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	<title>Comments on: Shower Insight: A-ha! Moments and Clearing GM&#8217;s Block</title>
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		<title>By: Bercilac</title>
		<link>http://www.gnomestew.com/gming-advice/shower-insight-a-ha-moments-and-clearing-gms-block/comment-page-1#comment-3285</link>
		<dc:creator>Bercilac</dc:creator>
		<pubDate>Tue, 09 Dec 2008 18:44:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=190#comment-3285</guid>
		<description>I use this for essays, mostly (being a lowly undergrad).  I&#039;d say it works 66% of the time, and that only includes times that I&#039;m actually trying to write.  Sometimes I sit down &quot;to work on an essay&quot; and actually have NO INTENTION of doing it.  I write 100-150 words, and before I know it I&#039;m rolling up NPCs for my campaign.

Actually, the best way to break GM block for me is to attempt to do some real work.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;3285&#039;,&#039;Bercilac&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I use this for essays, mostly (being a lowly undergrad).  I&#8217;d say it works 66% of the time, and that only includes times that I&#8217;m actually trying to write.  Sometimes I sit down &#8220;to work on an essay&#8221; and actually have NO INTENTION of doing it.  I write 100-150 words, and before I know it I&#8217;m rolling up NPCs for my campaign.</p>
<p>Actually, the best way to break GM block for me is to attempt to do some real work.
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		<title>By: DarthKrzysztof</title>
		<link>http://www.gnomestew.com/gming-advice/shower-insight-a-ha-moments-and-clearing-gms-block/comment-page-1#comment-1043</link>
		<dc:creator>DarthKrzysztof</dc:creator>
		<pubDate>Wed, 25 Jun 2008 11:58:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=190#comment-1043</guid>
		<description>Good point, Telas - writing about anything else, even if it&#039;s just a deliberate exercise to get your juices flowing, is often a lifesaver.

Working on my campaign&#039;s wiki sometimes does the trick - there&#039;s always an NPC in need of stats or a portrait (or a page). Also, writing the fiction interludes that get slotted between the sessions sometimes gives me seeds for future adventures.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;1043&#039;,&#039;DarthKrzysztof&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Good point, Telas &#8211; writing about anything else, even if it&#8217;s just a deliberate exercise to get your juices flowing, is often a lifesaver.</p>
<p>Working on my campaign&#8217;s wiki sometimes does the trick &#8211; there&#8217;s always an NPC in need of stats or a portrait (or a page). Also, writing the fiction interludes that get slotted between the sessions sometimes gives me seeds for future adventures.
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		<title>By: matholwch</title>
		<link>http://www.gnomestew.com/gming-advice/shower-insight-a-ha-moments-and-clearing-gms-block/comment-page-1#comment-1038</link>
		<dc:creator>matholwch</dc:creator>
		<pubDate>Wed, 25 Jun 2008 06:35:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=190#comment-1038</guid>
		<description>I find that playing Bonnie Tyler&#039;s Holding Out For A Hero, or anything by Wagner clears the little grey cells.

When I&#039;ve finished dancing around like a loon for a few minutes everything just flows :)&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;1038&#039;,&#039;matholwch&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I find that playing Bonnie Tyler&#8217;s Holding Out For A Hero, or anything by Wagner clears the little grey cells.</p>
<p>When I&#8217;ve finished dancing around like a loon for a few minutes everything just flows <img src='http://www.gnomestew.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />
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		<title>By: Dire Emu</title>
		<link>http://www.gnomestew.com/gming-advice/shower-insight-a-ha-moments-and-clearing-gms-block/comment-page-1#comment-1034</link>
		<dc:creator>Dire Emu</dc:creator>
		<pubDate>Wed, 25 Jun 2008 00:59:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=190#comment-1034</guid>
		<description>Wow, I thought I was the only one who used the shower for brainstorming. The isolation is good for rambling off dialog and introduction tales and such. I do a lot of plot-storming there and while in the car. 

In fact, any time I am alone and feel that nobody can hear me, I will rattle off possible dialog between NPCs or bits that might be read from manuscripts, or told by storytellers, etc.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;1034&#039;,&#039;Dire Emu&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Wow, I thought I was the only one who used the shower for brainstorming. The isolation is good for rambling off dialog and introduction tales and such. I do a lot of plot-storming there and while in the car. </p>
<p>In fact, any time I am alone and feel that nobody can hear me, I will rattle off possible dialog between NPCs or bits that might be read from manuscripts, or told by storytellers, etc.
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		<title>By: Sarlax</title>
		<link>http://www.gnomestew.com/gming-advice/shower-insight-a-ha-moments-and-clearing-gms-block/comment-page-1#comment-1033</link>
		<dc:creator>Sarlax</dc:creator>
		<pubDate>Wed, 25 Jun 2008 00:18:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=190#comment-1033</guid>
		<description>I don&#039;t spend much time prepping, just about an hour for a session. Still, blocks come - not in trying to plan events (since I avoid that), but in writing people and places. The best thing for me? Reading roleplaying books for a different game.

If I can&#039;t figure out how to write up the illithid city or the githyanki invasion, I crack open Aberrant, Changeling, or Transhuman Space. It completely changes my thinking and I only need a few minutes before I can get back into the game I&#039;m actually running.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;1033&#039;,&#039;Sarlax&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I don&#8217;t spend much time prepping, just about an hour for a session. Still, blocks come &#8211; not in trying to plan events (since I avoid that), but in writing people and places. The best thing for me? Reading roleplaying books for a different game.</p>
<p>If I can&#8217;t figure out how to write up the illithid city or the githyanki invasion, I crack open Aberrant, Changeling, or Transhuman Space. It completely changes my thinking and I only need a few minutes before I can get back into the game I&#8217;m actually running.
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		<title>By: Swordgleam</title>
		<link>http://www.gnomestew.com/gming-advice/shower-insight-a-ha-moments-and-clearing-gms-block/comment-page-1#comment-1031</link>
		<dc:creator>Swordgleam</dc:creator>
		<pubDate>Wed, 25 Jun 2008 00:01:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=190#comment-1031</guid>
		<description>I always get my best ideas just as I&#039;m falling asleep. Sometimes I even remember them when I wake up!

I&#039;ll also bounce ideas off a GMing buddy of mine who isn&#039;t in any of my games. Half the time, when I&#039;m explaining something to him, I&#039;ll realize more about it myself.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;1031&#039;,&#039;Swordgleam&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I always get my best ideas just as I&#8217;m falling asleep. Sometimes I even remember them when I wake up!</p>
<p>I&#8217;ll also bounce ideas off a GMing buddy of mine who isn&#8217;t in any of my games. Half the time, when I&#8217;m explaining something to him, I&#8217;ll realize more about it myself.
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		<title>By: Kurt "Telas" Schneider</title>
		<link>http://www.gnomestew.com/gming-advice/shower-insight-a-ha-moments-and-clearing-gms-block/comment-page-1#comment-1030</link>
		<dc:creator>Kurt "Telas" Schneider</dc:creator>
		<pubDate>Wed, 25 Jun 2008 00:00:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=190#comment-1030</guid>
		<description>I write.  Anything, it doesn&#039;t matter what.  

Sometimes, when I&#039;m blocking HARD, I write by hand.  For some reason, this loosens up the logjam, and I start thinking again.  

This works Every. Single. Time.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;1030&#039;,&#039;Kurt \&quot;Telas\&quot; Schneider&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I write.  Anything, it doesn&#8217;t matter what.  </p>
<p>Sometimes, when I&#8217;m blocking HARD, I write by hand.  For some reason, this loosens up the logjam, and I start thinking again.  </p>
<p>This works Every. Single. Time.
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		<title>By: Patrick Benson</title>
		<link>http://www.gnomestew.com/gming-advice/shower-insight-a-ha-moments-and-clearing-gms-block/comment-page-1#comment-1024</link>
		<dc:creator>Patrick Benson</dc:creator>
		<pubDate>Tue, 24 Jun 2008 17:39:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=190#comment-1024</guid>
		<description>Yep, the shower usually works for me too. Often the day of my game I get last minute ideas while in the shower. Another way I get around GM&#039;s block is by picking up a random book that has nothing to do with gaming and just flipping it to any page. I read a little bit about whatever I&#039;ve stumbled across and usually that gives me a fresh idea.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;1024&#039;,&#039;Patrick Benson&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Yep, the shower usually works for me too. Often the day of my game I get last minute ideas while in the shower. Another way I get around GM&#8217;s block is by picking up a random book that has nothing to do with gaming and just flipping it to any page. I read a little bit about whatever I&#8217;ve stumbled across and usually that gives me a fresh idea.
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		<title>By: DarthKrzysztof</title>
		<link>http://www.gnomestew.com/gming-advice/shower-insight-a-ha-moments-and-clearing-gms-block/comment-page-1#comment-1022</link>
		<dc:creator>DarthKrzysztof</dc:creator>
		<pubDate>Tue, 24 Jun 2008 15:16:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=190#comment-1022</guid>
		<description>Driving&#039;s my favorite time to work on plotty / non-crunchy campaign stuff as well, even though my attention wanders. One of my bigger puzzle pieces fell into place while I was at the Police concert last year, not thinking about the campaign at all, just trying to have a good time.

@cole: Collaboration is wonderful! One of my players provided me with several useful NPCs who meshed with my existing story ideas very nicely, and our collaboration on those characters and their roles resulted in NPCs and stories more complex and interesting than I ever could have come up with on my own.

The right group is definitely a boon; it&#039;s nice to discuss upcoming plot events with the players when you know their PCs will react like they had no idea. It also seems to intensify the surprises the players didn&#039;t see coming, but YMMV.

@mountzionryan: That&#039;s really good. Maybe my game could use a breath of Fresh Air too!&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;1022&#039;,&#039;DarthKrzysztof&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Driving&#8217;s my favorite time to work on plotty / non-crunchy campaign stuff as well, even though my attention wanders. One of my bigger puzzle pieces fell into place while I was at the Police concert last year, not thinking about the campaign at all, just trying to have a good time.</p>
<p>@cole: Collaboration is wonderful! One of my players provided me with several useful NPCs who meshed with my existing story ideas very nicely, and our collaboration on those characters and their roles resulted in NPCs and stories more complex and interesting than I ever could have come up with on my own.</p>
<p>The right group is definitely a boon; it&#8217;s nice to discuss upcoming plot events with the players when you know their PCs will react like they had no idea. It also seems to intensify the surprises the players didn&#8217;t see coming, but YMMV.</p>
<p>@mountzionryan: That&#8217;s really good. Maybe my game could use a breath of Fresh Air too!
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		<title>By: Cole</title>
		<link>http://www.gnomestew.com/gming-advice/shower-insight-a-ha-moments-and-clearing-gms-block/comment-page-1#comment-1021</link>
		<dc:creator>Cole</dc:creator>
		<pubDate>Tue, 24 Jun 2008 14:39:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=190#comment-1021</guid>
		<description>I usually try sharing the burden of the story with the players.  If I add a new player, the players have to tell me the background.  While working for a NPC, if they do something crazy, the NPC will ask them how they can tackle the problem.

Once they give an overall idea, I have to flesh out the exact details, but that is a lot easier than coming with the entire story myself.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;1021&#039;,&#039;Cole&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I usually try sharing the burden of the story with the players.  If I add a new player, the players have to tell me the background.  While working for a NPC, if they do something crazy, the NPC will ask them how they can tackle the problem.</p>
<p>Once they give an overall idea, I have to flesh out the exact details, but that is a lot easier than coming with the entire story myself.
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		<title>By: MountZionRyan</title>
		<link>http://www.gnomestew.com/gming-advice/shower-insight-a-ha-moments-and-clearing-gms-block/comment-page-1#comment-1020</link>
		<dc:creator>MountZionRyan</dc:creator>
		<pubDate>Tue, 24 Jun 2008 14:20:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=190#comment-1020</guid>
		<description>@NOISMS
Yup!

Here&#039;s a technique I use.  I imagine I am being interviewed about the final product by someone like Terry Gross (good probing questions about why I choose to do something a certain way).  I find that I sorta trick my unconcious into a creative place.  Since I&#039;m being interviewed the project I was stuck on must have gone well and I must know the answers so what are they?&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;1020&#039;,&#039;MountZionRyan&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>@NOISMS<br />
Yup!</p>
<p>Here&#8217;s a technique I use.  I imagine I am being interviewed about the final product by someone like Terry Gross (good probing questions about why I choose to do something a certain way).  I find that I sorta trick my unconcious into a creative place.  Since I&#8217;m being interviewed the project I was stuck on must have gone well and I must know the answers so what are they?
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		<title>By: arthwollipot</title>
		<link>http://www.gnomestew.com/gming-advice/shower-insight-a-ha-moments-and-clearing-gms-block/comment-page-1#comment-1018</link>
		<dc:creator>arthwollipot</dc:creator>
		<pubDate>Tue, 24 Jun 2008 14:16:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=190#comment-1018</guid>
		<description>I have a couple of good friends that I bounce half-formed ideas off. It&#039;s always worked for me so far. In fact, one of my most successful recent games was helped along by a particular friend.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;1018&#039;,&#039;arthwollipot&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I have a couple of good friends that I bounce half-formed ideas off. It&#8217;s always worked for me so far. In fact, one of my most successful recent games was helped along by a particular friend.
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		<title>By: noisms</title>
		<link>http://www.gnomestew.com/gming-advice/shower-insight-a-ha-moments-and-clearing-gms-block/comment-page-1#comment-1017</link>
		<dc:creator>noisms</dc:creator>
		<pubDate>Tue, 24 Jun 2008 14:12:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=190#comment-1017</guid>
		<description>I have a secret, non-public blog where I write the ideas I get during work. Nothing beats GM prep when you should be working.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;1017&#039;,&#039;noisms&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I have a secret, non-public blog where I write the ideas I get during work. Nothing beats GM prep when you should be working.
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		<title>By: davethegame</title>
		<link>http://www.gnomestew.com/gming-advice/shower-insight-a-ha-moments-and-clearing-gms-block/comment-page-1#comment-1016</link>
		<dc:creator>davethegame</dc:creator>
		<pubDate>Tue, 24 Jun 2008 13:39:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=190#comment-1016</guid>
		<description>Yep, in the shower or driving for me. 

The technique I&#039;ve had the most success with is planning games while I&#039;m in class ignoring a lecture. But I don&#039;t recommend that for everyone.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;1016&#039;,&#039;davethegame&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Yep, in the shower or driving for me. </p>
<p>The technique I&#8217;ve had the most success with is planning games while I&#8217;m in class ignoring a lecture. But I don&#8217;t recommend that for everyone.
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		<title>By: Ish</title>
		<link>http://www.gnomestew.com/gming-advice/shower-insight-a-ha-moments-and-clearing-gms-block/comment-page-1#comment-1015</link>
		<dc:creator>Ish</dc:creator>
		<pubDate>Tue, 24 Jun 2008 12:57:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=190#comment-1015</guid>
		<description>I&#039;m actually considering keepign a dictaphone or similar digital voice recorder in my car; ideas always seem to come during the drive to the office or on my way _home_ from the game.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;1015&#039;,&#039;Ish&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I&#8217;m actually considering keepign a dictaphone or similar digital voice recorder in my car; ideas always seem to come during the drive to the office or on my way _home_ from the game.
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