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	<title>Comments on: Redirect The Critical Fail</title>
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		<title>By: Tommi</title>
		<link>http://www.gnomestew.com/gming-advice/redirect-the-critical-fail/comment-page-1#comment-4110</link>
		<dc:creator>Tommi</dc:creator>
		<pubDate>Mon, 09 Feb 2009 22:03:49 +0000</pubDate>
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		<description>This is the normal way of handling failure. Never roll dice unless failure is interesting. Success, too, of course.

The rules and the story conflict only if the rules are ill-suited to whatever is going on or the story has been strictly planned. Avoid fragile pre-planned stories and rules not suited to creating stories and everything works out just fine.

All of these point are only relevant in story-based games. Dungeoncrawls work by different principles.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;4110&#039;,&#039;Tommi&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>This is the normal way of handling failure. Never roll dice unless failure is interesting. Success, too, of course.</p>
<p>The rules and the story conflict only if the rules are ill-suited to whatever is going on or the story has been strictly planned. Avoid fragile pre-planned stories and rules not suited to creating stories and everything works out just fine.</p>
<p>All of these point are only relevant in story-based games. Dungeoncrawls work by different principles.
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		<title>By: John Arcadian</title>
		<link>http://www.gnomestew.com/gming-advice/redirect-the-critical-fail/comment-page-1#comment-4109</link>
		<dc:creator>John Arcadian</dc:creator>
		<pubDate>Mon, 09 Feb 2009 20:09:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2372#comment-4109</guid>
		<description>&lt;a href=&#039;#comment-4107&#039; rel=&quot;nofollow&quot;&gt;@Scott Martin&lt;/a&gt; -You&#039;re right, it&#039;s a hard balance to strike. If failure is swept away at all times it doesn&#039;t feel like anything is gained in overcoming challenges, but if the failure doesn&#039;t leave a plausible way to continue the plot it can be fun ending.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;4109&#039;,&#039;John Arcadian&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><a href='#comment-4107' rel="nofollow">@Scott Martin</a> -You&#8217;re right, it&#8217;s a hard balance to strike. If failure is swept away at all times it doesn&#8217;t feel like anything is gained in overcoming challenges, but if the failure doesn&#8217;t leave a plausible way to continue the plot it can be fun ending.
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		<title>By: John Arcadian</title>
		<link>http://www.gnomestew.com/gming-advice/redirect-the-critical-fail/comment-page-1#comment-4108</link>
		<dc:creator>John Arcadian</dc:creator>
		<pubDate>Mon, 09 Feb 2009 19:58:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2372#comment-4108</guid>
		<description>&lt;a href=&#039;#comment-4101&#039; rel=&quot;nofollow&quot;&gt;@theEmrys&lt;/a&gt; - The party was being lied to in shadowrun?!?!?!?! Never?!?!?!?! :)

&lt;a href=&#039;#comment-4102&#039; rel=&quot;nofollow&quot;&gt;@LordVreeg&lt;/a&gt; - &quot;This is the way the game is supposed to work.&quot; I agree with you on that aspect, but I&#039;ve more often than not seen it work in the opposite way. Often, as a player or observer of games, I&#039;ve watched GMs run characters who crit fail into the ground, sometimes with comedic effects and sometimes with annoying ones.  I&#039;ve also seen plenty of examples where the crit fail turned out interesting and funny, or took the game in a new direction. Like your Gate Sergeant example. 

&lt;a href=&#039;#comment-4104&#039; rel=&quot;nofollow&quot;&gt;@Sarlax&lt;/a&gt; - You&#039;re right, this is definitely the sort of thing that can be done without any kind of extra rules thrown in, and its how my group usually plays.  I know a lot of people who definitely feel that not making a fail or crit fail have definite consequences would make the game less mechanically sound. It&#039;s all a matter of play style and preference for the group.

&lt;a href=&#039;#comment-4105&#039; rel=&quot;nofollow&quot;&gt;@Kurt &quot;Telas&quot; Schneider&lt;/a&gt; - Opportunity in chaos is definitely the way to put it. 

&lt;a href=&#039;#comment-4106&#039; rel=&quot;nofollow&quot;&gt;@Rafe&lt;/a&gt; -  Seconded! Kurt, this is the second time today that I&#039;ve seconded you on something. Does that make it thirded?&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;4108&#039;,&#039;John Arcadian&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><a href='#comment-4101' rel="nofollow">@theEmrys</a> &#8211; The party was being lied to in shadowrun?!?!?!?! Never?!?!?!?! <img src='http://www.gnomestew.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><a href='#comment-4102' rel="nofollow">@LordVreeg</a> &#8211; &#8220;This is the way the game is supposed to work.&#8221; I agree with you on that aspect, but I&#8217;ve more often than not seen it work in the opposite way. Often, as a player or observer of games, I&#8217;ve watched GMs run characters who crit fail into the ground, sometimes with comedic effects and sometimes with annoying ones.  I&#8217;ve also seen plenty of examples where the crit fail turned out interesting and funny, or took the game in a new direction. Like your Gate Sergeant example. </p>
<p><a href='#comment-4104' rel="nofollow">@Sarlax</a> &#8211; You&#8217;re right, this is definitely the sort of thing that can be done without any kind of extra rules thrown in, and its how my group usually plays.  I know a lot of people who definitely feel that not making a fail or crit fail have definite consequences would make the game less mechanically sound. It&#8217;s all a matter of play style and preference for the group.</p>
<p><a href='#comment-4105' rel="nofollow">@Kurt &#8220;Telas&#8221; Schneider</a> &#8211; Opportunity in chaos is definitely the way to put it. </p>
<p><a href='#comment-4106' rel="nofollow">@Rafe</a> &#8211;  Seconded! Kurt, this is the second time today that I&#8217;ve seconded you on something. Does that make it thirded?
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		<title>By: Scott Martin</title>
		<link>http://www.gnomestew.com/gming-advice/redirect-the-critical-fail/comment-page-1#comment-4107</link>
		<dc:creator>Scott Martin</dc:creator>
		<pubDate>Mon, 09 Feb 2009 19:17:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2372#comment-4107</guid>
		<description>It&#039;s important for a lot of games (particularly ones where you only roll once per encounter) to make sure both success and failure are interesting or plausible for a continuation of the plot. PTA requires that you embrace failure or it becomes strange and flat with every failure being mitigated away.

I like examples of this coming off well-- as a GM I try to encourage PCs to fail every once in a while, but it&#039;s better if failure&#039;s still a fun direction for the story. The filmmaker did a good job of making sure failure made for a memorable twist to the story, but didn&#039;t derail it all.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;4107&#039;,&#039;Scott Martin&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>It&#8217;s important for a lot of games (particularly ones where you only roll once per encounter) to make sure both success and failure are interesting or plausible for a continuation of the plot. PTA requires that you embrace failure or it becomes strange and flat with every failure being mitigated away.</p>
<p>I like examples of this coming off well&#8211; as a GM I try to encourage PCs to fail every once in a while, but it&#8217;s better if failure&#8217;s still a fun direction for the story. The filmmaker did a good job of making sure failure made for a memorable twist to the story, but didn&#8217;t derail it all.
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		<title>By: Rafe</title>
		<link>http://www.gnomestew.com/gming-advice/redirect-the-critical-fail/comment-page-1#comment-4106</link>
		<dc:creator>Rafe</dc:creator>
		<pubDate>Mon, 09 Feb 2009 18:57:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2372#comment-4106</guid>
		<description>---Sometimes the rules trump the story.

Sometimes the story trumps the rules.

But every single time, the fun should trump both.---

Bingo.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;4106&#039;,&#039;Rafe&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>&#8212;Sometimes the rules trump the story.</p>
<p>Sometimes the story trumps the rules.</p>
<p>But every single time, the fun should trump both.&#8212;</p>
<p>Bingo.
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		<title>By: Kurt "Telas" Schneider</title>
		<link>http://www.gnomestew.com/gming-advice/redirect-the-critical-fail/comment-page-1#comment-4105</link>
		<dc:creator>Kurt "Telas" Schneider</dc:creator>
		<pubDate>Mon, 09 Feb 2009 18:26:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2372#comment-4105</guid>
		<description>Sometimes the rules trump the story.  

Sometimes the story trumps the rules.  

But every single time, the&lt;i&gt; fun &lt;/i&gt;should trump both.  

The catch here is the &quot;the fun&quot; is defined subjectively, which is why you should have a good Game Charter or Social Contract discussion before the dice hit the table.  The other catch is that you need a group who can recognize opportunity in chaos.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;4105&#039;,&#039;Kurt \&quot;Telas\&quot; Schneider&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Sometimes the rules trump the story.  </p>
<p>Sometimes the story trumps the rules.  </p>
<p>But every single time, the<i> fun </i>should trump both.  </p>
<p>The catch here is the &#8220;the fun&#8221; is defined subjectively, which is why you should have a good Game Charter or Social Contract discussion before the dice hit the table.  The other catch is that you need a group who can recognize opportunity in chaos.
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		<title>By: Sarlax</title>
		<link>http://www.gnomestew.com/gming-advice/redirect-the-critical-fail/comment-page-1#comment-4104</link>
		<dc:creator>Sarlax</dc:creator>
		<pubDate>Mon, 09 Feb 2009 18:07:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2372#comment-4104</guid>
		<description>I agree with Lordvreeg that this is how games should be played, and it doesn&#039;t special rules. I&#039;d imagine that in the Italian Job example, rather than retconning the decisions of the party, the PCs just decided to roll with it. &quot;Crap, he spotted us. Let&#039;s go kick his ass.&quot;&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;4104&#039;,&#039;Sarlax&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I agree with Lordvreeg that this is how games should be played, and it doesn&#8217;t special rules. I&#8217;d imagine that in the Italian Job example, rather than retconning the decisions of the party, the PCs just decided to roll with it. &#8220;Crap, he spotted us. Let&#8217;s go kick his ass.&#8221;
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		<title>By: theEmrys</title>
		<link>http://www.gnomestew.com/gming-advice/redirect-the-critical-fail/comment-page-1#comment-4103</link>
		<dc:creator>theEmrys</dc:creator>
		<pubDate>Mon, 09 Feb 2009 17:13:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2372#comment-4103</guid>
		<description>I just remembered another treasured moment.  The scenario was the party was attacking the arch villain&#039;s keep and the rest of the party had gone in via the roof on a flying carpet, but the rogue (who was turning evil at this point due to an evil artifact) decided to head in on his own as he didn&#039;t trust the party to get in effectively (and there wasn&#039;t room on the carpet).  Rather than sneaking up or over the walls, he boldly walks up to the guards at the front door and tries to bluff his way in.  (We were playing 3.5)  He has a VERY low Cha and ends up rolling a 3...  Seeing the player laughs and tells the gnoll guards &quot;I&#039;m here to  your mother.&quot;  Ok... I changed the word there but you get the point.  Everyone laughed, but then I rolled their sense motive check and they rolled a natural 1... so they replied &quot;Ok.. up the stairs and on the left&quot;.  One of the more memorable moments of the campaign... :)&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;4103&#039;,&#039;theEmrys&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I just remembered another treasured moment.  The scenario was the party was attacking the arch villain&#8217;s keep and the rest of the party had gone in via the roof on a flying carpet, but the rogue (who was turning evil at this point due to an evil artifact) decided to head in on his own as he didn&#8217;t trust the party to get in effectively (and there wasn&#8217;t room on the carpet).  Rather than sneaking up or over the walls, he boldly walks up to the guards at the front door and tries to bluff his way in.  (We were playing 3.5)  He has a VERY low Cha and ends up rolling a 3&#8230;  Seeing the player laughs and tells the gnoll guards &#8220;I&#8217;m here to  your mother.&#8221;  Ok&#8230; I changed the word there but you get the point.  Everyone laughed, but then I rolled their sense motive check and they rolled a natural 1&#8230; so they replied &#8220;Ok.. up the stairs and on the left&#8221;.  One of the more memorable moments of the campaign&#8230; <img src='http://www.gnomestew.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />
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		<title>By: LordVreeg</title>
		<link>http://www.gnomestew.com/gming-advice/redirect-the-critical-fail/comment-page-1#comment-4102</link>
		<dc:creator>LordVreeg</dc:creator>
		<pubDate>Mon, 09 Feb 2009 17:03:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2372#comment-4102</guid>
		<description>This is the way the game is supposed to work.

We play a system with lots of social skills rolls (as many as combat rolls, some sessions a lot more), and the amount of failure to some degree dictates the level of failure.  And a critical fail is an in-game complete flop.

The game is also story intensive, so all succeses and failures are supposed to be part of the descriptive story.  

The pertinent piece of this for your post is that once the PCs are used to playing off the amount of success or failure, they are used to playing off critical fails.  And again,k this is the pertinent piece.  The PC&#039;s have to be used to playing off the results of the dice for the in-game situation to make this work.  If you just wheel this game mechanic out once in a while, you are likely to get a much worse effect.

(Once, my Igbarians crit-failed a social CC with a new gate sergeant at the north gate.  He checked all of their baggage and tried to confiscate stuff, despite them saving a team of Bone Knights in an undead-overrun Boneyard.  He also gave them a general bad time.  
This led to the bards in the group writing songs about him, one of the KNights of the Armor of Trade speaking to his superiors &#039;off-the-record&#039;, and a PC from the Underworld paying a hefty bribe to have the sergeant re-assigned to stable-cleaning supervision.  Role-Play the damn dice, it is worth it...)&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;4102&#039;,&#039;LordVreeg&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>This is the way the game is supposed to work.</p>
<p>We play a system with lots of social skills rolls (as many as combat rolls, some sessions a lot more), and the amount of failure to some degree dictates the level of failure.  And a critical fail is an in-game complete flop.</p>
<p>The game is also story intensive, so all succeses and failures are supposed to be part of the descriptive story.  </p>
<p>The pertinent piece of this for your post is that once the PCs are used to playing off the amount of success or failure, they are used to playing off critical fails.  And again,k this is the pertinent piece.  The PC&#8217;s have to be used to playing off the results of the dice for the in-game situation to make this work.  If you just wheel this game mechanic out once in a while, you are likely to get a much worse effect.</p>
<p>(Once, my Igbarians crit-failed a social CC with a new gate sergeant at the north gate.  He checked all of their baggage and tried to confiscate stuff, despite them saving a team of Bone Knights in an undead-overrun Boneyard.  He also gave them a general bad time.<br />
This led to the bards in the group writing songs about him, one of the KNights of the Armor of Trade speaking to his superiors &#8216;off-the-record&#8217;, and a PC from the Underworld paying a hefty bribe to have the sergeant re-assigned to stable-cleaning supervision.  Role-Play the damn dice, it is worth it&#8230;)
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		<title>By: theEmrys</title>
		<link>http://www.gnomestew.com/gming-advice/redirect-the-critical-fail/comment-page-1#comment-4101</link>
		<dc:creator>theEmrys</dc:creator>
		<pubDate>Mon, 09 Feb 2009 14:49:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2372#comment-4101</guid>
		<description>We had a situation where a Critical Fail turned out to save the party, and without any intervention.

It was in Shadowrun (1st or 2nd ed) and the party as usual was being lied too.  The contact they were to &quot;take out&quot; was actually the person who had the info they needed to figure out who was really behind it.  I was playing a mage and we had a few others in the group, including a suped up Troll (lots of cyber and bioware).  At the last minute, something the contact said clicked with me and I realized that the guy we were about to kill was the key to our mission.. I used a spell to stop most of the party but I had NO chance to stop the Troll.  At that point, the player of the Troll rolled some dice and announced he was having a siezure in the gutter.  We all looked at him.  He explained that he&#039;d been rather maxed out on bioware and every time a combat started (or he used his enhancements) he rolled for bioshock... it had never affected play until now... but we looked at the dice and he&#039;d rolled an 01 on percentiles... 

Turns out that his well timed critical failure saved the day....&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;4101&#039;,&#039;theEmrys&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>We had a situation where a Critical Fail turned out to save the party, and without any intervention.</p>
<p>It was in Shadowrun (1st or 2nd ed) and the party as usual was being lied too.  The contact they were to &#8220;take out&#8221; was actually the person who had the info they needed to figure out who was really behind it.  I was playing a mage and we had a few others in the group, including a suped up Troll (lots of cyber and bioware).  At the last minute, something the contact said clicked with me and I realized that the guy we were about to kill was the key to our mission.. I used a spell to stop most of the party but I had NO chance to stop the Troll.  At that point, the player of the Troll rolled some dice and announced he was having a siezure in the gutter.  We all looked at him.  He explained that he&#8217;d been rather maxed out on bioware and every time a combat started (or he used his enhancements) he rolled for bioshock&#8230; it had never affected play until now&#8230; but we looked at the dice and he&#8217;d rolled an 01 on percentiles&#8230; </p>
<p>Turns out that his well timed critical failure saved the day&#8230;.
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