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	<title>Comments on: With a Bang: Ending a Campaign on Purpose (for the first time in 20 years)</title>
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	<link>http://www.gnomestew.com/gming-advice/with-a-bang-ending-a-campaign-on-purpose-for-the-first-time-in-20-years</link>
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		<title>By: webjuegosgratis.com &#187; How I ended my campaign &#8211; with a free campaign comic</title>
		<link>http://www.gnomestew.com/gming-advice/with-a-bang-ending-a-campaign-on-purpose-for-the-first-time-in-20-years/comment-page-1#comment-12727</link>
		<dc:creator>webjuegosgratis.com &#187; How I ended my campaign &#8211; with a free campaign comic</dc:creator>
		<pubDate>Mon, 09 May 2011 00:23:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=1599#comment-12727</guid>
		<description>[...] had remembered reading a Gnome Stew article the year before about ending the campaign on purpose and as the game came to a close, I [...]&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;12727&#039;,&#039;webjuegosgratis.com &raquo; How I ended my campaign &#8211; with a free campaign comic&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>[...] had remembered reading a Gnome Stew article the year before about ending the campaign on purpose and as the game came to a close, I [...]
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		<title>By: Martin Ralya</title>
		<link>http://www.gnomestew.com/gming-advice/with-a-bang-ending-a-campaign-on-purpose-for-the-first-time-in-20-years/comment-page-1#comment-2861</link>
		<dc:creator>Martin Ralya</dc:creator>
		<pubDate>Thu, 06 Nov 2008 05:29:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=1599#comment-2861</guid>
		<description>&lt;a href=&#039;#comment-2820&#039; rel=&quot;nofollow&quot;&gt;@Millsy&lt;/a&gt; - Pre-campaign, I did several hours of prep. I read enough of the core rulebook to get a feel for nWoD &lt;em&gt;Mage&lt;/em&gt; and jotted down ideas about what grabbed me. Since my players had picked Las Vegas as the setting, I immediately thought of nukes (a subject that&#039;s fascinated me for years).

I snagged a Vegas guidebook and a map, as well as a copy of &lt;em&gt;Weird Las Vegas and Nevada&lt;/em&gt; to use for ideas. Then I wrote up a mini-bible for the campaign, outlining the power structure and unique aspects of Awakened Vegas, including notes on themes (again helped by my players, who picked the overall theme), NPCs, locations and oddities.

One problem I have is that I tend to introduce new stuff that sounds cool when I&#039;ve already got cool ideas in the can, so I used the bible to get around that. When I wasn&#039;t sure what direction to go, I referred back to it before doing anything else.

In terms of making things episodic, I took what I&#039;d learned as a player in our Stargate game (where the GM, Don, had made nearly every session a three-act episode -- it was awesome) and combined it with what I knew of the group and some trial and error. I nearly always overplanned for each session, but I got it right occasionally. ;)

I basically just thought of 2-4 scenes, usually in order (this was a pretty linear game in a lot of respects), that had lots of options for resolution -- or, often, that I hadn&#039;t thought of a specific way to resolve, but that seemed option-rich. Naming each chapter/session helped, too.

From the outside, I don&#039;t think this would look like a coherent episodic game, but from the inside the structure seemed to be there. ;) I hope this helps!&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2861&#039;,&#039;Martin Ralya&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><a href='#comment-2820' rel="nofollow">@Millsy</a> &#8211; Pre-campaign, I did several hours of prep. I read enough of the core rulebook to get a feel for nWoD <em>Mage</em> and jotted down ideas about what grabbed me. Since my players had picked Las Vegas as the setting, I immediately thought of nukes (a subject that&#8217;s fascinated me for years).</p>
<p>I snagged a Vegas guidebook and a map, as well as a copy of <em>Weird Las Vegas and Nevada</em> to use for ideas. Then I wrote up a mini-bible for the campaign, outlining the power structure and unique aspects of Awakened Vegas, including notes on themes (again helped by my players, who picked the overall theme), NPCs, locations and oddities.</p>
<p>One problem I have is that I tend to introduce new stuff that sounds cool when I&#8217;ve already got cool ideas in the can, so I used the bible to get around that. When I wasn&#8217;t sure what direction to go, I referred back to it before doing anything else.</p>
<p>In terms of making things episodic, I took what I&#8217;d learned as a player in our Stargate game (where the GM, Don, had made nearly every session a three-act episode &#8212; it was awesome) and combined it with what I knew of the group and some trial and error. I nearly always overplanned for each session, but I got it right occasionally. <img src='http://www.gnomestew.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>I basically just thought of 2-4 scenes, usually in order (this was a pretty linear game in a lot of respects), that had lots of options for resolution &#8212; or, often, that I hadn&#8217;t thought of a specific way to resolve, but that seemed option-rich. Naming each chapter/session helped, too.</p>
<p>From the outside, I don&#8217;t think this would look like a coherent episodic game, but from the inside the structure seemed to be there. <img src='http://www.gnomestew.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  I hope this helps!
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		<title>By: Millsy</title>
		<link>http://www.gnomestew.com/gming-advice/with-a-bang-ending-a-campaign-on-purpose-for-the-first-time-in-20-years/comment-page-1#comment-2820</link>
		<dc:creator>Millsy</dc:creator>
		<pubDate>Sun, 02 Nov 2008 18:38:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=1599#comment-2820</guid>
		<description>It sounds like a great campaign. I&#039;d love to hear more about your prep (if it&#039;s not revealing too much for the follow-up chronicle!)

Specifically, how much prep did you do before the players created their characters? Did you match the PCs to the plot, or the plot to the PCs?

AND, how did you keep it episodic? It&#039;s been on the backburners for some time with me, and I&#039;ve been kinda inspired by your report to try a finite-length, episodic, TV-series-style game next time I run.

I realise the answers to these questions may be bigger than a comments thread, but I thought I&#039;d ask &#039;em here anyway, since I guess a few people reading this might&#039;ve been inspired by that campaign report ;)&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2820&#039;,&#039;Millsy&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>It sounds like a great campaign. I&#8217;d love to hear more about your prep (if it&#8217;s not revealing too much for the follow-up chronicle!)</p>
<p>Specifically, how much prep did you do before the players created their characters? Did you match the PCs to the plot, or the plot to the PCs?</p>
<p>AND, how did you keep it episodic? It&#8217;s been on the backburners for some time with me, and I&#8217;ve been kinda inspired by your report to try a finite-length, episodic, TV-series-style game next time I run.</p>
<p>I realise the answers to these questions may be bigger than a comments thread, but I thought I&#8217;d ask &#8216;em here anyway, since I guess a few people reading this might&#8217;ve been inspired by that campaign report <img src='http://www.gnomestew.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />
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		<title>By: Martin Ralya</title>
		<link>http://www.gnomestew.com/gming-advice/with-a-bang-ending-a-campaign-on-purpose-for-the-first-time-in-20-years/comment-page-1#comment-2813</link>
		<dc:creator>Martin Ralya</dc:creator>
		<pubDate>Sat, 01 Nov 2008 02:45:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=1599#comment-2813</guid>
		<description>&lt;a href=&#039;#comment-2808&#039; rel=&quot;nofollow&quot;&gt;@Lee Hanna&lt;/a&gt; - Thanks, Lee. :)

Re: the certificates, I accepted my limitations early on and went for quality frames to make up for them. ;) I&#039;d say don&#039;t stress too much, and definitely don&#039;t let some big plan stop you from implementing a smaller plan -- as a player, I&#039;m thrilled to get &lt;em&gt;any&lt;/em&gt; memento of a campaign.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2813&#039;,&#039;Martin Ralya&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><a href='#comment-2808' rel="nofollow">@Lee Hanna</a> &#8211; Thanks, Lee. <img src='http://www.gnomestew.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Re: the certificates, I accepted my limitations early on and went for quality frames to make up for them. <img src='http://www.gnomestew.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  I&#8217;d say don&#8217;t stress too much, and definitely don&#8217;t let some big plan stop you from implementing a smaller plan &#8212; as a player, I&#8217;m thrilled to get <em>any</em> memento of a campaign.
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		<title>By: Lee Hanna</title>
		<link>http://www.gnomestew.com/gming-advice/with-a-bang-ending-a-campaign-on-purpose-for-the-first-time-in-20-years/comment-page-1#comment-2808</link>
		<dc:creator>Lee Hanna</dc:creator>
		<pubDate>Fri, 31 Oct 2008 16:31:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=1599#comment-2808</guid>
		<description>Glad to hear it went well.  I&#039;m starting to sketch for a game, planned for next year.  I&#039;m aiming for half-a-year, to see if that works better for us.  One year worked OK before, and I&#039;m in a game that looks like it&#039;s heading for six years, which is too much.

I like the &quot;awards&quot; you printed up.  I once tried for custom-made Order of the Stick-style character illustrations two campaigns ago, but I couldn&#039;t get the artist to finish them in time, and forgot about it until now.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2808&#039;,&#039;Lee Hanna&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Glad to hear it went well.  I&#8217;m starting to sketch for a game, planned for next year.  I&#8217;m aiming for half-a-year, to see if that works better for us.  One year worked OK before, and I&#8217;m in a game that looks like it&#8217;s heading for six years, which is too much.</p>
<p>I like the &#8220;awards&#8221; you printed up.  I once tried for custom-made Order of the Stick-style character illustrations two campaigns ago, but I couldn&#8217;t get the artist to finish them in time, and forgot about it until now.
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		<title>By: Martin Ralya</title>
		<link>http://www.gnomestew.com/gming-advice/with-a-bang-ending-a-campaign-on-purpose-for-the-first-time-in-20-years/comment-page-1#comment-2806</link>
		<dc:creator>Martin Ralya</dc:creator>
		<pubDate>Fri, 31 Oct 2008 00:29:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=1599#comment-2806</guid>
		<description>One of my goals from the start was to leave off at a point that was both a satisfying finale in its own right and a logical jumping off point for a second chronicle.

That happened organically throughout the game, as the PCs naturally left intriguing loose ends unfollowed in favor of pressing threats, but also explicitly as I planned in stuff I knew we couldn&#039;t possibly get to in this chronicle. That kind of organic/planned balance really works for me as a GM -- it just seems right.

&lt;a href=&#039;#comment-2801&#039; rel=&quot;nofollow&quot;&gt;@Kurt &quot;Telas&quot; Schneider&lt;/a&gt; - Yep, the year seems like a great sweet spot for us old farts. 12-18 months = good stuff.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2806&#039;,&#039;Martin Ralya&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>One of my goals from the start was to leave off at a point that was both a satisfying finale in its own right and a logical jumping off point for a second chronicle.</p>
<p>That happened organically throughout the game, as the PCs naturally left intriguing loose ends unfollowed in favor of pressing threats, but also explicitly as I planned in stuff I knew we couldn&#8217;t possibly get to in this chronicle. That kind of organic/planned balance really works for me as a GM &#8212; it just seems right.</p>
<p><a href='#comment-2801' rel="nofollow">@Kurt &#8220;Telas&#8221; Schneider</a> &#8211; Yep, the year seems like a great sweet spot for us old farts. 12-18 months = good stuff.
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		<title>By: BryanB</title>
		<link>http://www.gnomestew.com/gming-advice/with-a-bang-ending-a-campaign-on-purpose-for-the-first-time-in-20-years/comment-page-1#comment-2804</link>
		<dc:creator>BryanB</dc:creator>
		<pubDate>Thu, 30 Oct 2008 22:13:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=1599#comment-2804</guid>
		<description>Congratulations Martin, on a successful conclusion to your campaign.

Sequels can be a lot of fun. :D&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2804&#039;,&#039;BryanB&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Congratulations Martin, on a successful conclusion to your campaign.</p>
<p>Sequels can be a lot of fun. <img src='http://www.gnomestew.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />
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		<title>By: Scott Martin</title>
		<link>http://www.gnomestew.com/gming-advice/with-a-bang-ending-a-campaign-on-purpose-for-the-first-time-in-20-years/comment-page-1#comment-2802</link>
		<dc:creator>Scott Martin</dc:creator>
		<pubDate>Thu, 30 Oct 2008 16:40:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=1599#comment-2802</guid>
		<description>I like the time and effort you took with the props-- I never really do props, but it&#039;s easy to see how cool they can be. It looks like you had a great finale... and there&#039;s always the chance of a sequel.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2802&#039;,&#039;Scott Martin&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I like the time and effort you took with the props&#8211; I never really do props, but it&#8217;s easy to see how cool they can be. It looks like you had a great finale&#8230; and there&#8217;s always the chance of a sequel.
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		<title>By: Kurt "Telas" Schneider</title>
		<link>http://www.gnomestew.com/gming-advice/with-a-bang-ending-a-campaign-on-purpose-for-the-first-time-in-20-years/comment-page-1#comment-2801</link>
		<dc:creator>Kurt "Telas" Schneider</dc:creator>
		<pubDate>Thu, 30 Oct 2008 16:18:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=1599#comment-2801</guid>
		<description>Excellent!  

I remember reading a WotC study that claimed most campaigns go for about 18 months, which is why they paced character advancement the way they did.  Since you and I both reside on the upper edge of the age bell curve (me farther along than you), it makes really good sense to aim for a year.  

Thanks for the report; I think I&#039;ll start planning to run my next game for about one year&#039;s duration.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2801&#039;,&#039;Kurt \&quot;Telas\&quot; Schneider&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Excellent!  </p>
<p>I remember reading a WotC study that claimed most campaigns go for about 18 months, which is why they paced character advancement the way they did.  Since you and I both reside on the upper edge of the age bell curve (me farther along than you), it makes really good sense to aim for a year.  </p>
<p>Thanks for the report; I think I&#8217;ll start planning to run my next game for about one year&#8217;s duration.
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		<title>By: Patrick Benson</title>
		<link>http://www.gnomestew.com/gming-advice/with-a-bang-ending-a-campaign-on-purpose-for-the-first-time-in-20-years/comment-page-1#comment-2799</link>
		<dc:creator>Patrick Benson</dc:creator>
		<pubDate>Thu, 30 Oct 2008 14:51:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=1599#comment-2799</guid>
		<description>Glad to hear it went well for you Martin! I&#039;ve planned endings for my campaigns before, but only for the game and not something to address the actual players. Now that I think about it, that usually results in &quot;So what are you going to run next for these PCs?&quot; and I have to explain that when I said that this was the last game of the campaign it really is the last game of the campaign.

I think that the extra work to do something like a certificate would really make a finale more memorable. It also would make it clear that the campaign is over. We aren&#039;t playing these PCs anymore. Time to move on!&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2799&#039;,&#039;Patrick Benson&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Glad to hear it went well for you Martin! I&#8217;ve planned endings for my campaigns before, but only for the game and not something to address the actual players. Now that I think about it, that usually results in &#8220;So what are you going to run next for these PCs?&#8221; and I have to explain that when I said that this was the last game of the campaign it really is the last game of the campaign.</p>
<p>I think that the extra work to do something like a certificate would really make a finale more memorable. It also would make it clear that the campaign is over. We aren&#8217;t playing these PCs anymore. Time to move on!
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		<title>By: PaPeRoTTo</title>
		<link>http://www.gnomestew.com/gming-advice/with-a-bang-ending-a-campaign-on-purpose-for-the-first-time-in-20-years/comment-page-1#comment-2796</link>
		<dc:creator>PaPeRoTTo</dc:creator>
		<pubDate>Thu, 30 Oct 2008 11:53:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=1599#comment-2796</guid>
		<description>eheheheh i&#039;ve done something similar when i finished my 2 years long campaign.. something like a poster of a film.. and then something special for anyone of them.. 

a letter from a person to 1 PC.. 1 &quot;pact of the alliance&quot; for the members of the alliance.. something like this.. 

ah.. and everyone&#039;s got everything they did playing.. let&#039;s say that 1 pc was the map drawer.. he&#039;s got every single map he drawed.. or anyway everyone&#039;s got what everything he has sketched during the games :)

veeeeeeery very funny :D

p.s. wonderful PS paper anyway!! :D&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2796&#039;,&#039;PaPeRoTTo&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>eheheheh i&#8217;ve done something similar when i finished my 2 years long campaign.. something like a poster of a film.. and then something special for anyone of them.. </p>
<p>a letter from a person to 1 PC.. 1 &#8220;pact of the alliance&#8221; for the members of the alliance.. something like this.. </p>
<p>ah.. and everyone&#8217;s got everything they did playing.. let&#8217;s say that 1 pc was the map drawer.. he&#8217;s got every single map he drawed.. or anyway everyone&#8217;s got what everything he has sketched during the games <img src='http://www.gnomestew.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>veeeeeeery very funny <img src='http://www.gnomestew.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>p.s. wonderful PS paper anyway!! <img src='http://www.gnomestew.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />
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