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	<title>Comments on: What&#8217;s in a name?</title>
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		<title>By: Mairkurion</title>
		<link>http://www.gnomestew.com/gming-advice/whats-in-a-name/comment-page-1#comment-8094</link>
		<dc:creator>Mairkurion</dc:creator>
		<pubDate>Wed, 18 Nov 2009 03:13:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=5350#comment-8094</guid>
		<description>Not only has it never bothered me, but I&#039;ve always enjoyed the exotic mix of monster names, just as I enjoyed the expansion of my vocabulary when I started out as a kid.  Now, if a particular name annoys me, or I want to give it a local name to cut out meta-gaming, then I&#039;ll make up names as needed.  Thanks for picking up on this little noticed aspect of the game.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;8094&#039;,&#039;Mairkurion&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Not only has it never bothered me, but I&#8217;ve always enjoyed the exotic mix of monster names, just as I enjoyed the expansion of my vocabulary when I started out as a kid.  Now, if a particular name annoys me, or I want to give it a local name to cut out meta-gaming, then I&#8217;ll make up names as needed.  Thanks for picking up on this little noticed aspect of the game.
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		<title>By: Crimson Newb</title>
		<link>http://www.gnomestew.com/gming-advice/whats-in-a-name/comment-page-1#comment-8093</link>
		<dc:creator>Crimson Newb</dc:creator>
		<pubDate>Tue, 17 Nov 2009 21:37:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=5350#comment-8093</guid>
		<description>It&#039;s never bothered me before, although I generally pick a language to base proper names on in my campaigns. Renaming monsters with the same language is a good idea for maintaining consistency. I&#039;d use a dictionary or online translator to get more accurate names, though (e.g. koukouvaliarktos for owlbear).&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;8093&#039;,&#039;Crimson Newb&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>It&#8217;s never bothered me before, although I generally pick a language to base proper names on in my campaigns. Renaming monsters with the same language is a good idea for maintaining consistency. I&#8217;d use a dictionary or online translator to get more accurate names, though (e.g. koukouvaliarktos for owlbear).
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		<title>By: Sarlax</title>
		<link>http://www.gnomestew.com/gming-advice/whats-in-a-name/comment-page-1#comment-8092</link>
		<dc:creator>Sarlax</dc:creator>
		<pubDate>Tue, 17 Nov 2009 21:25:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=5350#comment-8092</guid>
		<description>I haven&#039;t been bothered by blend of name styles that appear in RPGs like D&amp;D. I don&#039;t care that one monster might have a Germanic name and another is Aztec. After all, I&#039;m not upset that my group isn&#039;t speaking old English, and not every character in the game is named &quot;Jon.&quot; I do care about names, though.

I want monsters with names that sound like they come from fantasy. I was greatly irritated with 3E&#039;s generally stupefying of monster names. It stands out most strongly with the baatezu and tanar&#039;ri. Er, pardon me, the &quot;devils&quot; and &quot;demons.&quot; Not to mention the bearded devils and chain devils - formerly barbazu and kytons.

So long as the names are more or less interesting, I can get behind them.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;8092&#039;,&#039;Sarlax&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I haven&#8217;t been bothered by blend of name styles that appear in RPGs like D&amp;D. I don&#8217;t care that one monster might have a Germanic name and another is Aztec. After all, I&#8217;m not upset that my group isn&#8217;t speaking old English, and not every character in the game is named &#8220;Jon.&#8221; I do care about names, though.</p>
<p>I want monsters with names that sound like they come from fantasy. I was greatly irritated with 3E&#8217;s generally stupefying of monster names. It stands out most strongly with the baatezu and tanar&#8217;ri. Er, pardon me, the &#8220;devils&#8221; and &#8220;demons.&#8221; Not to mention the bearded devils and chain devils &#8211; formerly barbazu and kytons.</p>
<p>So long as the names are more or less interesting, I can get behind them.
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		<title>By: Kurt "Telas" Schneider</title>
		<link>http://www.gnomestew.com/gming-advice/whats-in-a-name/comment-page-1#comment-8091</link>
		<dc:creator>Kurt "Telas" Schneider</dc:creator>
		<pubDate>Tue, 17 Nov 2009 20:53:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=5350#comment-8091</guid>
		<description>Traditionally:  I don&#039;t worry too much about it.  Scott makes a great point in that names are a cheap and efficient re-skin, so I may rethink this.

Currently:  My four Human cultures are Northman, Gael, Saracen, and Atlantean (Greco-Roman).  This pretty much covers everything that&#039;s not Native American or Asian... ;)&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;8091&#039;,&#039;Kurt \&quot;Telas\&quot; Schneider&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Traditionally:  I don&#8217;t worry too much about it.  Scott makes a great point in that names are a cheap and efficient re-skin, so I may rethink this.</p>
<p>Currently:  My four Human cultures are Northman, Gael, Saracen, and Atlantean (Greco-Roman).  This pretty much covers everything that&#8217;s not Native American or Asian&#8230; <img src='http://www.gnomestew.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />
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		<title>By: Scott Martin</title>
		<link>http://www.gnomestew.com/gming-advice/whats-in-a-name/comment-page-1#comment-8089</link>
		<dc:creator>Scott Martin</dc:creator>
		<pubDate>Tue, 17 Nov 2009 18:10:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=5350#comment-8089</guid>
		<description>Names are great at reinforcing the feel of a place, and are the easiest reskinning of all. The article makes me want to look at that closely before launching a new campaign-- it sounds like it could really help the feel, easily.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;8089&#039;,&#039;Scott Martin&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Names are great at reinforcing the feel of a place, and are the easiest reskinning of all. The article makes me want to look at that closely before launching a new campaign&#8211; it sounds like it could really help the feel, easily.
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		<title>By: drow</title>
		<link>http://www.gnomestew.com/gming-advice/whats-in-a-name/comment-page-1#comment-8084</link>
		<dc:creator>drow</dc:creator>
		<pubDate>Tue, 17 Nov 2009 16:54:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=5350#comment-8084</guid>
		<description>in a game where every PC is likely to be a polyglot, it doesn&#039;t really bother me much.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;8084&#039;,&#039;drow&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>in a game where every PC is likely to be a polyglot, it doesn&#8217;t really bother me much.
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		<title>By: Knight of Roses</title>
		<link>http://www.gnomestew.com/gming-advice/whats-in-a-name/comment-page-1#comment-8083</link>
		<dc:creator>Knight of Roses</dc:creator>
		<pubDate>Tue, 17 Nov 2009 16:01:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=5350#comment-8083</guid>
		<description>Honestly, it has never bothered my much.  I assume that the characters in the game world speak their languages and the monsters are named appropriately for those language.  But I can see going the theme-reinforcing route you have above.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;8083&#039;,&#039;Knight of Roses&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Honestly, it has never bothered my much.  I assume that the characters in the game world speak their languages and the monsters are named appropriately for those language.  But I can see going the theme-reinforcing route you have above.
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		<title>By: Rafe</title>
		<link>http://www.gnomestew.com/gming-advice/whats-in-a-name/comment-page-1#comment-8082</link>
		<dc:creator>Rafe</dc:creator>
		<pubDate>Tue, 17 Nov 2009 16:00:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=5350#comment-8082</guid>
		<description>I find I really get thrown by cultural leaps when it comes to monsters and such in fantasy games.  I usually rename something I want to use (and change its description, if the description seems out of sorts with the theme of the game), or I leave it out.

For me, though, it isn&#039;t a huge matter of the name that gets me:  It&#039;s the role and tone of the creature and how badly it will jar with the theme of the campaign.  Like I said above, if there&#039;s a thematic difference, I either reskin it or don&#039;t use it.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;8082&#039;,&#039;Rafe&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I find I really get thrown by cultural leaps when it comes to monsters and such in fantasy games.  I usually rename something I want to use (and change its description, if the description seems out of sorts with the theme of the game), or I leave it out.</p>
<p>For me, though, it isn&#8217;t a huge matter of the name that gets me:  It&#8217;s the role and tone of the creature and how badly it will jar with the theme of the campaign.  Like I said above, if there&#8217;s a thematic difference, I either reskin it or don&#8217;t use it.
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		<title>By: deadlytoque</title>
		<link>http://www.gnomestew.com/gming-advice/whats-in-a-name/comment-page-1#comment-8081</link>
		<dc:creator>deadlytoque</dc:creator>
		<pubDate>Tue, 17 Nov 2009 15:11:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=5350#comment-8081</guid>
		<description>That&#039;s a great approach.

When I run fantasy, I tend towards pulp, which usually means my enemies are very common (player races) or basically unique, so I rarely name them. It&#039;s very rare that someone says to Conan &quot;There is an otyugh in that chasm!&quot; Instead, they say &quot;Beware the chasm, for it is inhabited by a beast of nightmare!&quot; So that usually works for me.

I&#039;m also very guilty of Shemping (using the stats of one monster but describing it in a different way that better suits my campaign), so I&#039;m usually free to use whatever name I like.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;8081&#039;,&#039;deadlytoque&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>That&#8217;s a great approach.</p>
<p>When I run fantasy, I tend towards pulp, which usually means my enemies are very common (player races) or basically unique, so I rarely name them. It&#8217;s very rare that someone says to Conan &#8220;There is an otyugh in that chasm!&#8221; Instead, they say &#8220;Beware the chasm, for it is inhabited by a beast of nightmare!&#8221; So that usually works for me.</p>
<p>I&#8217;m also very guilty of Shemping (using the stats of one monster but describing it in a different way that better suits my campaign), so I&#8217;m usually free to use whatever name I like.
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		<title>By: Bastian.Flinspach</title>
		<link>http://www.gnomestew.com/gming-advice/whats-in-a-name/comment-page-1#comment-8078</link>
		<dc:creator>Bastian.Flinspach</dc:creator>
		<pubDate>Tue, 17 Nov 2009 10:33:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=5350#comment-8078</guid>
		<description>Great Article!

I never thought about monster names and cultures before. Granted, in my games it&#039;s not much of a concern, because the most monsters are just plain old orcs, goblins und kobolds and i think there is nothing wrong with everyone calling them that.
But i will certainly think about this, because it should add a lot of flavour if people have different names for the same monsters...&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;8078&#039;,&#039;Bastian.Flinspach&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Great Article!</p>
<p>I never thought about monster names and cultures before. Granted, in my games it&#8217;s not much of a concern, because the most monsters are just plain old orcs, goblins und kobolds and i think there is nothing wrong with everyone calling them that.<br />
But i will certainly think about this, because it should add a lot of flavour if people have different names for the same monsters&#8230;
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