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Once More Unto the Breach
Posted By Don Mappin On January 31, 2012 @ 1:00 am In GMing Advice | 8 Comments
Having no intention of running a game in 2012, I did not craft an entry for our New Year, New Game event — hopefully you did! — so imagine my surprise walking out of last week’s game discussion with a new campaign to plan. Did I mention it’s based on a licensed property that I’m only passingly familiar with and two players who dwarf my knowledge? Oh, and we’re starting chargen this weekend. Just another day in the GM’s chair?
Whether you’ve never been behind the screen before or an old pro, you may find yourself in a similar position. This isn’t about improvisation, it’s about making use of an accelerated prep timeline and focusing on the important few.
Again, none of this is improvisation, just good time management.
As mentioned in the lead-in, I was a little surprised to walk away having to plan for a campaign for the A Song of Ice and Fire RPG, aka A Game of Thrones. Beyond the HBO miniseries and the first novel, a setting I’m not intimately familiar with. The system roughly the same, although I’ve been researching it for the past month as a potential Birthright replacement, something we’ve been eager to play but not saddled with the D&D rules.
Fortunately the first session will be all about House creation and the setting’s default state is just prior to the first book, alleviating some of the prep concerns for only have a week to begin. But all of this is rather academic when confronted with excited and engaged players. It doesn’t feel like work at all!
Any tips to share about a quick game prep turnaround? Share below! Also, want to toss a Gnome a bone (or halfling)? Give me your Game of Thrones campaign ideas!
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