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	<title>Comments on: Short Sessions: Let&#8217;s Get This Party Started!</title>
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	<link>http://www.gnomestew.com/gming-advice/short-sessions-lets-get-this-party-started</link>
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		<title>By: Martin Ralya</title>
		<link>http://www.gnomestew.com/gming-advice/short-sessions-lets-get-this-party-started/comment-page-1#comment-204</link>
		<dc:creator>Martin Ralya</dc:creator>
		<pubDate>Wed, 14 May 2008 21:43:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=104#comment-204</guid>
		<description>I like the sacred ritual idea, Walt -- that&#039;s a really good way to put it. We don&#039;t usually have problems starting on time (except when we arrive for D&amp;D and 3/4 of us go, &quot;Wait, we leveled?&quot; -- I know, I&#039;m a horrible, horrible person), but we also don&#039;t treat our gaming area this way. It might help us get cracking even faster if we did.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;204&#039;,&#039;Martin Ralya&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I like the sacred ritual idea, Walt &#8212; that&#8217;s a really good way to put it. We don&#8217;t usually have problems starting on time (except when we arrive for D&#038;D and 3/4 of us go, &#8220;Wait, we leveled?&#8221; &#8212; I know, I&#8217;m a horrible, horrible person), but we also don&#8217;t treat our gaming area this way. It might help us get cracking even faster if we did.
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		<title>By: oddysey</title>
		<link>http://www.gnomestew.com/gming-advice/short-sessions-lets-get-this-party-started/comment-page-1#comment-145</link>
		<dc:creator>oddysey</dc:creator>
		<pubDate>Tue, 13 May 2008 19:13:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=104#comment-145</guid>
		<description>The last (very short) campaign I ran had a lot of short sessions, because people had stuff going on pretty much every day. No good long blocks of time. I did use the &quot;gather in one place, game in another&quot; technique, and that helped, but it made me miss high school. Every Friday night, from 5 to whenever people have to get picked up. A good time for gaming, if nothing else.

Oh, and rituals are great. Not only do they provide a clear start time, they can go a long way to establishing the mood of a game.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;145&#039;,&#039;oddysey&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>The last (very short) campaign I ran had a lot of short sessions, because people had stuff going on pretty much every day. No good long blocks of time. I did use the &#8220;gather in one place, game in another&#8221; technique, and that helped, but it made me miss high school. Every Friday night, from 5 to whenever people have to get picked up. A good time for gaming, if nothing else.</p>
<p>Oh, and rituals are great. Not only do they provide a clear start time, they can go a long way to establishing the mood of a game.
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		<title>By: LordVreeg</title>
		<link>http://www.gnomestew.com/gming-advice/short-sessions-lets-get-this-party-started/comment-page-1#comment-140</link>
		<dc:creator>LordVreeg</dc:creator>
		<pubDate>Tue, 13 May 2008 17:52:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=104#comment-140</guid>
		<description>Short sessions do seem to become more the norm the longer a group survives.  Due to the amount of time spent in recap/dinner/closeout mode, the amount of real, time-advancing gaming is a lot less than it used to be.

I&#039;ve found it very important to change the expectation, both internally, and for the group.  The days of finishing a town session, geting to an adventure, and then getting part-way through it in one session are over, once you go to shorter sessions.  So it becomes important to set that expectation.   
On the surface, setting the expectaion that less will get done makes it easier to play.  But at a more subconsious level, if this is done properly, players will treat the time more preciously.

And as Lee mentioned, we keep the (very important, but distracting) socializing to dinner, but once the dice come out, it&#039;s down to business.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;140&#039;,&#039;LordVreeg&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Short sessions do seem to become more the norm the longer a group survives.  Due to the amount of time spent in recap/dinner/closeout mode, the amount of real, time-advancing gaming is a lot less than it used to be.</p>
<p>I&#8217;ve found it very important to change the expectation, both internally, and for the group.  The days of finishing a town session, geting to an adventure, and then getting part-way through it in one session are over, once you go to shorter sessions.  So it becomes important to set that expectation.<br />
On the surface, setting the expectaion that less will get done makes it easier to play.  But at a more subconsious level, if this is done properly, players will treat the time more preciously.</p>
<p>And as Lee mentioned, we keep the (very important, but distracting) socializing to dinner, but once the dice come out, it&#8217;s down to business.
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		<title>By: DarthKrzysztof</title>
		<link>http://www.gnomestew.com/gming-advice/short-sessions-lets-get-this-party-started/comment-page-1#comment-134</link>
		<dc:creator>DarthKrzysztof</dc:creator>
		<pubDate>Tue, 13 May 2008 16:50:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=104#comment-134</guid>
		<description>I always work on the same day that we play. No matter how early I cut out of work, my chores and other tasks (not to mention last-minute prep) always keep me busy right up until game time. But that way, I&#039;m ready to start when it&#039;s -time- to start. My players are often getting their dinners together, but they&#039;re &quot;present&quot; enough to start - it&#039;s an online, chat-based game.

There&#039;s always a period of catching up while we get ready, but as soon as I type &quot;COLD BLOOD Episode 28&quot; (or whichever), and a one-sentence recap, everyone knows it&#039;s time to get into character. If I finished strongly enough last session (either with a cliffhanger or foreshadowing), that&#039;s all it takes - unless a fight was about to start, in which case we roll initiative and I set the scene with something like *There are three of these creatures, loosely surrounding you.*&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;134&#039;,&#039;DarthKrzysztof&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I always work on the same day that we play. No matter how early I cut out of work, my chores and other tasks (not to mention last-minute prep) always keep me busy right up until game time. But that way, I&#8217;m ready to start when it&#8217;s -time- to start. My players are often getting their dinners together, but they&#8217;re &#8220;present&#8221; enough to start &#8211; it&#8217;s an online, chat-based game.</p>
<p>There&#8217;s always a period of catching up while we get ready, but as soon as I type &#8220;COLD BLOOD Episode 28&#8243; (or whichever), and a one-sentence recap, everyone knows it&#8217;s time to get into character. If I finished strongly enough last session (either with a cliffhanger or foreshadowing), that&#8217;s all it takes &#8211; unless a fight was about to start, in which case we roll initiative and I set the scene with something like *There are three of these creatures, loosely surrounding you.*
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		<title>By: Lee Hanna</title>
		<link>http://www.gnomestew.com/gming-advice/short-sessions-lets-get-this-party-started/comment-page-1#comment-131</link>
		<dc:creator>Lee Hanna</dc:creator>
		<pubDate>Tue, 13 May 2008 16:35:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=104#comment-131</guid>
		<description>One of my groups has just shifted from once-a-month, Saturday afternoons, to irregular (hopefully closer to 2/month), Friday nights.  We are all 35+ with mutliple school-age kids. So far, the one Friday night, meet-as-soon-as-we-can-get-off-work and the stay-home parents get the pizza, went rather well.  We impressed on ourselves to hold the socializing to the supper time, and once the table is cleared for PC sheets and dice, it&#039;s on!  
    It&#039;s one for one successful, so far.  It&#039;s definitely a help that we&#039;ve minimized the scheduling entities (families): the group is three married couples and one single parent, so of 6 players + 1 GM, we are only up against 4 family schedules.
    Game #2 of this schedule is at the end of the month, I&#039;m crossing my fingers!  (June is already looking like a washout, as we are into Origins preparations or family vacation.)&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;131&#039;,&#039;Lee Hanna&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>One of my groups has just shifted from once-a-month, Saturday afternoons, to irregular (hopefully closer to 2/month), Friday nights.  We are all 35+ with mutliple school-age kids. So far, the one Friday night, meet-as-soon-as-we-can-get-off-work and the stay-home parents get the pizza, went rather well.  We impressed on ourselves to hold the socializing to the supper time, and once the table is cleared for PC sheets and dice, it&#8217;s on!<br />
    It&#8217;s one for one successful, so far.  It&#8217;s definitely a help that we&#8217;ve minimized the scheduling entities (families): the group is three married couples and one single parent, so of 6 players + 1 GM, we are only up against 4 family schedules.<br />
    Game #2 of this schedule is at the end of the month, I&#8217;m crossing my fingers!  (June is already looking like a washout, as we are into Origins preparations or family vacation.)
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		<title>By: Walt Ciechanowski</title>
		<link>http://www.gnomestew.com/gming-advice/short-sessions-lets-get-this-party-started/comment-page-1#comment-128</link>
		<dc:creator>Walt Ciechanowski</dc:creator>
		<pubDate>Tue, 13 May 2008 15:41:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=104#comment-128</guid>
		<description>Thanks for reading, Wallwalker!

My first thought is that you might need to move to a more reasonable starting time. From what you wrote, it sounds like people have problems making it on time. It might save you some aggravation if you push the start time back 30 minutes or even an hour (it&#039;s less time to play, but it sounds like that&#039;s what you&#039;re doing anyway).

I&#039;m less concerned about your extremely late player, because it doesn&#039;t sound like a chronic issue. We all run late occasionally, and she did call (some people tend to be overly optimistic in time estimates when running late).&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;128&#039;,&#039;Walt Ciechanowski&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Thanks for reading, Wallwalker!</p>
<p>My first thought is that you might need to move to a more reasonable starting time. From what you wrote, it sounds like people have problems making it on time. It might save you some aggravation if you push the start time back 30 minutes or even an hour (it&#8217;s less time to play, but it sounds like that&#8217;s what you&#8217;re doing anyway).</p>
<p>I&#8217;m less concerned about your extremely late player, because it doesn&#8217;t sound like a chronic issue. We all run late occasionally, and she did call (some people tend to be overly optimistic in time estimates when running late).
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		<title>By: Taliesin</title>
		<link>http://www.gnomestew.com/gming-advice/short-sessions-lets-get-this-party-started/comment-page-1#comment-126</link>
		<dc:creator>Taliesin</dc:creator>
		<pubDate>Tue, 13 May 2008 15:32:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=104#comment-126</guid>
		<description>Our group only plays about once a month or so, so starting on time is crucial to us.  We don&#039;t necessarily have short sessions by most peoples&#039; standards, but we want to milk the full amount of gaming time from each session.

One thing I do is create a game log on a Wordpress blog after each session.  I started out writing a narrative of the session, but the long sessions made that impossible.  (A shorter session might make that do-able.)  I&#039;ve found that this helps the players think about the game in between sessions, which makes them more eager to play when the next session happens.

I&#039;m looking at starting a recap sort of thing, after reading your tips.  Maybe something using Powerpoint?

Good tips!&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;126&#039;,&#039;Taliesin&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Our group only plays about once a month or so, so starting on time is crucial to us.  We don&#8217;t necessarily have short sessions by most peoples&#8217; standards, but we want to milk the full amount of gaming time from each session.</p>
<p>One thing I do is create a game log on a WordPress blog after each session.  I started out writing a narrative of the session, but the long sessions made that impossible.  (A shorter session might make that do-able.)  I&#8217;ve found that this helps the players think about the game in between sessions, which makes them more eager to play when the next session happens.</p>
<p>I&#8217;m looking at starting a recap sort of thing, after reading your tips.  Maybe something using Powerpoint?</p>
<p>Good tips!
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		<title>By: Wallwalker</title>
		<link>http://www.gnomestew.com/gming-advice/short-sessions-lets-get-this-party-started/comment-page-1#comment-124</link>
		<dc:creator>Wallwalker</dc:creator>
		<pubDate>Tue, 13 May 2008 15:06:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=104#comment-124</guid>
		<description>This is really handy for me, considering that almost all of my sessions up &#039;til now have been short (we play on Sunday nights and people have work on Monday morning, so I try to keep my sessions to four hours max, not counting any subplots or solo time that any of the players choose to take outside of the game. But that&#039;s another story.)

Regarding set starting times: 
What are your thoughts on starting without a player when you know that someone&#039;s going to be late? That&#039;s been an issue several times in my game, and it was only last week (after waiting for about twenty minutes after my revised starting time after she&#039;d called to say she was late) that I finally said without prompting, &quot;Look, she&#039;s later than I&#039;d expected, and I hate to start without her, but the rest of you guys are ready to go and I can bring her character in later. I&#039;m going to start this game now.&quot; Everyone else agreed, which was gratifying and made me feel less like a jerk. Also, she came in about... oh, twenty minutes or so later, and she didn&#039;t mind that we&#039;d started without her. I&#039;m going to remember that next time it becomes an issue, and go ahead and start within a reasonable interval of my starting time even if we&#039;re short a person.
(Also, ending the last game on a cliffhanger seems to have helped.)&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;124&#039;,&#039;Wallwalker&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>This is really handy for me, considering that almost all of my sessions up &#8217;til now have been short (we play on Sunday nights and people have work on Monday morning, so I try to keep my sessions to four hours max, not counting any subplots or solo time that any of the players choose to take outside of the game. But that&#8217;s another story.)</p>
<p>Regarding set starting times:<br />
What are your thoughts on starting without a player when you know that someone&#8217;s going to be late? That&#8217;s been an issue several times in my game, and it was only last week (after waiting for about twenty minutes after my revised starting time after she&#8217;d called to say she was late) that I finally said without prompting, &#8220;Look, she&#8217;s later than I&#8217;d expected, and I hate to start without her, but the rest of you guys are ready to go and I can bring her character in later. I&#8217;m going to start this game now.&#8221; Everyone else agreed, which was gratifying and made me feel less like a jerk. Also, she came in about&#8230; oh, twenty minutes or so later, and she didn&#8217;t mind that we&#8217;d started without her. I&#8217;m going to remember that next time it becomes an issue, and go ahead and start within a reasonable interval of my starting time even if we&#8217;re short a person.<br />
(Also, ending the last game on a cliffhanger seems to have helped.)
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		<title>By: Matthew J. Neagley</title>
		<link>http://www.gnomestew.com/gming-advice/short-sessions-lets-get-this-party-started/comment-page-1#comment-123</link>
		<dc:creator>Matthew J. Neagley</dc:creator>
		<pubDate>Tue, 13 May 2008 14:03:44 +0000</pubDate>
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		<description>I hear you.  My group&#039;s last couple sessions have ended up being &quot;Eh.  Let&#039;s sit around and shoot the breeze instead of actually play.&quot; sessions.  While one time it was because we were a player short, last time apparently no one (aside from me) felt like playing.  I&#039;m really enjoying our current game, and looking forward to playing next weekend.  If you&#039;re reading this guys (and you had better be since I invited you!) next week I want to play!&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;123&#039;,&#039;Matthew J. Neagley&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I hear you.  My group&#8217;s last couple sessions have ended up being &#8220;Eh.  Let&#8217;s sit around and shoot the breeze instead of actually play.&#8221; sessions.  While one time it was because we were a player short, last time apparently no one (aside from me) felt like playing.  I&#8217;m really enjoying our current game, and looking forward to playing next weekend.  If you&#8217;re reading this guys (and you had better be since I invited you!) next week I want to play!
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