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	<title>Comments on: Gnome Rodeo: Link Me Amadeus</title>
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	<link>http://www.gnomestew.com/gnome-rodeo/gnome-rodeo-link-me-amadeus</link>
	<description>The Game Mastering Blog</description>
	<lastBuildDate>Tue, 09 Mar 2010 18:10:31 +0000</lastBuildDate>
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		<title>By: Martin Ralya</title>
		<link>http://www.gnomestew.com/gnome-rodeo/gnome-rodeo-link-me-amadeus/comment-page-1#comment-1004</link>
		<dc:creator>Martin Ralya</dc:creator>
		<pubDate>Mon, 23 Jun 2008 17:30:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=187#comment-1004</guid>
		<description>Re: skill challenges, I guess I&#039;ve only looked at one analysis of the number&#039;s (Stalker0&#039;s, I believe -- but a different EN World thread than the one linked above), and I didn&#039;t find it compelling. I&#039;ll have to go dig it up again.

It looks like my group will be playing Shadowfell in a couple of weeks, so presumably I&#039;ll get a chance to see how skill challenges actually play out.

Thanks for the feedback on the rodeo format -- I&#039;m glad it&#039;s working so far. :)

(And flatvurm, it&#039;s great to see you here!)&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;1004&#039;,&#039;Martin Ralya&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Re: skill challenges, I guess I&#8217;ve only looked at one analysis of the number&#8217;s (Stalker0&#8217;s, I believe &#8212; but a different EN World thread than the one linked above), and I didn&#8217;t find it compelling. I&#8217;ll have to go dig it up again.</p>
<p>It looks like my group will be playing Shadowfell in a couple of weeks, so presumably I&#8217;ll get a chance to see how skill challenges actually play out.</p>
<p>Thanks for the feedback on the rodeo format &#8212; I&#8217;m glad it&#8217;s working so far. <img src='http://www.gnomestew.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>(And flatvurm, it&#8217;s great to see you here!)
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		<title>By: trollsmyth</title>
		<link>http://www.gnomestew.com/gnome-rodeo/gnome-rodeo-link-me-amadeus/comment-page-1#comment-974</link>
		<dc:creator>trollsmyth</dc:creator>
		<pubDate>Fri, 20 Jun 2008 22:40:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=187#comment-974</guid>
		<description>I love the rodeos.  But hey, I&#039;m from Texas, so what do you expect?

But seriously, they&#039;re a great overview of the past week&#039;s GMing goodness, and I always find something I&#039;ve missed.  And they throw hits at folks who do neat stuff, which I hope encourages them to do even more neat stuff.

- Brian&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;974&#039;,&#039;trollsmyth&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I love the rodeos.  But hey, I&#8217;m from Texas, so what do you expect?</p>
<p>But seriously, they&#8217;re a great overview of the past week&#8217;s GMing goodness, and I always find something I&#8217;ve missed.  And they throw hits at folks who do neat stuff, which I hope encourages them to do even more neat stuff.</p>
<p>- Brian
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		<title>By: lebkin</title>
		<link>http://www.gnomestew.com/gnome-rodeo/gnome-rodeo-link-me-amadeus/comment-page-1#comment-972</link>
		<dc:creator>lebkin</dc:creator>
		<pubDate>Fri, 20 Jun 2008 19:42:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=187#comment-972</guid>
		<description>My problem with Baker&#039;s take is that I think it relies too heavily on the Aid Another action.  This kind of system balancing is highly dependent on the size of the party.   Combat encounters scale for the size of the party; the skill challenges do not.  A two character party, for example, does not get that nice +8 bonus; it gets only a +2, and thus makes the challenge much harder.  

And that is assuming the aid another action is a valid application in that particular skill check.  Some are not, as noted by Baker about chases scenes.  Thus that entire balance method is thrown out the window.

Also odd as this may sound, I do not like the idea of giving skill bonuses based on role-playing as a means of balancing a challenge.  The challenge should be balanced mechanically without any DM fiat additions.  Any DM bonus should be a reward, not a necessity for good party success.

To me, it seems that taking Baker&#039;s approach is much like how we did it in past: by feel and gut.  Personally, I want a robust, mathematically sound system, just like we have in combat.  That is what appeals to me about Stalker&#039;s system.  It has a very sound algorithm at its core on which to build encounters, just like the combat encounter system.

Wow.  That was a really long side-topic post.  Sorry about that.  Back to your regularly schedule commenting.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;972&#039;,&#039;lebkin&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>My problem with Baker&#8217;s take is that I think it relies too heavily on the Aid Another action.  This kind of system balancing is highly dependent on the size of the party.   Combat encounters scale for the size of the party; the skill challenges do not.  A two character party, for example, does not get that nice +8 bonus; it gets only a +2, and thus makes the challenge much harder.  </p>
<p>And that is assuming the aid another action is a valid application in that particular skill check.  Some are not, as noted by Baker about chases scenes.  Thus that entire balance method is thrown out the window.</p>
<p>Also odd as this may sound, I do not like the idea of giving skill bonuses based on role-playing as a means of balancing a challenge.  The challenge should be balanced mechanically without any DM fiat additions.  Any DM bonus should be a reward, not a necessity for good party success.</p>
<p>To me, it seems that taking Baker&#8217;s approach is much like how we did it in past: by feel and gut.  Personally, I want a robust, mathematically sound system, just like we have in combat.  That is what appeals to me about Stalker&#8217;s system.  It has a very sound algorithm at its core on which to build encounters, just like the combat encounter system.</p>
<p>Wow.  That was a really long side-topic post.  Sorry about that.  Back to your regularly schedule commenting.
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		<title>By: flatvurm</title>
		<link>http://www.gnomestew.com/gnome-rodeo/gnome-rodeo-link-me-amadeus/comment-page-1#comment-970</link>
		<dc:creator>flatvurm</dc:creator>
		<pubDate>Fri, 20 Jun 2008 19:22:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=187#comment-970</guid>
		<description>Because you asked...I enjoy the rodeos. :)&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;970&#039;,&#039;flatvurm&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Because you asked&#8230;I enjoy the rodeos. <img src='http://www.gnomestew.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />
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		<title>By: ChattyDM</title>
		<link>http://www.gnomestew.com/gnome-rodeo/gnome-rodeo-link-me-amadeus/comment-page-1#comment-966</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Fri, 20 Jun 2008 15:24:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=187#comment-966</guid>
		<description>I would say that Stalker&#039;s system is perfect for people who want a rock solid algorithm which players can trust.  I&#039;d prefer it in an environment where trust in the DM has not been established or is challenged (Martin, I&#039;d love to see you write on Trust).

I prefer Baker&#039;s take (which I think hits closer to the original intent) of having 1 skill roller, up to 4 helpers and a possible +2 or more bonus for awesome roleplaying. In that case the math work too.  However that necessitates a certain level of trust between DM and players.  

Both are valid, I prefer the apparent simplicity of the second.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;966&#039;,&#039;ChattyDM&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I would say that Stalker&#8217;s system is perfect for people who want a rock solid algorithm which players can trust.  I&#8217;d prefer it in an environment where trust in the DM has not been established or is challenged (Martin, I&#8217;d love to see you write on Trust).</p>
<p>I prefer Baker&#8217;s take (which I think hits closer to the original intent) of having 1 skill roller, up to 4 helpers and a possible +2 or more bonus for awesome roleplaying. In that case the math work too.  However that necessitates a certain level of trust between DM and players.  </p>
<p>Both are valid, I prefer the apparent simplicity of the second.
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		<title>By: Bartoneus</title>
		<link>http://www.gnomestew.com/gnome-rodeo/gnome-rodeo-link-me-amadeus/comment-page-1#comment-962</link>
		<dc:creator>Bartoneus</dc:creator>
		<pubDate>Fri, 20 Jun 2008 13:21:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=187#comment-962</guid>
		<description>Lebkin:  Again, Keith Baker&#039;s write up about skill challenges addresses the difficulty complaint in a really good way.  Presented as flat rolling vs. DC for a number of successes the math seems too difficult, but when you look at it in the context of an adventure and with roleplaying included, the modifiers to the math start to make a lot more sense.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;962&#039;,&#039;Bartoneus&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Lebkin:  Again, Keith Baker&#8217;s write up about skill challenges addresses the difficulty complaint in a really good way.  Presented as flat rolling vs. DC for a number of successes the math seems too difficult, but when you look at it in the context of an adventure and with roleplaying included, the modifiers to the math start to make a lot more sense.
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		<title>By: lebkin</title>
		<link>http://www.gnomestew.com/gnome-rodeo/gnome-rodeo-link-me-amadeus/comment-page-1#comment-961</link>
		<dc:creator>lebkin</dc:creator>
		<pubDate>Fri, 20 Jun 2008 12:59:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=187#comment-961</guid>
		<description>I think the main complaint I have heard with the Skill Challenge system is that challenges are way too hard.  I have heard as bad as 10% average success rate.  WotC simply didn&#039;t work the math out properly.  A good breakdown of the problem, and more importantly, a good solution can be found at EN World by Stalker0 here: http://www.enworld.org/showthread.php?t=230567&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;961&#039;,&#039;lebkin&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I think the main complaint I have heard with the Skill Challenge system is that challenges are way too hard.  I have heard as bad as 10% average success rate.  WotC simply didn&#8217;t work the math out properly.  A good breakdown of the problem, and more importantly, a good solution can be found at EN World by Stalker0 here: <a href="http://www.enworld.org/showthread.php?t=230567" rel="nofollow">http://www.enworld.org/showthread.php?t=230567</a>
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		<title>By: PaPeRoTTo</title>
		<link>http://www.gnomestew.com/gnome-rodeo/gnome-rodeo-link-me-amadeus/comment-page-1#comment-960</link>
		<dc:creator>PaPeRoTTo</dc:creator>
		<pubDate>Fri, 20 Jun 2008 11:54:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=187#comment-960</guid>
		<description>I don&#039;t like the skill challenge system... :P

aaaaaaanyway.. i like Gnome Rodeos as they come.. sprinkles of sites and just an introduction to the features they have in :)

keep it up as it is!! :D&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;960&#039;,&#039;PaPeRoTTo&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I don&#8217;t like the skill challenge system&#8230; <img src='http://www.gnomestew.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>aaaaaaanyway.. i like Gnome Rodeos as they come.. sprinkles of sites and just an introduction to the features they have in <img src='http://www.gnomestew.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>keep it up as it is!! <img src='http://www.gnomestew.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />
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		<title>By: ChattyDM</title>
		<link>http://www.gnomestew.com/gnome-rodeo/gnome-rodeo-link-me-amadeus/comment-page-1#comment-959</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Fri, 20 Jun 2008 11:02:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=187#comment-959</guid>
		<description>I don&#039;t think that Skill challenges are broken... It&#039;s just that I needed to read the section 3 or 4 times to &#039;get&#039; it.  

However, reading Keith Baker&#039;s take on it makes it a lot clearer!

Nothing wrong with skill challenge, except that the recipe is badly delivered IMHO.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;959&#039;,&#039;ChattyDM&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I don&#8217;t think that Skill challenges are broken&#8230; It&#8217;s just that I needed to read the section 3 or 4 times to &#8216;get&#8217; it.  </p>
<p>However, reading Keith Baker&#8217;s take on it makes it a lot clearer!</p>
<p>Nothing wrong with skill challenge, except that the recipe is badly delivered IMHO.
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