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	<title>Comments on: The GM Sounding Board</title>
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		<title>By: BryanB</title>
		<link>http://www.gnomestew.com/gming-advice/the-gm-sounding-board/comment-page-1#comment-9137</link>
		<dc:creator>BryanB</dc:creator>
		<pubDate>Tue, 23 Mar 2010 15:36:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=6122#comment-9137</guid>
		<description>I love the idea of a GM Sounding Board. It is one of the reasons that I participate in the RPGnet forums. Most of the local GM&#039;s that I would value using as a sounding board play in my games. That just doesn&#039;t work for obvious reasons. :D

So I turn to the forums on RPGnet and see what GMs at large think about what I am planning. Since none of my other players frequent this forum, I am fairly confident that my plots remain unseen. And if they saw a game thread by me, I&#039;m sure that they would stay out to avoid the spoilage.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;9137&#039;,&#039;BryanB&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I love the idea of a GM Sounding Board. It is one of the reasons that I participate in the RPGnet forums. Most of the local GM&#8217;s that I would value using as a sounding board play in my games. That just doesn&#8217;t work for obvious reasons. <img src='http://www.gnomestew.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>So I turn to the forums on RPGnet and see what GMs at large think about what I am planning. Since none of my other players frequent this forum, I am fairly confident that my plots remain unseen. And if they saw a game thread by me, I&#8217;m sure that they would stay out to avoid the spoilage.
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		<title>By: longtooth</title>
		<link>http://www.gnomestew.com/gming-advice/the-gm-sounding-board/comment-page-1#comment-9122</link>
		<dc:creator>longtooth</dc:creator>
		<pubDate>Sat, 20 Mar 2010 06:28:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=6122#comment-9122</guid>
		<description>While not a player, My wife is very supportive of my gaming. She knows when I have just come up with something cool and lets me tell her all about it. I have also started trying to make a more a more permanent record of my ideas, and she helps me edit the content, and gives me feedback. She rocks!&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;9122&#039;,&#039;longtooth&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>While not a player, My wife is very supportive of my gaming. She knows when I have just come up with something cool and lets me tell her all about it. I have also started trying to make a more a more permanent record of my ideas, and she helps me edit the content, and gives me feedback. She rocks!
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		<title>By: Scott Martin</title>
		<link>http://www.gnomestew.com/gming-advice/the-gm-sounding-board/comment-page-1#comment-9094</link>
		<dc:creator>Scott Martin</dc:creator>
		<pubDate>Fri, 12 Mar 2010 19:40:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=6122#comment-9094</guid>
		<description>That&#039;s a drawback I hadn&#039;t really considered to gaming with my wife. We get to play together, which is awesome, but when I&#039;m GMing, I rarely get to draw on her insight.

I was a pretty good sounding board when she was making her first adventure-- she had the vision and knew what she wanted to do, while I was able to ask the &quot;so how does this follow from the last scene&quot; and &quot;hey, your villains are were-beasties... why not make that puzzle moon based&quot;? That was for the girls group-- a game I knew I wouldn&#039;t be playing in. It would be awesome to harness some of that for the other weeks...&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;9094&#039;,&#039;Scott Martin&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>That&#8217;s a drawback I hadn&#8217;t really considered to gaming with my wife. We get to play together, which is awesome, but when I&#8217;m GMing, I rarely get to draw on her insight.</p>
<p>I was a pretty good sounding board when she was making her first adventure&#8211; she had the vision and knew what she wanted to do, while I was able to ask the &#8220;so how does this follow from the last scene&#8221; and &#8220;hey, your villains are were-beasties&#8230; why not make that puzzle moon based&#8221;? That was for the girls group&#8211; a game I knew I wouldn&#8217;t be playing in. It would be awesome to harness some of that for the other weeks&#8230;
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		<title>By: Kurt "Telas" Schneider</title>
		<link>http://www.gnomestew.com/gming-advice/the-gm-sounding-board/comment-page-1#comment-9092</link>
		<dc:creator>Kurt "Telas" Schneider</dc:creator>
		<pubDate>Fri, 12 Mar 2010 18:43:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=6122#comment-9092</guid>
		<description>My wife and I often emulate the lopsided interaction between Drs House and Wilson on House MD.  I have something simmering on the back burner, and am talking about something else entirely, and BAM! there&#039;s the answer in an analogy.  Or I&#039;ll just be explaining the situation and she will ask a simple question that will break the logjam in my head.  

She&#039;s not a gamer, but she&#039;s smart and willing to listen to my gamer prattle.  And that works for me.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;9092&#039;,&#039;Kurt \&quot;Telas\&quot; Schneider&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>My wife and I often emulate the lopsided interaction between Drs House and Wilson on House MD.  I have something simmering on the back burner, and am talking about something else entirely, and BAM! there&#8217;s the answer in an analogy.  Or I&#8217;ll just be explaining the situation and she will ask a simple question that will break the logjam in my head.  </p>
<p>She&#8217;s not a gamer, but she&#8217;s smart and willing to listen to my gamer prattle.  And that works for me.
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		<title>By: jaydot</title>
		<link>http://www.gnomestew.com/gming-advice/the-gm-sounding-board/comment-page-1#comment-9091</link>
		<dc:creator>jaydot</dc:creator>
		<pubDate>Fri, 12 Mar 2010 17:17:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=6122#comment-9091</guid>
		<description>Hmm maybe that&#039;s my failing then.  Every time I&#039;ve tried to surprise my players, I find they&#039;d have rather had a greater hand in the plot reveal.  

... Or maybe I need a better GMSb!!&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;9091&#039;,&#039;jaydot&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Hmm maybe that&#8217;s my failing then.  Every time I&#8217;ve tried to surprise my players, I find they&#8217;d have rather had a greater hand in the plot reveal.  </p>
<p>&#8230; Or maybe I need a better GMSb!!
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		<title>By: DNAphil</title>
		<link>http://www.gnomestew.com/gming-advice/the-gm-sounding-board/comment-page-1#comment-9090</link>
		<dc:creator>DNAphil</dc:creator>
		<pubDate>Fri, 12 Mar 2010 16:40:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=6122#comment-9090</guid>
		<description>&lt;a href=&#039;#comment-9087&#039; rel=&quot;nofollow&quot;&gt;@jaydot&lt;/a&gt; - I like to use my players for a sounding board for some things, and I am a huge advocate for letting the players drive the direction of the game, but there are times when I have ideas that I want to surprise the players with, that I cannot use them as my sounding board. It in those cases, I like to go to my GMSb and run ideas past her.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;9090&#039;,&#039;DNAphil&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><a href='#comment-9087' rel="nofollow">@jaydot</a> &#8211; I like to use my players for a sounding board for some things, and I am a huge advocate for letting the players drive the direction of the game, but there are times when I have ideas that I want to surprise the players with, that I cannot use them as my sounding board. It in those cases, I like to go to my GMSb and run ideas past her.
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		<title>By: jaydot</title>
		<link>http://www.gnomestew.com/gming-advice/the-gm-sounding-board/comment-page-1#comment-9087</link>
		<dc:creator>jaydot</dc:creator>
		<pubDate>Fri, 12 Mar 2010 14:51:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=6122#comment-9087</guid>
		<description>Of course a DM needs a sounding board!  I&#039;m a big advocate of using my actual players as a sounding board.  Sounds crazy, but I pretty much keep them in the loop on where the adventure is going, and they love it.  They&#039;ve done more to make the game more epic and awesome than I could have ever come up with on my own.  I&#039;d say, don&#039;t forget your players as a valuable resource for making sure your plot ideas are sufficiently awesome--after all, they&#039;re the ones who&#039;re going to be playing through it!&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;9087&#039;,&#039;jaydot&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Of course a DM needs a sounding board!  I&#8217;m a big advocate of using my actual players as a sounding board.  Sounds crazy, but I pretty much keep them in the loop on where the adventure is going, and they love it.  They&#8217;ve done more to make the game more epic and awesome than I could have ever come up with on my own.  I&#8217;d say, don&#8217;t forget your players as a valuable resource for making sure your plot ideas are sufficiently awesome&#8211;after all, they&#8217;re the ones who&#8217;re going to be playing through it!
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		<title>By: Patrick Benson</title>
		<link>http://www.gnomestew.com/gming-advice/the-gm-sounding-board/comment-page-1#comment-9085</link>
		<dc:creator>Patrick Benson</dc:creator>
		<pubDate>Fri, 12 Mar 2010 13:57:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=6122#comment-9085</guid>
		<description>&quot;Members of a Discussion Board, where your players do not frequent&quot;

Shameless plug - http://www.youmeetinatavern.com/index.php

A forum for GMs where the admin is a former GS contributor and the moderators are current GS contributors. At the Tavern we are all about helping GMs in a friendly and polite manner.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;9085&#039;,&#039;Patrick Benson&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>&#8220;Members of a Discussion Board, where your players do not frequent&#8221;</p>
<p>Shameless plug &#8211; <a href="http://www.youmeetinatavern.com/index.php" rel="nofollow">http://www.youmeetinatavern.com/index.php</a></p>
<p>A forum for GMs where the admin is a former GS contributor and the moderators are current GS contributors. At the Tavern we are all about helping GMs in a friendly and polite manner.
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