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	<title>Comments on: You Are Not The Director</title>
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		<title>By: Tacoma</title>
		<link>http://www.gnomestew.com/gming-advice/you-are-not-the-director/comment-page-1#comment-6722</link>
		<dc:creator>Tacoma</dc:creator>
		<pubDate>Tue, 21 Jul 2009 22:54:12 +0000</pubDate>
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		<description>I agree with the article. The best games seem to run with just enough DM input to keep everything whistling along. But if the DM is working too hard for whatever reason, things seem forced. And if the DM isn&#039;t putting anything in he&#039;s not really doing much but sitting back - when the players get into deep roleplaying discussions or blow four hours planning an assault, that sort of thing.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;6722&#039;,&#039;Tacoma&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I agree with the article. The best games seem to run with just enough DM input to keep everything whistling along. But if the DM is working too hard for whatever reason, things seem forced. And if the DM isn&#8217;t putting anything in he&#8217;s not really doing much but sitting back &#8211; when the players get into deep roleplaying discussions or blow four hours planning an assault, that sort of thing.
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		<title>By: Malnacht</title>
		<link>http://www.gnomestew.com/gming-advice/you-are-not-the-director/comment-page-1#comment-6081</link>
		<dc:creator>Malnacht</dc:creator>
		<pubDate>Tue, 26 May 2009 18:15:39 +0000</pubDate>
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		<description>One of my players gave me this great analogy in response to this article.

&quot;We are an improv troop and the DM is the audience who have just shouted out that we are in a dentist&#039;s office with a chicken and fear of clouds.&quot;&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;6081&#039;,&#039;Malnacht&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>One of my players gave me this great analogy in response to this article.</p>
<p>&#8220;We are an improv troop and the DM is the audience who have just shouted out that we are in a dentist&#8217;s office with a chicken and fear of clouds.&#8221;
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		<title>By: AndreasDavour</title>
		<link>http://www.gnomestew.com/gming-advice/you-are-not-the-director/comment-page-1#comment-6045</link>
		<dc:creator>AndreasDavour</dc:creator>
		<pubDate>Fri, 22 May 2009 03:50:31 +0000</pubDate>
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		<description>I&#039;ll sing with the choir, good analogy!

Also, I&#039;ll add another reason why it pays off not to think as a director, and why comparisons with &lt;i&gt;novels&lt;/i&gt; usually don&#039;t work either. I once played with a friend who hadn&#039;t GM&#039;ed in a while, but he had this great idea for a campaign, based on a novel he had read.

If you think as a &lt;i&gt;writer&lt;/i&gt; or a &lt;i&gt;director&lt;/i&gt;, you will start to have ideas about what &lt;b&gt;should&lt;/b&gt; happen. That is not fun. 

You are not making a story, the players are.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;6045&#039;,&#039;AndreasDavour&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I&#8217;ll sing with the choir, good analogy!</p>
<p>Also, I&#8217;ll add another reason why it pays off not to think as a director, and why comparisons with <i>novels</i> usually don&#8217;t work either. I once played with a friend who hadn&#8217;t GM&#8217;ed in a while, but he had this great idea for a campaign, based on a novel he had read.</p>
<p>If you think as a <i>writer</i> or a <i>director</i>, you will start to have ideas about what <b>should</b> happen. That is not fun. </p>
<p>You are not making a story, the players are.
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		<title>By: LesInk</title>
		<link>http://www.gnomestew.com/gming-advice/you-are-not-the-director/comment-page-1#comment-6043</link>
		<dc:creator>LesInk</dc:creator>
		<pubDate>Fri, 22 May 2009 01:47:45 +0000</pubDate>
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		<description>Ahhh ... brevity, yes, that&#039;s what they call it. Before I knew it Tenser&#039;s Floating Soapbox had appeared underneath me.

Keep coming with the great discussions.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;6043&#039;,&#039;LesInk&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Ahhh &#8230; brevity, yes, that&#8217;s what they call it. Before I knew it Tenser&#8217;s Floating Soapbox had appeared underneath me.</p>
<p>Keep coming with the great discussions.
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		<title>By: Kurt "Telas" Schneider</title>
		<link>http://www.gnomestew.com/gming-advice/you-are-not-the-director/comment-page-1#comment-6042</link>
		<dc:creator>Kurt "Telas" Schneider</dc:creator>
		<pubDate>Fri, 22 May 2009 01:22:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/gming-advice/you-are-not-the-director#comment-6042</guid>
		<description>Thanks for the comments.  As many noted, this isn&#039;t necessarily about perfecting the analogy, but instead it&#039;s about how to approach GMing.

Also, to all those producers out there: I don&#039;t want to give the impression that a producer&#039;s job is necessarily one of &quot;set it up and step back&quot;.  Most producers are up to their elbows in the production from start to finish. 

&lt;a href=&#039;#comment-6025&#039; rel=&quot;nofollow&quot;&gt;@LesInk&lt;/a&gt; - I definitely could have expounded on it, but your &quot;heroic anthill&quot; example is where the &quot;giving things a nudge or two when they need it&quot; comes in.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;6042&#039;,&#039;Kurt \&quot;Telas\&quot; Schneider&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Thanks for the comments.  As many noted, this isn&#8217;t necessarily about perfecting the analogy, but instead it&#8217;s about how to approach GMing.</p>
<p>Also, to all those producers out there: I don&#8217;t want to give the impression that a producer&#8217;s job is necessarily one of &#8220;set it up and step back&#8221;.  Most producers are up to their elbows in the production from start to finish. </p>
<p><a href='#comment-6025' rel="nofollow">@LesInk</a> &#8211; I definitely could have expounded on it, but your &#8220;heroic anthill&#8221; example is where the &#8220;giving things a nudge or two when they need it&#8221; comes in.
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		<title>By: Loonook</title>
		<link>http://www.gnomestew.com/gming-advice/you-are-not-the-director/comment-page-1#comment-6037</link>
		<dc:creator>Loonook</dc:creator>
		<pubDate>Thu, 21 May 2009 20:51:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/gming-advice/you-are-not-the-director#comment-6037</guid>
		<description>I think that there is such a fine line (and large amount of development) that DMs play a myriad of roles.

At some times, this can include the producer, director, writer, gaffer, craft service (if ordering pizza counts ;) ).

However, I do agree that facilitating is much more important than direction in the average game.

Slainte,

-Loonook.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;6037&#039;,&#039;Loonook&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I think that there is such a fine line (and large amount of development) that DMs play a myriad of roles.</p>
<p>At some times, this can include the producer, director, writer, gaffer, craft service (if ordering pizza counts <img src='http://www.gnomestew.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  ).</p>
<p>However, I do agree that facilitating is much more important than direction in the average game.</p>
<p>Slainte,</p>
<p>-Loonook.
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		<title>By: Scott Martin</title>
		<link>http://www.gnomestew.com/gming-advice/you-are-not-the-director/comment-page-1#comment-6035</link>
		<dc:creator>Scott Martin</dc:creator>
		<pubDate>Thu, 21 May 2009 18:32:51 +0000</pubDate>
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		<description>Producer is the name Primetime Adventures uses for its GM role.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;6035&#039;,&#039;Scott Martin&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Producer is the name Primetime Adventures uses for its GM role.
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		<title>By: TwoShedsJackson</title>
		<link>http://www.gnomestew.com/gming-advice/you-are-not-the-director/comment-page-1#comment-6033</link>
		<dc:creator>TwoShedsJackson</dc:creator>
		<pubDate>Thu, 21 May 2009 18:03:49 +0000</pubDate>
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		<description>Or perhaps the DM is like the set of actors in a movie who are intimately familiar with the canon, as opposed to the Players who are coming in cold?&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;6033&#039;,&#039;TwoShedsJackson&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Or perhaps the DM is like the set of actors in a movie who are intimately familiar with the canon, as opposed to the Players who are coming in cold?
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		<title>By: Tony Graham</title>
		<link>http://www.gnomestew.com/gming-advice/you-are-not-the-director/comment-page-1#comment-6032</link>
		<dc:creator>Tony Graham</dc:creator>
		<pubDate>Thu, 21 May 2009 16:55:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/gming-advice/you-are-not-the-director#comment-6032</guid>
		<description>Brilliant!  Definitely an accurate analogy.  

Now there only remains the problem of casting - hopefully the players are the leads. However, some are only interested in being supporting characters, there is usually an unfortunate bit-player and, of course, there is the (hopefully) infrequent disgruntled cast-member that wants their own spin-off series in which they are the only star.

Let&#039;s just leave the Producer who feels their FX Monster is the real star of the show and the cast is just around as gloriously bloody victims out of this conversation.

And remember, any monkey can direct.  There&#039;s plenty of proof out there demonstrating the fact.  It takes GM brilliance to produce.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;6032&#039;,&#039;Tony Graham&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Brilliant!  Definitely an accurate analogy.  </p>
<p>Now there only remains the problem of casting &#8211; hopefully the players are the leads. However, some are only interested in being supporting characters, there is usually an unfortunate bit-player and, of course, there is the (hopefully) infrequent disgruntled cast-member that wants their own spin-off series in which they are the only star.</p>
<p>Let&#8217;s just leave the Producer who feels their FX Monster is the real star of the show and the cast is just around as gloriously bloody victims out of this conversation.</p>
<p>And remember, any monkey can direct.  There&#8217;s plenty of proof out there demonstrating the fact.  It takes GM brilliance to produce.
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		<title>By: BryanB</title>
		<link>http://www.gnomestew.com/gming-advice/you-are-not-the-director/comment-page-1#comment-6030</link>
		<dc:creator>BryanB</dc:creator>
		<pubDate>Thu, 21 May 2009 15:20:38 +0000</pubDate>
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		<description>Producer sounds right.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;6030&#039;,&#039;BryanB&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Producer sounds right.
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		<title>By: Patrick Benson</title>
		<link>http://www.gnomestew.com/gming-advice/you-are-not-the-director/comment-page-1#comment-6028</link>
		<dc:creator>Patrick Benson</dc:creator>
		<pubDate>Thu, 21 May 2009 15:06:03 +0000</pubDate>
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		<description>Two words: Damn straight!&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;6028&#039;,&#039;Patrick Benson&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Two words: Damn straight!
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		<title>By: John Arcadian</title>
		<link>http://www.gnomestew.com/gming-advice/you-are-not-the-director/comment-page-1#comment-6027</link>
		<dc:creator>John Arcadian</dc:creator>
		<pubDate>Thu, 21 May 2009 14:18:44 +0000</pubDate>
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		<description>The role of the GM in the RPG movie analogy was where I always got hung up. There is nothing in the movie world that quite fits the reactionary referee role that a GM, IMHO, should serve. The best I could ever think of was script-writer for an Improv troop.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;6027&#039;,&#039;John Arcadian&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>The role of the GM in the RPG movie analogy was where I always got hung up. There is nothing in the movie world that quite fits the reactionary referee role that a GM, IMHO, should serve. The best I could ever think of was script-writer for an Improv troop.
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		<title>By: Wimwick</title>
		<link>http://www.gnomestew.com/gming-advice/you-are-not-the-director/comment-page-1#comment-6026</link>
		<dc:creator>Wimwick</dc:creator>
		<pubDate>Thu, 21 May 2009 14:09:38 +0000</pubDate>
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		<description>Great article. I know everytime I&#039;ve tried be the director while DMing it has ended poorly. The key as you mention it is to facilitate the gaming session, provide responses to the actions of the PCs. Those responses should be appropriate, but they shouldn&#039;t railroad the PCs into any decisions.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;6026&#039;,&#039;Wimwick&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Great article. I know everytime I&#8217;ve tried be the director while DMing it has ended poorly. The key as you mention it is to facilitate the gaming session, provide responses to the actions of the PCs. Those responses should be appropriate, but they shouldn&#8217;t railroad the PCs into any decisions.
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		<title>By: LesInk</title>
		<link>http://www.gnomestew.com/gming-advice/you-are-not-the-director/comment-page-1#comment-6025</link>
		<dc:creator>LesInk</dc:creator>
		<pubDate>Thu, 21 May 2009 13:31:21 +0000</pubDate>
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		<description>&quot;You play the cleric, you play the fighter, you play the wizard.  And, I as, the GM, will play the rest of the world.&quot;

That&#039;s alot of power.  I agree that as the GM of the &#039;rest of the world&#039; it is so easy to slide into controlling the adventure instead of facilitating the adventure.  However, for those still sorting out the difference, perhaps another way to think about it is by asking, &quot;How would the world react to what the players just did or are doing?&quot;  In other words, action generates reaction.  

That reaction should be in scale of the action.  If a player kicks over an ant hill (real one), well, the ants scury about and nothing much happens.  If he goes and steals a holy relic from the Church of Yo-Ho-Ho, the yohohoians are going to come scrambling after that player.

The problem for me seems to come when the players are just dawdling around kicking over ant hills when we want something heroic to happen.  As GM, its your job to put out there opportunities to pull the player into a series of events where the player *might* become a hero.  Its the player&#039;s choice on which opportunities to take and which to leave behind -- and some of those choices aren&#039;t going to be ones leading to success.  But its their choice, good or bad.

Oh, and finally, providing only one opportunity is not a choice.  The party should be in control of their actions.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;6025&#039;,&#039;LesInk&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>&#8220;You play the cleric, you play the fighter, you play the wizard.  And, I as, the GM, will play the rest of the world.&#8221;</p>
<p>That&#8217;s alot of power.  I agree that as the GM of the &#8216;rest of the world&#8217; it is so easy to slide into controlling the adventure instead of facilitating the adventure.  However, for those still sorting out the difference, perhaps another way to think about it is by asking, &#8220;How would the world react to what the players just did or are doing?&#8221;  In other words, action generates reaction.  </p>
<p>That reaction should be in scale of the action.  If a player kicks over an ant hill (real one), well, the ants scury about and nothing much happens.  If he goes and steals a holy relic from the Church of Yo-Ho-Ho, the yohohoians are going to come scrambling after that player.</p>
<p>The problem for me seems to come when the players are just dawdling around kicking over ant hills when we want something heroic to happen.  As GM, its your job to put out there opportunities to pull the player into a series of events where the player *might* become a hero.  Its the player&#8217;s choice on which opportunities to take and which to leave behind &#8212; and some of those choices aren&#8217;t going to be ones leading to success.  But its their choice, good or bad.</p>
<p>Oh, and finally, providing only one opportunity is not a choice.  The party should be in control of their actions.
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		<title>By: John &#124; We Have Contact</title>
		<link>http://www.gnomestew.com/gming-advice/you-are-not-the-director/comment-page-1#comment-6024</link>
		<dc:creator>John &#124; We Have Contact</dc:creator>
		<pubDate>Thu, 21 May 2009 13:04:35 +0000</pubDate>
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		<description>Good analogy.  Viewing the GM as the director is akin (sort of) to viewing the game as a &quot;DM vs. PC&quot; endeavor.  Everyone has their role to play, but the outcome and path of the game are not (or rather, should not) be decided by any one person.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;6024&#039;,&#039;John &#124; We Have Contact&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Good analogy.  Viewing the GM as the director is akin (sort of) to viewing the game as a &#8220;DM vs. PC&#8221; endeavor.  Everyone has their role to play, but the outcome and path of the game are not (or rather, should not) be decided by any one person.
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