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	<title>Comments on: Why I Love Coming Up With Names</title>
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	<link>http://www.gnomestew.com/gming-advice/why-i-love-coming-up-with-names</link>
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		<title>By: Sewicked</title>
		<link>http://www.gnomestew.com/gming-advice/why-i-love-coming-up-with-names/comment-page-1#comment-10670</link>
		<dc:creator>Sewicked</dc:creator>
		<pubDate>Tue, 28 Sep 2010 19:24:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=620#comment-10670</guid>
		<description>There&#039;s a reason that I collect baby name books; plus I bought this book http://www.amazon.com/Writers-Digest-Character-Naming-Sourcebook/dp/0898796326
It wasn&#039;t cheap and it doesn&#039;t have a few ethnicities/nationalities that I wish that it did; but oh it has so many. It has both personal and family names, sorted by language/region/etc. 

I collect naming lists from whatever source that I find them. I collect real names, of people, towns and inns. 

I love naming characters, etc. It doesn&#039;t mean that I&#039;m good at it. My friends still tease me about my gaijin-named L5R character (yes, she had the flaw), Carisma.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;10670&#039;,&#039;Sewicked&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>There&#8217;s a reason that I collect baby name books; plus I bought this book <a href="http://www.amazon.com/Writers-Digest-Character-Naming-Sourcebook/dp/0898796326" rel="nofollow">http://www.amazon.com/Writers-Digest-Character-Naming-Sourcebook/dp/0898796326</a><br />
It wasn&#8217;t cheap and it doesn&#8217;t have a few ethnicities/nationalities that I wish that it did; but oh it has so many. It has both personal and family names, sorted by language/region/etc. </p>
<p>I collect naming lists from whatever source that I find them. I collect real names, of people, towns and inns. </p>
<p>I love naming characters, etc. It doesn&#8217;t mean that I&#8217;m good at it. My friends still tease me about my gaijin-named L5R character (yes, she had the flaw), Carisma.
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		<title>By: penguin133</title>
		<link>http://www.gnomestew.com/gming-advice/why-i-love-coming-up-with-names/comment-page-1#comment-7243</link>
		<dc:creator>penguin133</dc:creator>
		<pubDate>Thu, 03 Sep 2009 12:39:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=620#comment-7243</guid>
		<description>I also love coming up with names, half the time it is in fact the beginning of a character. Other sources of inspiration are seeing a figure or indeed painting it, that will usually define a personality. Third source is a story or adventure, for which you actually need a specific character or type? For  NPCs it depends on how important to the story a particular character is; random shopkeepers etc. aren&#039;t likely to have names, though I&#039;ll usually come up with a random one if the players ask for it? Bars, inns, temples etc. are usually easier, as someone says above use a noun and adjective, possibly with a particular flavour reminiscent of what and where it is, Jolly Mermaid for a coastal/port one or something less trite? Stock inn I use is the &quot;Green Goblin&quot; with an inn sign of a Goblin&#039;s head which I drew, and a set of &quot;Rules&quot; I drafted! It was based loosely on the Prancing Pony of Bree, in Lord of the Rings. I also find names very important when writing adventures, hard to come up with an apt title without giving away too much?
I have a huge list of names, but it is on an Office 2007 Database and I lost Office when reformatting so now I  can&#039;t read it! Open Office does everything I need EXCEPT read Databases! Damn!
Ian Winterbottom&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;7243&#039;,&#039;penguin133&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I also love coming up with names, half the time it is in fact the beginning of a character. Other sources of inspiration are seeing a figure or indeed painting it, that will usually define a personality. Third source is a story or adventure, for which you actually need a specific character or type? For  NPCs it depends on how important to the story a particular character is; random shopkeepers etc. aren&#8217;t likely to have names, though I&#8217;ll usually come up with a random one if the players ask for it? Bars, inns, temples etc. are usually easier, as someone says above use a noun and adjective, possibly with a particular flavour reminiscent of what and where it is, Jolly Mermaid for a coastal/port one or something less trite? Stock inn I use is the &#8220;Green Goblin&#8221; with an inn sign of a Goblin&#8217;s head which I drew, and a set of &#8220;Rules&#8221; I drafted! It was based loosely on the Prancing Pony of Bree, in Lord of the Rings. I also find names very important when writing adventures, hard to come up with an apt title without giving away too much?<br />
I have a huge list of names, but it is on an Office 2007 Database and I lost Office when reformatting so now I  can&#8217;t read it! Open Office does everything I need EXCEPT read Databases! Damn!<br />
Ian Winterbottom
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		<title>By: Martin Ralya</title>
		<link>http://www.gnomestew.com/gming-advice/why-i-love-coming-up-with-names/comment-page-1#comment-2465</link>
		<dc:creator>Martin Ralya</dc:creator>
		<pubDate>Mon, 29 Sep 2008 13:34:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=620#comment-2465</guid>
		<description>Secretly, I assumed ALL GMs liked coming up with names -- it&#039;s good be disillusioned of that misconception! ;)

Maybe the folks who really like doing d20 stat blocks (I&#039;d rather fall down the stairs, myself) secretly think everyone likes those, too?

Anyhoo, I enjoyed your comments. :)&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2465&#039;,&#039;Martin Ralya&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Secretly, I assumed ALL GMs liked coming up with names &#8212; it&#8217;s good be disillusioned of that misconception! <img src='http://www.gnomestew.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Maybe the folks who really like doing d20 stat blocks (I&#8217;d rather fall down the stairs, myself) secretly think everyone likes those, too?</p>
<p>Anyhoo, I enjoyed your comments. <img src='http://www.gnomestew.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />
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		<title>By: Adam</title>
		<link>http://www.gnomestew.com/gming-advice/why-i-love-coming-up-with-names/comment-page-1#comment-2438</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Thu, 25 Sep 2008 15:15:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=620#comment-2438</guid>
		<description>The best way to come up with a bar or inn name is to get a deck of Apples to Apples cards.  Pull an adjective and then a noun.

Endless fun.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2438&#039;,&#039;Adam&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>The best way to come up with a bar or inn name is to get a deck of Apples to Apples cards.  Pull an adjective and then a noun.</p>
<p>Endless fun.
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		<title>By: BryanB</title>
		<link>http://www.gnomestew.com/gming-advice/why-i-love-coming-up-with-names/comment-page-1#comment-2407</link>
		<dc:creator>BryanB</dc:creator>
		<pubDate>Tue, 23 Sep 2008 16:45:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=620#comment-2407</guid>
		<description>&lt;a href=&#039;#comment-2384&#039; rel=&quot;nofollow&quot;&gt;@Raf Blutaxt&lt;/a&gt; - Players love to make fun of names.  I used to have a player that turned every name into a pun.  It drove us crazy.  Sometimes it was funny though, especially when they started calling the NPC that in character.

In our last Primetime Adventure series, one of the PCs met a guy named Steve that was dating his PC&#039;s daughter. The PC would not call him Steve but kept refering to him as some other &quot;S&quot; name: Stan, Stewie, Sam, Simon, Sid, Shawn, etc. and it was hilarious.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2407&#039;,&#039;BryanB&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><a href='#comment-2384' rel="nofollow">@Raf Blutaxt</a> &#8211; Players love to make fun of names.  I used to have a player that turned every name into a pun.  It drove us crazy.  Sometimes it was funny though, especially when they started calling the NPC that in character.</p>
<p>In our last Primetime Adventure series, one of the PCs met a guy named Steve that was dating his PC&#8217;s daughter. The PC would not call him Steve but kept refering to him as some other &#8220;S&#8221; name: Stan, Stewie, Sam, Simon, Sid, Shawn, etc. and it was hilarious.
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		<title>By: BryanB</title>
		<link>http://www.gnomestew.com/gming-advice/why-i-love-coming-up-with-names/comment-page-1#comment-2406</link>
		<dc:creator>BryanB</dc:creator>
		<pubDate>Tue, 23 Sep 2008 16:37:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=620#comment-2406</guid>
		<description>&lt;a href=&#039;#comment-2381&#039; rel=&quot;nofollow&quot;&gt;@Kurt &quot;Telas&quot; Schneider&lt;/a&gt; - Thanks for the link.  I happen to be using a newer version of the Sagasheet (1.22) than the one they have listed for d20 Star Wars SE (1.16).  As much as I like Star Wars SE, I don&#039;t know how I would have managed my games without that Sagasheet.

I can come up with NPC concepts, plotlines, and settings, but the statblocks drive me nuts.  The Sagasheet has a random name generator in it, but you end up getting names like &quot;Ethan&quot; most of the time.

There is a good list of random names inside of the Galactic Campaign Guide (d20 Star Wars revised) which comes in handy.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2406&#039;,&#039;BryanB&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><a href='#comment-2381' rel="nofollow">@Kurt &#8220;Telas&#8221; Schneider</a> &#8211; Thanks for the link.  I happen to be using a newer version of the Sagasheet (1.22) than the one they have listed for d20 Star Wars SE (1.16).  As much as I like Star Wars SE, I don&#8217;t know how I would have managed my games without that Sagasheet.</p>
<p>I can come up with NPC concepts, plotlines, and settings, but the statblocks drive me nuts.  The Sagasheet has a random name generator in it, but you end up getting names like &#8220;Ethan&#8221; most of the time.</p>
<p>There is a good list of random names inside of the Galactic Campaign Guide (d20 Star Wars revised) which comes in handy.
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		<title>By: Raf Blutaxt</title>
		<link>http://www.gnomestew.com/gming-advice/why-i-love-coming-up-with-names/comment-page-1#comment-2384</link>
		<dc:creator>Raf Blutaxt</dc:creator>
		<pubDate>Tue, 23 Sep 2008 11:25:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=620#comment-2384</guid>
		<description>I usually try to come up with something from ancient languages, maybe change some letters. I really like names that have some meaning if the players only bother to find out. But if they don&#039;t I can sit at the table chuckling in evil delight cause they don&#039;t realise they are talking to a bad guy.

A big problem however is the tendency of players to make fun out of every name. Almost every PC and most NPC&#039;s can&#039;t keep their name for more then five minutes without aquiring some nickname that&#039;s a bad pun on their real name.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2384&#039;,&#039;Raf Blutaxt&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I usually try to come up with something from ancient languages, maybe change some letters. I really like names that have some meaning if the players only bother to find out. But if they don&#8217;t I can sit at the table chuckling in evil delight cause they don&#8217;t realise they are talking to a bad guy.</p>
<p>A big problem however is the tendency of players to make fun out of every name. Almost every PC and most NPC&#8217;s can&#8217;t keep their name for more then five minutes without aquiring some nickname that&#8217;s a bad pun on their real name.
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		<title>By: Patrigan</title>
		<link>http://www.gnomestew.com/gming-advice/why-i-love-coming-up-with-names/comment-page-1#comment-2383</link>
		<dc:creator>Patrigan</dc:creator>
		<pubDate>Tue, 23 Sep 2008 07:10:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=620#comment-2383</guid>
		<description>I hate naming, I have never been able to do it right...

I usually create a complete character, but leave the name and force me to create one at the table... This does add the element that my player think I can create whole characters while actually sitting at the table, so it&#039;s not that bad.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2383&#039;,&#039;Patrigan&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I hate naming, I have never been able to do it right&#8230;</p>
<p>I usually create a complete character, but leave the name and force me to create one at the table&#8230; This does add the element that my player think I can create whole characters while actually sitting at the table, so it&#8217;s not that bad.
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		<title>By: Vampir</title>
		<link>http://www.gnomestew.com/gming-advice/why-i-love-coming-up-with-names/comment-page-1#comment-2382</link>
		<dc:creator>Vampir</dc:creator>
		<pubDate>Tue, 23 Sep 2008 05:22:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=620#comment-2382</guid>
		<description>I always have trouble making up names... generators and languages do help, but it&#039;s still my least favourite part of gaming...&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2382&#039;,&#039;Vampir&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I always have trouble making up names&#8230; generators and languages do help, but it&#8217;s still my least favourite part of gaming&#8230;
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		<title>By: Kurt "Telas" Schneider</title>
		<link>http://www.gnomestew.com/gming-advice/why-i-love-coming-up-with-names/comment-page-1#comment-2381</link>
		<dc:creator>Kurt "Telas" Schneider</dc:creator>
		<pubDate>Tue, 23 Sep 2008 02:42:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=620#comment-2381</guid>
		<description>&lt;a href=&#039;#comment-2380&#039; rel=&quot;nofollow&quot;&gt;@BryanB&lt;/a&gt; - For d20 stat blocks, use &lt;a href=&quot;http://nzcomputers.net/heroforge/default35.asp&quot; rel=&quot;nofollow&quot;&gt;HeroForge&lt;/a&gt; or any of its contemporaries for d20 Modern, etc.  HF is the one tool that kept me GMing D&amp;D 3.5 after 5th level.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2381&#039;,&#039;Kurt \&quot;Telas\&quot; Schneider&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><a href='#comment-2380' rel="nofollow">@BryanB</a> &#8211; For d20 stat blocks, use <a href="http://nzcomputers.net/heroforge/default35.asp" rel="nofollow">HeroForge</a> or any of its contemporaries for d20 Modern, etc.  HF is the one tool that kept me GMing D&amp;D 3.5 after 5th level.
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		<title>By: BryanB</title>
		<link>http://www.gnomestew.com/gming-advice/why-i-love-coming-up-with-names/comment-page-1#comment-2380</link>
		<dc:creator>BryanB</dc:creator>
		<pubDate>Mon, 22 Sep 2008 21:40:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=620#comment-2380</guid>
		<description>I hate coming up with names almost as much as I hate working on d20 stat blocks.  Every now and then inspiration will strike and I come up with a great name but for the most part I am content to look at random name generators and the like.

I usually keep a list of Star Warsy names sitting by in case the PCs decide to speak to the guy sweeping the cantina after hours for whatever reason.

I got a lot of jibes from my players over a false name I had an NPC use: Ethan.  Even after they found out the NPCs real name, the players refused to use it, prefering to throw &quot;Ethan&quot; around instead.  It was embarassing. :)&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2380&#039;,&#039;BryanB&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I hate coming up with names almost as much as I hate working on d20 stat blocks.  Every now and then inspiration will strike and I come up with a great name but for the most part I am content to look at random name generators and the like.</p>
<p>I usually keep a list of Star Warsy names sitting by in case the PCs decide to speak to the guy sweeping the cantina after hours for whatever reason.</p>
<p>I got a lot of jibes from my players over a false name I had an NPC use: Ethan.  Even after they found out the NPCs real name, the players refused to use it, prefering to throw &#8220;Ethan&#8221; around instead.  It was embarassing. <img src='http://www.gnomestew.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />
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		<title>By: MountZionRyan</title>
		<link>http://www.gnomestew.com/gming-advice/why-i-love-coming-up-with-names/comment-page-1#comment-2378</link>
		<dc:creator>MountZionRyan</dc:creator>
		<pubDate>Mon, 22 Sep 2008 17:20:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=620#comment-2378</guid>
		<description>I share the love of naming.  Here&#039;s a cool tool:
The Story Games Name Project
http://www.story-names.com/&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2378&#039;,&#039;MountZionRyan&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I share the love of naming.  Here&#8217;s a cool tool:<br />
The Story Games Name Project<br />
<a href="http://www.story-names.com/" rel="nofollow">http://www.story-names.com/</a>
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		<title>By: Scott Martin</title>
		<link>http://www.gnomestew.com/gming-advice/why-i-love-coming-up-with-names/comment-page-1#comment-2377</link>
		<dc:creator>Scott Martin</dc:creator>
		<pubDate>Mon, 22 Sep 2008 17:19:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=620#comment-2377</guid>
		<description>&lt;a href=&#039;#comment-2370&#039; rel=&quot;nofollow&quot;&gt;@itliaf&lt;/a&gt; - I use the same solution as &lt;a href=&#039;#comment-2375&#039; rel=&quot;nofollow&quot;&gt;Swordgleam&lt;/a&gt; mentions below; Name Lists/generators.

For my current campaign, I mapped the various race&#039;s names to real world cultures, then generated top 20 lists of names for the culture so I have names I can pull out of a hat. (For the dominant culture in the region, the gnomes, I have a page of names-- cribbed from Welsh if I remember correctly.)

It works for me, because I&#039;m not good at thinking about the names-- but by picking the names from the same culture, it makes them sound related, which is what I want. It really reinforces the different types of dwarves. (Clay dwarves have simple names, usually only one syllable of a full dwarf&#039;s name, reinforcing the culture&#039;s disdain for their people.  Illustrious commanders tend to have several names, clans, and titles that can be called out in battle.)&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2377&#039;,&#039;Scott Martin&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><a href='#comment-2370' rel="nofollow">@itliaf</a> &#8211; I use the same solution as <a href='#comment-2375' rel="nofollow">Swordgleam</a> mentions below; Name Lists/generators.</p>
<p>For my current campaign, I mapped the various race&#8217;s names to real world cultures, then generated top 20 lists of names for the culture so I have names I can pull out of a hat. (For the dominant culture in the region, the gnomes, I have a page of names&#8211; cribbed from Welsh if I remember correctly.)</p>
<p>It works for me, because I&#8217;m not good at thinking about the names&#8211; but by picking the names from the same culture, it makes them sound related, which is what I want. It really reinforces the different types of dwarves. (Clay dwarves have simple names, usually only one syllable of a full dwarf&#8217;s name, reinforcing the culture&#8217;s disdain for their people.  Illustrious commanders tend to have several names, clans, and titles that can be called out in battle.)
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		<title>By: Swordgleam</title>
		<link>http://www.gnomestew.com/gming-advice/why-i-love-coming-up-with-names/comment-page-1#comment-2375</link>
		<dc:creator>Swordgleam</dc:creator>
		<pubDate>Mon, 22 Sep 2008 16:56:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=620#comment-2375</guid>
		<description>Coming up with names is my least favourite thing. My solutions: 
1) Wrote a name generator
2) Know lots of dead languages.

Between those two, I can usually come up with something. Sometimes I&#039;ll also take two adjectives that describe something, and mix around the letters until I get something that sounds cool. So for example, &quot;demon realm&quot; with letters deleted becomes &quot;Donaelm.&quot;&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2375&#039;,&#039;Swordgleam&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Coming up with names is my least favourite thing. My solutions:<br />
1) Wrote a name generator<br />
2) Know lots of dead languages.</p>
<p>Between those two, I can usually come up with something. Sometimes I&#8217;ll also take two adjectives that describe something, and mix around the letters until I get something that sounds cool. So for example, &#8220;demon realm&#8221; with letters deleted becomes &#8220;Donaelm.&#8221;
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		<title>By: Kurt "Telas" Schneider</title>
		<link>http://www.gnomestew.com/gming-advice/why-i-love-coming-up-with-names/comment-page-1#comment-2374</link>
		<dc:creator>Kurt "Telas" Schneider</dc:creator>
		<pubDate>Mon, 22 Sep 2008 15:52:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=620#comment-2374</guid>
		<description>I love the naming.  Back when I was a True Geek (before cars and women appeared on my horizon), I made up a number of names based on Tolkein&#039;s languages.  One is my current handle, and in true Elven fashion, it has multiple meanings.  (Not that I could tell you what any of them are these days...)  

I have a list of somewhat archaic or unusual, but still familiar names that I use for NPCs: Conrad, Joshua, Geoffrey, Ishmael, etc.  I pick one and usually shorten it, so &quot;Ish, the itinerant merchant&quot; is born.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2374&#039;,&#039;Kurt \&quot;Telas\&quot; Schneider&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I love the naming.  Back when I was a True Geek (before cars and women appeared on my horizon), I made up a number of names based on Tolkein&#8217;s languages.  One is my current handle, and in true Elven fashion, it has multiple meanings.  (Not that I could tell you what any of them are these days&#8230;)  </p>
<p>I have a list of somewhat archaic or unusual, but still familiar names that I use for NPCs: Conrad, Joshua, Geoffrey, Ishmael, etc.  I pick one and usually shorten it, so &#8220;Ish, the itinerant merchant&#8221; is born.
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