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	<title>Comments on: The Campaign Starts in 3, 2, 1&#8230;</title>
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		<title>By: Scott Martin</title>
		<link>http://www.gnomestew.com/gming-advice/the-campaign-starts-in-3-2-1/comment-page-1#comment-11570</link>
		<dc:creator>Scott Martin</dc:creator>
		<pubDate>Wed, 29 Dec 2010 01:27:43 +0000</pubDate>
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		<description>Watson&gt; Levi&#039;s articles [Long Knives and Broken Places] have been fixed. Thanks for calling it to my attention!&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;11570&#039;,&#039;Scott Martin&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Watson> Levi&#8217;s articles [Long Knives and Broken Places] have been fixed. Thanks for calling it to my attention!
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		<title>By: WatsonSE</title>
		<link>http://www.gnomestew.com/gming-advice/the-campaign-starts-in-3-2-1/comment-page-1#comment-10723</link>
		<dc:creator>WatsonSE</dc:creator>
		<pubDate>Wed, 06 Oct 2010 10:42:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=6291#comment-10723</guid>
		<description>This is an excellent article. However, some of the links seems to go to sites that are no longer available. 

Anyone that have the information in &quot;Levi’s broken places situation maker&quot; or the &quot;long knives worksheet&quot; available?. Or have the information been moved to a different web site? 

Thanks.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;10723&#039;,&#039;WatsonSE&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>This is an excellent article. However, some of the links seems to go to sites that are no longer available. </p>
<p>Anyone that have the information in &#8220;Levi’s broken places situation maker&#8221; or the &#8220;long knives worksheet&#8221; available?. Or have the information been moved to a different web site? </p>
<p>Thanks.
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		<title>By: Richichi Adventure Seeds : Guang Keshar</title>
		<link>http://www.gnomestew.com/gming-advice/the-campaign-starts-in-3-2-1/comment-page-1#comment-10018</link>
		<dc:creator>Richichi Adventure Seeds : Guang Keshar</dc:creator>
		<pubDate>Wed, 14 Jul 2010 20:13:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=6291#comment-10018</guid>
		<description>[...] The Campaign Starts in 3, 2, 1&#8230; (gnomestew.com) [...]&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;10018&#039;,&#039;Richichi Adventure Seeds : Guang Keshar&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>[...] The Campaign Starts in 3, 2, 1&#8230; (gnomestew.com) [...]
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		<title>By: Scott Martin</title>
		<link>http://www.gnomestew.com/gming-advice/the-campaign-starts-in-3-2-1/comment-page-1#comment-9316</link>
		<dc:creator>Scott Martin</dc:creator>
		<pubDate>Mon, 19 Apr 2010 04:24:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=6291#comment-9316</guid>
		<description>The Tomb Show is doing a podcast series this month on &lt;a href=&quot;http://thetome.podbean.com/2010/04/18/tome-ep-131-skill-challenge-advice/&quot; rel=&quot;nofollow&quot;&gt;skill challenges&lt;/a&gt;.

Gamefiend is also doing a &lt;a href=&quot;http://at-will.omnivangelist.net/2010/04/the-skillcast-episode-1-introduction/&quot; rel=&quot;nofollow&quot;&gt;podcast&lt;/a&gt; on skill challenges.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;9316&#039;,&#039;Scott Martin&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>The Tomb Show is doing a podcast series this month on <a href="http://thetome.podbean.com/2010/04/18/tome-ep-131-skill-challenge-advice/" rel="nofollow">skill challenges</a>.</p>
<p>Gamefiend is also doing a <a href="http://at-will.omnivangelist.net/2010/04/the-skillcast-episode-1-introduction/" rel="nofollow">podcast</a> on skill challenges.
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		<title>By: evil</title>
		<link>http://www.gnomestew.com/gming-advice/the-campaign-starts-in-3-2-1/comment-page-1#comment-9307</link>
		<dc:creator>evil</dc:creator>
		<pubDate>Fri, 16 Apr 2010 03:34:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=6291#comment-9307</guid>
		<description>&lt;a href=&#039;#comment-9301&#039; rel=&quot;nofollow&quot;&gt;@Scott Martin&lt;/a&gt; - Once upon a time I was the guy who prepped a lot for the start of a campaign, right up until the day where I prepped for six months on a campaign that every single one of my players said wasn&#039;t worth moving forward on.  Ouch, I thought...

Also, but of possible interest to Foolster41, the AD&amp;D &quot;The Complete Book of Villains&quot; has a great list of character traits (good and bad) which can really help spice up an basic NCP or feature character.  This is where I pull most of my generic NPCs from.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;9307&#039;,&#039;evil&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><a href='#comment-9301' rel="nofollow">@Scott Martin</a> &#8211; Once upon a time I was the guy who prepped a lot for the start of a campaign, right up until the day where I prepped for six months on a campaign that every single one of my players said wasn&#8217;t worth moving forward on.  Ouch, I thought&#8230;</p>
<p>Also, but of possible interest to Foolster41, the AD&amp;D &#8220;The Complete Book of Villains&#8221; has a great list of character traits (good and bad) which can really help spice up an basic NCP or feature character.  This is where I pull most of my generic NPCs from.
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		<title>By: Scott Martin</title>
		<link>http://www.gnomestew.com/gming-advice/the-campaign-starts-in-3-2-1/comment-page-1#comment-9301</link>
		<dc:creator>Scott Martin</dc:creator>
		<pubDate>Wed, 14 Apr 2010 21:32:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=6291#comment-9301</guid>
		<description>&lt;a href=&#039;#comment-9285&#039; rel=&quot;nofollow&quot;&gt;@Foolster41&lt;/a&gt; - If nothing else, good low life names never hurt. Hope the links help.

&lt;a href=&#039;#comment-9300&#039; rel=&quot;nofollow&quot;&gt;@evil&lt;/a&gt; - I know that some GMs prep hard before their first session, then find that they players only get through a fraction of their prepared material, leaving less to prep for the next time. Your way sounds like it works great-- making more reference material as the whole group gets more invested.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;9301&#039;,&#039;Scott Martin&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><a href='#comment-9285' rel="nofollow">@Foolster41</a> &#8211; If nothing else, good low life names never hurt. Hope the links help.</p>
<p><a href='#comment-9300' rel="nofollow">@evil</a> &#8211; I know that some GMs prep hard before their first session, then find that they players only get through a fraction of their prepared material, leaving less to prep for the next time. Your way sounds like it works great&#8211; making more reference material as the whole group gets more invested.
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		<title>By: evil</title>
		<link>http://www.gnomestew.com/gming-advice/the-campaign-starts-in-3-2-1/comment-page-1#comment-9300</link>
		<dc:creator>evil</dc:creator>
		<pubDate>Wed, 14 Apr 2010 20:10:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=6291#comment-9300</guid>
		<description>&lt;a href=&#039;#comment-9281&#039; rel=&quot;nofollow&quot;&gt;@Scott Martin&lt;/a&gt; - Most of my players like my improv style, but I&#039;ve met some who haven&#039;t.  To be frank, you&#039;re right, I do tend to kick ideas around in my head and let them simmer.  As I get farther into a campaign, I do require more prep, just because keeping records of dozens of characters is tough to do in one&#039;s head.  Improv is my key to a great game, especially at the beginning.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;9300&#039;,&#039;evil&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><a href='#comment-9281' rel="nofollow">@Scott Martin</a> &#8211; Most of my players like my improv style, but I&#8217;ve met some who haven&#8217;t.  To be frank, you&#8217;re right, I do tend to kick ideas around in my head and let them simmer.  As I get farther into a campaign, I do require more prep, just because keeping records of dozens of characters is tough to do in one&#8217;s head.  Improv is my key to a great game, especially at the beginning.
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		<title>By: Foolster41</title>
		<link>http://www.gnomestew.com/gming-advice/the-campaign-starts-in-3-2-1/comment-page-1#comment-9285</link>
		<dc:creator>Foolster41</dc:creator>
		<pubDate>Wed, 14 Apr 2010 03:36:35 +0000</pubDate>
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		<description>Some good stuff here. I&#039;m working on a star wars campaign (the theme is &quot;scum and villainy&quot;, with everyone are low-lifes.), and I&#039;ve got quite a bit of prep, but I know somethings going to happen where I&#039;ll need to think fast, so this is useful stuff. I&#039;m going to keep this as reference.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;9285&#039;,&#039;Foolster41&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Some good stuff here. I&#8217;m working on a star wars campaign (the theme is &#8220;scum and villainy&#8221;, with everyone are low-lifes.), and I&#8217;ve got quite a bit of prep, but I know somethings going to happen where I&#8217;ll need to think fast, so this is useful stuff. I&#8217;m going to keep this as reference.
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		<title>By: Scott Martin</title>
		<link>http://www.gnomestew.com/gming-advice/the-campaign-starts-in-3-2-1/comment-page-1#comment-9281</link>
		<dc:creator>Scott Martin</dc:creator>
		<pubDate>Tue, 13 Apr 2010 03:35:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=6291#comment-9281</guid>
		<description>&lt;a href=&#039;#comment-9279&#039; rel=&quot;nofollow&quot;&gt;@evil&lt;/a&gt; - I wonder how much prep you&#039;ve done in your head, even if it&#039;s not written on paper. It sounds like you do a great job with improvising-- do you think your players know and like your all improvised style? Or do you have them fooled and they think you put in hours of prep?&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;9281&#039;,&#039;Scott Martin&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><a href='#comment-9279' rel="nofollow">@evil</a> &#8211; I wonder how much prep you&#8217;ve done in your head, even if it&#8217;s not written on paper. It sounds like you do a great job with improvising&#8211; do you think your players know and like your all improvised style? Or do you have them fooled and they think you put in hours of prep?
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		<title>By: evil</title>
		<link>http://www.gnomestew.com/gming-advice/the-campaign-starts-in-3-2-1/comment-page-1#comment-9279</link>
		<dc:creator>evil</dc:creator>
		<pubDate>Mon, 12 Apr 2010 21:02:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=6291#comment-9279</guid>
		<description>I&#039;m notorious for not prepping my games and doing almost everything on the fly, as my characters rip through towns and dungeons.  For the first game of a new series, I always have two things ready, even if I don&#039;t have anything else:  the antagonist and a hook-type fight.  If I have an antagonist with some depth, then I don&#039;t necessarily need a major villain that intrigues the PCs.  Plus, since everyone likes things blowing up, putting a fight together that players have some interest in at the very beginning of the game can do wonders to grab players.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;9279&#039;,&#039;evil&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I&#8217;m notorious for not prepping my games and doing almost everything on the fly, as my characters rip through towns and dungeons.  For the first game of a new series, I always have two things ready, even if I don&#8217;t have anything else:  the antagonist and a hook-type fight.  If I have an antagonist with some depth, then I don&#8217;t necessarily need a major villain that intrigues the PCs.  Plus, since everyone likes things blowing up, putting a fight together that players have some interest in at the very beginning of the game can do wonders to grab players.
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		<title>By: Kurt "Telas" Schneider</title>
		<link>http://www.gnomestew.com/gming-advice/the-campaign-starts-in-3-2-1/comment-page-1#comment-9278</link>
		<dc:creator>Kurt "Telas" Schneider</dc:creator>
		<pubDate>Mon, 12 Apr 2010 19:05:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=6291#comment-9278</guid>
		<description>&lt;a href=&#039;#comment-9276&#039; rel=&quot;nofollow&quot;&gt;@Scott Martin&lt;/a&gt; - I&#039;d start with the assumption that you have SOMETHING prepped... I don&#039;t have the intestinal or testicular fortitude to attempt this from a blank piece of paper.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;9278&#039;,&#039;Kurt \&quot;Telas\&quot; Schneider&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><a href='#comment-9276' rel="nofollow">@Scott Martin</a> &#8211; I&#8217;d start with the assumption that you have SOMETHING prepped&#8230; I don&#8217;t have the intestinal or testicular fortitude to attempt this from a blank piece of paper.
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		<title>By: Scott Martin</title>
		<link>http://www.gnomestew.com/gming-advice/the-campaign-starts-in-3-2-1/comment-page-1#comment-9276</link>
		<dc:creator>Scott Martin</dc:creator>
		<pubDate>Mon, 12 Apr 2010 16:48:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=6291#comment-9276</guid>
		<description>&lt;a href=&#039;#comment-9272&#039; rel=&quot;nofollow&quot;&gt;@Noumenon&lt;/a&gt; - Factions to NPCs can go either way; if you have a struggle for the throne and ideas for several good characters, start with the characters you have in mind. From there, you can figure out which NPCs are working together-- they&#039;re your factions. If you have someone acting alone, it sounds like it&#039;s time to figure out what support they have...

&lt;a href=&#039;#comment-9273&#039; rel=&quot;nofollow&quot;&gt;@Kurt &quot;Telas&quot; Schneider&lt;/a&gt; - That&#039;ll get things cooking, and be responsive to the PC&#039;s actions! If you&#039;re comfortable improvising, that could be all that you improvise from for the first session.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;9276&#039;,&#039;Scott Martin&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><a href='#comment-9272' rel="nofollow">@Noumenon</a> &#8211; Factions to NPCs can go either way; if you have a struggle for the throne and ideas for several good characters, start with the characters you have in mind. From there, you can figure out which NPCs are working together&#8211; they&#8217;re your factions. If you have someone acting alone, it sounds like it&#8217;s time to figure out what support they have&#8230;</p>
<p><a href='#comment-9273' rel="nofollow">@Kurt &#8220;Telas&#8221; Schneider</a> &#8211; That&#8217;ll get things cooking, and be responsive to the PC&#8217;s actions! If you&#8217;re comfortable improvising, that could be all that you improvise from for the first session.
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		<title>By: Kurt "Telas" Schneider</title>
		<link>http://www.gnomestew.com/gming-advice/the-campaign-starts-in-3-2-1/comment-page-1#comment-9273</link>
		<dc:creator>Kurt "Telas" Schneider</dc:creator>
		<pubDate>Mon, 12 Apr 2010 15:52:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=6291#comment-9273</guid>
		<description>Excellent ideas for last minute campaign prep.

Another option: Prep a fight, because that&#039;s what everyone wants, at least initially.  Include at least two factions, and leave it open-ended.  Make it up as you go (if you have to), and &lt;b&gt;take excellent notes&lt;/b&gt;, because the events of the first session will determine much of your initial campaign.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;9273&#039;,&#039;Kurt \&quot;Telas\&quot; Schneider&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Excellent ideas for last minute campaign prep.</p>
<p>Another option: Prep a fight, because that&#8217;s what everyone wants, at least initially.  Include at least two factions, and leave it open-ended.  Make it up as you go (if you have to), and <b>take excellent notes</b>, because the events of the first session will determine much of your initial campaign.
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		<title>By: Noumenon</title>
		<link>http://www.gnomestew.com/gming-advice/the-campaign-starts-in-3-2-1/comment-page-1#comment-9272</link>
		<dc:creator>Noumenon</dc:creator>
		<pubDate>Mon, 12 Apr 2010 09:22:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=6291#comment-9272</guid>
		<description>&lt;i&gt;Important: The first day of a campaign usually requires a bigger push from the GM, since the players don’t know the setting yet.&lt;/i&gt;

Nice of you to point out what I was doing wrong two weeks &lt;I&gt;after&lt;/i&gt; I started the campaign... don&#039;t think I got the tone right either, should have got right into the dungeon crawl.

Would you &lt;I&gt;really&lt;/i&gt; do the factions thing if you were down to your last day of prep?  I tend to focus on individual NPCs.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;9272&#039;,&#039;Noumenon&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><i>Important: The first day of a campaign usually requires a bigger push from the GM, since the players don’t know the setting yet.</i></p>
<p>Nice of you to point out what I was doing wrong two weeks <i>after</i> I started the campaign&#8230; don&#8217;t think I got the tone right either, should have got right into the dungeon crawl.</p>
<p>Would you <i>really</i> do the factions thing if you were down to your last day of prep?  I tend to focus on individual NPCs.
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