<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	xmlns:media="http://search.yahoo.com/mrss/"
		>
<channel>
	<title>Comments on: Troy&#8217;s Crock Pot: A world in motion, Part 1</title>
	<atom:link href="http://www.gnomestew.com/gming-advice/troys-crock-pot-a-world-in-motion-part-1/feed" rel="self" type="application/rss+xml" />
	<link>http://www.gnomestew.com/gming-advice/troys-crock-pot-a-world-in-motion-part-1</link>
	<description>The Game Mastering Blog</description>
	<lastBuildDate>Sat, 11 Feb 2012 00:00:43 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: BryanB</title>
		<link>http://www.gnomestew.com/gming-advice/troys-crock-pot-a-world-in-motion-part-1/comment-page-1#comment-3312</link>
		<dc:creator>BryanB</dc:creator>
		<pubDate>Thu, 11 Dec 2008 17:10:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=1913#comment-3312</guid>
		<description>There is an amazing amount of information that can be disbursed by a bunch of people having drinks at a bar. Alcohol tends to loosen up a few words that are better left unsaid in an open room.

Getting a few drinks into a fellow &quot;smuggler&quot; is likely to lead to hearing him complain about the stuck up senatorial that he had to babysit on a passenger charter. Given a few drinks and a cheerful drinking companion, a PC might be able to get a few &quot;hidden between the lines&quot; kinds of information that will impart enough of a motive to lead to something more important later on.

Sometimes one can just hang out in a tavern, bar, gambling den, or other entertainment venue and just soak it all in. Conversations can be overheard, especially when the PC is being carefull and non-intrusive acting. Acting drunk is a good way to get information sometimes and it can often lead to a hillarious roleplaying opportunity. :D&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;3312&#039;,&#039;BryanB&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>There is an amazing amount of information that can be disbursed by a bunch of people having drinks at a bar. Alcohol tends to loosen up a few words that are better left unsaid in an open room.</p>
<p>Getting a few drinks into a fellow &#8220;smuggler&#8221; is likely to lead to hearing him complain about the stuck up senatorial that he had to babysit on a passenger charter. Given a few drinks and a cheerful drinking companion, a PC might be able to get a few &#8220;hidden between the lines&#8221; kinds of information that will impart enough of a motive to lead to something more important later on.</p>
<p>Sometimes one can just hang out in a tavern, bar, gambling den, or other entertainment venue and just soak it all in. Conversations can be overheard, especially when the PC is being carefull and non-intrusive acting. Acting drunk is a good way to get information sometimes and it can often lead to a hillarious roleplaying opportunity. <img src='http://www.gnomestew.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('3312','BryanB'); return false;">Reply</a> </div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Troy E. Taylor</title>
		<link>http://www.gnomestew.com/gming-advice/troys-crock-pot-a-world-in-motion-part-1/comment-page-1#comment-3311</link>
		<dc:creator>Troy E. Taylor</dc:creator>
		<pubDate>Thu, 11 Dec 2008 17:07:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=1913#comment-3311</guid>
		<description>The Stray7: Thanks for the link to the oddball newssite.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;3311&#039;,&#039;Troy E. Taylor&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>The Stray7: Thanks for the link to the oddball newssite.
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('3311','Troy E. Taylor'); return false;">Reply</a> </div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Troy E. Taylor</title>
		<link>http://www.gnomestew.com/gming-advice/troys-crock-pot-a-world-in-motion-part-1/comment-page-1#comment-3310</link>
		<dc:creator>Troy E. Taylor</dc:creator>
		<pubDate>Thu, 11 Dec 2008 17:05:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=1913#comment-3310</guid>
		<description>SMallbluegod: Glad to hear you made use of a published setting&#039;s background information. It&#039;s great when things like that work out. And I like it you turned something that others might consider sours their game into a positive, making lemonade out of lemons, as it were. 

In the main, though, I think background works best when the DM &quot;controls&quot; the background -- if anything -- to keep it straight and so the players themselves don&#039;t have access to it through other sources.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;3310&#039;,&#039;Troy E. Taylor&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>SMallbluegod: Glad to hear you made use of a published setting&#8217;s background information. It&#8217;s great when things like that work out. And I like it you turned something that others might consider sours their game into a positive, making lemonade out of lemons, as it were. </p>
<p>In the main, though, I think background works best when the DM &#8220;controls&#8221; the background &#8212; if anything &#8212; to keep it straight and so the players themselves don&#8217;t have access to it through other sources.
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('3310','Troy E. Taylor'); return false;">Reply</a> </div>
]]></content:encoded>
	</item>
	<item>
		<title>By: SmallBlueGod</title>
		<link>http://www.gnomestew.com/gming-advice/troys-crock-pot-a-world-in-motion-part-1/comment-page-1#comment-3305</link>
		<dc:creator>SmallBlueGod</dc:creator>
		<pubDate>Thu, 11 Dec 2008 15:07:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=1913#comment-3305</guid>
		<description>White-wolf&#039;s Old World of Darkness had a much dreaded &#039;meta-plot&#039; that permeated all the books.  Since I like the adlib challenge I didn&#039;t mind it so much and tried to use it without limiting what my players could do.

Since my group had our own storyline anyway (&amp; none of the players owned any of the books) I would let the meta-plot paint the background by dropping in passing (usually news, but not always) references to the various bits going on in the meta-plot. I took what many oWoD gamers felt was an annoyance and made it work for the setting instead of detracting from it. 

Using the meta-plot as background usually led to plenty of cool player interaction as they sought to &quot;Find the Truth&quot; x-files style on more than one occasion.  Entire games happened organically all due to a few sentences of background here and there. Very useful tip for adding flavor.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;3305&#039;,&#039;SmallBlueGod&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>White-wolf&#8217;s Old World of Darkness had a much dreaded &#8216;meta-plot&#8217; that permeated all the books.  Since I like the adlib challenge I didn&#8217;t mind it so much and tried to use it without limiting what my players could do.</p>
<p>Since my group had our own storyline anyway (&amp; none of the players owned any of the books) I would let the meta-plot paint the background by dropping in passing (usually news, but not always) references to the various bits going on in the meta-plot. I took what many oWoD gamers felt was an annoyance and made it work for the setting instead of detracting from it. </p>
<p>Using the meta-plot as background usually led to plenty of cool player interaction as they sought to &#8220;Find the Truth&#8221; x-files style on more than one occasion.  Entire games happened organically all due to a few sentences of background here and there. Very useful tip for adding flavor.
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('3305','SmallBlueGod'); return false;">Reply</a> </div>
]]></content:encoded>
	</item>
	<item>
		<title>By: The Stray7</title>
		<link>http://www.gnomestew.com/gming-advice/troys-crock-pot-a-world-in-motion-part-1/comment-page-1#comment-3302</link>
		<dc:creator>The Stray7</dc:creator>
		<pubDate>Thu, 11 Dec 2008 09:59:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=1913#comment-3302</guid>
		<description>Superhero settings are great for this. Not only have I used newspapers for these events, I&#039;ve also had local TV reporters and radio news clippings to distribute. Of course, trying to do this too often makes me focus more on the bits of unrelated news in the world than the players exploits.  But if you want to generate oddball stories, Fark.com is a good resource.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;3302&#039;,&#039;The Stray7&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Superhero settings are great for this. Not only have I used newspapers for these events, I&#8217;ve also had local TV reporters and radio news clippings to distribute. Of course, trying to do this too often makes me focus more on the bits of unrelated news in the world than the players exploits.  But if you want to generate oddball stories, Fark.com is a good resource.
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('3302','The Stray7'); return false;">Reply</a> </div>
]]></content:encoded>
	</item>
	<item>
		<title>By: rauthik</title>
		<link>http://www.gnomestew.com/gming-advice/troys-crock-pot-a-world-in-motion-part-1/comment-page-1#comment-3301</link>
		<dc:creator>rauthik</dc:creator>
		<pubDate>Thu, 11 Dec 2008 01:17:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=1913#comment-3301</guid>
		<description>In a D&amp;D 3.5 campaign I had a kind of broadsheet thing going on.  There was a local gnome who invented a magical printing press and would publish the &quot;Misty Bay Gazzette&quot;   This one page publication would be posted all over town and even delivered to the PCs house outside of town.  I created the things in publisher and would write up a blurb about the PCs latest exploits as percieved by the gnome and community at large, as well as tidbits of local news and gossip.  These news items then gave the players ideas of what they wanted their characters to do.  Basically, as I came up with adventure ideas I would write up something to hook the players&#039; and put it in the next gazzette that I would give them every couple of game sessions.  
Going to have to pick up on doing this again for my 4e campaigns&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;3301&#039;,&#039;rauthik&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>In a D&amp;D 3.5 campaign I had a kind of broadsheet thing going on.  There was a local gnome who invented a magical printing press and would publish the &#8220;Misty Bay Gazzette&#8221;   This one page publication would be posted all over town and even delivered to the PCs house outside of town.  I created the things in publisher and would write up a blurb about the PCs latest exploits as percieved by the gnome and community at large, as well as tidbits of local news and gossip.  These news items then gave the players ideas of what they wanted their characters to do.  Basically, as I came up with adventure ideas I would write up something to hook the players&#8217; and put it in the next gazzette that I would give them every couple of game sessions.<br />
Going to have to pick up on doing this again for my 4e campaigns
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('3301','rauthik'); return false;">Reply</a> </div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Scott Martin</title>
		<link>http://www.gnomestew.com/gming-advice/troys-crock-pot-a-world-in-motion-part-1/comment-page-1#comment-3298</link>
		<dc:creator>Scott Martin</dc:creator>
		<pubDate>Wed, 10 Dec 2008 18:06:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=1913#comment-3298</guid>
		<description>I&#039;ve had success with quickly mentioning top headlines in modern day games; the players often surprised me with the conspiracies revealed by the articles. Often I had no such conspiracy in mind when I present the article, but I know how to borrow good ideas when I hear them. ;)&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;3298&#039;,&#039;Scott Martin&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I&#8217;ve had success with quickly mentioning top headlines in modern day games; the players often surprised me with the conspiracies revealed by the articles. Often I had no such conspiracy in mind when I present the article, but I know how to borrow good ideas when I hear them. <img src='http://www.gnomestew.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('3298','Scott Martin'); return false;">Reply</a> </div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kurt "Telas" Schneider</title>
		<link>http://www.gnomestew.com/gming-advice/troys-crock-pot-a-world-in-motion-part-1/comment-page-1#comment-3297</link>
		<dc:creator>Kurt "Telas" Schneider</dc:creator>
		<pubDate>Wed, 10 Dec 2008 17:25:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=1913#comment-3297</guid>
		<description>A little spice goes a long way, so don&#039;t kill yourself adding some depth to the campaign.

On the other hand, a stew without spice is just wet meat and vegetables...&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;3297&#039;,&#039;Kurt \&quot;Telas\&quot; Schneider&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>A little spice goes a long way, so don&#8217;t kill yourself adding some depth to the campaign.</p>
<p>On the other hand, a stew without spice is just wet meat and vegetables&#8230;
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('3297','Kurt \&quot;Telas\&quot; Schneider'); return false;">Reply</a> </div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Troy E. Taylor</title>
		<link>http://www.gnomestew.com/gming-advice/troys-crock-pot-a-world-in-motion-part-1/comment-page-1#comment-3296</link>
		<dc:creator>Troy E. Taylor</dc:creator>
		<pubDate>Wed, 10 Dec 2008 17:12:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=1913#comment-3296</guid>
		<description>RSS feed for updated news in Shadowrun. Very cool.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;3296&#039;,&#039;Troy E. Taylor&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>RSS feed for updated news in Shadowrun. Very cool.
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('3296','Troy E. Taylor'); return false;">Reply</a> </div>
]]></content:encoded>
	</item>
	<item>
		<title>By: John Arcadian</title>
		<link>http://www.gnomestew.com/gming-advice/troys-crock-pot-a-world-in-motion-part-1/comment-page-1#comment-3295</link>
		<dc:creator>John Arcadian</dc:creator>
		<pubDate>Wed, 10 Dec 2008 17:09:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=1913#comment-3295</guid>
		<description>I love the idea of the broadsheets, or newspapers in general.  It is one of the big things I love about modern settings. I used to start every session of a Vampire chronicle with a newspaper clipping about something that might be related to the current storyline.For a shadowrun game I had an RSS feed off of a website that constantly updated during down time in game.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;3295&#039;,&#039;John Arcadian&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I love the idea of the broadsheets, or newspapers in general.  It is one of the big things I love about modern settings. I used to start every session of a Vampire chronicle with a newspaper clipping about something that might be related to the current storyline.For a shadowrun game I had an RSS feed off of a website that constantly updated during down time in game.
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('3295','John Arcadian'); return false;">Reply</a> </div>
]]></content:encoded>
	</item>
	<item>
		<title>By: ben robbins</title>
		<link>http://www.gnomestew.com/gming-advice/troys-crock-pot-a-world-in-motion-part-1/comment-page-1#comment-3292</link>
		<dc:creator>ben robbins</dc:creator>
		<pubDate>Wed, 10 Dec 2008 12:11:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=1913#comment-3292</guid>
		<description>Here&#039;s a related article about using backdrop plots to breathe life into the foreground plot:

&lt;a href=&quot;http://arsludi.lamemage.com/index.php/76/backdrop-plots-may-you-live-in-interesting-times/&quot; rel=&quot;nofollow&quot;&gt;&lt;b&gt;Backdrop Plots: May You Live In Interesting Times&lt;/b&gt;&lt;/a&gt;&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;3292&#039;,&#039;ben robbins&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Here&#8217;s a related article about using backdrop plots to breathe life into the foreground plot:</p>
<p><a href="http://arsludi.lamemage.com/index.php/76/backdrop-plots-may-you-live-in-interesting-times/" rel="nofollow"><b>Backdrop Plots: May You Live In Interesting Times</b></a>
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('3292','ben robbins'); return false;">Reply</a> </div>
]]></content:encoded>
	</item>
</channel>
</rss>

