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	<title>Comments on: Micro Sessions &#8211; Gaming in that ten minutes you weren&#8217;t using anyway</title>
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		<title>By: Bercilac</title>
		<link>http://www.gnomestew.com/gming-advice/micro-sessions-gaming-in-that-ten-minutes-you-werent-using-anyway/comment-page-1#comment-4227</link>
		<dc:creator>Bercilac</dc:creator>
		<pubDate>Fri, 20 Feb 2009 08:24:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2433#comment-4227</guid>
		<description>I did occasional &quot;micro-sessions&quot; when I ran a campaign called &quot;The Green Isles.&quot;  The setting was an archipellago, and the players became essentially pirates.  The group was large, some sessions had as many as nine players.  I was always dissatisfied in the way combat got handled at sea (if anyone&#039;s ever read the Stormwrack supplement... ugh) as it tended to devolve into the ships drawing closer at 10&#039; a round, all in all an extended archery contest.  But I digress.

Occasionally I would be sitting around with just two or three players and, if they were in port, those characters would have an opportunity to wander around.  This introduced the occasionally game-altering effect.

&quot;As agreed, you rendevous on the ship at noon on your third day.  Most of you have blown a substantial portion of your booty on rum and other pastimes, and have only a vague memory of what took place [ha ha].  However, someone is missing...&quot;

Of course, what happened is that some player went and made a mess of things while no one else was around.

I&#039;m somewhat ambivelant about micro-sessions as suggested here.  I would like to try them out, but I worry that if introduced abruptly they could blur the distinction between game-time and real-time.  A lot of people here are saying that players might not be INTERESTED in this kind of micro-session.  I would worry that it would be downright difficult.  In your day-to-day life, you&#039;re not set in the thinking modes of Krogar the Half-Orc Barbarian (that would be highly inappropriate).  The you that exists in your everyday life has no idea how to deal with a scheming goblin mercenary.  Unless your players are good multitaskers, the transition to Krogar&#039;s mind could be a bit jarring while they&#039;re buying groceries.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;4227&#039;,&#039;Bercilac&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I did occasional &#8220;micro-sessions&#8221; when I ran a campaign called &#8220;The Green Isles.&#8221;  The setting was an archipellago, and the players became essentially pirates.  The group was large, some sessions had as many as nine players.  I was always dissatisfied in the way combat got handled at sea (if anyone&#8217;s ever read the Stormwrack supplement&#8230; ugh) as it tended to devolve into the ships drawing closer at 10&#8242; a round, all in all an extended archery contest.  But I digress.</p>
<p>Occasionally I would be sitting around with just two or three players and, if they were in port, those characters would have an opportunity to wander around.  This introduced the occasionally game-altering effect.</p>
<p>&#8220;As agreed, you rendevous on the ship at noon on your third day.  Most of you have blown a substantial portion of your booty on rum and other pastimes, and have only a vague memory of what took place [ha ha].  However, someone is missing&#8230;&#8221;</p>
<p>Of course, what happened is that some player went and made a mess of things while no one else was around.</p>
<p>I&#8217;m somewhat ambivelant about micro-sessions as suggested here.  I would like to try them out, but I worry that if introduced abruptly they could blur the distinction between game-time and real-time.  A lot of people here are saying that players might not be INTERESTED in this kind of micro-session.  I would worry that it would be downright difficult.  In your day-to-day life, you&#8217;re not set in the thinking modes of Krogar the Half-Orc Barbarian (that would be highly inappropriate).  The you that exists in your everyday life has no idea how to deal with a scheming goblin mercenary.  Unless your players are good multitaskers, the transition to Krogar&#8217;s mind could be a bit jarring while they&#8217;re buying groceries.
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		<title>By: Patrick Benson</title>
		<link>http://www.gnomestew.com/gming-advice/micro-sessions-gaming-in-that-ten-minutes-you-werent-using-anyway/comment-page-1#comment-4122</link>
		<dc:creator>Patrick Benson</dc:creator>
		<pubDate>Tue, 10 Feb 2009 23:15:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2433#comment-4122</guid>
		<description>&lt;a href=&#039;#comment-4119&#039; rel=&quot;nofollow&quot;&gt;@Matthew J. Neagley&lt;/a&gt; - I see your point. That is definitely an option, but it just results in responses like &quot;Yeah, I saw your email. I was going to respond, but I knew we were gaming this weekend. What did it say?&quot; Very frustrating for a tech geek such as myself. They just hate communicating via any method other than face to face. They&#039;ll drop everything to go talk about the game in a coffee shop, but will not take 2 mintues to respond to an email. It just isn&#039;t their style.

I should be clear that that is just one of my groups. The other group loves this kind of stuff. I&#039;m not GMing that group yet as there is one more session under the current GM and then I take over for 3 levels (it is a D&amp;D 4e game). Then I&#039;m sure I can get some results with this technique.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;4122&#039;,&#039;Patrick Benson&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><a href='#comment-4119' rel="nofollow">@Matthew J. Neagley</a> &#8211; I see your point. That is definitely an option, but it just results in responses like &#8220;Yeah, I saw your email. I was going to respond, but I knew we were gaming this weekend. What did it say?&#8221; Very frustrating for a tech geek such as myself. They just hate communicating via any method other than face to face. They&#8217;ll drop everything to go talk about the game in a coffee shop, but will not take 2 mintues to respond to an email. It just isn&#8217;t their style.</p>
<p>I should be clear that that is just one of my groups. The other group loves this kind of stuff. I&#8217;m not GMing that group yet as there is one more session under the current GM and then I take over for 3 levels (it is a D&amp;D 4e game). Then I&#8217;m sure I can get some results with this technique.
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		<title>By: wampuscat43</title>
		<link>http://www.gnomestew.com/gming-advice/micro-sessions-gaming-in-that-ten-minutes-you-werent-using-anyway/comment-page-1#comment-4121</link>
		<dc:creator>wampuscat43</dc:creator>
		<pubDate>Tue, 10 Feb 2009 21:55:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2433#comment-4121</guid>
		<description>@Matt, regarding ARGs:

From the Wikipedia:

&quot;There are possible future Serious ARGs described in fiction. In his novel Halting State, Charles Stross foresightedly describes a number of possible ARGs, where players engage in seemingly fictional covert spy operations.&quot;


Just finished this book, and it&#039;s outstanding - highly recommended, and it does a good job of explaining ARGs.  Basically, you&#039;re playing the game during your day-to-day life.  Sounded fascinating.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;4121&#039;,&#039;wampuscat43&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>@Matt, regarding ARGs:</p>
<p>From the Wikipedia:</p>
<p>&#8220;There are possible future Serious ARGs described in fiction. In his novel Halting State, Charles Stross foresightedly describes a number of possible ARGs, where players engage in seemingly fictional covert spy operations.&#8221;</p>
<p>Just finished this book, and it&#8217;s outstanding &#8211; highly recommended, and it does a good job of explaining ARGs.  Basically, you&#8217;re playing the game during your day-to-day life.  Sounded fascinating.
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		<title>By: Matthew J. Neagley</title>
		<link>http://www.gnomestew.com/gming-advice/micro-sessions-gaming-in-that-ten-minutes-you-werent-using-anyway/comment-page-1#comment-4120</link>
		<dc:creator>Matthew J. Neagley</dc:creator>
		<pubDate>Tue, 10 Feb 2009 21:38:14 +0000</pubDate>
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		<description>Oops!

@Scott - also a good example.  I missed you in the first pass.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;4120&#039;,&#039;Matthew J. Neagley&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Oops!</p>
<p>@Scott &#8211; also a good example.  I missed you in the first pass.
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		<title>By: Matthew J. Neagley</title>
		<link>http://www.gnomestew.com/gming-advice/micro-sessions-gaming-in-that-ten-minutes-you-werent-using-anyway/comment-page-1#comment-4119</link>
		<dc:creator>Matthew J. Neagley</dc:creator>
		<pubDate>Tue, 10 Feb 2009 21:31:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2433#comment-4119</guid>
		<description>@Tim - I did a quick read-up on ARGs, and I&#039;m not even sure I quite grasp the concept.  I&#039;ll float it by the gnomes and see if anyone cares to enlighten me or write an article about them.

@Virgil and Bryan - excellent examples!

@Patrick - Unless your players are so untech-savy that they don&#039;t even have e-mail accounts, you can still send them quick e-mails whenever you have access to an e-mail system.  Even assuming your group is the tech equivalent of my grandmother, you can still use the technique, you just either have to get creative or wait for the right opportunity or both

@Almost everyone else - 100% right on the player buy-in note.  I would imagine that after the first few tries you&#039;d get a feel for which of your players are receptive and which would rather you left game time to game day.  For the few of you that note that NONE of your players would be interested, this MAY (or certainly may not) be one of those cases where your group isn&#039;t really all that interested in gaming and ought to give another activity a try (but this is by no means the only reason you&#039;d get that result just something to mull over)&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;4119&#039;,&#039;Matthew J. Neagley&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>@Tim &#8211; I did a quick read-up on ARGs, and I&#8217;m not even sure I quite grasp the concept.  I&#8217;ll float it by the gnomes and see if anyone cares to enlighten me or write an article about them.</p>
<p>@Virgil and Bryan &#8211; excellent examples!</p>
<p>@Patrick &#8211; Unless your players are so untech-savy that they don&#8217;t even have e-mail accounts, you can still send them quick e-mails whenever you have access to an e-mail system.  Even assuming your group is the tech equivalent of my grandmother, you can still use the technique, you just either have to get creative or wait for the right opportunity or both</p>
<p>@Almost everyone else &#8211; 100% right on the player buy-in note.  I would imagine that after the first few tries you&#8217;d get a feel for which of your players are receptive and which would rather you left game time to game day.  For the few of you that note that NONE of your players would be interested, this MAY (or certainly may not) be one of those cases where your group isn&#8217;t really all that interested in gaming and ought to give another activity a try (but this is by no means the only reason you&#8217;d get that result just something to mull over)
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		<title>By: Swordgleam</title>
		<link>http://www.gnomestew.com/gming-advice/micro-sessions-gaming-in-that-ten-minutes-you-werent-using-anyway/comment-page-1#comment-4118</link>
		<dc:creator>Swordgleam</dc:creator>
		<pubDate>Tue, 10 Feb 2009 19:29:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2433#comment-4118</guid>
		<description>I&#039;m with Stray7. I&#039;d love this, but most of my players would just get annoyed.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;4118&#039;,&#039;Swordgleam&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I&#8217;m with Stray7. I&#8217;d love this, but most of my players would just get annoyed.
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		<title>By: BryanB</title>
		<link>http://www.gnomestew.com/gming-advice/micro-sessions-gaming-in-that-ten-minutes-you-werent-using-anyway/comment-page-1#comment-4117</link>
		<dc:creator>BryanB</dc:creator>
		<pubDate>Tue, 10 Feb 2009 18:15:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2433#comment-4117</guid>
		<description>In a manner of speaking, our group has micro sessions via e-mail between sessions. It is mostly for planning a group approach to whatever course of action the PCs want to follow for the following session. 

I like this because it cuts down on planning stages at the table, which is my least favorite aspect of roleplaying games. I&#039;d rather &quot;play&quot; than &quot;plan.&quot; But e-mail is a painless way of planning ahead for what is expected to take place.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;4117&#039;,&#039;BryanB&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>In a manner of speaking, our group has micro sessions via e-mail between sessions. It is mostly for planning a group approach to whatever course of action the PCs want to follow for the following session. </p>
<p>I like this because it cuts down on planning stages at the table, which is my least favorite aspect of roleplaying games. I&#8217;d rather &#8220;play&#8221; than &#8220;plan.&#8221; But e-mail is a painless way of planning ahead for what is expected to take place.
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		<title>By: Scott Martin</title>
		<link>http://www.gnomestew.com/gming-advice/micro-sessions-gaming-in-that-ten-minutes-you-werent-using-anyway/comment-page-1#comment-4116</link>
		<dc:creator>Scott Martin</dc:creator>
		<pubDate>Tue, 10 Feb 2009 16:31:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2433#comment-4116</guid>
		<description>Sounds like a fun idea! As Patrick and Stray point out, your players need to be interested in it too-- but enthusiasm often carries the day. 

I know that when our Shadowrun GM seeded a wiki with random headlines (often hinting at future mission), only two of the players including me kept up with them.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;4116&#039;,&#039;Scott Martin&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Sounds like a fun idea! As Patrick and Stray point out, your players need to be interested in it too&#8211; but enthusiasm often carries the day. </p>
<p>I know that when our Shadowrun GM seeded a wiki with random headlines (often hinting at future mission), only two of the players including me kept up with them.
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		<title>By: The Stray7</title>
		<link>http://www.gnomestew.com/gming-advice/micro-sessions-gaming-in-that-ten-minutes-you-werent-using-anyway/comment-page-1#comment-4115</link>
		<dc:creator>The Stray7</dc:creator>
		<pubDate>Tue, 10 Feb 2009 15:58:16 +0000</pubDate>
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		<description>Not every player is into that sort of thing, though. GMs have to immerse themselves in game as part of their job, but for many players it&#039;s just a regular chance to hang out with buddies. This is an &quot;interest&quot; sort of issue, because if the only person that wants to game is you, you&#039;re going to look silly and/or creepy.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;4115&#039;,&#039;The Stray7&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Not every player is into that sort of thing, though. GMs have to immerse themselves in game as part of their job, but for many players it&#8217;s just a regular chance to hang out with buddies. This is an &#8220;interest&#8221; sort of issue, because if the only person that wants to game is you, you&#8217;re going to look silly and/or creepy.
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		<title>By: Patrick Benson</title>
		<link>http://www.gnomestew.com/gming-advice/micro-sessions-gaming-in-that-ten-minutes-you-werent-using-anyway/comment-page-1#comment-4114</link>
		<dc:creator>Patrick Benson</dc:creator>
		<pubDate>Tue, 10 Feb 2009 15:30:58 +0000</pubDate>
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		<description>I really wish that I could get my players to be more tech savvy for this kind of stuff. Great ideas!&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;4114&#039;,&#039;Patrick Benson&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I really wish that I could get my players to be more tech savvy for this kind of stuff. Great ideas!
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		<title>By: Virgil Vansant</title>
		<link>http://www.gnomestew.com/gming-advice/micro-sessions-gaming-in-that-ten-minutes-you-werent-using-anyway/comment-page-1#comment-4113</link>
		<dc:creator>Virgil Vansant</dc:creator>
		<pubDate>Tue, 10 Feb 2009 14:48:58 +0000</pubDate>
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		<description>Instant Messenger has become a great tool of mine for micro-sessions.  I&#039;ve used it multiple times for simple role-playing interactions outside of our normal gaming time.  Some of my players have even taken it upon themselves to role-play with one another, and then they&#039;ll send me a log.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;4113&#039;,&#039;Virgil Vansant&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Instant Messenger has become a great tool of mine for micro-sessions.  I&#8217;ve used it multiple times for simple role-playing interactions outside of our normal gaming time.  Some of my players have even taken it upon themselves to role-play with one another, and then they&#8217;ll send me a log.
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		<title>By: Tim Jensen</title>
		<link>http://www.gnomestew.com/gming-advice/micro-sessions-gaming-in-that-ten-minutes-you-werent-using-anyway/comment-page-1#comment-4112</link>
		<dc:creator>Tim Jensen</dc:creator>
		<pubDate>Tue, 10 Feb 2009 13:22:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=2433#comment-4112</guid>
		<description>Article request: I would like to see an in-depth implementation of href=&quot;http://en.wikipedia.org/wiki/Alternate_reality_game&quot; target=&quot;_blank&quot;&gt;alternate reality game&lt;/a&gt; techniques&lt;/a&gt; in tabletop roleplaying games.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;4112&#039;,&#039;Tim Jensen&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Article request: I would like to see an in-depth implementation of href=&#8221;http://en.wikipedia.org/wiki/Alternate_reality_game&#8221; target=&#8221;_blank&#8221;&gt;alternate reality game techniques in tabletop roleplaying games.
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		<title>By: Tim Jensen</title>
		<link>http://www.gnomestew.com/gming-advice/micro-sessions-gaming-in-that-ten-minutes-you-werent-using-anyway/comment-page-1#comment-4111</link>
		<dc:creator>Tim Jensen</dc:creator>
		<pubDate>Tue, 10 Feb 2009 13:21:35 +0000</pubDate>
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		<description>Article request: I would like to see an in-depth implementation of href=&quot;http://en.wikipedia.org/wiki/Alternate_reality_game&quot; target=&quot;_blank&quot;&gt;alternate reality game&lt;/a&gt; techniques in tabletop roleplaying games.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;4111&#039;,&#039;Tim Jensen&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Article request: I would like to see an in-depth implementation of href=&#8221;http://en.wikipedia.org/wiki/Alternate_reality_game&#8221; target=&#8221;_blank&#8221;&gt;alternate reality game techniques in tabletop roleplaying games.
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