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Take a Break!
Posted By Kurt "Telas" Schneider On June 16, 2011 @ 2:08 am In GMing Advice | 6 Comments
It’s not the most intuitive notion, but taking a break from gaming is a good way to improve your GMing. Don’t just take a break from GMing, take a break from gaming.
(Some of you may know that my wife and I had our second daughter recently. No, this is not the result of sleep deprivation; I had this piece half-written before the third trimester.)
I’ve taken a few breaks from gaming. One was nearly 20 years, during which I pursued a broad range of activities and became a much more well-rounded person than I was in high school. Many of my experiences make me a far better GM; nearly all of them make me a better person.
I took over a year off from GMing for my first daughter’s birth, and went from being a prep-heavy, rule-bound D&D 3.5 fan to an improv-loving Savage Worlds fan. That much of a jump in GMing style would have been impossible without a break. (No, a break needn’t be that long.)
Why should you consider taking time off from gaming?
I’m currently taking a break from gaming, mainly because of the birth of our second daughter. I’m still a gamer, and still a Gnome, but I’m also pursuing other hobbies and activities in my time away. Heck, I’ve already stumbled on my next campaign concept, but that’ll have to wait until another time…
Have you gotten positive results from hanging up your dice for a while? Think that life without gaming, even for a month or two, is impossible? Sound off in the comments and let us know!
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