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	<title>Comments on: So You Want to GM a Roleplaying-Intensive Game, Part 3</title>
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		<title>By: robustyoungsoul</title>
		<link>http://www.gnomestew.com/gming-advice/so-you-want-to-gm-a-roleplaying-intensive-game-part-3/comment-page-1#comment-1047</link>
		<dc:creator>robustyoungsoul</dc:creator>
		<pubDate>Wed, 25 Jun 2008 13:16:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=184#comment-1047</guid>
		<description>The PTA fan mail mechanic is a great example, good call Scott.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;1047&#039;,&#039;robustyoungsoul&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>The PTA fan mail mechanic is a great example, good call Scott.
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		<title>By: Martin Ralya</title>
		<link>http://www.gnomestew.com/gming-advice/so-you-want-to-gm-a-roleplaying-intensive-game-part-3/comment-page-1#comment-956</link>
		<dc:creator>Martin Ralya</dc:creator>
		<pubDate>Thu, 19 Jun 2008 22:48:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=184#comment-956</guid>
		<description>@RYS: Yep, &lt;em&gt;Burning Wheel&lt;/em&gt; is high on my list for discussion in Part 4, when I tackle your suggestion about driftable mechanics. It&#039;s chock full of awesome stuff to drift -- well worth the price of admission for that alone.

@Scott: I&#039;ve never played PTA, but I want to. My group isn&#039;t interested in it, as far as I know. Ditto with SotC -- they&#039;re just not big pulp guys. I love the SotC system, though.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;956&#039;,&#039;Martin Ralya&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>@RYS: Yep, <em>Burning Wheel</em> is high on my list for discussion in Part 4, when I tackle your suggestion about driftable mechanics. It&#8217;s chock full of awesome stuff to drift &#8212; well worth the price of admission for that alone.</p>
<p>@Scott: I&#8217;ve never played PTA, but I want to. My group isn&#8217;t interested in it, as far as I know. Ditto with SotC &#8212; they&#8217;re just not big pulp guys. I love the SotC system, though.
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		<title>By: Scott Martin</title>
		<link>http://www.gnomestew.com/gming-advice/so-you-want-to-gm-a-roleplaying-intensive-game-part-3/comment-page-1#comment-953</link>
		<dc:creator>Scott Martin</dc:creator>
		<pubDate>Thu, 19 Jun 2008 21:33:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=184#comment-953</guid>
		<description>Delivering on your promises is key.  I know that I&#039;m frustrated as a player when I go to the effort of creating a background for the GM&#039;s use.

One thing I like in every game is cheerleading-- it&#039;s particularly fun in PTA where there&#039;s a mechanic (fan mail) that is a clear mechanical benefit.  One less thing for me to invent.  Similarly, Spirit of the Century&#039;s &lt;i&gt;Aspects&lt;/i&gt; do a good job of harnessing background/character creation stuff and turning it into mechanically supported prompts for incorporation by both players and GMs.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;953&#039;,&#039;Scott Martin&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Delivering on your promises is key.  I know that I&#8217;m frustrated as a player when I go to the effort of creating a background for the GM&#8217;s use.</p>
<p>One thing I like in every game is cheerleading&#8211; it&#8217;s particularly fun in PTA where there&#8217;s a mechanic (fan mail) that is a clear mechanical benefit.  One less thing for me to invent.  Similarly, Spirit of the Century&#8217;s <i>Aspects</i> do a good job of harnessing background/character creation stuff and turning it into mechanically supported prompts for incorporation by both players and GMs.
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		<title>By: robustyoungsoul</title>
		<link>http://www.gnomestew.com/gming-advice/so-you-want-to-gm-a-roleplaying-intensive-game-part-3/comment-page-1#comment-945</link>
		<dc:creator>robustyoungsoul</dc:creator>
		<pubDate>Thu, 19 Jun 2008 12:44:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=184#comment-945</guid>
		<description>Since we finished our Burning Empires game we have picked up Burning Wheel, and it basically handles all of the things you are talking about through the clever Belief/Instinct/Trait mechanics.

This is a good article though because those playing an RP heavy game with a system not designed with RP in mind means the GM definitely needs to make sure he hits these points without mechanics to help him. Smartly done.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;945&#039;,&#039;robustyoungsoul&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Since we finished our Burning Empires game we have picked up Burning Wheel, and it basically handles all of the things you are talking about through the clever Belief/Instinct/Trait mechanics.</p>
<p>This is a good article though because those playing an RP heavy game with a system not designed with RP in mind means the GM definitely needs to make sure he hits these points without mechanics to help him. Smartly done.
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