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	<title>Comments on: Use PC Backgrounds as a Roadmap for Campaign Design</title>
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		<title>By: Qi Chin</title>
		<link>http://www.gnomestew.com/gming-advice/use-pc-backgrounds-as-a-roadmap-for-campaign-design/comment-page-1#comment-8833</link>
		<dc:creator>Qi Chin</dc:creator>
		<pubDate>Fri, 05 Feb 2010 22:20:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=5743#comment-8833</guid>
		<description>I&#039;m actually very excited to use something like this in our upcoming D&amp;D 4 campaign. I&#039;ve already told them that they have a relatively large playing room concerning setting details, so I&#039;m hoping that they&#039;ll chow down and go crazy. I&#039;ve never actually done something like this before, so I&#039;m hoping that the players will give me loads of awesome plot ideas I can&#039;t think of myself.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;8833&#039;,&#039;Qi Chin&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I&#8217;m actually very excited to use something like this in our upcoming D&amp;D 4 campaign. I&#8217;ve already told them that they have a relatively large playing room concerning setting details, so I&#8217;m hoping that they&#8217;ll chow down and go crazy. I&#8217;ve never actually done something like this before, so I&#8217;m hoping that the players will give me loads of awesome plot ideas I can&#8217;t think of myself.
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		<title>By: Martin Ralya</title>
		<link>http://www.gnomestew.com/gming-advice/use-pc-backgrounds-as-a-roadmap-for-campaign-design/comment-page-1#comment-8644</link>
		<dc:creator>Martin Ralya</dc:creator>
		<pubDate>Wed, 20 Jan 2010 13:25:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=5743#comment-8644</guid>
		<description>&lt;a href=&#039;#comment-8641&#039; rel=&quot;nofollow&quot;&gt;@Nojo&lt;/a&gt; - Nice! I&#039;d love to hear how both tools work out for you. :-)&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;8644&#039;,&#039;Martin Ralya&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><a href='#comment-8641' rel="nofollow">@Nojo</a> &#8211; Nice! I&#8217;d love to hear how both tools work out for you. <img src='http://www.gnomestew.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />
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		<title>By: Nojo</title>
		<link>http://www.gnomestew.com/gming-advice/use-pc-backgrounds-as-a-roadmap-for-campaign-design/comment-page-1#comment-8641</link>
		<dc:creator>Nojo</dc:creator>
		<pubDate>Wed, 20 Jan 2010 04:59:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=5743#comment-8641</guid>
		<description>I&#039;m going to write mine up for my 4E psion and send to my DM.
AND I&#039;m going to use this + 3x3 for my Rogue Trader campaign that I&#039;ll start in a few months.
Thanks. It&#039;s topics like this that keep me a devoted Gnome-Head.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;8641&#039;,&#039;Nojo&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I&#8217;m going to write mine up for my 4E psion and send to my DM.<br />
AND I&#8217;m going to use this + 3&#215;3 for my Rogue Trader campaign that I&#8217;ll start in a few months.<br />
Thanks. It&#8217;s topics like this that keep me a devoted Gnome-Head.
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		<title>By: Martin Ralya</title>
		<link>http://www.gnomestew.com/gming-advice/use-pc-backgrounds-as-a-roadmap-for-campaign-design/comment-page-1#comment-8640</link>
		<dc:creator>Martin Ralya</dc:creator>
		<pubDate>Wed, 20 Jan 2010 03:59:46 +0000</pubDate>
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		<description>&lt;a href=&#039;#comment-8620&#039; rel=&quot;nofollow&quot;&gt;@Scott Martin&lt;/a&gt; - I like 3x3x3, and I agree it&#039;s more about implicit stuff that action items. The combination would be fun.

&lt;a href=&#039;#comment-8621&#039; rel=&quot;nofollow&quot;&gt;@outrider11&lt;/a&gt; - I wish I was better at pulling off stuff like this!

&lt;a href=&#039;#comment-8622&#039; rel=&quot;nofollow&quot;&gt;@sage&lt;/a&gt; - I&#039;d never heard of &lt;a href=&quot;http://www.contestedground.co.uk/hotmain.html&quot; rel=&quot;nofollow&quot;&gt;Hot War&lt;/a&gt; before -- thanks! It sounds nifty.

&lt;a href=&#039;#comment-8631&#039; rel=&quot;nofollow&quot;&gt;@orklord&lt;/a&gt; - If you get a chance, drop back by and let me know how it went!&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;8640&#039;,&#039;Martin Ralya&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><a href='#comment-8620' rel="nofollow">@Scott Martin</a> &#8211; I like 3x3x3, and I agree it&#8217;s more about implicit stuff that action items. The combination would be fun.</p>
<p><a href='#comment-8621' rel="nofollow">@outrider11</a> &#8211; I wish I was better at pulling off stuff like this!</p>
<p><a href='#comment-8622' rel="nofollow">@sage</a> &#8211; I&#8217;d never heard of <a href="http://www.contestedground.co.uk/hotmain.html" rel="nofollow">Hot War</a> before &#8212; thanks! It sounds nifty.</p>
<p><a href='#comment-8631' rel="nofollow">@orklord</a> &#8211; If you get a chance, drop back by and let me know how it went!
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		<title>By: orklord</title>
		<link>http://www.gnomestew.com/gming-advice/use-pc-backgrounds-as-a-roadmap-for-campaign-design/comment-page-1#comment-8631</link>
		<dc:creator>orklord</dc:creator>
		<pubDate>Tue, 19 Jan 2010 16:39:20 +0000</pubDate>
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		<description>Great post, Martin.  I am going to ask my players to give me goals next week.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;8631&#039;,&#039;orklord&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Great post, Martin.  I am going to ask my players to give me goals next week.
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		<title>By: sage</title>
		<link>http://www.gnomestew.com/gming-advice/use-pc-backgrounds-as-a-roadmap-for-campaign-design/comment-page-1#comment-8622</link>
		<dc:creator>sage</dc:creator>
		<pubDate>Mon, 18 Jan 2010 18:47:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=5743#comment-8622</guid>
		<description>Hot War has this pretty much built into the system: at the beginning of play, everyone describes a photo of some event that they&#039;d like to see happen. The interesting element there is that since you convey it as a photo, you can make that exact scene happen in an entirely different context.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;8622&#039;,&#039;sage&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Hot War has this pretty much built into the system: at the beginning of play, everyone describes a photo of some event that they&#8217;d like to see happen. The interesting element there is that since you convey it as a photo, you can make that exact scene happen in an entirely different context.
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		<title>By: outrider11</title>
		<link>http://www.gnomestew.com/gming-advice/use-pc-backgrounds-as-a-roadmap-for-campaign-design/comment-page-1#comment-8621</link>
		<dc:creator>outrider11</dc:creator>
		<pubDate>Mon, 18 Jan 2010 17:33:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=5743#comment-8621</guid>
		<description>Player backgrounds are part and parcel of my game.  The players give me the basics of what they want in their background and I fill in the actual details and give it back to them. 

This works well for integrating stories and future plothooks.  I usually start campaigns with no specific plans in mind, just a general idea but allow the players to pick their way.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;8621&#039;,&#039;outrider11&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Player backgrounds are part and parcel of my game.  The players give me the basics of what they want in their background and I fill in the actual details and give it back to them. </p>
<p>This works well for integrating stories and future plothooks.  I usually start campaigns with no specific plans in mind, just a general idea but allow the players to pick their way.
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		<title>By: Scott Martin</title>
		<link>http://www.gnomestew.com/gming-advice/use-pc-backgrounds-as-a-roadmap-for-campaign-design/comment-page-1#comment-8620</link>
		<dc:creator>Scott Martin</dc:creator>
		<pubDate>Mon, 18 Jan 2010 17:26:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=5743#comment-8620</guid>
		<description>I like the idea-- I&#039;ve gone partway toward it with writeups in the past, but never to extent above with the completely GM friendly &quot;here&#039;s some cool stuff, ready to use&quot;. 

The &lt;a href=&quot;http://mvctroop204.org/mystuff/Serenity-3x3x3.pdf&quot; rel=&quot;nofollow&quot;&gt;3x3x3&lt;/a&gt; was a great way to shovel lots of ready to use NPCs at my GM-- combine that with your explicit action items above and you have a very collaborative world, with lots of tools easy in the GM&#039;s hand, but plenty for the GM still to do.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;8620&#039;,&#039;Scott Martin&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I like the idea&#8211; I&#8217;ve gone partway toward it with writeups in the past, but never to extent above with the completely GM friendly &#8220;here&#8217;s some cool stuff, ready to use&#8221;. </p>
<p>The <a href="http://mvctroop204.org/mystuff/Serenity-3x3x3.pdf" rel="nofollow">3x3x3</a> was a great way to shovel lots of ready to use NPCs at my GM&#8211; combine that with your explicit action items above and you have a very collaborative world, with lots of tools easy in the GM&#8217;s hand, but plenty for the GM still to do.
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