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	<title>Comments on: Savage Accessories</title>
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		<title>By: AquaFox</title>
		<link>http://www.gnomestew.com/gming-advice/savage-accessories/comment-page-1#comment-9101</link>
		<dc:creator>AquaFox</dc:creator>
		<pubDate>Mon, 15 Mar 2010 04:08:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/gming-advice/savage-accessories#comment-9101</guid>
		<description>Telas, ever consider submitting your 3x5 character sheet to savagepedia?


I like. A lot. I think I will start doing this.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;9101&#039;,&#039;AquaFox&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Telas, ever consider submitting your 3&#215;5 character sheet to savagepedia?</p>
<p>I like. A lot. I think I will start doing this.
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		<title>By: Bercilac</title>
		<link>http://www.gnomestew.com/gming-advice/savage-accessories/comment-page-1#comment-9081</link>
		<dc:creator>Bercilac</dc:creator>
		<pubDate>Fri, 12 Mar 2010 06:54:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/gming-advice/savage-accessories#comment-9081</guid>
		<description>I like your XP system.

For folks who ARE still using their computer at the table (I have a 10&quot; screen on my laptop, so it&#039;s not too intrusive), I reviewed some useful applications.  There are premium versions if you have lots of cash, but there are also free versions, which is good since so much GMing software seems to be rather expensive.
http://bercilac.blogspot.com/2010/03/mind-mapping-tools-for-gaming.html&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;9081&#039;,&#039;Bercilac&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I like your XP system.</p>
<p>For folks who ARE still using their computer at the table (I have a 10&#8243; screen on my laptop, so it&#8217;s not too intrusive), I reviewed some useful applications.  There are premium versions if you have lots of cash, but there are also free versions, which is good since so much GMing software seems to be rather expensive.<br />
<a href="http://bercilac.blogspot.com/2010/03/mind-mapping-tools-for-gaming.html" rel="nofollow">http://bercilac.blogspot.com/2010/03/mind-mapping-tools-for-gaming.html</a>
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		<title>By: Skelly</title>
		<link>http://www.gnomestew.com/gming-advice/savage-accessories/comment-page-1#comment-9080</link>
		<dc:creator>Skelly</dc:creator>
		<pubDate>Thu, 11 Mar 2010 22:13:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/gming-advice/savage-accessories#comment-9080</guid>
		<description>I really like the XP system you are using.  I have been running SW for 4 sessions now, and have been arbitrarily awarding XP based on how much of what I expected the group to get done was accomplished, but this fits pretty well with what I was doing anyway (2xp for a &#039;normal&#039; session, 3xp if they get through everything I hoped to, or if they have a big boss fight) but has 2 added bonuses - having a real formula (beyond &quot;This is what I wanted to give you&quot;) AND making my players think a bit!

I also like J Gregory&#039;s gridless movement suggestion.  I have had such fun moving from the grid hell of D&amp;D 3.5 to SW where we can just measure the distances with a ruler (or  pipe cleaner!).  It also helps that a couple of my players were big into terrain modeling and have a store house of terrain that we can use (I just have to include a link to &lt;a href=&quot;http://i260.photobucket.com/albums/ii14/Steve_Dubya/Wnotes.jpg&quot; rel=&quot;nofollow&quot;&gt;a picture of our first fight&lt;/a&gt;, just because I am so pleased with how well it works!).  I am putting my best man on the case fashioning us some of these props! 

We already have a store of pipe cleaners to work with, as we have been using them, fashioned into hoops, to track Shaken status (white hoop) and wounds (red hoops). We simply hang them on the minis.  See &lt;a href=&quot;http://i260.photobucket.com/albums/ii14/Steve_Dubya/BigBadder.jpg&quot; rel=&quot;nofollow&quot;&gt;this pic&lt;/a&gt; for an example of one of the PCS Shaken with 1 wound.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;9080&#039;,&#039;Skelly&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I really like the XP system you are using.  I have been running SW for 4 sessions now, and have been arbitrarily awarding XP based on how much of what I expected the group to get done was accomplished, but this fits pretty well with what I was doing anyway (2xp for a &#8216;normal&#8217; session, 3xp if they get through everything I hoped to, or if they have a big boss fight) but has 2 added bonuses &#8211; having a real formula (beyond &#8220;This is what I wanted to give you&#8221;) AND making my players think a bit!</p>
<p>I also like J Gregory&#8217;s gridless movement suggestion.  I have had such fun moving from the grid hell of D&amp;D 3.5 to SW where we can just measure the distances with a ruler (or  pipe cleaner!).  It also helps that a couple of my players were big into terrain modeling and have a store house of terrain that we can use (I just have to include a link to <a href="http://i260.photobucket.com/albums/ii14/Steve_Dubya/Wnotes.jpg" rel="nofollow">a picture of our first fight</a>, just because I am so pleased with how well it works!).  I am putting my best man on the case fashioning us some of these props! </p>
<p>We already have a store of pipe cleaners to work with, as we have been using them, fashioned into hoops, to track Shaken status (white hoop) and wounds (red hoops). We simply hang them on the minis.  See <a href="http://i260.photobucket.com/albums/ii14/Steve_Dubya/BigBadder.jpg" rel="nofollow">this pic</a> for an example of one of the PCS Shaken with 1 wound.
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		<title>By: Kurt "Telas" Schneider</title>
		<link>http://www.gnomestew.com/gming-advice/savage-accessories/comment-page-1#comment-9079</link>
		<dc:creator>Kurt "Telas" Schneider</dc:creator>
		<pubDate>Thu, 11 Mar 2010 19:57:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/gming-advice/savage-accessories#comment-9079</guid>
		<description>&lt;a href=&#039;#comment-9078&#039; rel=&quot;nofollow&quot;&gt;@beldar1215&lt;/a&gt; - 2&quot;, 4&quot;, and 6&quot; hoops, although for the 2&quot; hoop, I just use a 2x2 square or a 3x3 &quot;plus&quot; on the battlemat.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;9079&#039;,&#039;Kurt \&quot;Telas\&quot; Schneider&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><a href='#comment-9078' rel="nofollow">@beldar1215</a> &#8211; 2&#8243;, 4&#8243;, and 6&#8243; hoops, although for the 2&#8243; hoop, I just use a 2&#215;2 square or a 3&#215;3 &#8220;plus&#8221; on the battlemat.
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		<title>By: beldar1215</title>
		<link>http://www.gnomestew.com/gming-advice/savage-accessories/comment-page-1#comment-9078</link>
		<dc:creator>beldar1215</dc:creator>
		<pubDate>Thu, 11 Mar 2010 15:44:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/gming-advice/savage-accessories#comment-9078</guid>
		<description>I want to pick up some of the hoops to use this weekend. What size are each of the templates, so I buy the right sized hoops?

Beldar&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;9078&#039;,&#039;beldar1215&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I want to pick up some of the hoops to use this weekend. What size are each of the templates, so I buy the right sized hoops?</p>
<p>Beldar
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		<title>By: J Gregory</title>
		<link>http://www.gnomestew.com/gming-advice/savage-accessories/comment-page-1#comment-9077</link>
		<dc:creator>J Gregory</dc:creator>
		<pubDate>Wed, 10 Mar 2010 23:18:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/gming-advice/savage-accessories#comment-9077</guid>
		<description>To keep track of conditions and wounds, we use Alea Tools magnetic markers,  and idea I pinched from 4E [which makes it all the more satisfying :) ]. They look like poker chips, but stick to the bottom of the mini and to each other, so when you move the mini the stack moves with it.  We&#039;ve got red, white, yellow and orange - red is shaken, and white, yellow and orange are 1,2 and 3 wounds respectively. This way there are only ever two markers at most under a mini at any given time (too many and it starts to look silly as one mini towers over the others...).  We tried using marker stones on char sheets, but found that they were easy to overlook and forget about, whilst you tend to look at the board while thinking about what to do, so you can&#039;t help but see the mini markers.

Another thing we&#039;ve been experimenting with is gridless combat - I (GM) draw the scene out on a whiteboard-laid-flat.  To help with movement distances and ranges, we use a very expensive prop - lengths of bendable pipe-cleaner cut to size.  This way if your character needs to move around something, you simply bend the pipe cleaner to suit his path, lay it down touching the mini base, then move the mini to the other end.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;9077&#039;,&#039;J Gregory&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>To keep track of conditions and wounds, we use Alea Tools magnetic markers,  and idea I pinched from 4E [which makes it all the more satisfying <img src='http://www.gnomestew.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  ]. They look like poker chips, but stick to the bottom of the mini and to each other, so when you move the mini the stack moves with it.  We&#8217;ve got red, white, yellow and orange &#8211; red is shaken, and white, yellow and orange are 1,2 and 3 wounds respectively. This way there are only ever two markers at most under a mini at any given time (too many and it starts to look silly as one mini towers over the others&#8230;).  We tried using marker stones on char sheets, but found that they were easy to overlook and forget about, whilst you tend to look at the board while thinking about what to do, so you can&#8217;t help but see the mini markers.</p>
<p>Another thing we&#8217;ve been experimenting with is gridless combat &#8211; I (GM) draw the scene out on a whiteboard-laid-flat.  To help with movement distances and ranges, we use a very expensive prop &#8211; lengths of bendable pipe-cleaner cut to size.  This way if your character needs to move around something, you simply bend the pipe cleaner to suit his path, lay it down touching the mini base, then move the mini to the other end.
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		<title>By: Kurt "Telas" Schneider</title>
		<link>http://www.gnomestew.com/gming-advice/savage-accessories/comment-page-1#comment-9076</link>
		<dc:creator>Kurt "Telas" Schneider</dc:creator>
		<pubDate>Wed, 10 Mar 2010 21:22:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/gming-advice/savage-accessories#comment-9076</guid>
		<description>&lt;a href=&#039;#comment-9075&#039; rel=&quot;nofollow&quot;&gt;@Lee Hanna&lt;/a&gt; - Most poker chips are too big, but these 1&quot; interlocking chips are PERFECT: http://www.greathallgames.com/index_achipsDrops.html scroll down to &quot;Interlocking Chips - Medium&quot;.  Browse a bit; it&#039;s a great game store.

I&#039;ve gamed &#039;chips on the sheet&#039; before, and can go either way, but my players prefer &#039;chips under minis&#039;.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;9076&#039;,&#039;Kurt \&quot;Telas\&quot; Schneider&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><a href='#comment-9075' rel="nofollow">@Lee Hanna</a> &#8211; Most poker chips are too big, but these 1&#8243; interlocking chips are PERFECT: <a href="http://www.greathallgames.com/index_achipsDrops.html" rel="nofollow">http://www.greathallgames.com/index_achipsDrops.html</a> scroll down to &#8220;Interlocking Chips &#8211; Medium&#8221;.  Browse a bit; it&#8217;s a great game store.</p>
<p>I&#8217;ve gamed &#8216;chips on the sheet&#8217; before, and can go either way, but my players prefer &#8216;chips under minis&#8217;.
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		<title>By: Lee Hanna</title>
		<link>http://www.gnomestew.com/gming-advice/savage-accessories/comment-page-1#comment-9075</link>
		<dc:creator>Lee Hanna</dc:creator>
		<pubDate>Wed, 10 Mar 2010 20:17:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/gming-advice/savage-accessories#comment-9075</guid>
		<description>In my last game (3rd as a Savage GM), I broke out an old set of poker chips-- blue for bennies, red for wounds, and white for shaken.  We handed these back and forth a lot, and it was agreed it was a good system.  Instead of placing the chips under the minis, we stacked them on the character sheets.

For NPCs, we also started using the flagpoles done by Dungeon Life.  They are magnetic, so they attach to some bases and to the pennants that can signal wounds and Shaken states.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;9075&#039;,&#039;Lee Hanna&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>In my last game (3rd as a Savage GM), I broke out an old set of poker chips&#8211; blue for bennies, red for wounds, and white for shaken.  We handed these back and forth a lot, and it was agreed it was a good system.  Instead of placing the chips under the minis, we stacked them on the character sheets.</p>
<p>For NPCs, we also started using the flagpoles done by Dungeon Life.  They are magnetic, so they attach to some bases and to the pennants that can signal wounds and Shaken states.
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		<title>By: Scott Martin</title>
		<link>http://www.gnomestew.com/gming-advice/savage-accessories/comment-page-1#comment-9074</link>
		<dc:creator>Scott Martin</dc:creator>
		<pubDate>Wed, 10 Mar 2010 19:44:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/gming-advice/savage-accessories#comment-9074</guid>
		<description>I like that layout. It&#039;s a little less cluttered than my 3.5 setup, but it&#039;s mostly the same, down to the 3x5 card bad guys. My beads were much more damage counters than all the things your chips are... but when I play 4e, beads take on a lot of roles.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;9074&#039;,&#039;Scott Martin&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I like that layout. It&#8217;s a little less cluttered than my 3.5 setup, but it&#8217;s mostly the same, down to the 3&#215;5 card bad guys. My beads were much more damage counters than all the things your chips are&#8230; but when I play 4e, beads take on a lot of roles.
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		<title>By: Kurt "Telas" Schneider</title>
		<link>http://www.gnomestew.com/gming-advice/savage-accessories/comment-page-1#comment-9073</link>
		<dc:creator>Kurt "Telas" Schneider</dc:creator>
		<pubDate>Wed, 10 Mar 2010 19:17:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/gming-advice/savage-accessories#comment-9073</guid>
		<description>&lt;a href=&#039;#comment-9071&#039; rel=&quot;nofollow&quot;&gt;@steve&lt;/a&gt; - Cool.  BTW, the link in the article is to the PDF of my 3x5 character sheet.  I have to set minimal margins to get it to print.

&lt;a href=&#039;#comment-9072&#039; rel=&quot;nofollow&quot;&gt;@assgoblin&lt;/a&gt; - Make sure your potential players know that Savage Worlds is crunchier than it reads, if that makes sense.  Moreso than any other game I&#039;ve played, Savage Worlds needs to be played a few times to be really understood.

I generally pick up dice at Gen Con, and try to have a few differently-colored d6s.  Luckily, d6s are pretty common at any size.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;9073&#039;,&#039;Kurt \&quot;Telas\&quot; Schneider&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><a href='#comment-9071' rel="nofollow">@steve</a> &#8211; Cool.  BTW, the link in the article is to the PDF of my 3&#215;5 character sheet.  I have to set minimal margins to get it to print.</p>
<p><a href='#comment-9072' rel="nofollow">@assgoblin</a> &#8211; Make sure your potential players know that Savage Worlds is crunchier than it reads, if that makes sense.  Moreso than any other game I&#8217;ve played, Savage Worlds needs to be played a few times to be really understood.</p>
<p>I generally pick up dice at Gen Con, and try to have a few differently-colored d6s.  Luckily, d6s are pretty common at any size.
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		<title>By: assgoblin</title>
		<link>http://www.gnomestew.com/gming-advice/savage-accessories/comment-page-1#comment-9072</link>
		<dc:creator>assgoblin</dc:creator>
		<pubDate>Wed, 10 Mar 2010 16:40:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/gming-advice/savage-accessories#comment-9072</guid>
		<description>Where are you finding the jumbo Koplow dice in bulk? I&#039;ve found singles and sets of 7 but that&#039;s it.

Savage Worlds has always appealed to me as a parent with limited time for prep but I&#039;m having a hard time getting a game going as most of the people I play with are looking for something a little more &quot;crunchy.&quot;&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;9072&#039;,&#039;assgoblin&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Where are you finding the jumbo Koplow dice in bulk? I&#8217;ve found singles and sets of 7 but that&#8217;s it.</p>
<p>Savage Worlds has always appealed to me as a parent with limited time for prep but I&#8217;m having a hard time getting a game going as most of the people I play with are looking for something a little more &#8220;crunchy.&#8221;
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		<title>By: steve</title>
		<link>http://www.gnomestew.com/gming-advice/savage-accessories/comment-page-1#comment-9071</link>
		<dc:creator>steve</dc:creator>
		<pubDate>Wed, 10 Mar 2010 15:51:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/gming-advice/savage-accessories#comment-9071</guid>
		<description>I&#039;ve been running a fantasy Savage game.

I&#039;m modifying the Witchfire Trilogy by Privateer Press, so I don&#039;t have as much prep to do, I just have to get the encounters organized.  I made myself a template in open office to print out a bunch of stats on one page. I colored them and made them kind of look like 4e stat blocks.

I&#039;m also using little shaken/wound arrows that I found on savagepedia.  I really like the look of them.

I am a big big fan of your XP method, and I&#039;m going to start using it.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;9071&#039;,&#039;steve&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been running a fantasy Savage game.</p>
<p>I&#8217;m modifying the Witchfire Trilogy by Privateer Press, so I don&#8217;t have as much prep to do, I just have to get the encounters organized.  I made myself a template in open office to print out a bunch of stats on one page. I colored them and made them kind of look like 4e stat blocks.</p>
<p>I&#8217;m also using little shaken/wound arrows that I found on savagepedia.  I really like the look of them.</p>
<p>I am a big big fan of your XP method, and I&#8217;m going to start using it.
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