<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	xmlns:media="http://search.yahoo.com/mrss/"
		>
<channel>
	<title>Comments on: Reinforcement: A Simple Tool for Conveying Theme, Tone, and Flavor</title>
	<atom:link href="http://www.gnomestew.com/gming-advice/reinforcement-a-simple-tool-for-conveying-theme-tone-and-flavor/feed" rel="self" type="application/rss+xml" />
	<link>http://www.gnomestew.com/gming-advice/reinforcement-a-simple-tool-for-conveying-theme-tone-and-flavor</link>
	<description>The Game Mastering Blog</description>
	<lastBuildDate>Sat, 11 Feb 2012 00:00:43 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: Sewicked</title>
		<link>http://www.gnomestew.com/gming-advice/reinforcement-a-simple-tool-for-conveying-theme-tone-and-flavor/comment-page-1#comment-10669</link>
		<dc:creator>Sewicked</dc:creator>
		<pubDate>Tue, 28 Sep 2010 19:14:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=5214#comment-10669</guid>
		<description>I don&#039;t remember who, but someone gave me the idea of having an index card. When I spouted something off the cuff that I thought would make a could recurring element, I wrote it down. Glancing at the card would remind me of that element for me to use it again.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;10669&#039;,&#039;Sewicked&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I don&#8217;t remember who, but someone gave me the idea of having an index card. When I spouted something off the cuff that I thought would make a could recurring element, I wrote it down. Glancing at the card would remind me of that element for me to use it again.
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('10669','Sewicked'); return false;">Reply</a> </div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Martin Ralya</title>
		<link>http://www.gnomestew.com/gming-advice/reinforcement-a-simple-tool-for-conveying-theme-tone-and-flavor/comment-page-1#comment-7990</link>
		<dc:creator>Martin Ralya</dc:creator>
		<pubDate>Thu, 05 Nov 2009 02:28:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=5214#comment-7990</guid>
		<description>&lt;a href=&#039;#comment-7987&#039; rel=&quot;nofollow&quot;&gt;@callin&lt;/a&gt; - Yep -- definitely. I picked one aspect of using reinforcement in your game; keeping a finger on an overarching storyline is another great usage.

&lt;a href=&#039;#comment-7989&#039; rel=&quot;nofollow&quot;&gt;@Scott Martin&lt;/a&gt; - That&#039;s a good point. I&#039;ve had players pick up stuff I wasn&#039;t aware I was doing, and it&#039;s generally a good thing.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;7990&#039;,&#039;Martin Ralya&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><a href='#comment-7987' rel="nofollow">@callin</a> &#8211; Yep &#8212; definitely. I picked one aspect of using reinforcement in your game; keeping a finger on an overarching storyline is another great usage.</p>
<p><a href='#comment-7989' rel="nofollow">@Scott Martin</a> &#8211; That&#8217;s a good point. I&#8217;ve had players pick up stuff I wasn&#8217;t aware I was doing, and it&#8217;s generally a good thing.
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('7990','Martin Ralya'); return false;">Reply</a> </div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Scott Martin</title>
		<link>http://www.gnomestew.com/gming-advice/reinforcement-a-simple-tool-for-conveying-theme-tone-and-flavor/comment-page-1#comment-7989</link>
		<dc:creator>Scott Martin</dc:creator>
		<pubDate>Wed, 04 Nov 2009 17:44:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=5214#comment-7989</guid>
		<description>This is a great tool and really does add to the illusion of depth. Also note that players will often note your unconscious repetitions (like phrasings or descriptive touches)-- when they point them out you can embrace them and reinforce them throughout, or correct your presentation if you don&#039;t mean to imply what they&#039;re reading from you.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;7989&#039;,&#039;Scott Martin&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>This is a great tool and really does add to the illusion of depth. Also note that players will often note your unconscious repetitions (like phrasings or descriptive touches)&#8211; when they point them out you can embrace them and reinforce them throughout, or correct your presentation if you don&#8217;t mean to imply what they&#8217;re reading from you.
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('7989','Scott Martin'); return false;">Reply</a> </div>
]]></content:encoded>
	</item>
	<item>
		<title>By: callin</title>
		<link>http://www.gnomestew.com/gming-advice/reinforcement-a-simple-tool-for-conveying-theme-tone-and-flavor/comment-page-1#comment-7987</link>
		<dc:creator>callin</dc:creator>
		<pubDate>Wed, 04 Nov 2009 15:40:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=5214#comment-7987</guid>
		<description>This can be extended to the plot level as well. Even when the characters are not resolving an adventure that directly relates to the overall plot, I still try and throw one or two reminders in about the overarching plotline. A parallel between what is happening at the time and a past encounter, &quot;This reminds you of the time you fought the demon insects&quot; or &quot;While they don&#039;t look as fierce as the demon hounds you fought last week, they still look formidible&quot;.


My rpg blog- http://bigballofnofun.blogspot.com/&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;7987&#039;,&#039;callin&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>This can be extended to the plot level as well. Even when the characters are not resolving an adventure that directly relates to the overall plot, I still try and throw one or two reminders in about the overarching plotline. A parallel between what is happening at the time and a past encounter, &#8220;This reminds you of the time you fought the demon insects&#8221; or &#8220;While they don&#8217;t look as fierce as the demon hounds you fought last week, they still look formidible&#8221;.</p>
<p>My rpg blog- <a href="http://bigballofnofun.blogspot.com/" rel="nofollow">http://bigballofnofun.blogspot.com/</a>
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('7987','callin'); return false;">Reply</a> </div>
]]></content:encoded>
	</item>
</channel>
</rss>

