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	<title>Comments on: Nudging a Content GM</title>
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		<title>By: GMing and Playing Styles&#8230; What&#8217;s yours? &#124; Moebius Adventures</title>
		<link>http://www.gnomestew.com/gming-advice/nudging-a-content-gm/comment-page-1#comment-10115</link>
		<dc:creator>GMing and Playing Styles&#8230; What&#8217;s yours? &#124; Moebius Adventures</dc:creator>
		<pubDate>Fri, 23 Jul 2010 14:52:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=6860#comment-10115</guid>
		<description>[...] Nudging a Content GM (gnomestew.com) [...]&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;10115&#039;,&#039;GMing and Playing Styles&#8230; What&#8217;s yours? &#124; Moebius Adventures&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>[...] Nudging a Content GM (gnomestew.com) [...]
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		<title>By: Salbic</title>
		<link>http://www.gnomestew.com/gming-advice/nudging-a-content-gm/comment-page-1#comment-9851</link>
		<dc:creator>Salbic</dc:creator>
		<pubDate>Fri, 25 Jun 2010 03:09:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=6860#comment-9851</guid>
		<description>Belated thanks for a very practical article.

As it happens, the story is moving toward a happy ending largely on its own.  We&#039;re gearing up to play a different system, and studying up on the (slightly more involved) rules seems to be distracting Kid Brother from his ego a bit.  We&#039;re all equally confused, now, and all equally willing to admit it -- that&#039;s something.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;9851&#039;,&#039;Salbic&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Belated thanks for a very practical article.</p>
<p>As it happens, the story is moving toward a happy ending largely on its own.  We&#8217;re gearing up to play a different system, and studying up on the (slightly more involved) rules seems to be distracting Kid Brother from his ego a bit.  We&#8217;re all equally confused, now, and all equally willing to admit it &#8212; that&#8217;s something.
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		<title>By: Kurt "Telas" Schneider</title>
		<link>http://www.gnomestew.com/gming-advice/nudging-a-content-gm/comment-page-1#comment-9668</link>
		<dc:creator>Kurt "Telas" Schneider</dc:creator>
		<pubDate>Thu, 03 Jun 2010 01:04:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=6860#comment-9668</guid>
		<description>You&#039;re siblings.  Pick a fight with him over it.  At least that&#039;s how my two brothers and I got any issues worked out between us...  And we still talk.

Seriously, you may just need to let this go.  It&#039;s his decision to be a lazy GM; you can&#039;t make it for him.  If you&#039;ve tried reaching out (and I mean &lt;i&gt;really&lt;/i&gt; tried, so that there&#039;s no doubt as to what you&#039;re saying), and he doesn&#039;t change, that&#039;s about all you can do.  

If it&#039;s enough of a problem that his game really suffers, then treat him like any other bad GM: Move on.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;9668&#039;,&#039;Kurt \&quot;Telas\&quot; Schneider&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>You&#8217;re siblings.  Pick a fight with him over it.  At least that&#8217;s how my two brothers and I got any issues worked out between us&#8230;  And we still talk.</p>
<p>Seriously, you may just need to let this go.  It&#8217;s his decision to be a lazy GM; you can&#8217;t make it for him.  If you&#8217;ve tried reaching out (and I mean <i>really</i> tried, so that there&#8217;s no doubt as to what you&#8217;re saying), and he doesn&#8217;t change, that&#8217;s about all you can do.  </p>
<p>If it&#8217;s enough of a problem that his game really suffers, then treat him like any other bad GM: Move on.
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		<title>By: BryanB</title>
		<link>http://www.gnomestew.com/gming-advice/nudging-a-content-gm/comment-page-1#comment-9664</link>
		<dc:creator>BryanB</dc:creator>
		<pubDate>Wed, 02 Jun 2010 18:48:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=6860#comment-9664</guid>
		<description>This is a hard situation to handle. Subtle doesn&#039;t work on some people. Gentle guidance doesn&#039;t work on some people. While these steps are good ideas and something to work from, player patience is probably the greatest factor in the nudge.

In the end, if everyone is having fun, there may not be a great need to nudge. I&#039;ve seen what can happen when someone is nudged so hard that it becomes a push and that has never ended well.

I think you can gauge a GM&#039;s willingness to be nudged by how well that GM takes feedback. Do they actively  ask for game feedback? Do they accept constructive feedback? Do they respond defensively or negatively when given feedback?

I feel that a GM who enjoys or seeks out constructive feedback is going to be more open to nudges than one who does not. That has been my experience at least. Having the other party be a sibling though? Man, that has to be even more difficult when sibling rivalry is tossed into the mix. :D&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;9664&#039;,&#039;BryanB&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>This is a hard situation to handle. Subtle doesn&#8217;t work on some people. Gentle guidance doesn&#8217;t work on some people. While these steps are good ideas and something to work from, player patience is probably the greatest factor in the nudge.</p>
<p>In the end, if everyone is having fun, there may not be a great need to nudge. I&#8217;ve seen what can happen when someone is nudged so hard that it becomes a push and that has never ended well.</p>
<p>I think you can gauge a GM&#8217;s willingness to be nudged by how well that GM takes feedback. Do they actively  ask for game feedback? Do they accept constructive feedback? Do they respond defensively or negatively when given feedback?</p>
<p>I feel that a GM who enjoys or seeks out constructive feedback is going to be more open to nudges than one who does not. That has been my experience at least. Having the other party be a sibling though? Man, that has to be even more difficult when sibling rivalry is tossed into the mix. <img src='http://www.gnomestew.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />
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		<title>By: Scott Martin</title>
		<link>http://www.gnomestew.com/gming-advice/nudging-a-content-gm/comment-page-1#comment-9653</link>
		<dc:creator>Scott Martin</dc:creator>
		<pubDate>Tue, 01 Jun 2010 20:49:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=6860#comment-9653</guid>
		<description>&lt;a href=&#039;#comment-9649&#039; rel=&quot;nofollow&quot;&gt;@evil&lt;/a&gt; - You&#039;re right: emphasize growth and new tools, not &quot;change&quot; or anything else that carries a sense of &quot;you&#039;re wrong&quot;. As brothers, he&#039;s probably sensitive about competing with you.

&lt;a href=&#039;#comment-9651&#039; rel=&quot;nofollow&quot;&gt;@John Arcadian&lt;/a&gt; - It sounds like just running a game yourself was a good way to learn/show the content GM a few new tricks-- and give him a game to play in. I agree that a radically different game might help illustrate how many options there are in the world of roleplaying.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;9653&#039;,&#039;Scott Martin&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><a href='#comment-9649' rel="nofollow">@evil</a> &#8211; You&#8217;re right: emphasize growth and new tools, not &#8220;change&#8221; or anything else that carries a sense of &#8220;you&#8217;re wrong&#8221;. As brothers, he&#8217;s probably sensitive about competing with you.</p>
<p><a href='#comment-9651' rel="nofollow">@John Arcadian</a> &#8211; It sounds like just running a game yourself was a good way to learn/show the content GM a few new tricks&#8211; and give him a game to play in. I agree that a radically different game might help illustrate how many options there are in the world of roleplaying.
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		<title>By: John Arcadian</title>
		<link>http://www.gnomestew.com/gming-advice/nudging-a-content-gm/comment-page-1#comment-9651</link>
		<dc:creator>John Arcadian</dc:creator>
		<pubDate>Tue, 01 Jun 2010 19:33:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=6860#comment-9651</guid>
		<description>That is a rough spot salblic is in. His story actually seems like how I got into GMing. My very first DM was good at some things, but had a style that didn&#039;t always work. When summer came (at college) and only a few of us on the group were still in the city, I started running games. When he came back we split duties and played in the others&#039; game. His style changed and I learned a bunch of stuff about GMing from experiencing his game with a GM&#039;s mindset. 

I would say offer to run a one-shot game in a different system, something that is VASTLY different from whatever you are playing. If you are running D&amp;D, try something like Dogs In The Vineyard, Fudge, or Dread. Run anything that is different in style and what tools the GM has to bring to bear. Watching someone else GM something in a way that is completely different from his set style might open his mind a bit. That, or buy him a copy of Robin&#039;s Laws of Good Gamemastering as a birthday or holiday gift. It is a quick read that really addresses some core concepts of what being a GM is.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;9651&#039;,&#039;John Arcadian&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>That is a rough spot salblic is in. His story actually seems like how I got into GMing. My very first DM was good at some things, but had a style that didn&#8217;t always work. When summer came (at college) and only a few of us on the group were still in the city, I started running games. When he came back we split duties and played in the others&#8217; game. His style changed and I learned a bunch of stuff about GMing from experiencing his game with a GM&#8217;s mindset. </p>
<p>I would say offer to run a one-shot game in a different system, something that is VASTLY different from whatever you are playing. If you are running D&amp;D, try something like Dogs In The Vineyard, Fudge, or Dread. Run anything that is different in style and what tools the GM has to bring to bear. Watching someone else GM something in a way that is completely different from his set style might open his mind a bit. That, or buy him a copy of Robin&#8217;s Laws of Good Gamemastering as a birthday or holiday gift. It is a quick read that really addresses some core concepts of what being a GM is.
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		<title>By: evil</title>
		<link>http://www.gnomestew.com/gming-advice/nudging-a-content-gm/comment-page-1#comment-9649</link>
		<dc:creator>evil</dc:creator>
		<pubDate>Tue, 01 Jun 2010 15:37:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=6860#comment-9649</guid>
		<description>I&#039;d like to point out that leading by example almost never works on its own.  You have to pair it with another strategy, especially if the person you&#039;re modeling for is as thick as most of us when it comes to dropping hints (ie...like me).

I&#039;d be sure to point out that you&#039;re not necessarily trying to change his gaming style, but rather you&#039;re trying to help him expand his current toolkit for gaming.  In a case like this, when someone really doesn&#039;t want to change, but they should, then it&#039;s of paramount importance to not imply that their current method is wrong, but rather that change is expansion in this case.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;9649&#039;,&#039;evil&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I&#8217;d like to point out that leading by example almost never works on its own.  You have to pair it with another strategy, especially if the person you&#8217;re modeling for is as thick as most of us when it comes to dropping hints (ie&#8230;like me).</p>
<p>I&#8217;d be sure to point out that you&#8217;re not necessarily trying to change his gaming style, but rather you&#8217;re trying to help him expand his current toolkit for gaming.  In a case like this, when someone really doesn&#8217;t want to change, but they should, then it&#8217;s of paramount importance to not imply that their current method is wrong, but rather that change is expansion in this case.
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