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	<title>Comments on: Wildly Different Culture Settings</title>
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		<title>By: Bercilac</title>
		<link>http://www.gnomestew.com/gming-advice/wildly-different-culture-settings/comment-page-1#comment-6524</link>
		<dc:creator>Bercilac</dc:creator>
		<pubDate>Mon, 06 Jul 2009 08:04:14 +0000</pubDate>
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		<description>Ho hum.

I attempted to run a WDCS, based on a small-scale hunter-gathering kinship-based society with an exchange economy (look up &quot;Onka&#039;s Big Moka&quot; on YouTube for a great example).  My players had difficulty adjusting to it, to say the least.  One of the advantages of a medieval Islamic society, from a Western perspective, is that you can at least assume hierarchy, private ownership, and a tendency towards the accumulation of goods.  Two moments, post-game, really bring out the difference.

Moi: How&#039;d you find it?
Player: There was a lack of tangible rewards.

To be fair, I hadn&#039;t emphasised the rewards that were there.  But this was a bit more worrisome:

Moi:  So you realise that since (your rival) has given you a gift, you now owe him one?
Player: Oh for F&#039;s sake...

It wasn&#039;t apparent that one could express one&#039;s superiority through the means of generosity.

I found the best way to &quot;train&quot; my players was to have them witness events in which they were directly involved, then running through similar circumstances again and giving them and opportunity to perform as they had seen others perform, though it times it felt a bit like lecturing.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;6524&#039;,&#039;Bercilac&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Ho hum.</p>
<p>I attempted to run a WDCS, based on a small-scale hunter-gathering kinship-based society with an exchange economy (look up &#8220;Onka&#8217;s Big Moka&#8221; on YouTube for a great example).  My players had difficulty adjusting to it, to say the least.  One of the advantages of a medieval Islamic society, from a Western perspective, is that you can at least assume hierarchy, private ownership, and a tendency towards the accumulation of goods.  Two moments, post-game, really bring out the difference.</p>
<p>Moi: How&#8217;d you find it?<br />
Player: There was a lack of tangible rewards.</p>
<p>To be fair, I hadn&#8217;t emphasised the rewards that were there.  But this was a bit more worrisome:</p>
<p>Moi:  So you realise that since (your rival) has given you a gift, you now owe him one?<br />
Player: Oh for F&#8217;s sake&#8230;</p>
<p>It wasn&#8217;t apparent that one could express one&#8217;s superiority through the means of generosity.</p>
<p>I found the best way to &#8220;train&#8221; my players was to have them witness events in which they were directly involved, then running through similar circumstances again and giving them and opportunity to perform as they had seen others perform, though it times it felt a bit like lecturing.
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		<title>By: Bercilac</title>
		<link>http://www.gnomestew.com/gming-advice/wildly-different-culture-settings/comment-page-1#comment-5495</link>
		<dc:creator>Bercilac</dc:creator>
		<pubDate>Tue, 05 May 2009 09:01:09 +0000</pubDate>
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		<description>Ha ha!  Didn&#039;t see that coming.  When you ASSUME...&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;5495&#039;,&#039;Bercilac&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Ha ha!  Didn&#8217;t see that coming.  When you ASSUME&#8230;
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		<title>By: Starvosk</title>
		<link>http://www.gnomestew.com/gming-advice/wildly-different-culture-settings/comment-page-1#comment-5439</link>
		<dc:creator>Starvosk</dc:creator>
		<pubDate>Thu, 30 Apr 2009 18:47:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=3157#comment-5439</guid>
		<description>I&#039;m going to come in from the other side of the curtain and say that the OP&#039;s post sounds like a refreshing change from your typical highly ethnocentric Western European Fantasies.

Speaking as someone well-traveled and holding a degree in history, it is sometimes a little shocking at how hidebound gamers are culturally. Take them out of their suburban western american lifestyle and they just get all shellshocked. 

It&#039;s really surprising that none of you came through any of these revelations through.. well, real life? You&#039;ve never lived in another culture, had to deal with perceptions, rituals and traditions vastly &#039;different&#039; and yet quite the same as your own?

Not being white or raised in a western household, some things I learned in school and from friends continue to perplex me. 
Why is it that you cannot put you elbows on the table? Why the hell are there so many forks and spoons in proper ettiquette? What is an esquire? When a lady leaves the table, exactly what is the point for all the men to stand?

Obviously, as an American I know that most people don&#039;t do that anymore, but in &#039;proper society&#039; they still do. Quite frankly due to globalization, most young people in first world countries are equally uncouth. 

Anywhere you go where they still have access to &#039;popular culture&#039;, people more or less act and dress the same these days.

Anyway, back to gaming. I run a 4e game set in a fantastical version of medieval China, and my players have taken quite a liking too it. They&#039;re some differences, but frankly we&#039;re all humans, and the stories we tell are largely, quite the same.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;5439&#039;,&#039;Starvosk&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I&#8217;m going to come in from the other side of the curtain and say that the OP&#8217;s post sounds like a refreshing change from your typical highly ethnocentric Western European Fantasies.</p>
<p>Speaking as someone well-traveled and holding a degree in history, it is sometimes a little shocking at how hidebound gamers are culturally. Take them out of their suburban western american lifestyle and they just get all shellshocked. </p>
<p>It&#8217;s really surprising that none of you came through any of these revelations through.. well, real life? You&#8217;ve never lived in another culture, had to deal with perceptions, rituals and traditions vastly &#8216;different&#8217; and yet quite the same as your own?</p>
<p>Not being white or raised in a western household, some things I learned in school and from friends continue to perplex me.<br />
Why is it that you cannot put you elbows on the table? Why the hell are there so many forks and spoons in proper ettiquette? What is an esquire? When a lady leaves the table, exactly what is the point for all the men to stand?</p>
<p>Obviously, as an American I know that most people don&#8217;t do that anymore, but in &#8216;proper society&#8217; they still do. Quite frankly due to globalization, most young people in first world countries are equally uncouth. </p>
<p>Anywhere you go where they still have access to &#8216;popular culture&#8217;, people more or less act and dress the same these days.</p>
<p>Anyway, back to gaming. I run a 4e game set in a fantastical version of medieval China, and my players have taken quite a liking too it. They&#8217;re some differences, but frankly we&#8217;re all humans, and the stories we tell are largely, quite the same.
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		<title>By: John Arcadian</title>
		<link>http://www.gnomestew.com/gming-advice/wildly-different-culture-settings/comment-page-1#comment-5395</link>
		<dc:creator>John Arcadian</dc:creator>
		<pubDate>Sun, 26 Apr 2009 17:52:28 +0000</pubDate>
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		<description>&lt;a href=&#039;#comment-5381&#039; rel=&quot;nofollow&quot;&gt;@Bercilac&lt;/a&gt; - My friend is actually an Episcopalian priest whose primary field is to study religious cultures. He&#039;s well studied in biblical cultures and times, and in other religions and their influences. We have a Muslim friend that we spoke with and are going to see his thoughts on the game. It&#039;ll be an interesting experience. You&#039;re definitely right about placing a fantasy template over any game played. Many things are left out of movies, books and games when you apply the fantasy label over them. For one, everyone is much cleaner than they actually would have been. 


&lt;a href=&#039;#comment-5383&#039; rel=&quot;nofollow&quot;&gt;@peter&lt;/a&gt; - I always loved Arabian flavored settings and was sad that there weren&#039;t more games that made use of them. I may have to check out the Legacy of Fire campaign.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;5395&#039;,&#039;John Arcadian&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><a href='#comment-5381' rel="nofollow">@Bercilac</a> &#8211; My friend is actually an Episcopalian priest whose primary field is to study religious cultures. He&#8217;s well studied in biblical cultures and times, and in other religions and their influences. We have a Muslim friend that we spoke with and are going to see his thoughts on the game. It&#8217;ll be an interesting experience. You&#8217;re definitely right about placing a fantasy template over any game played. Many things are left out of movies, books and games when you apply the fantasy label over them. For one, everyone is much cleaner than they actually would have been. </p>
<p><a href='#comment-5383' rel="nofollow">@peter</a> &#8211; I always loved Arabian flavored settings and was sad that there weren&#8217;t more games that made use of them. I may have to check out the Legacy of Fire campaign.
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		<title>By: peter</title>
		<link>http://www.gnomestew.com/gming-advice/wildly-different-culture-settings/comment-page-1#comment-5383</link>
		<dc:creator>peter</dc:creator>
		<pubDate>Sat, 25 Apr 2009 11:57:10 +0000</pubDate>
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		<description>I al about to start the legacy of fire pahtfinder campaign which takes place in an arabian flavored part of Golorian. so I&#039;m gonna try to take these suggestions to good use.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;5383&#039;,&#039;peter&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I al about to start the legacy of fire pahtfinder campaign which takes place in an arabian flavored part of Golorian. so I&#8217;m gonna try to take these suggestions to good use.
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		<title>By: Bercilac</title>
		<link>http://www.gnomestew.com/gming-advice/wildly-different-culture-settings/comment-page-1#comment-5381</link>
		<dc:creator>Bercilac</dc:creator>
		<pubDate>Sat, 25 Apr 2009 11:23:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=3157#comment-5381</guid>
		<description>I&#039;m guessing, from your description that your friend is &quot;very familiar with the culture&quot; that he&#039;s either Muslim or has lived in a Muslim country for some time.  The thing to remember about this is that Islam in the 21st century has changed a lot since Islam in the 8th or the 13th centuries (despite the rhetoric we hear on the news about these being cultures &quot;stuck in the middle ages&quot; or other nonsense).  So while I&#039;m guessing that this was a great introduction to modern Islam, it probably didn&#039;t give as good an overview of a Medieval Islam.  Then again, maybe I&#039;m wrong, and your friend is actually an historian of Medieval Islam (professional or amateur).

Of course, as Barvo points out, this applies equally well to &quot;our&quot; &quot;Western&quot; culture.  GMs tend to put a blanket &quot;fantasy&quot; template onto campaigns, rather than really evoking the middle ages.  Perhaps your friend was more conscious of this, as I admit may have been the case.  It&#039;s worth remembering that Tolkein, for instance, was largely writing an allegory of 20th century Europe, rather than a medieval work as such.  (And the political ideology of LOtR is somewhat scary when you think about that!)

I always struggle with this in my games, as I studied history in uni.  I try to convey a radically different mindset, but so far can&#039;t say I&#039;ve succeeded.  My friend, who actually did Medieval History as his degree, did a much better job in his campaigns, stressing strongly the distinction between noble and peasant, the regionalism, etc.  His biggest weakness was probably the distinction between church and state, as he got a bit 20th century cynical, and his characters did too, whereas regardless of their private beliefs every 15th century European would at least PROFESS Christianity (Catholicism in this case, Orthodox Christianity in the case of some), except Jews, Muslims, and that catch-all &quot;pagan&quot; (none of whom tended to fare terribly well in European society).

My most ambitious attempt was my &quot;Goblins&quot; campaign, in which I stated that goblins reproduce asexually.  I tried creating a culture without families, inheritance, kinship, et cetera.  I may have succeeded, but the you get into weird debates.  In human society, kinship is the basic grouping on which all others are based.  Could goblins have armies, if they never had families?  I solved this by saying that they were originally quite anarchic happy little buggers, living in the jungle without a care, but learned all of this behaviour from other races, without understanding the cultural bases of it.

Hmmm.  Much food for thought.  Can we ever really escape our Western mindset, or do all of our attempts to get into another really end up as Western interpretations of other cultures?  Or, in your friend&#039;s case (and here, again, I&#039;m guessing he&#039;s a Muslim), a modern interpretation of a Medieval culture?&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;5381&#039;,&#039;Bercilac&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I&#8217;m guessing, from your description that your friend is &#8220;very familiar with the culture&#8221; that he&#8217;s either Muslim or has lived in a Muslim country for some time.  The thing to remember about this is that Islam in the 21st century has changed a lot since Islam in the 8th or the 13th centuries (despite the rhetoric we hear on the news about these being cultures &#8220;stuck in the middle ages&#8221; or other nonsense).  So while I&#8217;m guessing that this was a great introduction to modern Islam, it probably didn&#8217;t give as good an overview of a Medieval Islam.  Then again, maybe I&#8217;m wrong, and your friend is actually an historian of Medieval Islam (professional or amateur).</p>
<p>Of course, as Barvo points out, this applies equally well to &#8220;our&#8221; &#8220;Western&#8221; culture.  GMs tend to put a blanket &#8220;fantasy&#8221; template onto campaigns, rather than really evoking the middle ages.  Perhaps your friend was more conscious of this, as I admit may have been the case.  It&#8217;s worth remembering that Tolkein, for instance, was largely writing an allegory of 20th century Europe, rather than a medieval work as such.  (And the political ideology of LOtR is somewhat scary when you think about that!)</p>
<p>I always struggle with this in my games, as I studied history in uni.  I try to convey a radically different mindset, but so far can&#8217;t say I&#8217;ve succeeded.  My friend, who actually did Medieval History as his degree, did a much better job in his campaigns, stressing strongly the distinction between noble and peasant, the regionalism, etc.  His biggest weakness was probably the distinction between church and state, as he got a bit 20th century cynical, and his characters did too, whereas regardless of their private beliefs every 15th century European would at least PROFESS Christianity (Catholicism in this case, Orthodox Christianity in the case of some), except Jews, Muslims, and that catch-all &#8220;pagan&#8221; (none of whom tended to fare terribly well in European society).</p>
<p>My most ambitious attempt was my &#8220;Goblins&#8221; campaign, in which I stated that goblins reproduce asexually.  I tried creating a culture without families, inheritance, kinship, et cetera.  I may have succeeded, but the you get into weird debates.  In human society, kinship is the basic grouping on which all others are based.  Could goblins have armies, if they never had families?  I solved this by saying that they were originally quite anarchic happy little buggers, living in the jungle without a care, but learned all of this behaviour from other races, without understanding the cultural bases of it.</p>
<p>Hmmm.  Much food for thought.  Can we ever really escape our Western mindset, or do all of our attempts to get into another really end up as Western interpretations of other cultures?  Or, in your friend&#8217;s case (and here, again, I&#8217;m guessing he&#8217;s a Muslim), a modern interpretation of a Medieval culture?
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		<title>By: sonipitts</title>
		<link>http://www.gnomestew.com/gming-advice/wildly-different-culture-settings/comment-page-1#comment-5355</link>
		<dc:creator>sonipitts</dc:creator>
		<pubDate>Thu, 23 Apr 2009 03:54:46 +0000</pubDate>
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		<description>Yeah, it gave me some interesting ideas, too. lol&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;5355&#039;,&#039;sonipitts&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Yeah, it gave me some interesting ideas, too. lol
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		<title>By: John Arcadian</title>
		<link>http://www.gnomestew.com/gming-advice/wildly-different-culture-settings/comment-page-1#comment-5352</link>
		<dc:creator>John Arcadian</dc:creator>
		<pubDate>Thu, 23 Apr 2009 00:56:58 +0000</pubDate>
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		<description>&lt;a href=&#039;#comment-5351&#039; rel=&quot;nofollow&quot;&gt;@sonipitts&lt;/a&gt; - Quite right you are. All fixed now. Although, the idea of civilized eels is one that I might have to look into. . .&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;5352&#039;,&#039;John Arcadian&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><a href='#comment-5351' rel="nofollow">@sonipitts</a> &#8211; Quite right you are. All fixed now. Although, the idea of civilized eels is one that I might have to look into. . .
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		<title>By: sonipitts</title>
		<link>http://www.gnomestew.com/gming-advice/wildly-different-culture-settings/comment-page-1#comment-5351</link>
		<dc:creator>sonipitts</dc:creator>
		<pubDate>Thu, 23 Apr 2009 00:30:29 +0000</pubDate>
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		<description>&lt;i&gt;I had enough knowledge about the cultural morays to be dangerous in my misinterpretation.&lt;/i&gt;

Yes, well, while I agree that misinterpreting civilized eels could create a lot of danger in a game world, I think the word you&#039;re looking for is &#039;mores.&#039; 

:-D&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;5351&#039;,&#039;sonipitts&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><i>I had enough knowledge about the cultural morays to be dangerous in my misinterpretation.</i></p>
<p>Yes, well, while I agree that misinterpreting civilized eels could create a lot of danger in a game world, I think the word you&#8217;re looking for is &#8216;mores.&#8217; </p>
<p> <img src='http://www.gnomestew.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':-D' class='wp-smiley' />
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		<title>By: John Arcadian</title>
		<link>http://www.gnomestew.com/gming-advice/wildly-different-culture-settings/comment-page-1#comment-5347</link>
		<dc:creator>John Arcadian</dc:creator>
		<pubDate>Wed, 22 Apr 2009 17:41:25 +0000</pubDate>
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		<description>&lt;a href=&#039;#comment-5345&#039; rel=&quot;nofollow&quot;&gt;@Barvo Delancy&lt;/a&gt; - You&#039;re right. Even using european fantasy as a template, there are lots of local differences that can make a locale seem alive. Describing general trends in architecture (gables or flat roofs, tiles or straw and wood?), food (roasted cauliflower soup or potato, tomato and basil soup?) and dress (leiderhosen or long pants, flat tipped or  fluted shoes?) can really get the players immersed. 

I definitely like describing cities more than dungeons. It seems like it will be remembered much better by the players, and thus a better use of my narrative detail.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;5347&#039;,&#039;John Arcadian&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><a href='#comment-5345' rel="nofollow">@Barvo Delancy</a> &#8211; You&#8217;re right. Even using european fantasy as a template, there are lots of local differences that can make a locale seem alive. Describing general trends in architecture (gables or flat roofs, tiles or straw and wood?), food (roasted cauliflower soup or potato, tomato and basil soup?) and dress (leiderhosen or long pants, flat tipped or  fluted shoes?) can really get the players immersed. </p>
<p>I definitely like describing cities more than dungeons. It seems like it will be remembered much better by the players, and thus a better use of my narrative detail.
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		<title>By: John Arcadian</title>
		<link>http://www.gnomestew.com/gming-advice/wildly-different-culture-settings/comment-page-1#comment-5346</link>
		<dc:creator>John Arcadian</dc:creator>
		<pubDate>Wed, 22 Apr 2009 17:33:22 +0000</pubDate>
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		<description>&lt;a href=&#039;#comment-5340&#039; rel=&quot;nofollow&quot;&gt;@nodens&lt;/a&gt; - It&#039;s cheap to live in califonia?!?!?!?!?!  :)

Egypt would be an awesome place to spend some time. One of the biggest differences that I&#039;ve seen between countries is how they arrange their living spaces. A lot of the countries that I&#039;ve visited have had a much more communal layout to their cities. If you lived in a neighborhood then you generally knew most of the people around you, and heard buzzings about what went on in the neighborhood. While I&#039;ve found this in some big cities, its never quite there to the same extent. 

&lt;a href=&#039;#comment-5341&#039; rel=&quot;nofollow&quot;&gt;@Argalek&lt;/a&gt; - Culture differences in rank and caste are always interesting. I know in the couple of oriental themed games I had played in, the class differentiations were done away with in the same way they are in medieval games. The party meets with the king, even though they are just a bunch of hired soldiers, technically. I like the way you differentiate with the titles.  

&lt;a href=&#039;#comment-5344&#039; rel=&quot;nofollow&quot;&gt;@Scott Martin&lt;/a&gt; - I think you&#039;ve definitely hit it with &quot;just enough to shake you out of stereotypes&quot;. It&#039;s hard to see outside of our stereotypes when we sit down to play a game. The assumed standards help us play. An NPC gives quests, is a foil for the PC, is an enemy or is a shopkeep. I used to have the PCs find &quot;wrong numbers&quot; every so often. Some guy who looked like their target, but really wasn&#039;t. They&#039;d chase him down while he was just running to get home to his wife and kids. 

To keep me in the culture, he pretty much just corrected me or provided details. Also, since I knew he was open to questions, I asked a lot. &quot;What would be the appropriate thing to order? If my character wanted to find information on the local criminals, where would he go. I know in a fantasy world he would start looking for rogues and beating them down, but that seems like I&#039;d just be hauled off here.&quot; and then he would make some suggestions or fill me in on some details, but only when I asked and seemed interested in how it would work. That guaranteed that I would get enough information about the current situation, without being overwhelmed. It definitely helped that he had done his research and was familiar with the setting.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;5346&#039;,&#039;John Arcadian&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><a href='#comment-5340' rel="nofollow">@nodens</a> &#8211; It&#8217;s cheap to live in califonia?!?!?!?!?!  <img src='http://www.gnomestew.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Egypt would be an awesome place to spend some time. One of the biggest differences that I&#8217;ve seen between countries is how they arrange their living spaces. A lot of the countries that I&#8217;ve visited have had a much more communal layout to their cities. If you lived in a neighborhood then you generally knew most of the people around you, and heard buzzings about what went on in the neighborhood. While I&#8217;ve found this in some big cities, its never quite there to the same extent. </p>
<p><a href='#comment-5341' rel="nofollow">@Argalek</a> &#8211; Culture differences in rank and caste are always interesting. I know in the couple of oriental themed games I had played in, the class differentiations were done away with in the same way they are in medieval games. The party meets with the king, even though they are just a bunch of hired soldiers, technically. I like the way you differentiate with the titles.  </p>
<p><a href='#comment-5344' rel="nofollow">@Scott Martin</a> &#8211; I think you&#8217;ve definitely hit it with &#8220;just enough to shake you out of stereotypes&#8221;. It&#8217;s hard to see outside of our stereotypes when we sit down to play a game. The assumed standards help us play. An NPC gives quests, is a foil for the PC, is an enemy or is a shopkeep. I used to have the PCs find &#8220;wrong numbers&#8221; every so often. Some guy who looked like their target, but really wasn&#8217;t. They&#8217;d chase him down while he was just running to get home to his wife and kids. </p>
<p>To keep me in the culture, he pretty much just corrected me or provided details. Also, since I knew he was open to questions, I asked a lot. &#8220;What would be the appropriate thing to order? If my character wanted to find information on the local criminals, where would he go. I know in a fantasy world he would start looking for rogues and beating them down, but that seems like I&#8217;d just be hauled off here.&#8221; and then he would make some suggestions or fill me in on some details, but only when I asked and seemed interested in how it would work. That guaranteed that I would get enough information about the current situation, without being overwhelmed. It definitely helped that he had done his research and was familiar with the setting.
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		<title>By: Barvo Delancy</title>
		<link>http://www.gnomestew.com/gming-advice/wildly-different-culture-settings/comment-page-1#comment-5345</link>
		<dc:creator>Barvo Delancy</dc:creator>
		<pubDate>Wed, 22 Apr 2009 17:30:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=3157#comment-5345</guid>
		<description>I love hearing about this sort of thing. Little details like food make EVERYTHING, even in basic western fantasy. If you use Europe as a rough template, the culture, language, cuisine, and climate are all drastically different between say, England and Greece and should not be treated as one. It sounds like your friend went to huge lengths here and it&#039;s a lesson all of us GMs can pick up. Describing a dungeon room in detail is all well and good, but making a city come alive is what really gets things going.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;5345&#039;,&#039;Barvo Delancy&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I love hearing about this sort of thing. Little details like food make EVERYTHING, even in basic western fantasy. If you use Europe as a rough template, the culture, language, cuisine, and climate are all drastically different between say, England and Greece and should not be treated as one. It sounds like your friend went to huge lengths here and it&#8217;s a lesson all of us GMs can pick up. Describing a dungeon room in detail is all well and good, but making a city come alive is what really gets things going.
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		<title>By: Scott Martin</title>
		<link>http://www.gnomestew.com/gming-advice/wildly-different-culture-settings/comment-page-1#comment-5344</link>
		<dc:creator>Scott Martin</dc:creator>
		<pubDate>Wed, 22 Apr 2009 16:17:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=3157#comment-5344</guid>
		<description>I like the advice-- it sounds like just enough to shake you out of stereotypes and playing in the culture. The traveler&#039;s phrases are a great tip-- and are useful when you&#039;re playing a character from another culture even in a standard game.

Did he have a good method for corralling you when you went off on the wrong path based on faulty assumptions?&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;5344&#039;,&#039;Scott Martin&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I like the advice&#8211; it sounds like just enough to shake you out of stereotypes and playing in the culture. The traveler&#8217;s phrases are a great tip&#8211; and are useful when you&#8217;re playing a character from another culture even in a standard game.</p>
<p>Did he have a good method for corralling you when you went off on the wrong path based on faulty assumptions?
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		<title>By: Argalek</title>
		<link>http://www.gnomestew.com/gming-advice/wildly-different-culture-settings/comment-page-1#comment-5341</link>
		<dc:creator>Argalek</dc:creator>
		<pubDate>Wed, 22 Apr 2009 14:23:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=3157#comment-5341</guid>
		<description>I&#039;m currently running a game with a heavy Japanese influence. Amongst the NPC&#039;s is a group of elite warriors whose members are only referred to by their unique titles, rather than name. When speaking amongst themselves, they use their true title in Japanese. When speaking to the PC&#039;s or commoners they refer to themselves in their English translations. I think it&#039;s a nice touch to try and show my players how the elites think of themselves on a higher level of class then everyone else.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;5341&#039;,&#039;Argalek&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I&#8217;m currently running a game with a heavy Japanese influence. Amongst the NPC&#8217;s is a group of elite warriors whose members are only referred to by their unique titles, rather than name. When speaking amongst themselves, they use their true title in Japanese. When speaking to the PC&#8217;s or commoners they refer to themselves in their English translations. I think it&#8217;s a nice touch to try and show my players how the elites think of themselves on a higher level of class then everyone else.
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		<title>By: nodens</title>
		<link>http://www.gnomestew.com/gming-advice/wildly-different-culture-settings/comment-page-1#comment-5340</link>
		<dc:creator>nodens</dc:creator>
		<pubDate>Wed, 22 Apr 2009 13:44:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=3157#comment-5340</guid>
		<description>Hello

I am a native Californian and I spent 10 months in Egypt.  Awesome leaps to mind.  It is cheap to live there so if you can afford some time off, then look into it.  The people there, in the residential districts especially, re-define what it means to be great people.  I don&#039;t know Arabic and they don&#039;t know English but we got along, in all aspects of life, very well.  I am not Muslim but I did see the beauty in the people of that faith.  I didn&#039;t play any games there, due again to the lack of language, but I was certainly inspired by the history, archetecture and people of that ancient land.  Reading Dune is not enough.

-JoMo&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;5340&#039;,&#039;nodens&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Hello</p>
<p>I am a native Californian and I spent 10 months in Egypt.  Awesome leaps to mind.  It is cheap to live there so if you can afford some time off, then look into it.  The people there, in the residential districts especially, re-define what it means to be great people.  I don&#8217;t know Arabic and they don&#8217;t know English but we got along, in all aspects of life, very well.  I am not Muslim but I did see the beauty in the people of that faith.  I didn&#8217;t play any games there, due again to the lack of language, but I was certainly inspired by the history, archetecture and people of that ancient land.  Reading Dune is not enough.</p>
<p>-JoMo
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