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	<title>Comments on: Gnome Stew&#8217;s First Contest: Win Custom Sound Effects for Your Game</title>
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	<link>http://www.gnomestew.com/gnome-gnews/gnome-stews-first-contest-win-custom-sound-effects-for-your-game</link>
	<description>The Game Mastering Blog</description>
	<lastBuildDate>Fri, 19 Mar 2010 16:09:01 +0000</lastBuildDate>
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		<title>By: Martin Ralya</title>
		<link>http://www.gnomestew.com/gnome-gnews/gnome-stews-first-contest-win-custom-sound-effects-for-your-game/comment-page-2#comment-2101</link>
		<dc:creator>Martin Ralya</dc:creator>
		<pubDate>Tue, 02 Sep 2008 12:21:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=185#comment-2101</guid>
		<description>This contest is now over -- thanks to everyone who entered! Winners will be announced on Wednesday. :)&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2101&#039;,&#039;Martin Ralya&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>This contest is now over &#8212; thanks to everyone who entered! Winners will be announced on Wednesday. <img src='http://www.gnomestew.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />
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		<title>By: rwiedeman</title>
		<link>http://www.gnomestew.com/gnome-gnews/gnome-stews-first-contest-win-custom-sound-effects-for-your-game/comment-page-2#comment-2093</link>
		<dc:creator>rwiedeman</dc:creator>
		<pubDate>Mon, 01 Sep 2008 03:05:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=185#comment-2093</guid>
		<description>I like to have CD/MP3 tracks that I loop while a certain scene is going on, then click to the next soundtrack at the next scene. I would think specific sounds for specific events would be... corny. But maybe there&#039;s a way to pull that off, if used sparingly.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2093&#039;,&#039;rwiedeman&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I like to have CD/MP3 tracks that I loop while a certain scene is going on, then click to the next soundtrack at the next scene. I would think specific sounds for specific events would be&#8230; corny. But maybe there&#8217;s a way to pull that off, if used sparingly.
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		<title>By: penguin133</title>
		<link>http://www.gnomestew.com/gnome-gnews/gnome-stews-first-contest-win-custom-sound-effects-for-your-game/comment-page-2#comment-2089</link>
		<dc:creator>penguin133</dc:creator>
		<pubDate>Sun, 31 Aug 2008 11:02:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=185#comment-2089</guid>
		<description>I like virgil&#039;s idea of a mix CD of contemporary music, not sure if it would work for Fantasy however, or even Victorian era? 1940s music does set a &quot;feel&quot; though. I also once played in a game where the GM had his CD of the &quot;Temple of Elemental Evil&quot; game in the computer as background noise, it had a steady background track of rattling chains, creaks, groans, and things going bump in the night, and set the scene beautifully! I also remember a scary game where we, the PCs, spent the night in an eerie Dungeon corridor with a background wailing noise, faint and inexplicable; we found out later that it was totally harmless, the wind blowing across the neck of a bottle would you believe, but it produced a feeling of genuine alarm even though it was only described to us; if it had actually been playing in the background it might have really had us wetting our pants!
Ian Winterbottom&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2089&#039;,&#039;penguin133&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I like virgil&#8217;s idea of a mix CD of contemporary music, not sure if it would work for Fantasy however, or even Victorian era? 1940s music does set a &#8220;feel&#8221; though. I also once played in a game where the GM had his CD of the &#8220;Temple of Elemental Evil&#8221; game in the computer as background noise, it had a steady background track of rattling chains, creaks, groans, and things going bump in the night, and set the scene beautifully! I also remember a scary game where we, the PCs, spent the night in an eerie Dungeon corridor with a background wailing noise, faint and inexplicable; we found out later that it was totally harmless, the wind blowing across the neck of a bottle would you believe, but it produced a feeling of genuine alarm even though it was only described to us; if it had actually been playing in the background it might have really had us wetting our pants!<br />
Ian Winterbottom
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		<title>By: joshx0rfz</title>
		<link>http://www.gnomestew.com/gnome-gnews/gnome-stews-first-contest-win-custom-sound-effects-for-your-game/comment-page-2#comment-2077</link>
		<dc:creator>joshx0rfz</dc:creator>
		<pubDate>Fri, 29 Aug 2008 18:53:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=185#comment-2077</guid>
		<description>I like sound more then DaveTheGame. Would these be usable for a video game? That&#039;s what I&#039;m interested in...&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2077&#039;,&#039;joshx0rfz&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I like sound more then DaveTheGame. Would these be usable for a video game? That&#8217;s what I&#8217;m interested in&#8230;
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		<title>By: Virgil Vansant</title>
		<link>http://www.gnomestew.com/gnome-gnews/gnome-stews-first-contest-win-custom-sound-effects-for-your-game/comment-page-2#comment-2072</link>
		<dc:creator>Virgil Vansant</dc:creator>
		<pubDate>Fri, 29 Aug 2008 15:36:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=185#comment-2072</guid>
		<description>I&#039;ve never used sound effects in a game before, but I am looking to make a mix CD of music from 1947 to help set the mood of my next campaign. And some sound effects coming from creatures That Man Was Not Meant To Know would work nicely, too!&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2072&#039;,&#039;Virgil Vansant&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I&#8217;ve never used sound effects in a game before, but I am looking to make a mix CD of music from 1947 to help set the mood of my next campaign. And some sound effects coming from creatures That Man Was Not Meant To Know would work nicely, too!
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		<title>By: MadBrewLabs</title>
		<link>http://www.gnomestew.com/gnome-gnews/gnome-stews-first-contest-win-custom-sound-effects-for-your-game/comment-page-2#comment-2069</link>
		<dc:creator>MadBrewLabs</dc:creator>
		<pubDate>Fri, 29 Aug 2008 14:03:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=185#comment-2069</guid>
		<description>It would be pretty nifty to incorporate sound effects into a virtual game table...&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2069&#039;,&#039;MadBrewLabs&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>It would be pretty nifty to incorporate sound effects into a virtual game table&#8230;
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		<title>By: Kimari</title>
		<link>http://www.gnomestew.com/gnome-gnews/gnome-stews-first-contest-win-custom-sound-effects-for-your-game/comment-page-2#comment-2066</link>
		<dc:creator>Kimari</dc:creator>
		<pubDate>Fri, 29 Aug 2008 09:01:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=185#comment-2066</guid>
		<description>The prize is certainly interesting. Those sound effects could come really handy for my next project =)&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2066&#039;,&#039;Kimari&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>The prize is certainly interesting. Those sound effects could come really handy for my next project =)
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		<title>By: Vampir</title>
		<link>http://www.gnomestew.com/gnome-gnews/gnome-stews-first-contest-win-custom-sound-effects-for-your-game/comment-page-2#comment-2064</link>
		<dc:creator>Vampir</dc:creator>
		<pubDate>Fri, 29 Aug 2008 06:36:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=185#comment-2064</guid>
		<description>I&#039;ve never used music in a game, I hear a lot of people do it but I was never into music that much... might have to change that, I don&#039;t know :/&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2064&#039;,&#039;Vampir&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I&#8217;ve never used music in a game, I hear a lot of people do it but I was never into music that much&#8230; might have to change that, I don&#8217;t know :/
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		<title>By: Storyteller</title>
		<link>http://www.gnomestew.com/gnome-gnews/gnome-stews-first-contest-win-custom-sound-effects-for-your-game/comment-page-2#comment-2060</link>
		<dc:creator>Storyteller</dc:creator>
		<pubDate>Thu, 28 Aug 2008 23:27:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=185#comment-2060</guid>
		<description>Huzzah! 

I heavily use music in my games and would love to get some SFX going. I already have a great idea!&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2060&#039;,&#039;Storyteller&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Huzzah! </p>
<p>I heavily use music in my games and would love to get some SFX going. I already have a great idea!
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		<title>By: ebertran</title>
		<link>http://www.gnomestew.com/gnome-gnews/gnome-stews-first-contest-win-custom-sound-effects-for-your-game/comment-page-2#comment-2058</link>
		<dc:creator>ebertran</dc:creator>
		<pubDate>Thu, 28 Aug 2008 20:52:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=185#comment-2058</guid>
		<description>I have tried this, there is a usenet newsgroup dedicated to SFX, and you can get some good stuff on there...  galloping horses, swords clashing, stuff like that...  if you have an audio editor on your pc, you can make all sorts of things like this.  It&#039;s pretty cool.  

I had a lot of SW SFX I ripped from games and stuff, that also work great for a sw game.

Nothing beats scaring your young jedi PC,  standing in a dark chamber and seeing the player&#039;s face as he listens to the hiss of a red lightsaber igniting behind him...

good stuff this contest...&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2058&#039;,&#039;ebertran&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I have tried this, there is a usenet newsgroup dedicated to SFX, and you can get some good stuff on there&#8230;  galloping horses, swords clashing, stuff like that&#8230;  if you have an audio editor on your pc, you can make all sorts of things like this.  It&#8217;s pretty cool.  </p>
<p>I had a lot of SW SFX I ripped from games and stuff, that also work great for a sw game.</p>
<p>Nothing beats scaring your young jedi PC,  standing in a dark chamber and seeing the player&#8217;s face as he listens to the hiss of a red lightsaber igniting behind him&#8230;</p>
<p>good stuff this contest&#8230;
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		<title>By: Brent</title>
		<link>http://www.gnomestew.com/gnome-gnews/gnome-stews-first-contest-win-custom-sound-effects-for-your-game/comment-page-2#comment-2057</link>
		<dc:creator>Brent</dc:creator>
		<pubDate>Thu, 28 Aug 2008 20:52:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=185#comment-2057</guid>
		<description>Great idea!  Not sure how I&#039;d use sound effects, but I&#039;m curious about it now.

For those interested, here&#039;s a site that has some free sound effects:

http://partnersinrhyme.com/&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2057&#039;,&#039;Brent&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Great idea!  Not sure how I&#8217;d use sound effects, but I&#8217;m curious about it now.</p>
<p>For those interested, here&#8217;s a site that has some free sound effects:</p>
<p><a href="http://partnersinrhyme.com/" rel="nofollow">http://partnersinrhyme.com/</a>
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		<title>By: The Sound of Gnomes : Critical Hits</title>
		<link>http://www.gnomestew.com/gnome-gnews/gnome-stews-first-contest-win-custom-sound-effects-for-your-game/comment-page-2#comment-2056</link>
		<dc:creator>The Sound of Gnomes : Critical Hits</dc:creator>
		<pubDate>Thu, 28 Aug 2008 20:03:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=185#comment-2056</guid>
		<description>[...] already, head over to Gnome Stew (which you should be reading anyway) and leave a comment on this post to be entered into a contest for one of the coolest prizes I&#8217;ve ever seen for RPGs: custom [...]&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2056&#039;,&#039;The Sound of Gnomes : Critical Hits&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>[...] already, head over to Gnome Stew (which you should be reading anyway) and leave a comment on this post to be entered into a contest for one of the coolest prizes I&#8217;ve ever seen for RPGs: custom [...]
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		<title>By: CoarseDragon</title>
		<link>http://www.gnomestew.com/gnome-gnews/gnome-stews-first-contest-win-custom-sound-effects-for-your-game/comment-page-2#comment-2055</link>
		<dc:creator>CoarseDragon</dc:creator>
		<pubDate>Thu, 28 Aug 2008 19:48:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=185#comment-2055</guid>
		<description>This is a great contest. Normally I do my own SFX but this would be very cool.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2055&#039;,&#039;CoarseDragon&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>This is a great contest. Normally I do my own SFX but this would be very cool.
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		<title>By: questing gm</title>
		<link>http://www.gnomestew.com/gnome-gnews/gnome-stews-first-contest-win-custom-sound-effects-for-your-game/comment-page-2#comment-2040</link>
		<dc:creator>questing gm</dc:creator>
		<pubDate>Thu, 28 Aug 2008 04:15:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=185#comment-2040</guid>
		<description>I WANT FREE STUFF!

Ok....that worked.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2040&#039;,&#039;questing gm&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I WANT FREE STUFF!</p>
<p>Ok&#8230;.that worked.
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('2040','questing gm'); return false;">Reply</a> </div>
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		<title>By: penguin133</title>
		<link>http://www.gnomestew.com/gnome-gnews/gnome-stews-first-contest-win-custom-sound-effects-for-your-game/comment-page-2#comment-2023</link>
		<dc:creator>penguin133</dc:creator>
		<pubDate>Wed, 27 Aug 2008 13:27:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=185#comment-2023</guid>
		<description>Just thought of another application for SFX, apropos of a comment I just made in mixing SF and Fantasy, the sounds could give the atmosphere of both or either? What does an Elven Archer or plated Paladin think when he starts to heare eerie, SF-ish sounds around him, or a disembodied voice in his head (Speakers!), or the doors hiss-SLIDE open a la Star Trek? What does he think is making those &quot;lightning&quot; noises, or what (or who) is that wierd looking Monster (?) with all the arms or three legs? It might be an Alien &quot;Ally&quot; if he can be restrained from skewering it?! Those sounds could just give the clue? I don&#039;t remember whether anyone (including me) has mentioned the idea of having Character themes, yet?
Ian&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2023&#039;,&#039;penguin133&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Just thought of another application for SFX, apropos of a comment I just made in mixing SF and Fantasy, the sounds could give the atmosphere of both or either? What does an Elven Archer or plated Paladin think when he starts to heare eerie, SF-ish sounds around him, or a disembodied voice in his head (Speakers!), or the doors hiss-SLIDE open a la Star Trek? What does he think is making those &#8220;lightning&#8221; noises, or what (or who) is that wierd looking Monster (?) with all the arms or three legs? It might be an Alien &#8220;Ally&#8221; if he can be restrained from skewering it?! Those sounds could just give the clue? I don&#8217;t remember whether anyone (including me) has mentioned the idea of having Character themes, yet?<br />
Ian
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