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	<title>Comments on: Use A Quote To Set The Tone Of Your Campaign</title>
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		<title>By: BryanB</title>
		<link>http://www.gnomestew.com/gming-advice/use-a-quote-to-set-the-toney-of-your-campaign/comment-page-1#comment-6225</link>
		<dc:creator>BryanB</dc:creator>
		<pubDate>Mon, 08 Jun 2009 21:24:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/gming-advice/use-a-quote-to-frame-your-campaign#comment-6225</guid>
		<description>I like something like the intro script for the Babylon Five TV series. Not so much of a quote as an intro mission statement for the game.

&quot;It was the dawn of the third age of mankind...etc. etc.&quot;

Just like in my Star Wars games, as no Star Wars series should start without the three paragraph script scrawling at the start.

I find that doing that sets the right tone most of the time.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;6225&#039;,&#039;BryanB&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I like something like the intro script for the Babylon Five TV series. Not so much of a quote as an intro mission statement for the game.</p>
<p>&#8220;It was the dawn of the third age of mankind&#8230;etc. etc.&#8221;</p>
<p>Just like in my Star Wars games, as no Star Wars series should start without the three paragraph script scrawling at the start.</p>
<p>I find that doing that sets the right tone most of the time.
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		<title>By: Kurt "Telas" Schneider</title>
		<link>http://www.gnomestew.com/gming-advice/use-a-quote-to-set-the-toney-of-your-campaign/comment-page-1#comment-6204</link>
		<dc:creator>Kurt "Telas" Schneider</dc:creator>
		<pubDate>Mon, 08 Jun 2009 03:17:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/gming-advice/use-a-quote-to-frame-your-campaign#comment-6204</guid>
		<description>I&#039;ve been subconsciously doing this for so long that I didn&#039;t even think about it. I didn&#039;t share the quotes, however, but I&#039;m starting to think I should.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;6204&#039;,&#039;Kurt \&quot;Telas\&quot; Schneider&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been subconsciously doing this for so long that I didn&#8217;t even think about it. I didn&#8217;t share the quotes, however, but I&#8217;m starting to think I should.
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		<title>By: Razjah</title>
		<link>http://www.gnomestew.com/gming-advice/use-a-quote-to-set-the-toney-of-your-campaign/comment-page-1#comment-6194</link>
		<dc:creator>Razjah</dc:creator>
		<pubDate>Sat, 06 Jun 2009 03:09:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/gming-advice/use-a-quote-to-frame-your-campaign#comment-6194</guid>
		<description>My group sort of adopted this during an Eberron campaign. Every time we encountered something terrible like an angry house or Xen&#039; Drik one of us was bound to day, &quot;Dicks- everywhere.&quot; It summed up our campaign as a whole, at least how we felt about it.

I do like the idea of using a quote to capture a feeling and mood of a campaign in a serious tone. Great idea! *steal*&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;6194&#039;,&#039;Razjah&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>My group sort of adopted this during an Eberron campaign. Every time we encountered something terrible like an angry house or Xen&#8217; Drik one of us was bound to day, &#8220;Dicks- everywhere.&#8221; It summed up our campaign as a whole, at least how we felt about it.</p>
<p>I do like the idea of using a quote to capture a feeling and mood of a campaign in a serious tone. Great idea! *steal*
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		<title>By: John Arcadian</title>
		<link>http://www.gnomestew.com/gming-advice/use-a-quote-to-set-the-toney-of-your-campaign/comment-page-1#comment-6193</link>
		<dc:creator>John Arcadian</dc:creator>
		<pubDate>Fri, 05 Jun 2009 20:35:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/gming-advice/use-a-quote-to-frame-your-campaign#comment-6193</guid>
		<description>That&#039;s a great idea that I never thought of! Some of the most suspenseful movies start out this way, and it lets you know what you are in for. I can see having an over-arching campaign quote, and then other quotes for each adventure. Much like quotes that start off each chapter of a book.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;6193&#039;,&#039;John Arcadian&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>That&#8217;s a great idea that I never thought of! Some of the most suspenseful movies start out this way, and it lets you know what you are in for. I can see having an over-arching campaign quote, and then other quotes for each adventure. Much like quotes that start off each chapter of a book.
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		<title>By: Volcarthe</title>
		<link>http://www.gnomestew.com/gming-advice/use-a-quote-to-set-the-toney-of-your-campaign/comment-page-1#comment-6192</link>
		<dc:creator>Volcarthe</dc:creator>
		<pubDate>Fri, 05 Jun 2009 16:12:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/gming-advice/use-a-quote-to-frame-your-campaign#comment-6192</guid>
		<description>most of the adventures i run online are started with a quote, since it sets the mood rather well.

sometimes it&#039;s an odd source like Douglas Adams, sometimes just a bit of line from some song or another.

being able to tap into a shared experience really helps the players keep on the same level for how the game is going to play out.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;6192&#039;,&#039;Volcarthe&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>most of the adventures i run online are started with a quote, since it sets the mood rather well.</p>
<p>sometimes it&#8217;s an odd source like Douglas Adams, sometimes just a bit of line from some song or another.</p>
<p>being able to tap into a shared experience really helps the players keep on the same level for how the game is going to play out.
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		<title>By: timgoh0</title>
		<link>http://www.gnomestew.com/gming-advice/use-a-quote-to-set-the-toney-of-your-campaign/comment-page-1#comment-6189</link>
		<dc:creator>timgoh0</dc:creator>
		<pubDate>Fri, 05 Jun 2009 13:58:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/gming-advice/use-a-quote-to-frame-your-campaign#comment-6189</guid>
		<description>I am suddenly reminded of the opening quotes from Andromeda[1], the TV series. I used a similar technique in my last game, with quotes from fictional historical characters in the setting.

[1] http://en.wikiquote.org/wiki/Andromeda&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;6189&#039;,&#039;timgoh0&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I am suddenly reminded of the opening quotes from Andromeda[1], the TV series. I used a similar technique in my last game, with quotes from fictional historical characters in the setting.</p>
<p>[1] <a href="http://en.wikiquote.org/wiki/Andromeda" rel="nofollow">http://en.wikiquote.org/wiki/Andromeda</a>
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