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The Rebound Game
Posted By Phil Vecchione On April 24, 2009 @ 4:00 am In GMing Advice | 10 Comments
Let me tell you a story. Late last year, I concluded a three-year long Iron Heroes game. It was a great campaign, but it was a lot of work, and not without its drama. We parted company on good terms, but I was kind of happy to be out of that long-term relationship. However, I am not the kind of GM to be without a game, so after a month, I was ready to get back into the GMing scene. I started trolling for a new game.
That’s when I met Witchcraft. She was a lot different from Iron Heroes. Her rules were looser, and far less complicated. I decided to hook up with her, but nothing serious, no complicated stories, no long running arcs. A simply casual game: a campaign with benefits. Things with Witchcraft were going fine. It was running smoothly, nice and simple. The players were happy, I was happy. Then Corporation came back into my life.
I met Corporation a year ago, back when I was running Iron Heroes. She was from the UK, and hadn’t made it to the US in hardcover form. I was curious about her, so I did the next best thing and checked out her PDF on the Internet. I definitely liked what I saw! She seemed nice, but I was committed at the time. I gave her a quick read. It was innocent; it never stole my focus from Iron Heroes.
This time, however, was different. She was a new version, and was finally available on this side of the ocean. We got to talking, and found out we had a lot in common. We were both into post-cyberpunk settings; we both loved simple but versatile rule sets; and we both craved high-octane action. it was a match made in Heaven. One night when I was not working on Witchcraft, I ran a small Corporation game for some friends. It went well. My friends liked her. I liked her. I could easily see myself running with her for a while.
Right now I am still running Witchcraft, but lately, I’ve begun to think about an end game, a way to end the campaign nicely. I have talked to a few players about it, but not to the whole group… yet. Then this morning, I couldn’t help myself. I went online and ordered Corporation’s supplement. I started jotting down some campaign notes. There’s something about her I just can’t shake.
So should I feel bad for Wichcraft? Naw, she was my Rebound Game.
The rebound game is a campaign that acts as a filler between your last serious campaign and your next one. If you are like me, and you can’t be without a game to GM, you are going to have a rebound game. It’s OK. Don’t feel bad. There are rules for this sort of thing. Follow these rules and you will have a good time.
Enjoy our rebound game, and let it be exactly what it is, the game before your next great game.
So have you had a rebound game before? What was her name, and how did it go?
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