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	<title>Comments on: Hot Button: Distractions</title>
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	<description>The Game Mastering Blog</description>
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		<title>By: Creature</title>
		<link>http://www.gnomestew.com/hot-buttons/hot-button-distractions/comment-page-1#comment-7038</link>
		<dc:creator>Creature</dc:creator>
		<pubDate>Tue, 18 Aug 2009 19:28:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=1584#comment-7038</guid>
		<description>My rules as far as this are :
No music
No TV
No unnecessary phone usage
Basically pay attention to the Vecna damned game! My players have always agreed whole-heartedly because they had all seen games without such rules.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;7038&#039;,&#039;Creature&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>My rules as far as this are :<br />
No music<br />
No TV<br />
No unnecessary phone usage<br />
Basically pay attention to the Vecna damned game! My players have always agreed whole-heartedly because they had all seen games without such rules.
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		<title>By: DocRyder</title>
		<link>http://www.gnomestew.com/hot-buttons/hot-button-distractions/comment-page-1#comment-2759</link>
		<dc:creator>DocRyder</dc:creator>
		<pubDate>Sun, 26 Oct 2008 04:50:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=1584#comment-2759</guid>
		<description>We&#039;ve had little trouble with cell phones in our group. Those calls that do come in are all spouses or work.

Our hosts are parents of small children, and we wait until their bedtime, which is about 8PM. The TV goes off just before that.

Our biggest distraction is our laptops and wireless Internet. I&#039;m especially vulnerable to that myself. Right now, however, I&#039;m reffing, so it&#039;s not a game killer. I&#039;m not happy with my own bad habit, but I know how to fix it: Turn off my AirPort!&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2759&#039;,&#039;DocRyder&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>We&#8217;ve had little trouble with cell phones in our group. Those calls that do come in are all spouses or work.</p>
<p>Our hosts are parents of small children, and we wait until their bedtime, which is about 8PM. The TV goes off just before that.</p>
<p>Our biggest distraction is our laptops and wireless Internet. I&#8217;m especially vulnerable to that myself. Right now, however, I&#8217;m reffing, so it&#8217;s not a game killer. I&#8217;m not happy with my own bad habit, but I know how to fix it: Turn off my AirPort!
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		<title>By: lady2beetle</title>
		<link>http://www.gnomestew.com/hot-buttons/hot-button-distractions/comment-page-1#comment-2750</link>
		<dc:creator>lady2beetle</dc:creator>
		<pubDate>Fri, 24 Oct 2008 20:28:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=1584#comment-2750</guid>
		<description>I agree with Kurt. In my main group, we have a lot of natural distractions (kids, pets, food), and for the most part we all recognize that it&#039;s a game and we&#039;re here for the socializing. But when one or two people are disrupting it for everyone else, it gets annoying.

That said, the biggest annoyance for me is volume. I understand that conversations come up. We&#039;re friends and a few of us will get off on tangents. But when a tangent between two people gets so loud that no one else can hear what the DM is saying, then I get pissed. So, I guess it&#039;s not really an annoyance, it&#039;s an outright pet peeve. Please, be respectful of everyone else who is trying to LISTEN to what the GM is saying, kthxbye.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2750&#039;,&#039;lady2beetle&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I agree with Kurt. In my main group, we have a lot of natural distractions (kids, pets, food), and for the most part we all recognize that it&#8217;s a game and we&#8217;re here for the socializing. But when one or two people are disrupting it for everyone else, it gets annoying.</p>
<p>That said, the biggest annoyance for me is volume. I understand that conversations come up. We&#8217;re friends and a few of us will get off on tangents. But when a tangent between two people gets so loud that no one else can hear what the DM is saying, then I get pissed. So, I guess it&#8217;s not really an annoyance, it&#8217;s an outright pet peeve. Please, be respectful of everyone else who is trying to LISTEN to what the GM is saying, kthxbye.
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('2750','lady2beetle'); return false;">Reply</a> </div>
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		<title>By: Lilith</title>
		<link>http://www.gnomestew.com/hot-buttons/hot-button-distractions/comment-page-1#comment-2748</link>
		<dc:creator>Lilith</dc:creator>
		<pubDate>Fri, 24 Oct 2008 18:08:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=1584#comment-2748</guid>
		<description>Yeah, we have a &quot;cel phone on vibrate&quot; policy, and most of our non-gaming friends and family know not to call on game night. Dinner is usually handled before game, and dessert at a convenient break. Players usually get a smoke break when the action gets heavy and they need a breather to think things over. :)&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2748&#039;,&#039;Lilith&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Yeah, we have a &#8220;cel phone on vibrate&#8221; policy, and most of our non-gaming friends and family know not to call on game night. Dinner is usually handled before game, and dessert at a convenient break. Players usually get a smoke break when the action gets heavy and they need a breather to think things over. <img src='http://www.gnomestew.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />
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		<title>By: Kurt "Telas" Schneider</title>
		<link>http://www.gnomestew.com/hot-buttons/hot-button-distractions/comment-page-1#comment-2738</link>
		<dc:creator>Kurt "Telas" Schneider</dc:creator>
		<pubDate>Fri, 24 Oct 2008 05:37:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=1584#comment-2738</guid>
		<description>It&#039;s really not the distraction that the problem; it&#039;s the distractee.  Not paying attention to the game shows that you respect whatever you&#039;re doing more than you respect the game.  In some cases, this is fine; if my character is off talking to the barkeep, and the GM is running another scene, then there&#039;s nothing wrong with my checking email, text messaging, etc.  But if I read email during a big combat, then I&#039;m being rude.

And yes, I readily admit to being as bad as anyone else at this.  Sorry to all my GMs over the years...&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2738&#039;,&#039;Kurt \&quot;Telas\&quot; Schneider&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>It&#8217;s really not the distraction that the problem; it&#8217;s the distractee.  Not paying attention to the game shows that you respect whatever you&#8217;re doing more than you respect the game.  In some cases, this is fine; if my character is off talking to the barkeep, and the GM is running another scene, then there&#8217;s nothing wrong with my checking email, text messaging, etc.  But if I read email during a big combat, then I&#8217;m being rude.</p>
<p>And yes, I readily admit to being as bad as anyone else at this.  Sorry to all my GMs over the years&#8230;
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		<title>By: Elora</title>
		<link>http://www.gnomestew.com/hot-buttons/hot-button-distractions/comment-page-1#comment-2735</link>
		<dc:creator>Elora</dc:creator>
		<pubDate>Thu, 23 Oct 2008 22:59:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=1584#comment-2735</guid>
		<description>I am one of those gamers with a young&#039;un (not quite old enough to be running around). To keep the baby distraction to a minimum, I host the game at my house and we start playing after her bedtime (she is always asleep by 7:30). I also provide a homecooked dinner to make up for the drive out to my place. 

There&#039;s no TV at my house and no cell reception, so we don&#039;t have to worry about those distractions! ;-) Really, the only distraction besides table talk is the use of laptops by players to keep notes/journal info or to look up information from scanned books. Since there&#039;s no internet access, the laptops haven&#039;t become a problem.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2735&#039;,&#039;Elora&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I am one of those gamers with a young&#8217;un (not quite old enough to be running around). To keep the baby distraction to a minimum, I host the game at my house and we start playing after her bedtime (she is always asleep by 7:30). I also provide a homecooked dinner to make up for the drive out to my place. </p>
<p>There&#8217;s no TV at my house and no cell reception, so we don&#8217;t have to worry about those distractions! <img src='http://www.gnomestew.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' />  Really, the only distraction besides table talk is the use of laptops by players to keep notes/journal info or to look up information from scanned books. Since there&#8217;s no internet access, the laptops haven&#8217;t become a problem.
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('2735','Elora'); return false;">Reply</a> </div>
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		<title>By: draugen</title>
		<link>http://www.gnomestew.com/hot-buttons/hot-button-distractions/comment-page-1#comment-2734</link>
		<dc:creator>draugen</dc:creator>
		<pubDate>Thu, 23 Oct 2008 22:25:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=1584#comment-2734</guid>
		<description>The greatest distraction in my gaming sessions is my 15 month old son. He&#039;s also a real papa&#039;s boy, and simply won&#039;t allow his mother to entertain him. My players are OK with this though - so long as beverages and charsheets are out of reach, thinks work reasonably well.

The second largest distraction is player laptops. I&#039;m not really considering banning them, but have been known to request focus be on the game rather than WoW.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2734&#039;,&#039;draugen&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>The greatest distraction in my gaming sessions is my 15 month old son. He&#8217;s also a real papa&#8217;s boy, and simply won&#8217;t allow his mother to entertain him. My players are OK with this though &#8211; so long as beverages and charsheets are out of reach, thinks work reasonably well.</p>
<p>The second largest distraction is player laptops. I&#8217;m not really considering banning them, but have been known to request focus be on the game rather than WoW.
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		<title>By: Swordgleam</title>
		<link>http://www.gnomestew.com/hot-buttons/hot-button-distractions/comment-page-1#comment-2733</link>
		<dc:creator>Swordgleam</dc:creator>
		<pubDate>Thu, 23 Oct 2008 21:53:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=1584#comment-2733</guid>
		<description>I get annoyed when my friends constantly check their cellphones and take/make non-time-critical calls when they&#039;re hanging out with me normally, so that&#039;s definitely a no at my game. Answer it long enough to let them know that you&#039;ll call them back, and move on.

One big distraction our group has is food preparations. Two of the guys love to cook, and we usually game up until dinner time, so they&#039;ll be getting up and putting things in the oven during the game. They both do their best to make it fast, so it&#039;s not a big deal. 

People dropping by who aren&#039;t in the game is a big irritation. I don&#039;t mind if someone wants to come, hang out, and make badass drawings of the party members - we have a guy who does just that, and it&#039;s great. But when that guy comes, hangs out, and works on another art project that takes up table space while he does nothing but distract people, then it gets very annoying. All we need is a little peace and quiet in one small room - I don&#039;t think it&#039;s too much to ask, especially from people who don&#039;t even live in the house. One particular housemate who doesn&#039;t game is a problem. He likes to lurk in the room while deliberately looking judgemental, which makes roleplaying immersion rather difficult.

No TVs or anything like that - none of us want that kind of distraction. We&#039;re not exactly a hardcore group, but we do see gaming as a time apart, an activity that should be separated from everything else going on in our lives.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2733&#039;,&#039;Swordgleam&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I get annoyed when my friends constantly check their cellphones and take/make non-time-critical calls when they&#8217;re hanging out with me normally, so that&#8217;s definitely a no at my game. Answer it long enough to let them know that you&#8217;ll call them back, and move on.</p>
<p>One big distraction our group has is food preparations. Two of the guys love to cook, and we usually game up until dinner time, so they&#8217;ll be getting up and putting things in the oven during the game. They both do their best to make it fast, so it&#8217;s not a big deal. </p>
<p>People dropping by who aren&#8217;t in the game is a big irritation. I don&#8217;t mind if someone wants to come, hang out, and make badass drawings of the party members &#8211; we have a guy who does just that, and it&#8217;s great. But when that guy comes, hangs out, and works on another art project that takes up table space while he does nothing but distract people, then it gets very annoying. All we need is a little peace and quiet in one small room &#8211; I don&#8217;t think it&#8217;s too much to ask, especially from people who don&#8217;t even live in the house. One particular housemate who doesn&#8217;t game is a problem. He likes to lurk in the room while deliberately looking judgemental, which makes roleplaying immersion rather difficult.</p>
<p>No TVs or anything like that &#8211; none of us want that kind of distraction. We&#8217;re not exactly a hardcore group, but we do see gaming as a time apart, an activity that should be separated from everything else going on in our lives.
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		<title>By: Karizma</title>
		<link>http://www.gnomestew.com/hot-buttons/hot-button-distractions/comment-page-1#comment-2732</link>
		<dc:creator>Karizma</dc:creator>
		<pubDate>Thu, 23 Oct 2008 21:52:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=1584#comment-2732</guid>
		<description>My old group had a flexible ritual of beginning the game with catching up and random chatter.  During this time the GM might prepare or we&#039;ll even share music.  When we finally start playing, we have little real distraction, but eventually something happens: The GM&#039;s wife has made delicious food.  No one can resist the fine culinary prowess of the hosts!

Our GM and another player are both parents, and a few of us players were kids living with our parents, so we all realized that family came first.

Smoking wasn&#039;t a problem, since the GM smoked in the house, and players could too.  But when we&#039;d play at another player&#039;s house, we would take breaks to smoke or munch.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2732&#039;,&#039;Karizma&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>My old group had a flexible ritual of beginning the game with catching up and random chatter.  During this time the GM might prepare or we&#8217;ll even share music.  When we finally start playing, we have little real distraction, but eventually something happens: The GM&#8217;s wife has made delicious food.  No one can resist the fine culinary prowess of the hosts!</p>
<p>Our GM and another player are both parents, and a few of us players were kids living with our parents, so we all realized that family came first.</p>
<p>Smoking wasn&#8217;t a problem, since the GM smoked in the house, and players could too.  But when we&#8217;d play at another player&#8217;s house, we would take breaks to smoke or munch.
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		<title>By: Random News Table for October 23rd &#124; UncleBear</title>
		<link>http://www.gnomestew.com/hot-buttons/hot-button-distractions/comment-page-1#comment-2730</link>
		<dc:creator>Random News Table for October 23rd &#124; UncleBear</dc:creator>
		<pubDate>Thu, 23 Oct 2008 20:13:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=1584#comment-2730</guid>
		<description>[...] Hot Button: Distractions - Gnome Stew, the Game Mastering Blog What distractions do you tolerate at the gaming table? Have distractions ever disrupted play enough that you quit, the group dissolved, or other major changes were made? Have tolerated distractions actually proven helpful in certain situations? [...]&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2730&#039;,&#039;Random News Table for October 23rd &#124; UncleBear&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>[...] Hot Button: Distractions &#8211; Gnome Stew, the Game Mastering Blog What distractions do you tolerate at the gaming table? Have distractions ever disrupted play enough that you quit, the group dissolved, or other major changes were made? Have tolerated distractions actually proven helpful in certain situations? [...]
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('2730','Random News Table for October 23rd | UncleBear'); return false;">Reply</a> </div>
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		<title>By: Patrick Benson</title>
		<link>http://www.gnomestew.com/hot-buttons/hot-button-distractions/comment-page-1#comment-2728</link>
		<dc:creator>Patrick Benson</dc:creator>
		<pubDate>Thu, 23 Oct 2008 19:01:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=1584#comment-2728</guid>
		<description>With a five year old and a soon to be three year old the kids can be a tough distraction at times for my game that I GM. Luckily my wife doesn&#039;t game and she usually keeps the kids from interrupting the game, but I don&#039;t want to completely eliminate their interruptions because they are:

a) learning about social interaction
b) becoming interested in RPGs at an early age
c) are too young to really understand that they are providing a distraction

This is just part of being a parent and the GM. You have to learn how to handle it without causing the group or your child problems. I try my best to teach my children that the game is time for daddy and his friends to relax and that children can&#039;t play the game, but I also run simpler games for them from time to time that are only for them.

If a player has a problem with my kids I try to address it, but if a player acts like an asshole in regards to my kids occasionally distracting me from the game that player is leaving my game. One guy said I had to &quot;dope up&quot; my kids because they were singing in another part of the house and that was ruining the mood. I and the other players all just looked at him and noted that none of use had even noticed until he pointed it out. He had other complaints like this and didn&#039;t seem to like kids in general. That guy was asked to leave.

Seriously, my kids over D&amp;D or whatever we are playing? Sorry D&amp;D, you lose.

Cell phones - I&#039;m on call 24 hours a day/7 days a week. I make sure to limit my calls on game night and work related emails as well. You can have your cell phone at my game, but if I can limit my work requirement for having it you sure as hell can limit your personal desire to have it during game night.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2728&#039;,&#039;Patrick Benson&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>With a five year old and a soon to be three year old the kids can be a tough distraction at times for my game that I GM. Luckily my wife doesn&#8217;t game and she usually keeps the kids from interrupting the game, but I don&#8217;t want to completely eliminate their interruptions because they are:</p>
<p>a) learning about social interaction<br />
b) becoming interested in RPGs at an early age<br />
c) are too young to really understand that they are providing a distraction</p>
<p>This is just part of being a parent and the GM. You have to learn how to handle it without causing the group or your child problems. I try my best to teach my children that the game is time for daddy and his friends to relax and that children can&#8217;t play the game, but I also run simpler games for them from time to time that are only for them.</p>
<p>If a player has a problem with my kids I try to address it, but if a player acts like an asshole in regards to my kids occasionally distracting me from the game that player is leaving my game. One guy said I had to &#8220;dope up&#8221; my kids because they were singing in another part of the house and that was ruining the mood. I and the other players all just looked at him and noted that none of use had even noticed until he pointed it out. He had other complaints like this and didn&#8217;t seem to like kids in general. That guy was asked to leave.</p>
<p>Seriously, my kids over D&amp;D or whatever we are playing? Sorry D&amp;D, you lose.</p>
<p>Cell phones &#8211; I&#8217;m on call 24 hours a day/7 days a week. I make sure to limit my calls on game night and work related emails as well. You can have your cell phone at my game, but if I can limit my work requirement for having it you sure as hell can limit your personal desire to have it during game night.
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		<title>By: farfromunique</title>
		<link>http://www.gnomestew.com/hot-buttons/hot-button-distractions/comment-page-1#comment-2726</link>
		<dc:creator>farfromunique</dc:creator>
		<pubDate>Thu, 23 Oct 2008 18:09:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=1584#comment-2726</guid>
		<description>I play primarily at a school (we&#039;re an officially sanctioned club!) and a lot of my players play WoW. So, Saturday rolls around, we all meet up, talk about the latest WoW Stuff, and play D&amp;D.
I usually make sure that I have everything ready, including any last-minute prep I need, and then I start the game and re-state my base rules:
&quot;Game is starting. No talk of other games is allowed. That means, WoW, Warhammer, CS, Sweet Dreams, Other D&amp;D Games or anything else. Okay? Okay. When we stopped last time...&quot;
It&#039;s ritualistic, verbose and draconian, but it works wonders!&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2726&#039;,&#039;farfromunique&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I play primarily at a school (we&#8217;re an officially sanctioned club!) and a lot of my players play WoW. So, Saturday rolls around, we all meet up, talk about the latest WoW Stuff, and play D&amp;D.<br />
I usually make sure that I have everything ready, including any last-minute prep I need, and then I start the game and re-state my base rules:<br />
&#8220;Game is starting. No talk of other games is allowed. That means, WoW, Warhammer, CS, Sweet Dreams, Other D&amp;D Games or anything else. Okay? Okay. When we stopped last time&#8230;&#8221;<br />
It&#8217;s ritualistic, verbose and draconian, but it works wonders!
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		<title>By: Troy E. Taylor</title>
		<link>http://www.gnomestew.com/hot-buttons/hot-button-distractions/comment-page-1#comment-2724</link>
		<dc:creator>Troy E. Taylor</dc:creator>
		<pubDate>Thu, 23 Oct 2008 16:53:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=1584#comment-2724</guid>
		<description>I hate cell phone rings. Set &#039;em to vibrate please. Returning calls I understand ... just get up from the table and make the call in the next room. I can work around a momentary absence at the table -- no different than when nature calls.

That said when I game at home, guess who is more potentially a target for interruptions than anyone? That&#039;s right, it&#039;s me. My SO is mindful that multiple interruptions are bad -- but who can stop a 3 year old from barging in? No one. ;)&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2724&#039;,&#039;Troy E. Taylor&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I hate cell phone rings. Set &#8216;em to vibrate please. Returning calls I understand &#8230; just get up from the table and make the call in the next room. I can work around a momentary absence at the table &#8212; no different than when nature calls.</p>
<p>That said when I game at home, guess who is more potentially a target for interruptions than anyone? That&#8217;s right, it&#8217;s me. My SO is mindful that multiple interruptions are bad &#8212; but who can stop a 3 year old from barging in? No one. <img src='http://www.gnomestew.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />
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		<title>By: BryanB</title>
		<link>http://www.gnomestew.com/hot-buttons/hot-button-distractions/comment-page-1#comment-2723</link>
		<dc:creator>BryanB</dc:creator>
		<pubDate>Thu, 23 Oct 2008 16:44:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=1584#comment-2723</guid>
		<description>I&#039;ve often been in groups that chit chat for the first 20-30 minutes about non-gaming matters so that those things are less likely to interupt the games. The TV is always left off and there is no radio station playing in the background either.

The most distracting thing at a gaming table (in my experiences) are small children, pets, and unexpected company gawking at &quot;whatever the hell we are doing at the table.&quot;  Most of us do not have kids and those of us that do are able to leave them with their better half during the session. Pets haven&#039;t been an issue with the current group.  There have been a couple of times, with my current group, where people not playing the game were a bit of a distraction -- But only one case where I wanted to bury someone in the backyard. :)

Public gaming is always going to have distractions to some degree or other -- ALWAYS.  Private gaming is not near as troublesome, especially when precautions are made to minimize any potential distractions. Cell phones haven&#039;t been too much of an issue with us, although a call comes in now and then.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2723&#039;,&#039;BryanB&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I&#8217;ve often been in groups that chit chat for the first 20-30 minutes about non-gaming matters so that those things are less likely to interupt the games. The TV is always left off and there is no radio station playing in the background either.</p>
<p>The most distracting thing at a gaming table (in my experiences) are small children, pets, and unexpected company gawking at &#8220;whatever the hell we are doing at the table.&#8221;  Most of us do not have kids and those of us that do are able to leave them with their better half during the session. Pets haven&#8217;t been an issue with the current group.  There have been a couple of times, with my current group, where people not playing the game were a bit of a distraction &#8212; But only one case where I wanted to bury someone in the backyard. <img src='http://www.gnomestew.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Public gaming is always going to have distractions to some degree or other &#8212; ALWAYS.  Private gaming is not near as troublesome, especially when precautions are made to minimize any potential distractions. Cell phones haven&#8217;t been too much of an issue with us, although a call comes in now and then.
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		<title>By: robustyoungsoul</title>
		<link>http://www.gnomestew.com/hot-buttons/hot-button-distractions/comment-page-1#comment-2722</link>
		<dc:creator>robustyoungsoul</dc:creator>
		<pubDate>Thu, 23 Oct 2008 16:34:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=1584#comment-2722</guid>
		<description>No cell phones.

One thing that helps get people ready though is we have a catch phrase that signals &quot;Game on&quot; (the phrase is actually the GM saying &quot;When last we left our heroes...&quot; with all players responding &quot;Yay&quot;). It might sound ridiculous but some kind of signal let&#039;s everybody know it is time to get their heads in the game.

Polaris actually has a very nice mechanism for this where you must state a particular phrase to signal the beginning and end of play. I think these things help.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2722&#039;,&#039;robustyoungsoul&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>No cell phones.</p>
<p>One thing that helps get people ready though is we have a catch phrase that signals &#8220;Game on&#8221; (the phrase is actually the GM saying &#8220;When last we left our heroes&#8230;&#8221; with all players responding &#8220;Yay&#8221;). It might sound ridiculous but some kind of signal let&#8217;s everybody know it is time to get their heads in the game.</p>
<p>Polaris actually has a very nice mechanism for this where you must state a particular phrase to signal the beginning and end of play. I think these things help.
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