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	<title>Comments on: Gnome Rodeo: And the Winner Is&#8230; (Plus GMing Links)</title>
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	<description>The Game Mastering Blog</description>
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		<title>By: ChattyDM</title>
		<link>http://www.gnomestew.com/gnome-rodeo/gnome-rodeo-and-the-winner-is-plus-gming-links/comment-page-1#comment-7590</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Fri, 02 Oct 2009 18:34:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=5048#comment-7590</guid>
		<description>@Martin:  There will only be 2 posts on XDM.  In the second post I realized that I was being unfair to the book and that there was no way I would say anything nice about whatever came later so I wrapped it all up.  It&#039;s not a book for me and I suspect I don&#039;t get whatever cosmic Inside Joke that the guide is about.

@Troy: Hey, thanks for the Kudos.  I don&#039;t think there&#039;s a lot you can do with the Oh Wait syndrome but discuss it openly with your players.  

Mine are all very happy with the way things are, Oh Wait included that I decided (10 min ago) that I&#039;ll shut up and focus on playing the monsters better (I used to dumb them down to account for sub optimal player choices... but it&#039;s not needed anymore).

Thanks!&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;7590&#039;,&#039;ChattyDM&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>@Martin:  There will only be 2 posts on XDM.  In the second post I realized that I was being unfair to the book and that there was no way I would say anything nice about whatever came later so I wrapped it all up.  It&#8217;s not a book for me and I suspect I don&#8217;t get whatever cosmic Inside Joke that the guide is about.</p>
<p>@Troy: Hey, thanks for the Kudos.  I don&#8217;t think there&#8217;s a lot you can do with the Oh Wait syndrome but discuss it openly with your players.  </p>
<p>Mine are all very happy with the way things are, Oh Wait included that I decided (10 min ago) that I&#8217;ll shut up and focus on playing the monsters better (I used to dumb them down to account for sub optimal player choices&#8230; but it&#8217;s not needed anymore).</p>
<p>Thanks!
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		<title>By: Troy E. Taylor</title>
		<link>http://www.gnomestew.com/gnome-rodeo/gnome-rodeo-and-the-winner-is-plus-gming-links/comment-page-1#comment-7589</link>
		<dc:creator>Troy E. Taylor</dc:creator>
		<pubDate>Fri, 02 Oct 2009 16:38:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=5048#comment-7589</guid>
		<description>Chatty always has his finger on the pulse of 4E - and when he notes that the &quot;Wait I forgot to add XYZ&quot; syndrome is showing up a lot -- I can sympathize. 

It&#039;s also reassuring -- when it happens to a GM as good as Phil, then you know that it&#039;s probably happening a lot elsewhere, too.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;7589&#039;,&#039;Troy E. Taylor&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Chatty always has his finger on the pulse of 4E &#8211; and when he notes that the &#8220;Wait I forgot to add XYZ&#8221; syndrome is showing up a lot &#8212; I can sympathize. </p>
<p>It&#8217;s also reassuring &#8212; when it happens to a GM as good as Phil, then you know that it&#8217;s probably happening a lot elsewhere, too.
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		<title>By: Zig</title>
		<link>http://www.gnomestew.com/gnome-rodeo/gnome-rodeo-and-the-winner-is-plus-gming-links/comment-page-1#comment-7586</link>
		<dc:creator>Zig</dc:creator>
		<pubDate>Fri, 02 Oct 2009 14:15:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=5048#comment-7586</guid>
		<description>I had completely forgotten that editorial on use of kobolds though now, after reading, I can recall it in an old issue of Dragon.

Great ideas to make those diminutive buggers nasty and challenging for higher lever characters. Too often higher level characters will look at a horde of kobolds with derision and basically take the attitude that they are wasting their time in combating them. With the ideas from this editorial I can see ways to make my players respect the little nasty things.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;7586&#039;,&#039;Zig&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I had completely forgotten that editorial on use of kobolds though now, after reading, I can recall it in an old issue of Dragon.</p>
<p>Great ideas to make those diminutive buggers nasty and challenging for higher lever characters. Too often higher level characters will look at a horde of kobolds with derision and basically take the attitude that they are wasting their time in combating them. With the ideas from this editorial I can see ways to make my players respect the little nasty things.
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