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	<title>Comments on: We Now Interrupt Our Regularly Scheduled Campaign&#8230;</title>
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		<title>By: Crushnaut</title>
		<link>http://www.gnomestew.com/gming-advice/we-now-interrupt-our-regularly-scheduled-campaign/comment-page-1#comment-8223</link>
		<dc:creator>Crushnaut</dc:creator>
		<pubDate>Thu, 03 Dec 2009 14:29:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=5442#comment-8223</guid>
		<description>I like to run one-shots or short chronicles based on NPCs that the player characters have previously encountered, usually letting the PCs play the NPCs.

I did this once in a Vampire campaign that took place in modern day Toronto.  The player&#039;s campaign characters met an elder Vampire and he began telling them a story of the current Prince&#039;s rise to power.  Starting there players played a three session game where they played the roles of the current the Prince and his coterie of Vampires in 1910ish before they were powerful.  This allowed me to give the players an idea of the history of the Vampire&#039;s in Toronto without having to bore them with speeches, and history lessons.  It had the added benifit of building up canon for the current setting.  It was a little &quot;railroady&quot; as the ending was already established (history can not be changed ... and this wasn&#039;t time travel or anything), but the players seemed to embrace that and work towards a dramatic conclusion.

I hope to do something similar in the future, but instead allow the players to play NPCs they met previously without the whole &quot;history has already been written&quot; aspect.  I think it will probably make it into a humorous session by letting them play non-serious characters.  Still haven&#039;t decided. :P&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;8223&#039;,&#039;Crushnaut&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I like to run one-shots or short chronicles based on NPCs that the player characters have previously encountered, usually letting the PCs play the NPCs.</p>
<p>I did this once in a Vampire campaign that took place in modern day Toronto.  The player&#8217;s campaign characters met an elder Vampire and he began telling them a story of the current Prince&#8217;s rise to power.  Starting there players played a three session game where they played the roles of the current the Prince and his coterie of Vampires in 1910ish before they were powerful.  This allowed me to give the players an idea of the history of the Vampire&#8217;s in Toronto without having to bore them with speeches, and history lessons.  It had the added benifit of building up canon for the current setting.  It was a little &#8220;railroady&#8221; as the ending was already established (history can not be changed &#8230; and this wasn&#8217;t time travel or anything), but the players seemed to embrace that and work towards a dramatic conclusion.</p>
<p>I hope to do something similar in the future, but instead allow the players to play NPCs they met previously without the whole &#8220;history has already been written&#8221; aspect.  I think it will probably make it into a humorous session by letting them play non-serious characters.  Still haven&#8217;t decided. <img src='http://www.gnomestew.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />
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		<title>By: Zig</title>
		<link>http://www.gnomestew.com/gming-advice/we-now-interrupt-our-regularly-scheduled-campaign/comment-page-1#comment-8219</link>
		<dc:creator>Zig</dc:creator>
		<pubDate>Wed, 02 Dec 2009 22:41:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=5442#comment-8219</guid>
		<description>I find that I need a break every so often from running a game. Whether it&#039;s a gaming hiatus or someone else taking a turn behind the screen for a bit.

Typically after a break I come back energized and often with some great new ideas. I find my players also benefit from taking a hiatus. They get to try something out maybe, and then love to get back to their usual characters.

When I have a campaign come back from a break I usually type up an email summarizing where the party is and what they had done most recently.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;8219&#039;,&#039;Zig&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I find that I need a break every so often from running a game. Whether it&#8217;s a gaming hiatus or someone else taking a turn behind the screen for a bit.</p>
<p>Typically after a break I come back energized and often with some great new ideas. I find my players also benefit from taking a hiatus. They get to try something out maybe, and then love to get back to their usual characters.</p>
<p>When I have a campaign come back from a break I usually type up an email summarizing where the party is and what they had done most recently.
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		<title>By: Scott Martin</title>
		<link>http://www.gnomestew.com/gming-advice/we-now-interrupt-our-regularly-scheduled-campaign/comment-page-1#comment-8216</link>
		<dc:creator>Scott Martin</dc:creator>
		<pubDate>Wed, 02 Dec 2009 17:27:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=5442#comment-8216</guid>
		<description>Particularly at this time of year, getting everyone together doesn&#039;t always work. I&#039;ve learned from Phil&#039;s suggestion to formally take a hiatus between Thanksgiving and New Years-- well, mostly-- and plan on mostly wargaming from now until next year.

Switching between parallel games with different GMs is our normal way of keeping burnout at bay, but one shots make great recharges. One of our players came back to demo Aces and Eights recently, with half the session being in depth character generation. It was quirky and really highlighted the good and detailed of the system.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;8216&#039;,&#039;Scott Martin&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Particularly at this time of year, getting everyone together doesn&#8217;t always work. I&#8217;ve learned from Phil&#8217;s suggestion to formally take a hiatus between Thanksgiving and New Years&#8211; well, mostly&#8211; and plan on mostly wargaming from now until next year.</p>
<p>Switching between parallel games with different GMs is our normal way of keeping burnout at bay, but one shots make great recharges. One of our players came back to demo Aces and Eights recently, with half the session being in depth character generation. It was quirky and really highlighted the good and detailed of the system.
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		<title>By: Kurt "Telas" Schneider</title>
		<link>http://www.gnomestew.com/gming-advice/we-now-interrupt-our-regularly-scheduled-campaign/comment-page-1#comment-8214</link>
		<dc:creator>Kurt "Telas" Schneider</dc:creator>
		<pubDate>Wed, 02 Dec 2009 15:37:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=5442#comment-8214</guid>
		<description>&lt;a href=&#039;#comment-8213&#039; rel=&quot;nofollow&quot;&gt;@Patrick Benson&lt;/a&gt; - &quot;There is always room for a one-shot.&quot;

I like that!&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;8214&#039;,&#039;Kurt \&quot;Telas\&quot; Schneider&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><a href='#comment-8213' rel="nofollow">@Patrick Benson</a> &#8211; &#8220;There is always room for a one-shot.&#8221;</p>
<p>I like that!
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		<title>By: Patrick Benson</title>
		<link>http://www.gnomestew.com/gming-advice/we-now-interrupt-our-regularly-scheduled-campaign/comment-page-1#comment-8213</link>
		<dc:creator>Patrick Benson</dc:creator>
		<pubDate>Wed, 02 Dec 2009 14:48:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=5442#comment-8213</guid>
		<description>My preference is to run a story arc with a big plot thread wrapped up at the end and several smaller plot threads that can be picked up on as part of a long campaign. Once that is done, we either continue to play that campaign, or we take a break and play another system and do the same thing.

Plus there is always room for a one-shot game! Sometimes you just need a break from the ongoing campaign, and a one-shot adventure is a great way to pass the time on those game days where everyone can&#039;t make it.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;8213&#039;,&#039;Patrick Benson&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>My preference is to run a story arc with a big plot thread wrapped up at the end and several smaller plot threads that can be picked up on as part of a long campaign. Once that is done, we either continue to play that campaign, or we take a break and play another system and do the same thing.</p>
<p>Plus there is always room for a one-shot game! Sometimes you just need a break from the ongoing campaign, and a one-shot adventure is a great way to pass the time on those game days where everyone can&#8217;t make it.
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		<title>By: Bevin Flannery</title>
		<link>http://www.gnomestew.com/gming-advice/we-now-interrupt-our-regularly-scheduled-campaign/comment-page-1#comment-8212</link>
		<dc:creator>Bevin Flannery</dc:creator>
		<pubDate>Wed, 02 Dec 2009 14:00:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=5442#comment-8212</guid>
		<description>Our group has a plethora of folks willing to run things, and we regularly cycle through on-going campaigns.  It gives the GMs the chance to take an extended break and enjoy playing as a character, and the players the chance to play in different systems.  We typically go no more than 4-5 months of weekly sessions of a campaign before switching out.  The change is nice; the tradeoff is that it can be a while before you get back to a particular story.

We have one GM who is now on the final arc of a D&amp;D campaign that started before 3.0 was released; he has a Werewolf the Forsaken campaign in his back pocket that has gone through two arcs and has a lot more to go.  Another GM has a Mage the Awakening that went through an introductory 6-week arc that was a test-drive; at some point we&#039;ll get back to it, but he also has a Savage Tide campaign on the list, and is planning another D&amp;D.  Three others, including myself, have D&amp;D campaigns, all of which have lasted and will continue to last for a while.

It&#039;s an embarrassment of riches.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;8212&#039;,&#039;Bevin Flannery&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Our group has a plethora of folks willing to run things, and we regularly cycle through on-going campaigns.  It gives the GMs the chance to take an extended break and enjoy playing as a character, and the players the chance to play in different systems.  We typically go no more than 4-5 months of weekly sessions of a campaign before switching out.  The change is nice; the tradeoff is that it can be a while before you get back to a particular story.</p>
<p>We have one GM who is now on the final arc of a D&amp;D campaign that started before 3.0 was released; he has a Werewolf the Forsaken campaign in his back pocket that has gone through two arcs and has a lot more to go.  Another GM has a Mage the Awakening that went through an introductory 6-week arc that was a test-drive; at some point we&#8217;ll get back to it, but he also has a Savage Tide campaign on the list, and is planning another D&amp;D.  Three others, including myself, have D&amp;D campaigns, all of which have lasted and will continue to last for a while.</p>
<p>It&#8217;s an embarrassment of riches.
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