<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: The Backup Game</title>
	<atom:link href="http://www.gnomestew.com/gming-advice/the-backup-game/feed" rel="self" type="application/rss+xml" />
	<link>http://www.gnomestew.com/gming-advice/the-backup-game</link>
	<description>The Game Mastering Blog</description>
	<lastBuildDate>Wed, 17 Mar 2010 03:52:26 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Frost</title>
		<link>http://www.gnomestew.com/gming-advice/the-backup-game/comment-page-1#comment-3593</link>
		<dc:creator>Frost</dc:creator>
		<pubDate>Tue, 06 Jan 2009 04:04:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=112#comment-3593</guid>
		<description>Castles &amp; Crusades is my game of choice for backup games.  I used it one night and 5 players whipped up characters with one Players Handbook and a few printouts of the free quickstart rules (http://www.trolllord.com/cnc/ccqs.html) and GM screen sheets (http://homepages.nyu.edu/~dp58/ckscreen.pdf) in 15 minutes or so.

The rules are easy and will be familiar to d20 players.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;3593&#039;,&#039;Frost&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Castles &amp; Crusades is my game of choice for backup games.  I used it one night and 5 players whipped up characters with one Players Handbook and a few printouts of the free quickstart rules (<a href="http://www.trolllord.com/cnc/ccqs.html" rel="nofollow">http://www.trolllord.com/cnc/ccqs.html</a>) and GM screen sheets (<a href="http://homepages.nyu.edu/~dp58/ckscreen.pdf" rel="nofollow">http://homepages.nyu.edu/~dp58/ckscreen.pdf</a>) in 15 minutes or so.</p>
<p>The rules are easy and will be familiar to d20 players.
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('3593','Frost'); return false;">Reply</a> </div>
]]></content:encoded>
	</item>
	<item>
		<title>By: age</title>
		<link>http://www.gnomestew.com/gming-advice/the-backup-game/comment-page-1#comment-413</link>
		<dc:creator>age</dc:creator>
		<pubDate>Fri, 23 May 2008 06:17:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=112#comment-413</guid>
		<description>I have a backup GM. My best mate. When I finish GM&#039;ing our campaign (d6, Fighting Fantasy), he whips out some home brewed adventures based loosely on D&amp;D and bits and pieces of any other system he&#039;s read. Basically one or two session adventures, he calls them &quot;One-Shots&quot; because the characters and scenarios are &quot;disposable&quot; as opposed to campaign built. a good break!&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;413&#039;,&#039;age&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I have a backup GM. My best mate. When I finish GM&#8217;ing our campaign (d6, Fighting Fantasy), he whips out some home brewed adventures based loosely on D&amp;D and bits and pieces of any other system he&#8217;s read. Basically one or two session adventures, he calls them &#8220;One-Shots&#8221; because the characters and scenarios are &#8220;disposable&#8221; as opposed to campaign built. a good break!
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('413','age'); return false;">Reply</a> </div>
]]></content:encoded>
	</item>
	<item>
		<title>By: BryanB</title>
		<link>http://www.gnomestew.com/gming-advice/the-backup-game/comment-page-1#comment-395</link>
		<dc:creator>BryanB</dc:creator>
		<pubDate>Thu, 22 May 2008 17:55:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=112#comment-395</guid>
		<description>Spirit of the Century is ideal for a Backup Game.  It even has a built in character generation option that allows for characters to be created on-the-fly as the pulp action unfolds.  It plays fast.  The aspects mechanic is one of the coolest things since pre-sliced bread.  Invoking and compelling aspects actually adds roleplaying opportunities to the game in addition to aiding the resolution rolls for the PCs or arch villains.  There have been a lot of fan made adaptations to other genres, just in case pulp isn&#039;t your thing.  I credit the game for re-sparking my interest in the hobby when I was headed for a burnout.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;395&#039;,&#039;BryanB&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Spirit of the Century is ideal for a Backup Game.  It even has a built in character generation option that allows for characters to be created on-the-fly as the pulp action unfolds.  It plays fast.  The aspects mechanic is one of the coolest things since pre-sliced bread.  Invoking and compelling aspects actually adds roleplaying opportunities to the game in addition to aiding the resolution rolls for the PCs or arch villains.  There have been a lot of fan made adaptations to other genres, just in case pulp isn&#8217;t your thing.  I credit the game for re-sparking my interest in the hobby when I was headed for a burnout.
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('395','BryanB'); return false;">Reply</a> </div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Crimson Newb</title>
		<link>http://www.gnomestew.com/gming-advice/the-backup-game/comment-page-1#comment-393</link>
		<dc:creator>Crimson Newb</dc:creator>
		<pubDate>Thu, 22 May 2008 17:52:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=112#comment-393</guid>
		<description>I haven&#039;t had a chance to play it, but I&#039;ve read through Steve Jackson&#039;s TOON, and it seems fast and easy, using only D6s. Also well-suited for one-shot games like cartoon episodes.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;393&#039;,&#039;Crimson Newb&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I haven&#8217;t had a chance to play it, but I&#8217;ve read through Steve Jackson&#8217;s TOON, and it seems fast and easy, using only D6s. Also well-suited for one-shot games like cartoon episodes.
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('393','Crimson Newb'); return false;">Reply</a> </div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Grogtard</title>
		<link>http://www.gnomestew.com/gming-advice/the-backup-game/comment-page-1#comment-379</link>
		<dc:creator>Grogtard</dc:creator>
		<pubDate>Thu, 22 May 2008 00:55:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=112#comment-379</guid>
		<description>Favorite Backup Games: Savage Worlds and Over the Edge and the occasional Feng Shui.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;379&#039;,&#039;Grogtard&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Favorite Backup Games: Savage Worlds and Over the Edge and the occasional Feng Shui.
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('379','Grogtard'); return false;">Reply</a> </div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kiashien</title>
		<link>http://www.gnomestew.com/gming-advice/the-backup-game/comment-page-1#comment-378</link>
		<dc:creator>Kiashien</dc:creator>
		<pubDate>Thu, 22 May 2008 00:43:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=112#comment-378</guid>
		<description>My favorite backup game is Shadowrun. We require everyone to have a character, kept on-site. If you play or DM, you gain Karma (their version of experience) regardless.

Anyone can volunteer to be a pinch DM, but they have to be prepared. Usually 2-3 of us are at any given moment.

The rules are kinda odd, but the world is absolutely perfect one-shot material.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;378&#039;,&#039;Kiashien&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>My favorite backup game is Shadowrun. We require everyone to have a character, kept on-site. If you play or DM, you gain Karma (their version of experience) regardless.</p>
<p>Anyone can volunteer to be a pinch DM, but they have to be prepared. Usually 2-3 of us are at any given moment.</p>
<p>The rules are kinda odd, but the world is absolutely perfect one-shot material.
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('378','Kiashien'); return false;">Reply</a> </div>
]]></content:encoded>
	</item>
	<item>
		<title>By: freyja3120</title>
		<link>http://www.gnomestew.com/gming-advice/the-backup-game/comment-page-1#comment-368</link>
		<dc:creator>freyja3120</dc:creator>
		<pubDate>Wed, 21 May 2008 03:28:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=112#comment-368</guid>
		<description>We play third edition Dungeons and Dragons, and since I&#039;m the only gm in my group, when I&#039;m not there, they usually play board games like Risk or Monopoly.  What I have done, though, is allow them to make up tenth level characters of just about any variety.  That way, I always know what level to gear a backup game to.  It&#039;s also a fun way for both them and me to try something different.  One of their favorite and most talked about adventures of mine was a 90% roleplay adventure I whipped up in the half an hour of notice I was given that someone would be missing.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;368&#039;,&#039;freyja3120&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>We play third edition Dungeons and Dragons, and since I&#8217;m the only gm in my group, when I&#8217;m not there, they usually play board games like Risk or Monopoly.  What I have done, though, is allow them to make up tenth level characters of just about any variety.  That way, I always know what level to gear a backup game to.  It&#8217;s also a fun way for both them and me to try something different.  One of their favorite and most talked about adventures of mine was a 90% roleplay adventure I whipped up in the half an hour of notice I was given that someone would be missing.
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('368','freyja3120'); return false;">Reply</a> </div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Reverend Mike</title>
		<link>http://www.gnomestew.com/gming-advice/the-backup-game/comment-page-1#comment-367</link>
		<dc:creator>Reverend Mike</dc:creator>
		<pubDate>Tue, 20 May 2008 21:21:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=112#comment-367</guid>
		<description>The next couple weeks of gaming are going to be interesting for my group...last week, we hit lv. 12 in our DM&#039;s ongoing 3.5 campaign...but this next Thursday/Friday, a friend of mine will be starting up his long-awaited d20 modern campaign, which will coincide with my running the group&#039;s first taste of 4e...I guess you could consider both of these back-up games, since our usual DM wants to take a break and fight some monsters for once...and when I start up my 4e campaign, it&#039;ll be interesting to see what gets played...if one campaign or another will take a back seat until someone needs a break or can&#039;t show...or if we&#039;ll alternate games as needed...

In the time before all players show up, we usually just chill and watch movies...thanks to my movie collection that grows almost weekly...&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;367&#039;,&#039;Reverend Mike&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>The next couple weeks of gaming are going to be interesting for my group&#8230;last week, we hit lv. 12 in our DM&#8217;s ongoing 3.5 campaign&#8230;but this next Thursday/Friday, a friend of mine will be starting up his long-awaited d20 modern campaign, which will coincide with my running the group&#8217;s first taste of 4e&#8230;I guess you could consider both of these back-up games, since our usual DM wants to take a break and fight some monsters for once&#8230;and when I start up my 4e campaign, it&#8217;ll be interesting to see what gets played&#8230;if one campaign or another will take a back seat until someone needs a break or can&#8217;t show&#8230;or if we&#8217;ll alternate games as needed&#8230;</p>
<p>In the time before all players show up, we usually just chill and watch movies&#8230;thanks to my movie collection that grows almost weekly&#8230;
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('367','Reverend Mike'); return false;">Reply</a> </div>
]]></content:encoded>
	</item>
	<item>
		<title>By: longcoat000</title>
		<link>http://www.gnomestew.com/gming-advice/the-backup-game/comment-page-1#comment-365</link>
		<dc:creator>longcoat000</dc:creator>
		<pubDate>Tue, 20 May 2008 20:37:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=112#comment-365</guid>
		<description>Dream Park (http://en.wikipedia.org/wiki/Dream_Park) sounds perfect for one-shots like this, or at least the Dream Park setting.  Basically, it&#039;s an amusement park in 2051.  You play park visitors, who pay large sums of money to participate in LARPs created and run by gamemasters.  Instead of foam swords and miniature beanbags, you have holographic weapons and effects.  The games can be any genre, from archtypical D&amp;D to a zombie apocalypse, and setup is a breeze.  And as an added bonus, the characters can be recycled from one game to the next fairly easily (&quot;Hey kids, where do you want to go on vacation this year?&quot; &quot;Dream Park!  Dream Park!&quot;).

I&#039;d actually recommend having everyone in the group create a character (including the GM, and it really takes about five minutes) when there&#039;s nothing better going on, and save them for the next time a backup is needed.  When you need to pull out the backup, whomever has an interesting idea gets to be the GM.  Or, if you really want to be wacky, run the characters through the exact same adventure you were planning for the full group.  The look on the player&#039;s faces will be priceless.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;365&#039;,&#039;longcoat000&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Dream Park (<a href="http://en.wikipedia.org/wiki/Dream_Park" rel="nofollow">http://en.wikipedia.org/wiki/Dream_Park</a>) sounds perfect for one-shots like this, or at least the Dream Park setting.  Basically, it&#8217;s an amusement park in 2051.  You play park visitors, who pay large sums of money to participate in LARPs created and run by gamemasters.  Instead of foam swords and miniature beanbags, you have holographic weapons and effects.  The games can be any genre, from archtypical D&amp;D to a zombie apocalypse, and setup is a breeze.  And as an added bonus, the characters can be recycled from one game to the next fairly easily (&#8220;Hey kids, where do you want to go on vacation this year?&#8221; &#8220;Dream Park!  Dream Park!&#8221;).</p>
<p>I&#8217;d actually recommend having everyone in the group create a character (including the GM, and it really takes about five minutes) when there&#8217;s nothing better going on, and save them for the next time a backup is needed.  When you need to pull out the backup, whomever has an interesting idea gets to be the GM.  Or, if you really want to be wacky, run the characters through the exact same adventure you were planning for the full group.  The look on the player&#8217;s faces will be priceless.
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('365','longcoat000'); return false;">Reply</a> </div>
]]></content:encoded>
	</item>
	<item>
		<title>By: sage</title>
		<link>http://www.gnomestew.com/gming-advice/the-backup-game/comment-page-1#comment-363</link>
		<dc:creator>sage</dc:creator>
		<pubDate>Tue, 20 May 2008 18:58:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=112#comment-363</guid>
		<description>It does violate one of the rules, but I would have to say My Life With Master is probably my favorite one-shot game. To really enjoy it it works best if the players are all involved in creating the Master and creating their characters, but that process is pretty rules-light and offers a lot fun creativity. The game has a built in conclusion that should be reachable in one four hour session, with the right starting values (I&#039;d recommend Fear 3, Reason 2). Plus, it is a damn fine game, probably the closest to the much-debated &#039;games as art&#039; as I&#039;ve seen.

I was just running a game last night (designed to be about a 4-5 hour game, run across a 3 hour session and a follow-up), and everyone had a great time. The game has a very palpable feel of desperation that makes the games fast. The dice mechanics are easy, and with the right group the game can actually be moving in an odd sort of way.

One suggestion that my players had that would likely work for a pre-gen game would be &#039;My Life With Vader&#039; (or &#039;My Life With Palpatine&#039;) having the players take on the role of Sith Apprentices. In fact, the entire Star Wars saga could be framed as Vader playing &#039;My Life With Palpatine.&#039;

Some other games that work well for one shot games: Dogs in the Vinyard, Poison&#039;d, Contender. All have simple mechanics that can get a bit tiresome after a while, but make some very memorable sessions.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;363&#039;,&#039;sage&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>It does violate one of the rules, but I would have to say My Life With Master is probably my favorite one-shot game. To really enjoy it it works best if the players are all involved in creating the Master and creating their characters, but that process is pretty rules-light and offers a lot fun creativity. The game has a built in conclusion that should be reachable in one four hour session, with the right starting values (I&#8217;d recommend Fear 3, Reason 2). Plus, it is a damn fine game, probably the closest to the much-debated &#8216;games as art&#8217; as I&#8217;ve seen.</p>
<p>I was just running a game last night (designed to be about a 4-5 hour game, run across a 3 hour session and a follow-up), and everyone had a great time. The game has a very palpable feel of desperation that makes the games fast. The dice mechanics are easy, and with the right group the game can actually be moving in an odd sort of way.</p>
<p>One suggestion that my players had that would likely work for a pre-gen game would be &#8216;My Life With Vader&#8217; (or &#8216;My Life With Palpatine&#8217;) having the players take on the role of Sith Apprentices. In fact, the entire Star Wars saga could be framed as Vader playing &#8216;My Life With Palpatine.&#8217;</p>
<p>Some other games that work well for one shot games: Dogs in the Vinyard, Poison&#8217;d, Contender. All have simple mechanics that can get a bit tiresome after a while, but make some very memorable sessions.
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('363','sage'); return false;">Reply</a> </div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Scott Martin</title>
		<link>http://www.gnomestew.com/gming-advice/the-backup-game/comment-page-1#comment-358</link>
		<dc:creator>Scott Martin</dc:creator>
		<pubDate>Tue, 20 May 2008 17:23:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=112#comment-358</guid>
		<description>The criteria for a backup game sound almost identical to those of a con game.  What are the differences to you?

We tend to play boardgames when someone goes missing, though on Friday our canceled session led us to hit Iron Man at the theater instead.  

Spirit of the Century seems like an ideal &quot;go to&quot; game-- generate characters one night (when everyone&#039;s there, most likely), then run one shot pulp adventures with whatever people show.  It works well for con-like settings, though I think people would enjoy getting to play the same characters again. Playing it as a backup game would fulfill that desire.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;358&#039;,&#039;Scott Martin&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>The criteria for a backup game sound almost identical to those of a con game.  What are the differences to you?</p>
<p>We tend to play boardgames when someone goes missing, though on Friday our canceled session led us to hit Iron Man at the theater instead.  </p>
<p>Spirit of the Century seems like an ideal &#8220;go to&#8221; game&#8211; generate characters one night (when everyone&#8217;s there, most likely), then run one shot pulp adventures with whatever people show.  It works well for con-like settings, though I think people would enjoy getting to play the same characters again. Playing it as a backup game would fulfill that desire.
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('358','Scott Martin'); return false;">Reply</a> </div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nephlm</title>
		<link>http://www.gnomestew.com/gming-advice/the-backup-game/comment-page-1#comment-356</link>
		<dc:creator>Nephlm</dc:creator>
		<pubDate>Tue, 20 May 2008 17:14:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=112#comment-356</guid>
		<description>I&#039;m not sure I agree with all your premises as the problems you are trying to work around can be worked around in different ways.

http://www.evilhat.com/home/?page_id=103

Spirit of the Century was pretty much built for this problem.  The GM looks at the aspects of whoever is playing that night and builds something tailored in 10-15 minutes.  It does require taking a session and making characters but then you get to mine those characters for one shot gold for many sessions without much in the way of heavy prep.

http://www.dog-eared-designs.com/games.html

Another game I&#039;ve heard to come to with nothing more than a blank sheet of paper that is capable of making gold is Prime Time Adventures, sadly I haven&#039;t had the chance to personally test it yet.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;356&#039;,&#039;Nephlm&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I&#8217;m not sure I agree with all your premises as the problems you are trying to work around can be worked around in different ways.</p>
<p><a href="http://www.evilhat.com/home/?page_id=103" rel="nofollow">http://www.evilhat.com/home/?page_id=103</a></p>
<p>Spirit of the Century was pretty much built for this problem.  The GM looks at the aspects of whoever is playing that night and builds something tailored in 10-15 minutes.  It does require taking a session and making characters but then you get to mine those characters for one shot gold for many sessions without much in the way of heavy prep.</p>
<p><a href="http://www.dog-eared-designs.com/games.html" rel="nofollow">http://www.dog-eared-designs.com/games.html</a></p>
<p>Another game I&#8217;ve heard to come to with nothing more than a blank sheet of paper that is capable of making gold is Prime Time Adventures, sadly I haven&#8217;t had the chance to personally test it yet.
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('356','Nephlm'); return false;">Reply</a> </div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Chgowiz</title>
		<link>http://www.gnomestew.com/gming-advice/the-backup-game/comment-page-1#comment-355</link>
		<dc:creator>Chgowiz</dc:creator>
		<pubDate>Tue, 20 May 2008 16:18:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=112#comment-355</guid>
		<description>microlite20 is my favorite and recommended &#039;d20 extremely light&#039; backup game. With little effort, Modern d20, Future d20, Fantasy d20 can easily be adapted and used. I&#039;ve not found an SRD compatible module or pickup adventure that can&#039;t be run in m20.

I also like the old standbys, like Settler&#039;s of Cataan.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;355&#039;,&#039;Chgowiz&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>microlite20 is my favorite and recommended &#8216;d20 extremely light&#8217; backup game. With little effort, Modern d20, Future d20, Fantasy d20 can easily be adapted and used. I&#8217;ve not found an SRD compatible module or pickup adventure that can&#8217;t be run in m20.</p>
<p>I also like the old standbys, like Settler&#8217;s of Cataan.
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('355','Chgowiz'); return false;">Reply</a> </div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Troy E. Taylor</title>
		<link>http://www.gnomestew.com/gming-advice/the-backup-game/comment-page-1#comment-354</link>
		<dc:creator>Troy E. Taylor</dc:creator>
		<pubDate>Tue, 20 May 2008 16:06:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=112#comment-354</guid>
		<description>I&#039;ve been curious about Pirates of the Spanish Main. I&#039;m glad to hear a positive review of it. I may have to look into it.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;354&#039;,&#039;Troy E. Taylor&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been curious about Pirates of the Spanish Main. I&#8217;m glad to hear a positive review of it. I may have to look into it.
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('354','Troy E. Taylor'); return false;">Reply</a> </div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kurt "Telas" Schneider</title>
		<link>http://www.gnomestew.com/gming-advice/the-backup-game/comment-page-1#comment-353</link>
		<dc:creator>Kurt "Telas" Schneider</dc:creator>
		<pubDate>Tue, 20 May 2008 15:58:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=112#comment-353</guid>
		<description>&lt;b&gt;Pirates of the Spanish Main.&lt;/b&gt;  It&#039;s basically Savage Worlds (simple and fast), and &lt;i&gt;you can even use consistent characters&lt;/i&gt;, if you use the premise that they&#039;re all part of the crew of a pirate ship.  (This is also a handy mechanic for &#039;replacement crew&#039; and red-shirts.)

There are a few &#039;one sheets&#039; published for it, and any GM worth his salt can come up with more on the fly.  

Yarr!&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;353&#039;,&#039;Kurt \&quot;Telas\&quot; Schneider&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><b>Pirates of the Spanish Main.</b>  It&#8217;s basically Savage Worlds (simple and fast), and <i>you can even use consistent characters</i>, if you use the premise that they&#8217;re all part of the crew of a pirate ship.  (This is also a handy mechanic for &#8216;replacement crew&#8217; and red-shirts.)</p>
<p>There are a few &#8216;one sheets&#8217; published for it, and any GM worth his salt can come up with more on the fly.  </p>
<p>Yarr!
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('353','Kurt \&quot;Telas\&quot; Schneider'); return false;">Reply</a> </div>
]]></content:encoded>
	</item>
</channel>
</rss>
