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	<title>Comments on: The Great Next Campaign Debate</title>
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		<title>By: Scott Martin</title>
		<link>http://www.gnomestew.com/gming-advice/the-great-next-campaign-debate/comment-page-1#comment-9640</link>
		<dc:creator>Scott Martin</dc:creator>
		<pubDate>Fri, 28 May 2010 19:00:30 +0000</pubDate>
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		<description>Each of my groups has a similar but not identical process. In each, each potential GM presents an idea (or two) that they&#039;d be happy to run. We then select from among the proposed games. 

It basically requires consensus: if one person has big issues with a game, it&#039;s eliminated and we select from the games that are left. It&#039;s tricky, because you have the same issue as GMs often have running a game-- you can get mistake rejection of your game as rejection of you. That&#039;s something we tiptoe around at the moment...

We tend to do the selection in person at the end of another game&#039;s session. Usually we&#039;ve planned on presenting games a couple of weeks in advance. There&#039;s a lot of discussion and &quot;I like&quot; statements, which helps keep it in the realm of opinions instead of &quot;you suck&quot;.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;9640&#039;,&#039;Scott Martin&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Each of my groups has a similar but not identical process. In each, each potential GM presents an idea (or two) that they&#8217;d be happy to run. We then select from among the proposed games. </p>
<p>It basically requires consensus: if one person has big issues with a game, it&#8217;s eliminated and we select from the games that are left. It&#8217;s tricky, because you have the same issue as GMs often have running a game&#8211; you can get mistake rejection of your game as rejection of you. That&#8217;s something we tiptoe around at the moment&#8230;</p>
<p>We tend to do the selection in person at the end of another game&#8217;s session. Usually we&#8217;ve planned on presenting games a couple of weeks in advance. There&#8217;s a lot of discussion and &#8220;I like&#8221; statements, which helps keep it in the realm of opinions instead of &#8220;you suck&#8221;.
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('9640','Scott Martin'); return false;">Reply</a> </div>
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		<title>By: Razjah</title>
		<link>http://www.gnomestew.com/gming-advice/the-great-next-campaign-debate/comment-page-1#comment-9637</link>
		<dc:creator>Razjah</dc:creator>
		<pubDate>Fri, 28 May 2010 14:53:47 +0000</pubDate>
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		<description>Most of the time for our group it involves a GM saying-&quot;Hey, I&#039;m thinking about running this game, is anyone interested?&quot; I tend to start with a campaign idea and see give a list of systems and let my players vote on them. This way they can choose the system and I know that I am comfortable running it.

I really like this method, it seems better for people who have a solid group of people and have pretty solid schedules. I think it is a great way to make sure that the game isn&#039;t just because the GM wants to run it. D&amp;D 3.5 is good, the third time in a row gets a little repetitive. I have a question though- does your group rotate GMs or is it pretty much you&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;9637&#039;,&#039;Razjah&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Most of the time for our group it involves a GM saying-&#8221;Hey, I&#8217;m thinking about running this game, is anyone interested?&#8221; I tend to start with a campaign idea and see give a list of systems and let my players vote on them. This way they can choose the system and I know that I am comfortable running it.</p>
<p>I really like this method, it seems better for people who have a solid group of people and have pretty solid schedules. I think it is a great way to make sure that the game isn&#8217;t just because the GM wants to run it. D&amp;D 3.5 is good, the third time in a row gets a little repetitive. I have a question though- does your group rotate GMs or is it pretty much you
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