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	<title>Comments on: You Can Use Your Sandbox Too</title>
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		<title>By: David Reese</title>
		<link>http://www.gnomestew.com/gming-advice/you-can-use-your-sandbox-too/comment-page-1#comment-4129</link>
		<dc:creator>David Reese</dc:creator>
		<pubDate>Wed, 11 Feb 2009 22:03:47 +0000</pubDate>
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		<description>Back when I was running a more episodic-type game, there was one session where we were waiting for one of the players to arrive.  To pass the time, I let the players play out whatever their pc&#039;s happened to be doing in town that day.  It was great fun, and set the seeds for some great moments later on.  (Also, the orc that one of my players conned into indentured servitude was quite helpful when the adventure for the night finally did begin.)  I liked having some sandbox time before the official start of the planned adventure for the session.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;4129&#039;,&#039;David Reese&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Back when I was running a more episodic-type game, there was one session where we were waiting for one of the players to arrive.  To pass the time, I let the players play out whatever their pc&#8217;s happened to be doing in town that day.  It was great fun, and set the seeds for some great moments later on.  (Also, the orc that one of my players conned into indentured servitude was quite helpful when the adventure for the night finally did begin.)  I liked having some sandbox time before the official start of the planned adventure for the session.
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		<title>By: whateley23</title>
		<link>http://www.gnomestew.com/gming-advice/you-can-use-your-sandbox-too/comment-page-1#comment-4090</link>
		<dc:creator>whateley23</dc:creator>
		<pubDate>Sat, 07 Feb 2009 01:25:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2408#comment-4090</guid>
		<description>&lt;a href=&#039;#comment-4083&#039; rel=&quot;nofollow&quot;&gt;@Walt Ciechanowski&lt;/a&gt; - So, then, something like the capsule adventure seeds that S. John Ross used in his &lt;a href=&#039;http://www.io.com/~sjohn/plots.htm&#039; rel=&quot;nofollow&quot;&gt;Big List of RPG Plots&lt;/a&gt;, plus specific details as needed?&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;4090&#039;,&#039;whateley23&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><a href='#comment-4083' rel="nofollow">@Walt Ciechanowski</a> &#8211; So, then, something like the capsule adventure seeds that S. John Ross used in his <a href='http://www.io.com/~sjohn/plots.htm' rel="nofollow">Big List of RPG Plots</a>, plus specific details as needed?
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		<title>By: Scott Martin</title>
		<link>http://www.gnomestew.com/gming-advice/you-can-use-your-sandbox-too/comment-page-1#comment-4089</link>
		<dc:creator>Scott Martin</dc:creator>
		<pubDate>Sat, 07 Feb 2009 00:17:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2408#comment-4089</guid>
		<description>&lt;a href=&#039;#comment-4081&#039; rel=&quot;nofollow&quot;&gt;@dmmagic&lt;/a&gt; - If that style really isn&#039;t something you enjoy, speak with them about it. Leaping to &quot;railroad&quot; may cause them violent fits if they are used to no plot at all.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;4089&#039;,&#039;Scott Martin&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><a href='#comment-4081' rel="nofollow">@dmmagic</a> &#8211; If that style really isn&#8217;t something you enjoy, speak with them about it. Leaping to &#8220;railroad&#8221; may cause them violent fits if they are used to no plot at all.
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		<title>By: Walt Ciechanowski</title>
		<link>http://www.gnomestew.com/gming-advice/you-can-use-your-sandbox-too/comment-page-1#comment-4083</link>
		<dc:creator>Walt Ciechanowski</dc:creator>
		<pubDate>Fri, 06 Feb 2009 15:26:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2408#comment-4083</guid>
		<description>&lt;a href=&#039;#comment-4082&#039; rel=&quot;nofollow&quot;&gt;@whateley23&lt;/a&gt; - Sorry, I used a personal slang term there.

Whenever I start designing an adventure, I write a quick blurb at the beginning that describes its basic premise and a few stray thoughts. Since I continually refer to it while drafting, I call it my &quot;mission statement.&quot;&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;4083&#039;,&#039;Walt Ciechanowski&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><a href='#comment-4082' rel="nofollow">@whateley23</a> &#8211; Sorry, I used a personal slang term there.</p>
<p>Whenever I start designing an adventure, I write a quick blurb at the beginning that describes its basic premise and a few stray thoughts. Since I continually refer to it while drafting, I call it my &#8220;mission statement.&#8221;
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		<title>By: whateley23</title>
		<link>http://www.gnomestew.com/gming-advice/you-can-use-your-sandbox-too/comment-page-1#comment-4082</link>
		<dc:creator>whateley23</dc:creator>
		<pubDate>Fri, 06 Feb 2009 13:53:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2408#comment-4082</guid>
		<description>I&#039;m not sure what, exactly, you mean by &quot;looked at them through the lens of my mission statement&quot;. Could you give an example of what a mission statement used for this purpose might look like?&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;4082&#039;,&#039;whateley23&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I&#8217;m not sure what, exactly, you mean by &#8220;looked at them through the lens of my mission statement&#8221;. Could you give an example of what a mission statement used for this purpose might look like?
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		<title>By: dmmagic</title>
		<link>http://www.gnomestew.com/gming-advice/you-can-use-your-sandbox-too/comment-page-1#comment-4081</link>
		<dc:creator>dmmagic</dc:creator>
		<pubDate>Fri, 06 Feb 2009 09:29:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2408#comment-4081</guid>
		<description>In editions 3 and 3.5, my players were a big fan of the Chaotic Neutral alignment. It let them do pretty much whatever they want, and it made my life miserable, so it was a win-win for them. As such, I had to be ready for everything, and I did that by learning how to improvise 100%. I got to the point where I hardly ever prepped in advance beyond sitting and thinking for 30 minutes to an hour, flipping to a random monster or three, and waiting to see what they&#039;d do.

I think I&#039;m going to be a bit more railroading in 4th ed &gt;_&gt;&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;4081&#039;,&#039;dmmagic&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>In editions 3 and 3.5, my players were a big fan of the Chaotic Neutral alignment. It let them do pretty much whatever they want, and it made my life miserable, so it was a win-win for them. As such, I had to be ready for everything, and I did that by learning how to improvise 100%. I got to the point where I hardly ever prepped in advance beyond sitting and thinking for 30 minutes to an hour, flipping to a random monster or three, and waiting to see what they&#8217;d do.</p>
<p>I think I&#8217;m going to be a bit more railroading in 4th ed &gt;_&gt;
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		<title>By: nolandda</title>
		<link>http://www.gnomestew.com/gming-advice/you-can-use-your-sandbox-too/comment-page-1#comment-4076</link>
		<dc:creator>nolandda</dc:creator>
		<pubDate>Thu, 05 Feb 2009 17:17:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2408#comment-4076</guid>
		<description>The origin of the phrase &quot;in a pickle&quot; is described &lt;a href=&quot;http://www.phrases.org.uk/meanings/196000.html&quot; rel=&quot;nofollow&quot;&gt;here&lt;/a&gt;. Zinzarin is correct in his analysis.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;4076&#039;,&#039;nolandda&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>The origin of the phrase &#8220;in a pickle&#8221; is described <a href="http://www.phrases.org.uk/meanings/196000.html" rel="nofollow">here</a>. Zinzarin is correct in his analysis.
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		<title>By: deadlytoque</title>
		<link>http://www.gnomestew.com/gming-advice/you-can-use-your-sandbox-too/comment-page-1#comment-4075</link>
		<dc:creator>deadlytoque</dc:creator>
		<pubDate>Thu, 05 Feb 2009 17:07:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2408#comment-4075</guid>
		<description>This is more-or-less how I run all my games. I come up with a few interesting NPCs, and I ask the players to do the same between sessions. Recently, I&#039;ve started putting index cards on the table, and anybody can grab one and fill it out with a Who-What-When-Where-Why, introducing an already-populated location brimming with plot hooks; in order to encourage players to do it, I reward them with small experience bonuses (I run mostly White Wolf, so I give out 1 xp for a long-term game, or 5 in a short-term game).

I use the first session or two to just let the PCs wander their environment and find their feet, pursuing personal goals. Between sessions, I look at all the NPCs and locations I have, and try to figure out how they could be used for interesting drama. Then I just start hinting at what might be going on under the surface and let the player&#039;s chase what leads they are interested in. Often I&#039;ll tie it all together as the game nears its end, making it look like all the disparate plots were part of a huge Xanatos Gambit (http://tvtropes.org/pmwiki/pmwiki.php/Main/XanatosGambit).&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;4075&#039;,&#039;deadlytoque&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>This is more-or-less how I run all my games. I come up with a few interesting NPCs, and I ask the players to do the same between sessions. Recently, I&#8217;ve started putting index cards on the table, and anybody can grab one and fill it out with a Who-What-When-Where-Why, introducing an already-populated location brimming with plot hooks; in order to encourage players to do it, I reward them with small experience bonuses (I run mostly White Wolf, so I give out 1 xp for a long-term game, or 5 in a short-term game).</p>
<p>I use the first session or two to just let the PCs wander their environment and find their feet, pursuing personal goals. Between sessions, I look at all the NPCs and locations I have, and try to figure out how they could be used for interesting drama. Then I just start hinting at what might be going on under the surface and let the player&#8217;s chase what leads they are interested in. Often I&#8217;ll tie it all together as the game nears its end, making it look like all the disparate plots were part of a huge Xanatos Gambit (<a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/XanatosGambit" rel="nofollow">http://tvtropes.org/pmwiki/pmwiki.php/Main/XanatosGambit</a>).
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		<title>By: John Arcadian</title>
		<link>http://www.gnomestew.com/gming-advice/you-can-use-your-sandbox-too/comment-page-1#comment-4074</link>
		<dc:creator>John Arcadian</dc:creator>
		<pubDate>Thu, 05 Feb 2009 17:06:33 +0000</pubDate>
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		<description>I tend to be one of those winging it type of GMs, so I definitely use the sandbox.  The important thing to remember about sandboxes, is they have some structure to them. Too big of an area to play in and the players get confused and aren&#039;t sure where to go. Too little space and they feel like their is no point to it. 

I like the way you were willing to drop elements if they weren&#039;t working. It&#039;s always hard to put something in the trash that you&#039;ve prepped and planned for, or were excited about doing.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;4074&#039;,&#039;John Arcadian&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I tend to be one of those winging it type of GMs, so I definitely use the sandbox.  The important thing to remember about sandboxes, is they have some structure to them. Too big of an area to play in and the players get confused and aren&#8217;t sure where to go. Too little space and they feel like their is no point to it. </p>
<p>I like the way you were willing to drop elements if they weren&#8217;t working. It&#8217;s always hard to put something in the trash that you&#8217;ve prepped and planned for, or were excited about doing.
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		<title>By: zinzarin</title>
		<link>http://www.gnomestew.com/gming-advice/you-can-use-your-sandbox-too/comment-page-1#comment-4071</link>
		<dc:creator>zinzarin</dc:creator>
		<pubDate>Thu, 05 Feb 2009 04:44:05 +0000</pubDate>
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		<description>&quot;In a pickle&quot; comes from Shakespeare&#039;s &quot;The Tempest,&quot; and it means pretty much what you&#039;d think:  it stinks to be immersed in brine, thus it stinks to be in a pickle.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;4071&#039;,&#039;zinzarin&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>&#8220;In a pickle&#8221; comes from Shakespeare&#8217;s &#8220;The Tempest,&#8221; and it means pretty much what you&#8217;d think:  it stinks to be immersed in brine, thus it stinks to be in a pickle.
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