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	<title>Comments on: Prep Time: Find Your Sweet Spot</title>
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		<title>By: link 676 &#124; Molrak.com</title>
		<link>http://www.gnomestew.com/gming-advice/prep-time-find-your-sweet-spot/comment-page-1#comment-448</link>
		<dc:creator>link 676 &#124; Molrak.com</dc:creator>
		<pubDate>Sun, 25 May 2008 08:34:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=30#comment-448</guid>
		<description>[...] Prep Time: Find Your Sweet Spot - Gnome Stew, the Game Mastering Blog [...]&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;448&#039;,&#039;link 676 &#124; Molrak.com&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>[...] Prep Time: Find Your Sweet Spot &#8211; Gnome Stew, the Game Mastering Blog [...]
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		<title>By: Lee Hanna</title>
		<link>http://www.gnomestew.com/gming-advice/prep-time-find-your-sweet-spot/comment-page-1#comment-257</link>
		<dc:creator>Lee Hanna</dc:creator>
		<pubDate>Fri, 16 May 2008 01:21:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=30#comment-257</guid>
		<description>I can&#039;t say what my sweet spot is yet, I wasn&#039;t paying attention before.  A few things I have done: Write up whole encounters on one piece of paper (yes, I prefer pencil and paper)-- time of day,  lighting, weather, terrain, bad guys and their tactics, treasure.  This does one of two things for me afterwards-- the whole sheet gets marked up for what happened, and it goes in the &quot;Stuff done&quot; folder, for later reference if needed; OR it goes in the &quot;Stuff undone&quot; folder if the players bypass it somehow, so I can use it later (Hmm, they&#039;re in the woods, and spending extra time there, let&#039;s pull out those goblin archers they detoured around two games ago...&quot;
    When preparing, I have this template: 1) write up last session, and note loose ends-- often during the meal after that game.  2) For the first week or two after, look at the big picture of the campaign- what are the NPCs up to, what might the weather be, etc. What kind of encounters might happen as a result of the party&#039;s actions and plans, and those of the NPCs?  3) About 1-2 weeks out from the game, I narrow my focus, and start designing and statting encounters and the fluff between them.
    I also try to stay in contact with the players during this 1) comes with xp and treasure allocation; 2) comes with talk about character goals and sometimes out-of-game role-playing (most of the romance seems to happen here; I will reward for in-character emails).  Scheduling the next game often falls in here, too.  3) comes with confirmation of the game date (and often, re-scheduling).&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;257&#039;,&#039;Lee Hanna&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I can&#8217;t say what my sweet spot is yet, I wasn&#8217;t paying attention before.  A few things I have done: Write up whole encounters on one piece of paper (yes, I prefer pencil and paper)&#8211; time of day,  lighting, weather, terrain, bad guys and their tactics, treasure.  This does one of two things for me afterwards&#8211; the whole sheet gets marked up for what happened, and it goes in the &#8220;Stuff done&#8221; folder, for later reference if needed; OR it goes in the &#8220;Stuff undone&#8221; folder if the players bypass it somehow, so I can use it later (Hmm, they&#8217;re in the woods, and spending extra time there, let&#8217;s pull out those goblin archers they detoured around two games ago&#8230;&#8221;<br />
    When preparing, I have this template: 1) write up last session, and note loose ends&#8211; often during the meal after that game.  2) For the first week or two after, look at the big picture of the campaign- what are the NPCs up to, what might the weather be, etc. What kind of encounters might happen as a result of the party&#8217;s actions and plans, and those of the NPCs?  3) About 1-2 weeks out from the game, I narrow my focus, and start designing and statting encounters and the fluff between them.<br />
    I also try to stay in contact with the players during this 1) comes with xp and treasure allocation; 2) comes with talk about character goals and sometimes out-of-game role-playing (most of the romance seems to happen here; I will reward for in-character emails).  Scheduling the next game often falls in here, too.  3) comes with confirmation of the game date (and often, re-scheduling).
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('257','Lee Hanna'); return false;">Reply</a> </div>
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		<title>By: Martin Ralya</title>
		<link>http://www.gnomestew.com/gming-advice/prep-time-find-your-sweet-spot/comment-page-1#comment-255</link>
		<dc:creator>Martin Ralya</dc:creator>
		<pubDate>Thu, 15 May 2008 23:24:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=30#comment-255</guid>
		<description>@ZacharyTheFirst: I like the idea of making sure every key villain has a couple of signature abilities, and leaving the rest stock -- that&#039;s a great shortcut.

@Sarlax: I was pretty shocked the first time you told me about your relatively short prep time -- I would have guessed you spent much longer on it, based on the level of detail in our campaign.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;255&#039;,&#039;Martin Ralya&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>@ZacharyTheFirst: I like the idea of making sure every key villain has a couple of signature abilities, and leaving the rest stock &#8212; that&#8217;s a great shortcut.</p>
<p>@Sarlax: I was pretty shocked the first time you told me about your relatively short prep time &#8212; I would have guessed you spent much longer on it, based on the level of detail in our campaign.
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		<title>By: Sarlax</title>
		<link>http://www.gnomestew.com/gming-advice/prep-time-find-your-sweet-spot/comment-page-1#comment-240</link>
		<dc:creator>Sarlax</dc:creator>
		<pubDate>Thu, 15 May 2008 17:00:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=30#comment-240</guid>
		<description>My sweet spot is about 2 hours, which is usually reviewing and recording the events of the previous session for about an hour, then reviewing all my campaign notes for another hour.

I find the best thing I can do is to know my campaign world and the big people in it. Although the scope of the campaign is continental and planar, the actual setting is no more than a half-dozen cities and a small number of other locales. The NPCs tend to last, so there&#039;s a small cast to manage as well.

I&#039;ve always avoided writing up particular outcomes in the game; I don&#039;t want to rule the game. At this point, though, it&#039;s a moot issue - the PCs would be impossible to control - they&#039;re 16th level now and have a set of abilities that allow them to do nearly anything.

Instead of trying to make things happen, I spend my short prep time working out ways to let things happen.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;240&#039;,&#039;Sarlax&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>My sweet spot is about 2 hours, which is usually reviewing and recording the events of the previous session for about an hour, then reviewing all my campaign notes for another hour.</p>
<p>I find the best thing I can do is to know my campaign world and the big people in it. Although the scope of the campaign is continental and planar, the actual setting is no more than a half-dozen cities and a small number of other locales. The NPCs tend to last, so there&#8217;s a small cast to manage as well.</p>
<p>I&#8217;ve always avoided writing up particular outcomes in the game; I don&#8217;t want to rule the game. At this point, though, it&#8217;s a moot issue &#8211; the PCs would be impossible to control &#8211; they&#8217;re 16th level now and have a set of abilities that allow them to do nearly anything.</p>
<p>Instead of trying to make things happen, I spend my short prep time working out ways to let things happen.
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		<title>By: Kurt "Telas" Schneider</title>
		<link>http://www.gnomestew.com/gming-advice/prep-time-find-your-sweet-spot/comment-page-1#comment-230</link>
		<dc:creator>Kurt "Telas" Schneider</dc:creator>
		<pubDate>Thu, 15 May 2008 14:38:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=30#comment-230</guid>
		<description>I have found that it&#039;s entirely possible to &#039;over-prepare&#039;.  Sometimes it&#039;s best to just rely on your improvisation skills.  (But take good notes if you do!)  

I also find that my prep brainstorms never come when I need them to.  When I have the ideas, I write.  When I don&#039;t, I do other things to free up time for the brainstorm.

I&#039;ve said it before: If you&#039;re playing D&amp;D, and you&#039;re not using &lt;a href=&quot;http://nzcomputers.net/heroforge/default.asp&quot; rel=&quot;nofollow&quot;&gt;HeroForge&lt;/a&gt; to stat up your NPCs, &lt;i&gt;you are wasting time&lt;/i&gt;.  

HeroForge is a free Excel spreadsheet that handles almost every WotC sourcebook.  SpellForge handles spell selection for the same.  Both can manage characters up to 60th level, including epic rules, magic items, templates, oddball races, etc.  Because it&#039;s Excel, it can be modified to fit many House Rules.  

Caveat: I have worked with the dev team for quite a while, so I may be a bit biased.  But rolling up an accurate 40th level Fiendish Half Black Dragon Drow Scout-True Necromancer-Thrall of Orcus in 10 minutes is pretty awesome.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;230&#039;,&#039;Kurt \&quot;Telas\&quot; Schneider&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I have found that it&#8217;s entirely possible to &#8216;over-prepare&#8217;.  Sometimes it&#8217;s best to just rely on your improvisation skills.  (But take good notes if you do!)  </p>
<p>I also find that my prep brainstorms never come when I need them to.  When I have the ideas, I write.  When I don&#8217;t, I do other things to free up time for the brainstorm.</p>
<p>I&#8217;ve said it before: If you&#8217;re playing D&amp;D, and you&#8217;re not using <a href="http://nzcomputers.net/heroforge/default.asp" rel="nofollow">HeroForge</a> to stat up your NPCs, <i>you are wasting time</i>.  </p>
<p>HeroForge is a free Excel spreadsheet that handles almost every WotC sourcebook.  SpellForge handles spell selection for the same.  Both can manage characters up to 60th level, including epic rules, magic items, templates, oddball races, etc.  Because it&#8217;s Excel, it can be modified to fit many House Rules.  </p>
<p>Caveat: I have worked with the dev team for quite a while, so I may be a bit biased.  But rolling up an accurate 40th level Fiendish Half Black Dragon Drow Scout-True Necromancer-Thrall of Orcus in 10 minutes is pretty awesome.
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		<title>By: zacharythefirst</title>
		<link>http://www.gnomestew.com/gming-advice/prep-time-find-your-sweet-spot/comment-page-1#comment-211</link>
		<dc:creator>zacharythefirst</dc:creator>
		<pubDate>Thu, 15 May 2008 01:34:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=30#comment-211</guid>
		<description>I use my lil notebook and haul it everywhere--work, road trips, the bathroom--and I transfer things to a Google Docs document when I get the chance.  This not only allows me a chance to refine my thoughts when porting it all over, but when done regularly keeps me from forgetting what the heck my shorthand was supposed to mean (&quot;K g 2 vm pt 4-77 the who  zbldyzb?&quot;)

For prep, I&#039;ve gone more and more towards using stock villian templates and giving them a few key powers, almost like how you want to give an NPC one or two memorable or unique traits.  That&#039;s what the players will remember, in my experience.  For example, a lot of the mages I use have the same base template, but specialize in a few spells I know will be an interesting mix for the players.

Kids, wives, jobs--you gotta cut the fat from your prep time.  Which stinks, because I like the worldbuilding aspect it can provide.  I&#039;d fall asleep if all I did was stat out minions. :)&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;211&#039;,&#039;zacharythefirst&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I use my lil notebook and haul it everywhere&#8211;work, road trips, the bathroom&#8211;and I transfer things to a Google Docs document when I get the chance.  This not only allows me a chance to refine my thoughts when porting it all over, but when done regularly keeps me from forgetting what the heck my shorthand was supposed to mean (&#8220;K g 2 vm pt 4-77 the who  zbldyzb?&#8221;)</p>
<p>For prep, I&#8217;ve gone more and more towards using stock villian templates and giving them a few key powers, almost like how you want to give an NPC one or two memorable or unique traits.  That&#8217;s what the players will remember, in my experience.  For example, a lot of the mages I use have the same base template, but specialize in a few spells I know will be an interesting mix for the players.</p>
<p>Kids, wives, jobs&#8211;you gotta cut the fat from your prep time.  Which stinks, because I like the worldbuilding aspect it can provide.  I&#8217;d fall asleep if all I did was stat out minions. <img src='http://www.gnomestew.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />
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		<title>By: Scott Martin</title>
		<link>http://www.gnomestew.com/gming-advice/prep-time-find-your-sweet-spot/comment-page-1#comment-208</link>
		<dc:creator>Scott Martin</dc:creator>
		<pubDate>Wed, 14 May 2008 22:49:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=30#comment-208</guid>
		<description>My sweetspot changes depending on the game.  For my D&amp;D group, I find that statting out badguys is a lot of my prep-- particularly familiarizing myself with spell selection and magic for humanoids.  While I reuse a lot of NPCs [they&#039;re fighting an empire... most first level warriors and fighters are &quot;same enough&quot;], there&#039;s a lot of time tweaking and customizing opponents for good fights.  I keep everyone to a 3x5 card.  Otherwise, my prep is a lot lighter, with a sketchy world map and confidence that I can wing random buildings and farmsteads.  Given the range and unpredictability of my group, I&#039;d have a lot of paper if I drew everything out in 10x10 squares.

My other group is playing PTA.  There, I spend the time sketching out a barebones plot for the episode, a few key players, and their relations.  A lot the prep is strongly focussed by the Screen Presence of the different protagonists.  For the next session, one PC has a SP of 3, so a lot of the NPCs and plot prep ties into the character&#039;s background.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;208&#039;,&#039;Scott Martin&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>My sweetspot changes depending on the game.  For my D&amp;D group, I find that statting out badguys is a lot of my prep&#8211; particularly familiarizing myself with spell selection and magic for humanoids.  While I reuse a lot of NPCs [they're fighting an empire... most first level warriors and fighters are "same enough"], there&#8217;s a lot of time tweaking and customizing opponents for good fights.  I keep everyone to a 3&#215;5 card.  Otherwise, my prep is a lot lighter, with a sketchy world map and confidence that I can wing random buildings and farmsteads.  Given the range and unpredictability of my group, I&#8217;d have a lot of paper if I drew everything out in 10&#215;10 squares.</p>
<p>My other group is playing PTA.  There, I spend the time sketching out a barebones plot for the episode, a few key players, and their relations.  A lot the prep is strongly focussed by the Screen Presence of the different protagonists.  For the next session, one PC has a SP of 3, so a lot of the NPCs and plot prep ties into the character&#8217;s background.
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		<title>By: Martin Ralya</title>
		<link>http://www.gnomestew.com/gming-advice/prep-time-find-your-sweet-spot/comment-page-1#comment-202</link>
		<dc:creator>Martin Ralya</dc:creator>
		<pubDate>Wed, 14 May 2008 21:37:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=30#comment-202</guid>
		<description>@Darkliquid: I finish my sessions pretty wiped, but my 10-minute drive plus some back burner time the next morning tends to do the trick. I wrote a Treasure Tables post about &lt;a href=&quot;http://www.treasuretables.org/2005/12/use-your-mental-back-burners&quot; rel=&quot;nofollow&quot;&gt;using your mental back burners&lt;/a&gt; a couple years ago -- even a few minutes before bed might be all you need.

@NukeHavoc: Man, three pages sounds like some kind of crazy dream! My last session writeup ran about 20 pages. Now I feel all bloated. ;)&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;202&#039;,&#039;Martin Ralya&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>@Darkliquid: I finish my sessions pretty wiped, but my 10-minute drive plus some back burner time the next morning tends to do the trick. I wrote a Treasure Tables post about <a href="http://www.treasuretables.org/2005/12/use-your-mental-back-burners" rel="nofollow">using your mental back burners</a> a couple years ago &#8212; even a few minutes before bed might be all you need.</p>
<p>@NukeHavoc: Man, three pages sounds like some kind of crazy dream! My last session writeup ran about 20 pages. Now I feel all bloated. <img src='http://www.gnomestew.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />
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		<title>By: ligedog</title>
		<link>http://www.gnomestew.com/gming-advice/prep-time-find-your-sweet-spot/comment-page-1#comment-197</link>
		<dc:creator>ligedog</dc:creator>
		<pubDate>Wed, 14 May 2008 17:02:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=30#comment-197</guid>
		<description>Unfortuately I find I need time to generate good ideas.  To go back to the notebook idea I generally jot down ideas over the week at work and then put them together in an adventure form when I get enough.  I have run things from the notes but I find that gets a little stressful - its much better to have a decent writeup.  One thing I am still figuring out is how far the players will get through the adventure in one session.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;197&#039;,&#039;ligedog&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Unfortuately I find I need time to generate good ideas.  To go back to the notebook idea I generally jot down ideas over the week at work and then put them together in an adventure form when I get enough.  I have run things from the notes but I find that gets a little stressful &#8211; its much better to have a decent writeup.  One thing I am still figuring out is how far the players will get through the adventure in one session.
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		<title>By: NukeHavoc</title>
		<link>http://www.gnomestew.com/gming-advice/prep-time-find-your-sweet-spot/comment-page-1#comment-179</link>
		<dc:creator>NukeHavoc</dc:creator>
		<pubDate>Wed, 14 May 2008 12:55:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=30#comment-179</guid>
		<description>I used to happily spend hours upon hours prepping for my campaign, not caring if I threw away three-quarters of what I wrote because hey, I was having fun right?

And then I had kids.

Now I&#039;m far more focused, striving to knock out my adventure notes in an hour or so, and keeping my adventure write-ups to three pages or less. I wrote this up as &lt;a href=&quot;http://www.nuketown.com/gameday/20080418&quot; rel=&quot;nofollow&quot;&gt;my Three-Page Manifesto over on Nuketown&lt;/a&gt;; the gist of it is that I need to write less in order to be able to GM more.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;179&#039;,&#039;NukeHavoc&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I used to happily spend hours upon hours prepping for my campaign, not caring if I threw away three-quarters of what I wrote because hey, I was having fun right?</p>
<p>And then I had kids.</p>
<p>Now I&#8217;m far more focused, striving to knock out my adventure notes in an hour or so, and keeping my adventure write-ups to three pages or less. I wrote this up as <a href="http://www.nuketown.com/gameday/20080418" rel="nofollow">my Three-Page Manifesto over on Nuketown</a>; the gist of it is that I need to write less in order to be able to GM more.
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		<title>By: PaPeRoTTo</title>
		<link>http://www.gnomestew.com/gming-advice/prep-time-find-your-sweet-spot/comment-page-1#comment-177</link>
		<dc:creator>PaPeRoTTo</dc:creator>
		<pubDate>Wed, 14 May 2008 12:13:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=30#comment-177</guid>
		<description>I try to think to everything will be indipendently of what PG&#039;s doing..

i mean.. The plan of the evil, when and how it will be realized.. some sort of festivities.. everything that hasn&#039;t nothing to do with the heroes.. than i imagine some &quot;Film Scene&quot; that i would love to play and i work on &#039;em.. than i work on NPCs and little but non deleteble anyway by PGs.. than i prepare some preps for the players and then i leave imagination flows with the PG :)&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;177&#039;,&#039;PaPeRoTTo&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I try to think to everything will be indipendently of what PG&#8217;s doing..</p>
<p>i mean.. The plan of the evil, when and how it will be realized.. some sort of festivities.. everything that hasn&#8217;t nothing to do with the heroes.. than i imagine some &#8220;Film Scene&#8221; that i would love to play and i work on &#8216;em.. than i work on NPCs and little but non deleteble anyway by PGs.. than i prepare some preps for the players and then i leave imagination flows with the PG <img src='http://www.gnomestew.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />
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		<title>By: Sektor</title>
		<link>http://www.gnomestew.com/gming-advice/prep-time-find-your-sweet-spot/comment-page-1#comment-176</link>
		<dc:creator>Sektor</dc:creator>
		<pubDate>Wed, 14 May 2008 10:02:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=30#comment-176</guid>
		<description>Personally, I like prep time at least as much as the game itself. The creative juices that flow during prep are really enjoyable, and they often spin off more ideas for NPCs, encounters, adventures, ...

I must say, though, that this is partly because I have too little actual game time in my busy life, and the prep (or just any reading up on fluff or crunch) is a nice substitute on the actual gaming. Also, I can easily make time for prep while I&#039;m on the train to and from work.

That said, I often do still miss the ball during my sessions, in that I have been &#039;preparing&#039; unnecessary stuff, or even not the most important things. So your tips are definitely worth a try for me!

My prep looks somewhat like this (keeping in mind that these days I only run published material):
- WAY in advance, I read the material cover to cover, to have an idea of the plot, setting, and overal mood. I like this part so much, that I now have a lot of published stuff that I never have even played, and probably never will play.
- A couple of months before the first session, I start copying the entire adventure to my notebook, so I have easy access to all the stats, encounters, ideas, PCs, ... This includes properly translating all the descriptions to my language, so I don&#039;t need to worry about realtime translations (which tends to get in the way of the description itself, and kills the mood).
- Before each session, I go over the material again, making a (mostly overestimated) guess on how far my players will get that session.
- If I have time left, I plan for extra things, like specialized combat tactics for important encounters, extra events in the campaign that have nothing to do with the adventure except to add flavor, etcetera.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;176&#039;,&#039;Sektor&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Personally, I like prep time at least as much as the game itself. The creative juices that flow during prep are really enjoyable, and they often spin off more ideas for NPCs, encounters, adventures, &#8230;</p>
<p>I must say, though, that this is partly because I have too little actual game time in my busy life, and the prep (or just any reading up on fluff or crunch) is a nice substitute on the actual gaming. Also, I can easily make time for prep while I&#8217;m on the train to and from work.</p>
<p>That said, I often do still miss the ball during my sessions, in that I have been &#8216;preparing&#8217; unnecessary stuff, or even not the most important things. So your tips are definitely worth a try for me!</p>
<p>My prep looks somewhat like this (keeping in mind that these days I only run published material):<br />
- WAY in advance, I read the material cover to cover, to have an idea of the plot, setting, and overal mood. I like this part so much, that I now have a lot of published stuff that I never have even played, and probably never will play.<br />
- A couple of months before the first session, I start copying the entire adventure to my notebook, so I have easy access to all the stats, encounters, ideas, PCs, &#8230; This includes properly translating all the descriptions to my language, so I don&#8217;t need to worry about realtime translations (which tends to get in the way of the description itself, and kills the mood).<br />
- Before each session, I go over the material again, making a (mostly overestimated) guess on how far my players will get that session.<br />
- If I have time left, I plan for extra things, like specialized combat tactics for important encounters, extra events in the campaign that have nothing to do with the adventure except to add flavor, etcetera.
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		<title>By: darkliquid</title>
		<link>http://www.gnomestew.com/gming-advice/prep-time-find-your-sweet-spot/comment-page-1#comment-174</link>
		<dc:creator>darkliquid</dc:creator>
		<pubDate>Wed, 14 May 2008 09:45:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=30#comment-174</guid>
		<description>I tend to do little to no per-session prepping, but tend to prep for the whole campaign. I&#039;ve found this works sometimes, but more often than not I think my games sometimes suffer for it depending on who inspired I am at the time. I like improvisation and tend to be fairly good at it but perhaps some per-session prep would be a benefit.

Thanks for the tips, I especially think some post-gaming evaluation would sort me out most of all. Trouble is, most of my games are run in the evening and I&#039;m off to bed afterwards and by the morning I&#039;ve forgotten everything I wanted to go over!&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;174&#039;,&#039;darkliquid&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I tend to do little to no per-session prepping, but tend to prep for the whole campaign. I&#8217;ve found this works sometimes, but more often than not I think my games sometimes suffer for it depending on who inspired I am at the time. I like improvisation and tend to be fairly good at it but perhaps some per-session prep would be a benefit.</p>
<p>Thanks for the tips, I especially think some post-gaming evaluation would sort me out most of all. Trouble is, most of my games are run in the evening and I&#8217;m off to bed afterwards and by the morning I&#8217;ve forgotten everything I wanted to go over!
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		<title>By: tallarn</title>
		<link>http://www.gnomestew.com/gming-advice/prep-time-find-your-sweet-spot/comment-page-1#comment-173</link>
		<dc:creator>tallarn</dc:creator>
		<pubDate>Wed, 14 May 2008 09:26:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=30#comment-173</guid>
		<description>Thanks for this (and for the previous entries).

I&#039;m just about to start DMing for a long term campaign, and whilst I&#039;ll be using the D&amp;D 4e modules (starting with Keep on the Shadowfell) it&#039;ll be a useful exercise to keep a track of the prep that I end up needing to do.

I&#039;m hoping that by putting some good notes in the adventure text itself (eg &quot;This innkeeper likes to shout!&quot;) I can keep the game interesting without getting bogged down in detail.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;173&#039;,&#039;tallarn&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Thanks for this (and for the previous entries).</p>
<p>I&#8217;m just about to start DMing for a long term campaign, and whilst I&#8217;ll be using the D&amp;D 4e modules (starting with Keep on the Shadowfell) it&#8217;ll be a useful exercise to keep a track of the prep that I end up needing to do.</p>
<p>I&#8217;m hoping that by putting some good notes in the adventure text itself (eg &#8220;This innkeeper likes to shout!&#8221;) I can keep the game interesting without getting bogged down in detail.
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