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	<title>Comments on: Rulebooks For Reading</title>
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		<title>By: Nojo</title>
		<link>http://www.gnomestew.com/gming-advice/rulebooks-for-reading/comment-page-1#comment-8148</link>
		<dc:creator>Nojo</dc:creator>
		<pubDate>Tue, 24 Nov 2009 01:08:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=5415#comment-8148</guid>
		<description>BTW, the cool Robin Laws bit from D&amp;D 3.5 DM II is a stripped down version of Robin&#039;s Laws of Good Games Mastering. 

http://www.sjgames.com/robinslaws/

The SJG version includes sections on how to choose the right gaming system for your group, which for some reason didn&#039;t make it in the D&amp;D book. :)&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;8148&#039;,&#039;Nojo&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>BTW, the cool Robin Laws bit from D&amp;D 3.5 DM II is a stripped down version of Robin&#8217;s Laws of Good Games Mastering. </p>
<p><a href="http://www.sjgames.com/robinslaws/" rel="nofollow">http://www.sjgames.com/robinslaws/</a></p>
<p>The SJG version includes sections on how to choose the right gaming system for your group, which for some reason didn&#8217;t make it in the D&amp;D book. <img src='http://www.gnomestew.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />
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		<title>By: Jeff Carlsen</title>
		<link>http://www.gnomestew.com/gming-advice/rulebooks-for-reading/comment-page-1#comment-8147</link>
		<dc:creator>Jeff Carlsen</dc:creator>
		<pubDate>Mon, 23 Nov 2009 23:51:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=5415#comment-8147</guid>
		<description>I was buying up all the D&amp;D 4e books for this very reason, until I realized just how much money I was spending on a game I don&#039;t play.

Shadowrun is my second guilty pleasure.

Gaming blogs would be my third.

The truth is, I now have so many games I want to play, and campaigns I want to run, that I will always feel overwhelmed by it, and a little disappointed.  But I also want to keep an eye on what&#039;s going on in the industry, so it&#039;s a fate I&#039;ll have to live with.

--Jeff Carlsen, Apathy Games&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;8147&#039;,&#039;Jeff Carlsen&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I was buying up all the D&amp;D 4e books for this very reason, until I realized just how much money I was spending on a game I don&#8217;t play.</p>
<p>Shadowrun is my second guilty pleasure.</p>
<p>Gaming blogs would be my third.</p>
<p>The truth is, I now have so many games I want to play, and campaigns I want to run, that I will always feel overwhelmed by it, and a little disappointed.  But I also want to keep an eye on what&#8217;s going on in the industry, so it&#8217;s a fate I&#8217;ll have to live with.</p>
<p>&#8211;Jeff Carlsen, Apathy Games
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		<title>By: Patrick Benson</title>
		<link>http://www.gnomestew.com/gming-advice/rulebooks-for-reading/comment-page-1#comment-8146</link>
		<dc:creator>Patrick Benson</dc:creator>
		<pubDate>Mon, 23 Nov 2009 22:56:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=5415#comment-8146</guid>
		<description>I&#039;m avoiding RPG games as reading material right now. My new rule is I cannot buy it unless I run it for one month. Like Scott, I&#039;m tired of buying cool games but never playing them.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;8146&#039;,&#039;Patrick Benson&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I&#8217;m avoiding RPG games as reading material right now. My new rule is I cannot buy it unless I run it for one month. Like Scott, I&#8217;m tired of buying cool games but never playing them.
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		<title>By: Razjah</title>
		<link>http://www.gnomestew.com/gming-advice/rulebooks-for-reading/comment-page-1#comment-8145</link>
		<dc:creator>Razjah</dc:creator>
		<pubDate>Mon, 23 Nov 2009 21:25:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=5415#comment-8145</guid>
		<description>Something I found really useful was a Cultural Anthropology book. The different parts of the world and tribes I can use to add more flavor to things that the PCs don&#039;t normally run into.

I also plan to find raid some of the local stores for more books. Can&#039;t have enough can you?&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;8145&#039;,&#039;Razjah&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Something I found really useful was a Cultural Anthropology book. The different parts of the world and tribes I can use to add more flavor to things that the PCs don&#8217;t normally run into.</p>
<p>I also plan to find raid some of the local stores for more books. Can&#8217;t have enough can you?
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		<title>By: Kurt "Telas" Schneider</title>
		<link>http://www.gnomestew.com/gming-advice/rulebooks-for-reading/comment-page-1#comment-8144</link>
		<dc:creator>Kurt "Telas" Schneider</dc:creator>
		<pubDate>Mon, 23 Nov 2009 20:20:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=5415#comment-8144</guid>
		<description>I try to avoid &lt;i&gt;rule&lt;/i&gt;books when running a game; I tend to borrow and fiddle with the rules when I should just keep things simple.

But sourcebooks and supplements - those are very handy.  I just don&#039;t find myself reading sourcebooks when there&#039;s so much fiction and nonfiction to catch up on.

Gotta make more room in my reading schedule...  *sigh*&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;8144&#039;,&#039;Kurt \&quot;Telas\&quot; Schneider&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I try to avoid <i>rule</i>books when running a game; I tend to borrow and fiddle with the rules when I should just keep things simple.</p>
<p>But sourcebooks and supplements &#8211; those are very handy.  I just don&#8217;t find myself reading sourcebooks when there&#8217;s so much fiction and nonfiction to catch up on.</p>
<p>Gotta make more room in my reading schedule&#8230;  *sigh*
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		<title>By: Scott Martin</title>
		<link>http://www.gnomestew.com/gming-advice/rulebooks-for-reading/comment-page-1#comment-8143</link>
		<dc:creator>Scott Martin</dc:creator>
		<pubDate>Mon, 23 Nov 2009 19:07:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=5415#comment-8143</guid>
		<description>Reading game books is an addiction I&#039;m trying to break-- mostly so I don&#039;t wind up buying too many cool systems that I&#039;ll never get to experience. You&#039;re right-- particularly for GMs, there&#039;s a lot of different takes out there, and the advice is often generally applicable, just slightly out of focus.

That said, I read a lot of &lt;a href=&quot;http://www.vsca.ca/Diaspora/&quot; rel=&quot;nofollow&quot;&gt;Diaspora&lt;/a&gt; in waiting rooms this last week. It is interesting to see where they broke from the Spirit of the Century/FATE 3 assumptions, and why. It looks like a game that I&#039;d enjoy creating clusters for, even independent of characters.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;8143&#039;,&#039;Scott Martin&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Reading game books is an addiction I&#8217;m trying to break&#8211; mostly so I don&#8217;t wind up buying too many cool systems that I&#8217;ll never get to experience. You&#8217;re right&#8211; particularly for GMs, there&#8217;s a lot of different takes out there, and the advice is often generally applicable, just slightly out of focus.</p>
<p>That said, I read a lot of <a href="http://www.vsca.ca/Diaspora/" rel="nofollow">Diaspora</a> in waiting rooms this last week. It is interesting to see where they broke from the Spirit of the Century/FATE 3 assumptions, and why. It looks like a game that I&#8217;d enjoy creating clusters for, even independent of characters.
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		<title>By: Virgil Vansant</title>
		<link>http://www.gnomestew.com/gming-advice/rulebooks-for-reading/comment-page-1#comment-8142</link>
		<dc:creator>Virgil Vansant</dc:creator>
		<pubDate>Mon, 23 Nov 2009 17:12:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=5415#comment-8142</guid>
		<description>I must agree with Walt on the GURPS books. I run one short-lived sci-fi GURPS campaign many years ago, but I own dozens of GURPS books. I especially love the historical and world books.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;8142&#039;,&#039;Virgil Vansant&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I must agree with Walt on the GURPS books. I run one short-lived sci-fi GURPS campaign many years ago, but I own dozens of GURPS books. I especially love the historical and world books.
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		<title>By: callin</title>
		<link>http://www.gnomestew.com/gming-advice/rulebooks-for-reading/comment-page-1#comment-8140</link>
		<dc:creator>callin</dc:creator>
		<pubDate>Mon, 23 Nov 2009 15:52:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=5415#comment-8140</guid>
		<description>I always have a stack of game books waiting to be read. Some, such as Orks, has been there for years and others get read before reaching the stack.

Of late I have been focused on reading books I can possibly use; Revenge of the Giants.

But I do dabble on the side; Reign, the newest edition of White Wolf (World of Darkness, Vampire, Changling), 

Sometimes I will go back and reread older stuff. Necessary Evil, Masterbook/Torg, Savage Worlds. Rereading things I&#039;ve read awhile ago can also be fun.

My Blog- http://bigballofnofun.blogspot.com/&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;8140&#039;,&#039;callin&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I always have a stack of game books waiting to be read. Some, such as Orks, has been there for years and others get read before reaching the stack.</p>
<p>Of late I have been focused on reading books I can possibly use; Revenge of the Giants.</p>
<p>But I do dabble on the side; Reign, the newest edition of White Wolf (World of Darkness, Vampire, Changling), </p>
<p>Sometimes I will go back and reread older stuff. Necessary Evil, Masterbook/Torg, Savage Worlds. Rereading things I&#8217;ve read awhile ago can also be fun.</p>
<p>My Blog- <a href="http://bigballofnofun.blogspot.com/" rel="nofollow">http://bigballofnofun.blogspot.com/</a>
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		<title>By: mobuttu</title>
		<link>http://www.gnomestew.com/gming-advice/rulebooks-for-reading/comment-page-1#comment-8139</link>
		<dc:creator>mobuttu</dc:creator>
		<pubDate>Mon, 23 Nov 2009 15:43:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=5415#comment-8139</guid>
		<description>I have tons of Rifts sourcebooks to read and on the side I also read Indies games (HQ2, DitV, Don&#039;t Rest your Head, InSpectres... -They are short and focused so great for fast read) and things such as Reign and Burning Wheel.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;8139&#039;,&#039;mobuttu&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I have tons of Rifts sourcebooks to read and on the side I also read Indies games (HQ2, DitV, Don&#8217;t Rest your Head, InSpectres&#8230; -They are short and focused so great for fast read) and things such as Reign and Burning Wheel.
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		<title>By: Walt Ciechanowski</title>
		<link>http://www.gnomestew.com/gming-advice/rulebooks-for-reading/comment-page-1#comment-8138</link>
		<dc:creator>Walt Ciechanowski</dc:creator>
		<pubDate>Mon, 23 Nov 2009 13:31:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=5415#comment-8138</guid>
		<description>A few spring to mind:

Primetime Adventures - lots of great advice on making an RPG session seem like a TV show. It translates well to other systems.

Heroes Unlimited - Sure, the system&#039;s a bit of a mess, but this was one of the first superhero games that made playing a cyborg feel really different than playing a mutant or weapons specialist. It&#039;s a fun read.

Harn - An awesome low-magic setting that draws you in and makes you feel like it really exists.

Lands of Mystery (Justice Inc) - Great inspiration for running lost world games or just making an interesting fantasy setting. I haven&#039;t read the latest version for Pulp Hero. Honorable mention goes to Justice Inc. itself...the tropes section is fun to read.

Any GURPS supplement - Even if you don&#039;t use GURPS, these books were like the encyclopedia of RPGs, chock full of well-researched material and interesting ideas.

Any Pathfinder Adventure Path - These are awesome reads in and of themselves, even if you never plan to run a Pathfinder/3.5e campaign.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;8138&#039;,&#039;Walt Ciechanowski&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>A few spring to mind:</p>
<p>Primetime Adventures &#8211; lots of great advice on making an RPG session seem like a TV show. It translates well to other systems.</p>
<p>Heroes Unlimited &#8211; Sure, the system&#8217;s a bit of a mess, but this was one of the first superhero games that made playing a cyborg feel really different than playing a mutant or weapons specialist. It&#8217;s a fun read.</p>
<p>Harn &#8211; An awesome low-magic setting that draws you in and makes you feel like it really exists.</p>
<p>Lands of Mystery (Justice Inc) &#8211; Great inspiration for running lost world games or just making an interesting fantasy setting. I haven&#8217;t read the latest version for Pulp Hero. Honorable mention goes to Justice Inc. itself&#8230;the tropes section is fun to read.</p>
<p>Any GURPS supplement &#8211; Even if you don&#8217;t use GURPS, these books were like the encyclopedia of RPGs, chock full of well-researched material and interesting ideas.</p>
<p>Any Pathfinder Adventure Path &#8211; These are awesome reads in and of themselves, even if you never plan to run a Pathfinder/3.5e campaign.
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