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	<title>Comments on: Methods of Collaborative Game Mastering</title>
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		<title>By: Lord Inar</title>
		<link>http://www.gnomestew.com/gming-advice/methods-of-collaborative-game-mastering/comment-page-1#comment-6110</link>
		<dc:creator>Lord Inar</dc:creator>
		<pubDate>Thu, 28 May 2009 19:38:59 +0000</pubDate>
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		<description>It&#039;s probably the simplest way, but I really like Side Trek. The non-primary GM usually chooses whether to keep their characters for the adventure or not based on their comfort level.

If I think about it, it really is the only method I&#039;ve done, other than truly collaborative (i.e., simultaneous) GMing, where one GM runs the story and the other gets minis, prepares maps, tracks initiative, makes sure evrybody is moving along smoothly. This method is used for larger groups of players, especially kids.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;6110&#039;,&#039;Lord Inar&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>It&#8217;s probably the simplest way, but I really like Side Trek. The non-primary GM usually chooses whether to keep their characters for the adventure or not based on their comfort level.</p>
<p>If I think about it, it really is the only method I&#8217;ve done, other than truly collaborative (i.e., simultaneous) GMing, where one GM runs the story and the other gets minis, prepares maps, tracks initiative, makes sure evrybody is moving along smoothly. This method is used for larger groups of players, especially kids.
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		<title>By: Leketh</title>
		<link>http://www.gnomestew.com/gming-advice/methods-of-collaborative-game-mastering/comment-page-1#comment-6074</link>
		<dc:creator>Leketh</dc:creator>
		<pubDate>Tue, 26 May 2009 14:46:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=3704#comment-6074</guid>
		<description>A buddy of mine and I ran a collaborative game with Burning Wheel.  We started it off as two noble houses on oppisite sides of a civil war (two groups, two GM&#039;s) with joint sessions every six weeks or so.  The groups eventually (dispite our best efforts to maintain regional bias) worked together to uncover the larger threat.  It was a blast.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;6074&#039;,&#039;Leketh&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>A buddy of mine and I ran a collaborative game with Burning Wheel.  We started it off as two noble houses on oppisite sides of a civil war (two groups, two GM&#8217;s) with joint sessions every six weeks or so.  The groups eventually (dispite our best efforts to maintain regional bias) worked together to uncover the larger threat.  It was a blast.
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		<title>By: Bartoneus</title>
		<link>http://www.gnomestew.com/gming-advice/methods-of-collaborative-game-mastering/comment-page-1#comment-6068</link>
		<dc:creator>Bartoneus</dc:creator>
		<pubDate>Tue, 26 May 2009 12:04:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=3704#comment-6068</guid>
		<description>My current game is a shared world with DaveTheGame&#039;s, except his game takes place several hundred years before my game.  It was one of those ideas where we though it would be really cool, but felt like we&#039;d never get to do it so we finally just went for it.  So far it&#039;s working out really well!&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;6068&#039;,&#039;Bartoneus&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>My current game is a shared world with DaveTheGame&#8217;s, except his game takes place several hundred years before my game.  It was one of those ideas where we though it would be really cool, but felt like we&#8217;d never get to do it so we finally just went for it.  So far it&#8217;s working out really well!
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		<title>By: MAK</title>
		<link>http://www.gnomestew.com/gming-advice/methods-of-collaborative-game-mastering/comment-page-1#comment-6060</link>
		<dc:creator>MAK</dc:creator>
		<pubDate>Sun, 24 May 2009 19:01:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=3704#comment-6060</guid>
		<description>Our current campaign is a tag-team shared world with a three-GM rotation. The same model has been used for years now and works extremely well - especially now that we have started to mix in collaborative adventure design (so there are two meta-PC&#039;s around at all times)

We&#039;ve also tried divided party once in a huge fight that took place bout outside and inside of a building, with one GM dealing with the outside, and other the inside. Worked OK for that session, but the situation must be such that dividing the party makes sense and polling between different groups would be too slow or reveal too much to the players whose characters are not present.

For the GM&#039;s in our group, the collaboration pays off especially in design (as we do not use published adventures) - actual play works usually better with only one GM in charge, although the meta-PCs can point out some forgotten details if needed.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;6060&#039;,&#039;MAK&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Our current campaign is a tag-team shared world with a three-GM rotation. The same model has been used for years now and works extremely well &#8211; especially now that we have started to mix in collaborative adventure design (so there are two meta-PC&#8217;s around at all times)</p>
<p>We&#8217;ve also tried divided party once in a huge fight that took place bout outside and inside of a building, with one GM dealing with the outside, and other the inside. Worked OK for that session, but the situation must be such that dividing the party makes sense and polling between different groups would be too slow or reveal too much to the players whose characters are not present.</p>
<p>For the GM&#8217;s in our group, the collaboration pays off especially in design (as we do not use published adventures) &#8211; actual play works usually better with only one GM in charge, although the meta-PCs can point out some forgotten details if needed.
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		<title>By: Scott Martin</title>
		<link>http://www.gnomestew.com/gming-advice/methods-of-collaborative-game-mastering/comment-page-1#comment-6056</link>
		<dc:creator>Scott Martin</dc:creator>
		<pubDate>Fri, 22 May 2009 19:55:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=3704#comment-6056</guid>
		<description>Our group enjoys the rotating campaign model-- it&#039;s a chance to play a couple of different games. As a GM, I particularly like it for giving me a little extra prep time, or for recharging my batteries by getting to play.

Shared world can work very well-- I&#039;ve enjoyed playing and GMing in that format, though it&#039;s been a while. I&#039;ve been the covert GM at times, often while the &quot;actual GM&quot; learns the system. Though everyone enjoys a confidante...

Divided parties and shared world co-GMing are both interesting, but I&#039;ve only encountered them rarely-- particularly at cons or in Larps for divided party.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;6056&#039;,&#039;Scott Martin&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Our group enjoys the rotating campaign model&#8211; it&#8217;s a chance to play a couple of different games. As a GM, I particularly like it for giving me a little extra prep time, or for recharging my batteries by getting to play.</p>
<p>Shared world can work very well&#8211; I&#8217;ve enjoyed playing and GMing in that format, though it&#8217;s been a while. I&#8217;ve been the covert GM at times, often while the &#8220;actual GM&#8221; learns the system. Though everyone enjoys a confidante&#8230;</p>
<p>Divided parties and shared world co-GMing are both interesting, but I&#8217;ve only encountered them rarely&#8211; particularly at cons or in Larps for divided party.
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		<title>By: DrOct</title>
		<link>http://www.gnomestew.com/gming-advice/methods-of-collaborative-game-mastering/comment-page-1#comment-6054</link>
		<dc:creator>DrOct</dc:creator>
		<pubDate>Fri, 22 May 2009 18:14:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=3704#comment-6054</guid>
		<description>An excellent set of articles, and quite timely, as a friend and I have been talking about collaborative gaming (both GMing and world building and other aspects) a lot lately.

Also timely as I&#039;m about to start my first game, and we&#039;ll be using the Rotating Campaigns model.

For a little while now we&#039;ve been switching off about every other session between our regular D&amp;D game and occasional True20 adventures set Manhattan in 1890.  I&#039;ll soon be taking over as the &quot;alternate&quot; game for a least a while as we run through a short 4E adventure I&#039;m working up.  I think our current GM is going to be pretty happy to have every other week off and to get to play as a player again!&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;6054&#039;,&#039;DrOct&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>An excellent set of articles, and quite timely, as a friend and I have been talking about collaborative gaming (both GMing and world building and other aspects) a lot lately.</p>
<p>Also timely as I&#8217;m about to start my first game, and we&#8217;ll be using the Rotating Campaigns model.</p>
<p>For a little while now we&#8217;ve been switching off about every other session between our regular D&amp;D game and occasional True20 adventures set Manhattan in 1890.  I&#8217;ll soon be taking over as the &#8220;alternate&#8221; game for a least a while as we run through a short 4E adventure I&#8217;m working up.  I think our current GM is going to be pretty happy to have every other week off and to get to play as a player again!
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		<title>By: John Arcadian</title>
		<link>http://www.gnomestew.com/gming-advice/methods-of-collaborative-game-mastering/comment-page-1#comment-6051</link>
		<dc:creator>John Arcadian</dc:creator>
		<pubDate>Fri, 22 May 2009 17:31:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=3704#comment-6051</guid>
		<description>Great Article! I&#039;m definitely going to be more prepared in my &quot;newb&quot; attempts at collaborative GMing, and I&#039;m going to steal the &quot;Orignal Actor couldn&#039;t be found&quot; line.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;6051&#039;,&#039;John Arcadian&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Great Article! I&#8217;m definitely going to be more prepared in my &#8220;newb&#8221; attempts at collaborative GMing, and I&#8217;m going to steal the &#8220;Orignal Actor couldn&#8217;t be found&#8221; line.
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		<title>By: Nicholas</title>
		<link>http://www.gnomestew.com/gming-advice/methods-of-collaborative-game-mastering/comment-page-1#comment-6048</link>
		<dc:creator>Nicholas</dc:creator>
		<pubDate>Fri, 22 May 2009 12:33:48 +0000</pubDate>
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		<description>I&#039;ve never thought about it before, but I guess I&#039;m a covert DM. My girlfriend is a fairly new DM so she asks for my help while she&#039;s planning and then during play I pretend not to know about the things I came up with. The rest of the group has no idea.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;6048&#039;,&#039;Nicholas&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I&#8217;ve never thought about it before, but I guess I&#8217;m a covert DM. My girlfriend is a fairly new DM so she asks for my help while she&#8217;s planning and then during play I pretend not to know about the things I came up with. The rest of the group has no idea.
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