
		<link>http://www.gnomestew.com/hot-buttons/hot-button-keep-your-crappy-sci-fi-out-of-my-fantasy/comment-page-1#comment-2009</link>
		<dc:creator>Swordgleam</dc:creator>
		<pubDate>Tue, 26 Aug 2008 18:48:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=943#comment-2009</guid>
		<description>I think it&#039;s all about expectations, just like anything else. If your players want a pure fantasy game, they won&#039;t want laser guns. If you&#039;ve made it clear that anything can happen in your setting, they probably won&#039;t mind. 

I keep wanting to run a game in a setting like James Alan Gardner&#039;s excellent book Trapped. All the goverments of the world slowly collapsed for reasons unmentioned, and nearly all advanced technology was lost. Aliens visited earth and made magic and psionics real (sort of). So you&#039;ve got people running around in a world at just slightly above a medieval level of tech: guns work, but not reliably, there&#039;s electricity, but it&#039;s rare, and most people ride horses. Into this mix, add psychics, sorcerors, and some really kickass tech that the aliens dropped off, but only a few people have. It&#039;s a post-apocalyptic setting that&#039;s half fantasy and half sci-fi, and both forces are equally powerful and rare. 

I also really like the ideas in Piers Anthony&#039;s Incarnations of Immortality series. Roughly paraphrased, &quot;It&#039;s an open question which would create more havoc: a nuclear bomb being detonated, or a ranking demon of Hell unleashed on earth.&quot; It&#039;s slightly futuristic; technology has advanced, but magic has matched it, so each thing that one can do, the other can do just as well. Magic carpets vie for customers with normal cars, specially made cameras can photograph auras, and there are giant floating shopping malls built on clouds. Purgatory is mostly automated. 

Mixing sci-fi and fantasy is great. It just has to be as integral a part of the setting as everything else. If you&#039;re running a medieval campaign and drop in lasers, it&#039;ll be a shock, just as if you&#039;d dropped in dinosaurs or fantasy elements from an entirely different genre; Xanth-style demons and pie trees, for example, would fit very poorly in most D&amp;D games. It&#039;s a matter of tone, too, I think. A gritty game probably isn&#039;t as suited to advanced tech as a high magic game is.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2009&#039;,&#039;Swordgleam&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I think it&#8217;s all about expectations, just like anything else. If your players want a pure fantasy game, they won&#8217;t want laser guns. If you&#8217;ve made it clear that anything can happen in your setting, they probably won&#8217;t mind. </p>
<p>I keep wanting to run a game in a setting like James Alan Gardner&#8217;s excellent book Trapped. All the goverments of the world slowly collapsed for reasons unmentioned, and nearly all advanced technology was lost. Aliens visited earth and made magic and psionics real (sort of). So you&#8217;ve got people running around in a world at just slightly above a medieval level of tech: guns work, but not reliably, there&#8217;s electricity, but it&#8217;s rare, and most people ride horses. Into this mix, add psychics, sorcerors, and some really kickass tech that the aliens dropped off, but only a few people have. It&#8217;s a post-apocalyptic setting that&#8217;s half fantasy and half sci-fi, and both forces are equally powerful and rare. </p>
<p>I also really like the ideas in Piers Anthony&#8217;s Incarnations of Immortality series. Roughly paraphrased, &#8220;It&#8217;s an open question which would create more havoc: a nuclear bomb being detonated, or a ranking demon of Hell unleashed on earth.&#8221; It&#8217;s slightly futuristic; technology has advanced, but magic has matched it, so each thing that one can do, the other can do just as well. Magic carpets vie for customers with normal cars, specially made cameras can photograph auras, and there are giant floating shopping malls built on clouds. Purgatory is mostly automated. </p>
<p>Mixing sci-fi and fantasy is great. It just has to be as integral a part of the setting as everything else. If you&#8217;re running a medieval campaign and drop in lasers, it&#8217;ll be a shock, just as if you&#8217;d dropped in dinosaurs or fantasy elements from an entirely different genre; Xanth-style demons and pie trees, for example, would fit very poorly in most D&amp;D games. It&#8217;s a matter of tone, too, I think. A gritty game probably isn&#8217;t as suited to advanced tech as a high magic game is.
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		<title>By: nblade</title>
		<link>http://www.gnomestew.com/hot-buttons/hot-button-keep-your-crappy-sci-fi-out-of-my-fantasy/comment-page-1#comment-2008</link>
		<dc:creator>nblade</dc:creator>
		<pubDate>Tue, 26 Aug 2008 18:36:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=943#comment-2008</guid>
		<description>I think what you hit upon is player&#039;s expectations. It is sometimes hard to read players in this matter. 

I once had a GM start use in what assumed to be some type of modern day horror setting, only actually abducted by aliens and ending up in a Space 1889 type setting. 

As you can guess none of the players were happy with that. The game didn&#039;t match what we expected the game was going to be about. The GM couldn&#039;t (or wouldn&#039;t) understand that is what we were expecting. 

That is not to say that on should never surprise players. It if often fun to see what they do when they encounter something they didn&#039;t expect, just as long as they buy off the result as plausible for the game that they are playing in.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2008&#039;,&#039;nblade&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I think what you hit upon is player&#8217;s expectations. It is sometimes hard to read players in this matter. </p>
<p>I once had a GM start use in what assumed to be some type of modern day horror setting, only actually abducted by aliens and ending up in a Space 1889 type setting. </p>
<p>As you can guess none of the players were happy with that. The game didn&#8217;t match what we expected the game was going to be about. The GM couldn&#8217;t (or wouldn&#8217;t) understand that is what we were expecting. </p>
<p>That is not to say that on should never surprise players. It if often fun to see what they do when they encounter something they didn&#8217;t expect, just as long as they buy off the result as plausible for the game that they are playing in.
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		<title>By: Walt Ciechanowski</title>
		<link>http://www.gnomestew.com/hot-buttons/hot-button-keep-your-crappy-sci-fi-out-of-my-fantasy/comment-page-1#comment-2006</link>
		<dc:creator>Walt Ciechanowski</dc:creator>
		<pubDate>Tue, 26 Aug 2008 18:27:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=943#comment-2006</guid>
		<description>Wow, all good answers!

It certainly seems that certain &quot;futuristic&quot; or &quot;technological&quot; elements, such as steam tech and early firearms, have been gaining more acceptance in fantasy games.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2006&#039;,&#039;Walt Ciechanowski&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Wow, all good answers!</p>
<p>It certainly seems that certain &#8220;futuristic&#8221; or &#8220;technological&#8221; elements, such as steam tech and early firearms, have been gaining more acceptance in fantasy games.
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		<title>By: LesInk</title>
		<link>http://www.gnomestew.com/hot-buttons/hot-button-keep-your-crappy-sci-fi-out-of-my-fantasy/comment-page-1#comment-2005</link>
		<dc:creator>LesInk</dc:creator>
		<pubDate>Tue, 26 Aug 2008 16:55:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=943#comment-2005</guid>
		<description>Expedition to the Barrier Peaks is truly a good example of how to cause extreme disbelief in the game.  EBP was not just sci-fi, it was sci-fi to the max (robots, lasers, space ships, etc.).  If I was reading a book that followed fantasy characters and suddenly the book changed into a sci-fi genre, I would probably stop, look at the cover, read the back blurb again and make sure I got what I paid for.  It&#039;s the same way with players.  They come into a game/campaign with a certain amount of expectation.

Now, if the back of the book said clearly that the fantasy world was being turned upside down from a new sci-fi entity, then I would not mind -- I bought the book with that in mind.  Heck, even a &#039;mysterious falling star&#039; would at least give me a guess that it might have sci-fi elements.

I feel most players would be more okay if they knew something was coming up.  When you GM a world of your own design and it has sci-fi elements, the players will most likely be given hints and clues as time goes on (if not overt declaration) that there are sci-fi elements.  They&#039;ll warm to it -- especially if they see an overall integration and design into the world.

But if you just go from fantasy to sci-fi in the speed of a light switch, it will usually be too jarring.  They&#039;ll look you over like the front of the book and read the blurb again by asking you, &quot;What are you thinking?&quot;

That said, a romp through a one-off sci-fi abnormality might be good to spice up the game.  Really depends on your players and how well it will be received.

I personally would not care for straight up sci-fi, but some psionics or steam punk is fine to me.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2005&#039;,&#039;LesInk&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Expedition to the Barrier Peaks is truly a good example of how to cause extreme disbelief in the game.  EBP was not just sci-fi, it was sci-fi to the max (robots, lasers, space ships, etc.).  If I was reading a book that followed fantasy characters and suddenly the book changed into a sci-fi genre, I would probably stop, look at the cover, read the back blurb again and make sure I got what I paid for.  It&#8217;s the same way with players.  They come into a game/campaign with a certain amount of expectation.</p>
<p>Now, if the back of the book said clearly that the fantasy world was being turned upside down from a new sci-fi entity, then I would not mind &#8212; I bought the book with that in mind.  Heck, even a &#8216;mysterious falling star&#8217; would at least give me a guess that it might have sci-fi elements.</p>
<p>I feel most players would be more okay if they knew something was coming up.  When you GM a world of your own design and it has sci-fi elements, the players will most likely be given hints and clues as time goes on (if not overt declaration) that there are sci-fi elements.  They&#8217;ll warm to it &#8212; especially if they see an overall integration and design into the world.</p>
<p>But if you just go from fantasy to sci-fi in the speed of a light switch, it will usually be too jarring.  They&#8217;ll look you over like the front of the book and read the blurb again by asking you, &#8220;What are you thinking?&#8221;</p>
<p>That said, a romp through a one-off sci-fi abnormality might be good to spice up the game.  Really depends on your players and how well it will be received.</p>
<p>I personally would not care for straight up sci-fi, but some psionics or steam punk is fine to me.
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		<title>By: sverbridge</title>
		<link>http://www.gnomestew.com/hot-buttons/hot-button-keep-your-crappy-sci-fi-out-of-my-fantasy/comment-page-1#comment-2004</link>
		<dc:creator>sverbridge</dc:creator>
		<pubDate>Tue, 26 Aug 2008 15:21:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=943#comment-2004</guid>
		<description>A really good mix of Scifi and fantasy is the Warlock series by Christopher Stasheff.  That series is one of my favorites.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2004&#039;,&#039;sverbridge&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>A really good mix of Scifi and fantasy is the Warlock series by Christopher Stasheff.  That series is one of my favorites.
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