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Masks Preview 1: Fantasy NPCs and Lots of Info about the Book
Posted By Martin Ralya On June 2, 2011 @ 12:32 am In Gnome Gnews | 11 Comments
Gnome Stew’s second book for GMs, Masks: 1,000 Memorable NPCs for Any Roleplaying Game, is marching towards publication, and it’s time for our first preview!
Masks will be published by Engine Publishing, the company I started to produce our books, and we’re aiming for a summer release.
There are other books of NPCs out there, but none quite like Masks — it’s a unique product that we think has a place on every GM’s shelf.
Our first preview features 6 characters: Masks fantasy NPC preview PDF!
This preview is a good representation of what the final book will include, as well as what it will look like. (It’s pre-final-proofreading, which is currently underway.)
The finished product will contain 334 fantasy NPCs, 333 sci-fi NPCs, and 333 modern NPCs, a chapter of GMing advice, multiple indexes, and an appendix. Within each genre, NPCs are further broken down into 83 villains, 83 allies, and 167 (168 for fantasy) “neutrals” — NPCs not necessarily opposed to or aligned with the PCs.
We designed these NPCs so that while they’re tied to their broad genres — so a fantasy NPC should work well in most fantasy games as-is — they’re also easy to adapt to other genres. Strip out the genre-specific elements, and you’re still left with Appearance, Roleplaying, Personality, Motivation, and, with a bit of tweaking, most of the Background section, too. Even if you only play one game, say D&D, you’ll be able to use the 650+ non-fantasy-specific NPCs, too.
Masks is a book of 1,000 system-neutral NPCs designed to be used three ways:
The best way to see why Masks works for all three purposes is to check out the preview.
The template we used for each NPC is designed to give you a lot of information in very little space, and you can even skim an NPC, reading only one or two sections — just Roleplaying or Personality, let’s say — and have plenty to work with in terms of improvisation.
While Masks isn’t a sequel to Eureka, it’s a great companion book. You don’t need to own Eureka to enjoy Masks, but if you own both, you’ll have two major areas of GMing prep — adventure and character creation — covered.
We also used a lot of what worked in Eureka in Masks, like the in-depth indexes. Masks NPCs are indexed by name (in case you remember the name, but not the section), author (so if you like, say, John’s NPCs, you can find them all), and most importantly by Trait. Need a truly vile villain? Look up “abhorrent” and you’ll find a bevy of them. Want a funny NPC to introduce as comic relief? Try the “humorous” Trait.
Eagle-eyed readers will notice a seemingly useless header running across the bottom of each page — but it’s not useless at all! It’s just not ready yet.
Once the book is completely laid out, that empty space will be filled with names: given names on the left-hand page, surnames/titles on the right-hand page. So in addition to containing 1,000 NPCs, Masks is also a resource for choosing a name on short notice. Give or take some oddballs, that ribbon will feature roughly 1,000 given names and 1,000 surnames spread throughout the book.
Got questions about Masks? With the first preview out, and the book nearing publication, we’re ready to answer them. There might be an odd detail or two that we still want to hold back, but by and large if you have a question, we’ll be able to answer it. Fire away!
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