<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	xmlns:media="http://search.yahoo.com/mrss/"
		>
<channel>
	<title>Comments on: Why Do You Love Game Mastering?</title>
	<atom:link href="http://www.gnomestew.com/gming-advice/why-do-you-love-game-mastering/feed" rel="self" type="application/rss+xml" />
	<link>http://www.gnomestew.com/gming-advice/why-do-you-love-game-mastering</link>
	<description>The Game Mastering Blog</description>
	<lastBuildDate>Sat, 11 Feb 2012 00:00:43 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: Animus</title>
		<link>http://www.gnomestew.com/gming-advice/why-do-you-love-game-mastering/comment-page-1#comment-11011</link>
		<dc:creator>Animus</dc:creator>
		<pubDate>Fri, 29 Oct 2010 12:58:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=5714#comment-11011</guid>
		<description>My reasons:

* I love weaving the stories my players and I create.
* I love reacting to what the players come up with.
* I love bringing people together to have fun together.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;11011&#039;,&#039;Animus&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>My reasons:</p>
<p>* I love weaving the stories my players and I create.<br />
* I love reacting to what the players come up with.<br />
* I love bringing people together to have fun together.
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('11011','Animus'); return false;">Reply</a> </div>
]]></content:encoded>
	</item>
	<item>
		<title>By: The James Bond Treatment &#171; Level 1 GM</title>
		<link>http://www.gnomestew.com/gming-advice/why-do-you-love-game-mastering/comment-page-1#comment-10093</link>
		<dc:creator>The James Bond Treatment &#171; Level 1 GM</dc:creator>
		<pubDate>Thu, 22 Jul 2010 11:04:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=5714#comment-10093</guid>
		<description>[...] think of half a dozen ways for them to complete the mission, they will think up a new one. A recent survey by Gnome Stew ranked the surprises that players bring to the game as one of the top reasons why GMs do what they [...]&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;10093&#039;,&#039;The James Bond Treatment &laquo; Level 1 GM&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>[...] think of half a dozen ways for them to complete the mission, they will think up a new one. A recent survey by Gnome Stew ranked the surprises that players bring to the game as one of the top reasons why GMs do what they [...]
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('10093','The James Bond Treatment &amp;laquo; Level 1 GM'); return false;">Reply</a> </div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Eric Wilde</title>
		<link>http://www.gnomestew.com/gming-advice/why-do-you-love-game-mastering/comment-page-1#comment-8469</link>
		<dc:creator>Eric Wilde</dc:creator>
		<pubDate>Fri, 08 Jan 2010 18:22:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=5714#comment-8469</guid>
		<description>To me its a means of self exploration and, equally critical, sharing with others as they explore their own selves.  All in the form of play and making it fun.

Jorge Luis Borge articulates the self part of it pretty well:

&lt;i&gt;A man sets himself the task of portraying the world. Through the years he peoples a space with images of provinces, kingdoms, mountains, bays, ships, islands, fishes, rooms, instruments, stars, horses, and people. Shortly before his death, he discovers that the patient labyrinth of lines traces the image of his face.&lt;/i&gt;

h/t hicksville &lt;a href=&quot;http://www.hicksville.co.nz/PerfectPlanet.htm&quot; rel=&quot;nofollow&quot;&gt;http://www.hicksville.co.nz/PerfectPlanet.htm&lt;/a&gt;

As far as sharing with others, what is art when it isn&#039;t shared?  What is fun when alone (hey, get your mind outta the gutter!)?&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;8469&#039;,&#039;Eric Wilde&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>To me its a means of self exploration and, equally critical, sharing with others as they explore their own selves.  All in the form of play and making it fun.</p>
<p>Jorge Luis Borge articulates the self part of it pretty well:</p>
<p><i>A man sets himself the task of portraying the world. Through the years he peoples a space with images of provinces, kingdoms, mountains, bays, ships, islands, fishes, rooms, instruments, stars, horses, and people. Shortly before his death, he discovers that the patient labyrinth of lines traces the image of his face.</i></p>
<p>h/t hicksville <a href="http://www.hicksville.co.nz/PerfectPlanet.htm" rel="nofollow">http://www.hicksville.co.nz/PerfectPlanet.htm</a></p>
<p>As far as sharing with others, what is art when it isn&#8217;t shared?  What is fun when alone (hey, get your mind outta the gutter!)?
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('8469','Eric Wilde'); return false;">Reply</a> </div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Martin Ralya</title>
		<link>http://www.gnomestew.com/gming-advice/why-do-you-love-game-mastering/comment-page-1#comment-8456</link>
		<dc:creator>Martin Ralya</dc:creator>
		<pubDate>Fri, 08 Jan 2010 04:11:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=5714#comment-8456</guid>
		<description>...and a special welcome to drummy and OgRib! I&#039;m glad you dig the Stew. :-)&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;8456&#039;,&#039;Martin Ralya&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>&#8230;and a special welcome to drummy and OgRib! I&#8217;m glad you dig the Stew. <img src='http://www.gnomestew.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('8456','Martin Ralya'); return false;">Reply</a> </div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Martin Ralya</title>
		<link>http://www.gnomestew.com/gming-advice/why-do-you-love-game-mastering/comment-page-1#comment-8455</link>
		<dc:creator>Martin Ralya</dc:creator>
		<pubDate>Fri, 08 Jan 2010 04:10:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=5714#comment-8455</guid>
		<description>This is awesome -- thank you for running with the format.

I decided to plot &lt;a href=&quot;https://spreadsheets.google.com/ccc?key=0AufU_Ujd5zT3dFlTejJxbW1QTGZFR3JfZ3FWRnlUVkE&amp;hl=en&quot; rel=&quot;nofollow&quot;&gt;everyone&#039;s responses in a Google Docs spreadsheet&lt;/a&gt;. As you can see, it&#039;s pretty rough; I basically wrote down elements as they arose, then incremented the count for responses that more or less fit.

The top three are interesting to me: #1 is creativity, which isn&#039;t surprising; #2 is surprises, and the fact that GMs like surprises makes perfect sense yet is still somewhat surprising (and I like it!), and #3 is players interacting with your creations.

I would definitely say that those three are common motivators for most GMs I&#039;ve known, and I suspect that if presented with a list to check off, nearly everyone who responded to this article would check all three of them.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;8455&#039;,&#039;Martin Ralya&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>This is awesome &#8212; thank you for running with the format.</p>
<p>I decided to plot <a href="https://spreadsheets.google.com/ccc?key=0AufU_Ujd5zT3dFlTejJxbW1QTGZFR3JfZ3FWRnlUVkE&#038;hl=en" rel="nofollow">everyone&#8217;s responses in a Google Docs spreadsheet</a>. As you can see, it&#8217;s pretty rough; I basically wrote down elements as they arose, then incremented the count for responses that more or less fit.</p>
<p>The top three are interesting to me: #1 is creativity, which isn&#8217;t surprising; #2 is surprises, and the fact that GMs like surprises makes perfect sense yet is still somewhat surprising (and I like it!), and #3 is players interacting with your creations.</p>
<p>I would definitely say that those three are common motivators for most GMs I&#8217;ve known, and I suspect that if presented with a list to check off, nearly everyone who responded to this article would check all three of them.
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('8455','Martin Ralya'); return false;">Reply</a> </div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Katana_Geldar</title>
		<link>http://www.gnomestew.com/gming-advice/why-do-you-love-game-mastering/comment-page-1#comment-8445</link>
		<dc:creator>Katana_Geldar</dc:creator>
		<pubDate>Thu, 07 Jan 2010 09:44:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=5714#comment-8445</guid>
		<description>* I love the control that GMing gives you over every aspect of the world and all the little people in it.
* I love the unpredictability, particularly when I plan for my players to surprise me and they always do.
* I love the fact that I am creating a story with real people as characters and I need to cater my plot to suit their needs

Oh, and GMing is like something else: teaching school&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;8445&#039;,&#039;Katana_Geldar&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>* I love the control that GMing gives you over every aspect of the world and all the little people in it.<br />
* I love the unpredictability, particularly when I plan for my players to surprise me and they always do.<br />
* I love the fact that I am creating a story with real people as characters and I need to cater my plot to suit their needs</p>
<p>Oh, and GMing is like something else: teaching school
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('8445','Katana_Geldar'); return false;">Reply</a> </div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Razjah</title>
		<link>http://www.gnomestew.com/gming-advice/why-do-you-love-game-mastering/comment-page-1#comment-8442</link>
		<dc:creator>Razjah</dc:creator>
		<pubDate>Thu, 07 Jan 2010 04:51:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=5714#comment-8442</guid>
		<description>I love the &quot;light bulb&quot; moments. Either for me as a GM or on my players. When I get an idea from something or on my own and make it happen in an interesting way, or when my players get a crazy idea and make the most ridiculous thing happen. The &quot;light bulb&quot; goes off and the mechanics take a step back to let fun run rampant.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;8442&#039;,&#039;Razjah&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I love the &#8220;light bulb&#8221; moments. Either for me as a GM or on my players. When I get an idea from something or on my own and make it happen in an interesting way, or when my players get a crazy idea and make the most ridiculous thing happen. The &#8220;light bulb&#8221; goes off and the mechanics take a step back to let fun run rampant.
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('8442','Razjah'); return false;">Reply</a> </div>
]]></content:encoded>
	</item>
	<item>
		<title>By: OgRib</title>
		<link>http://www.gnomestew.com/gming-advice/why-do-you-love-game-mastering/comment-page-1#comment-8426</link>
		<dc:creator>OgRib</dc:creator>
		<pubDate>Wed, 06 Jan 2010 14:17:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=5714#comment-8426</guid>
		<description>I played D&amp;D for the first time in 25+ years this past weekend, I DM&#039;d a session for my kids, their friends, and another dad.

I loved creating the framework and seeing what they did with it.  I got excited by the events they were trying to pull off (say yes or roll is very liberating :D )

Thanks Gnomes for helping me get back into something great after a very very long absence.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;8426&#039;,&#039;OgRib&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I played D&amp;D for the first time in 25+ years this past weekend, I DM&#8217;d a session for my kids, their friends, and another dad.</p>
<p>I loved creating the framework and seeing what they did with it.  I got excited by the events they were trying to pull off (say yes or roll is very liberating <img src='http://www.gnomestew.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  )</p>
<p>Thanks Gnomes for helping me get back into something great after a very very long absence.
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('8426','OgRib'); return false;">Reply</a> </div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Patrick Benson</title>
		<link>http://www.gnomestew.com/gming-advice/why-do-you-love-game-mastering/comment-page-1#comment-8424</link>
		<dc:creator>Patrick Benson</dc:creator>
		<pubDate>Wed, 06 Jan 2010 02:16:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=5714#comment-8424</guid>
		<description>I am an aggressive alpha type personality who wants to be in charge.

I like to be a leader, and I enjoy facing the challenge of bringing a group together to accomplish a goal.

I have a lot of creative ideas, and GMing provides me a way to unleash those ideas.

I get a great feeling out of helping the players to achieve their goals.

I want to be the best GM, and the desire to constantly improve my skills is a huge personal motivator.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;8424&#039;,&#039;Patrick Benson&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I am an aggressive alpha type personality who wants to be in charge.</p>
<p>I like to be a leader, and I enjoy facing the challenge of bringing a group together to accomplish a goal.</p>
<p>I have a lot of creative ideas, and GMing provides me a way to unleash those ideas.</p>
<p>I get a great feeling out of helping the players to achieve their goals.</p>
<p>I want to be the best GM, and the desire to constantly improve my skills is a huge personal motivator.
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('8424','Patrick Benson'); return false;">Reply</a> </div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kurt "Telas" Schneider</title>
		<link>http://www.gnomestew.com/gming-advice/why-do-you-love-game-mastering/comment-page-1#comment-8423</link>
		<dc:creator>Kurt "Telas" Schneider</dc:creator>
		<pubDate>Wed, 06 Jan 2010 00:15:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=5714#comment-8423</guid>
		<description>I&#039;m a former jock, and I love having power over the nerds who used to make fun of me in high school.  

I like converting the real (imaginary) world to game mechanics and vice-versa.  

I like being the center of attention (admit it, you do too).

And most importantly, I like the challenges: Mechanics, logic, acting, social skills, problem solving, etc.  Nothing else has the same set of challenges and rewards as running a good game.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;8423&#039;,&#039;Kurt \&quot;Telas\&quot; Schneider&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I&#8217;m a former jock, and I love having power over the nerds who used to make fun of me in high school.  </p>
<p>I like converting the real (imaginary) world to game mechanics and vice-versa.  </p>
<p>I like being the center of attention (admit it, you do too).</p>
<p>And most importantly, I like the challenges: Mechanics, logic, acting, social skills, problem solving, etc.  Nothing else has the same set of challenges and rewards as running a good game.
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('8423','Kurt \&quot;Telas\&quot; Schneider'); return false;">Reply</a> </div>
]]></content:encoded>
	</item>
	<item>
		<title>By: drummy</title>
		<link>http://www.gnomestew.com/gming-advice/why-do-you-love-game-mastering/comment-page-1#comment-8422</link>
		<dc:creator>drummy</dc:creator>
		<pubDate>Tue, 05 Jan 2010 21:29:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=5714#comment-8422</guid>
		<description>My name&#039;s Dan and I live in the Boston area. First time posting here -- love the site!  

Why I like GM&#039;ing (even if our game is the old 1980 Metagaming &#039;Fantasy Trip&#039;):

1.  I get to draw pictures and maps again.  I&#039;m only a decent artist, but I never get the motivation to draw something unless it has a practical outlet in our game.  

2.  I get to apply logical outcomes to the players&#039; actions in order to create a &#039;realistic&#039; story whose outcome is always a mystery.  In my current game, for example, my players often find ways to do something I wouldn&#039;t have expected; from these actions, however, the next game session often writes itself.  
     For instance, a few sessions ago our mage tried to use a new-found healing spell to save a dragon that had died fighting on our side.  He failed to do so, but the dragon&#039;s mate saw his efforts before it headed back home.  After the session was done, I reviewed my notes on the dragon&#039;s homeland and reminded myself that their Eldest had been struck by a strange sleeping disease.  After a few days, the dragons returned to &quot;fetch&quot; the mage and his friends in order to try his spell upon their Eldest.  So instead of wrapping up our time in the Necromancer&#039;s valley we found ourselves flying off to encounter the dragons on their home turf...a wild departure initiated entirely by a player&#039;s action and its logical outcome.

3.  I love laughing with friends, which I do more when roleplaying than in any other activity.

Thanks,

Dan&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;8422&#039;,&#039;drummy&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>My name&#8217;s Dan and I live in the Boston area. First time posting here &#8212; love the site!  </p>
<p>Why I like GM&#8217;ing (even if our game is the old 1980 Metagaming &#8216;Fantasy Trip&#8217;):</p>
<p>1.  I get to draw pictures and maps again.  I&#8217;m only a decent artist, but I never get the motivation to draw something unless it has a practical outlet in our game.  </p>
<p>2.  I get to apply logical outcomes to the players&#8217; actions in order to create a &#8216;realistic&#8217; story whose outcome is always a mystery.  In my current game, for example, my players often find ways to do something I wouldn&#8217;t have expected; from these actions, however, the next game session often writes itself.<br />
     For instance, a few sessions ago our mage tried to use a new-found healing spell to save a dragon that had died fighting on our side.  He failed to do so, but the dragon&#8217;s mate saw his efforts before it headed back home.  After the session was done, I reviewed my notes on the dragon&#8217;s homeland and reminded myself that their Eldest had been struck by a strange sleeping disease.  After a few days, the dragons returned to &#8220;fetch&#8221; the mage and his friends in order to try his spell upon their Eldest.  So instead of wrapping up our time in the Necromancer&#8217;s valley we found ourselves flying off to encounter the dragons on their home turf&#8230;a wild departure initiated entirely by a player&#8217;s action and its logical outcome.</p>
<p>3.  I love laughing with friends, which I do more when roleplaying than in any other activity.</p>
<p>Thanks,</p>
<p>Dan
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('8422','drummy'); return false;">Reply</a> </div>
]]></content:encoded>
	</item>
	<item>
		<title>By: pseudodragon</title>
		<link>http://www.gnomestew.com/gming-advice/why-do-you-love-game-mastering/comment-page-1#comment-8421</link>
		<dc:creator>pseudodragon</dc:creator>
		<pubDate>Tue, 05 Jan 2010 20:50:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=5714#comment-8421</guid>
		<description>* The thrill I get when one of my players says, &quot;That was totally awesome!&quot; or &quot;I never thought about (insert topic here) like that.&quot;

* Being able to sit down with people I have never met and connect on such a casual level while having a good time, whether it&#039;s at a convention or running a game for friends of a friend.

* Having the opportunity to share ideas and designs with people from around the world.

* Because most of the people I game with either don&#039;t want to or they aren&#039;t very good at DM&#039;ing.

* Getting published (good)! Getting paid (better)! (Although it has been quite a while since I submitted anything for publication.)&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;8421&#039;,&#039;pseudodragon&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>* The thrill I get when one of my players says, &#8220;That was totally awesome!&#8221; or &#8220;I never thought about (insert topic here) like that.&#8221;</p>
<p>* Being able to sit down with people I have never met and connect on such a casual level while having a good time, whether it&#8217;s at a convention or running a game for friends of a friend.</p>
<p>* Having the opportunity to share ideas and designs with people from around the world.</p>
<p>* Because most of the people I game with either don&#8217;t want to or they aren&#8217;t very good at DM&#8217;ing.</p>
<p>* Getting published (good)! Getting paid (better)! (Although it has been quite a while since I submitted anything for publication.)
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('8421','pseudodragon'); return false;">Reply</a> </div>
]]></content:encoded>
	</item>
	<item>
		<title>By: drow</title>
		<link>http://www.gnomestew.com/gming-advice/why-do-you-love-game-mastering/comment-page-1#comment-8420</link>
		<dc:creator>drow</dc:creator>
		<pubDate>Tue, 05 Jan 2010 18:51:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=5714#comment-8420</guid>
		<description>i&#039;m a sadistic bastard who loves letting unsuspecting monsters wander lost in twisty passages, until the PCs are set upon them.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;8420&#039;,&#039;drow&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>i&#8217;m a sadistic bastard who loves letting unsuspecting monsters wander lost in twisty passages, until the PCs are set upon them.
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('8420','drow'); return false;">Reply</a> </div>
]]></content:encoded>
	</item>
	<item>
		<title>By: ChattyDM</title>
		<link>http://www.gnomestew.com/gming-advice/why-do-you-love-game-mastering/comment-page-1#comment-8419</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Tue, 05 Jan 2010 18:05:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=5714#comment-8419</guid>
		<description>Because being a Game Master is an intricate part of who I am. 

I&#039;ll turn 40 in a few years and yet I still get all excited at the prospect of having friends around the table, ready to chuck dice and laugh for a few hours.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;8419&#039;,&#039;ChattyDM&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Because being a Game Master is an intricate part of who I am. </p>
<p>I&#8217;ll turn 40 in a few years and yet I still get all excited at the prospect of having friends around the table, ready to chuck dice and laugh for a few hours.
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('8419','ChattyDM'); return false;">Reply</a> </div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Troy E. Taylor</title>
		<link>http://www.gnomestew.com/gming-advice/why-do-you-love-game-mastering/comment-page-1#comment-8418</link>
		<dc:creator>Troy E. Taylor</dc:creator>
		<pubDate>Tue, 05 Jan 2010 17:34:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=5714#comment-8418</guid>
		<description>Getting to dabble with every component of the game — classes, spells, magic items, feat and skill combos — even if (most) of my creations die 5 rounds later ...

... and the monsters. I get to be a monster! Growwwwwwl!&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;8418&#039;,&#039;Troy E. Taylor&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Getting to dabble with every component of the game — classes, spells, magic items, feat and skill combos — even if (most) of my creations die 5 rounds later &#8230;</p>
<p>&#8230; and the monsters. I get to be a monster! Growwwwwwl!
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('8418','Troy E. Taylor'); return false;">Reply</a> </div>
]]></content:encoded>
	</item>
</channel>
</rss>

