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	<title>Comments on: Lessons From The Long Campaign&#8211; Prep Only What You Need</title>
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		<title>By: Railroading vs Sandboxing &#171; Terminally Incoherent</title>
		<link>http://www.gnomestew.com/gming-advice/lessons-from-the-long-campaign-prep-only-what-you-need/comment-page-1#comment-5404</link>
		<dc:creator>Railroading vs Sandboxing &#171; Terminally Incoherent</dc:creator>
		<pubDate>Mon, 27 Apr 2009 21:46:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=1620#comment-5404</guid>
		<description>[...] to flesh out the setting, draw detailed maps and populate towns with well rounded NPC&#8217;s may sometimes backfire. But that is true for most campaigns. Anyone who has ever sat in the GM chair and did any kind of [...]&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;5404&#039;,&#039;Railroading vs Sandboxing &laquo; Terminally Incoherent&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>[...] to flesh out the setting, draw detailed maps and populate towns with well rounded NPC&#8217;s may sometimes backfire. But that is true for most campaigns. Anyone who has ever sat in the GM chair and did any kind of [...]
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		<title>By: Campaign and Worldbuilding &#171; Total Party Kill</title>
		<link>http://www.gnomestew.com/gming-advice/lessons-from-the-long-campaign-prep-only-what-you-need/comment-page-1#comment-3155</link>
		<dc:creator>Campaign and Worldbuilding &#171; Total Party Kill</dc:creator>
		<pubDate>Fri, 28 Nov 2008 03:58:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=1620#comment-3155</guid>
		<description>[...] Builder are awesome and perfect inspiration for someone just starting out GMing.  Heres some good advice from DNA Phil from an article at Gnome Stew. These are an excellent series of articles on [...]&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;3155&#039;,&#039;Campaign and Worldbuilding &laquo; Total Party Kill&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>[...] Builder are awesome and perfect inspiration for someone just starting out GMing.  Heres some good advice from DNA Phil from an article at Gnome Stew. These are an excellent series of articles on [...]
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		<title>By: LordVreeg</title>
		<link>http://www.gnomestew.com/gming-advice/lessons-from-the-long-campaign-prep-only-what-you-need/comment-page-1#comment-2902</link>
		<dc:creator>LordVreeg</dc:creator>
		<pubDate>Mon, 10 Nov 2008 19:06:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=1620#comment-2902</guid>
		<description>You know, I was all ready to go house on this post when I read the title.  World-Building and I are old, old friends.   Hell, my current setting is almost as old as my wife, and it is not my first.

But after reading over the post, I agree with all of it.  5 of my players have write-access to the Celtrician wiki.  Especially for a long campaign, having the Players being an active part is critical.  And I still overprep on storyarcs in an obcene, ridiculous, overblown manner...so I must enjoy it.  But having the Players help me with specifics of guilds and religions (I had one write up over 10 pages on the Church of the Autumn Harvest) has been one of the nice developments.

I want to put a finer point on something you mentioned.  

The first is that players love to invest in what their characters are involved with.  So having them create the rituals, holy books, shrinal-particulars of their churches (as above), or similar fine-detail work is tailor-made for their corroboration.

Having them create only the fine details also reduces the loss of &#039;behind the curtain&#039; syndrome.  Somehow, when players are involved in major setting design, too much of the &#039;scaffolding&#039; that Scott mentions is revealed, where somehow when they help fill in smaller details that particular phenomena is removed.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2902&#039;,&#039;LordVreeg&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>You know, I was all ready to go house on this post when I read the title.  World-Building and I are old, old friends.   Hell, my current setting is almost as old as my wife, and it is not my first.</p>
<p>But after reading over the post, I agree with all of it.  5 of my players have write-access to the Celtrician wiki.  Especially for a long campaign, having the Players being an active part is critical.  And I still overprep on storyarcs in an obcene, ridiculous, overblown manner&#8230;so I must enjoy it.  But having the Players help me with specifics of guilds and religions (I had one write up over 10 pages on the Church of the Autumn Harvest) has been one of the nice developments.</p>
<p>I want to put a finer point on something you mentioned.  </p>
<p>The first is that players love to invest in what their characters are involved with.  So having them create the rituals, holy books, shrinal-particulars of their churches (as above), or similar fine-detail work is tailor-made for their corroboration.</p>
<p>Having them create only the fine details also reduces the loss of &#8216;behind the curtain&#8217; syndrome.  Somehow, when players are involved in major setting design, too much of the &#8216;scaffolding&#8217; that Scott mentions is revealed, where somehow when they help fill in smaller details that particular phenomena is removed.
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		<title>By: BryanB</title>
		<link>http://www.gnomestew.com/gming-advice/lessons-from-the-long-campaign-prep-only-what-you-need/comment-page-1#comment-2878</link>
		<dc:creator>BryanB</dc:creator>
		<pubDate>Fri, 07 Nov 2008 21:59:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=1620#comment-2878</guid>
		<description>I was the king of over-prep at one time. I hope I have cured myself of this. I once burned myself out just preparing a D&amp;D 2nd Edition Campaign. This article is good advice to follow.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2878&#039;,&#039;BryanB&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I was the king of over-prep at one time. I hope I have cured myself of this. I once burned myself out just preparing a D&amp;D 2nd Edition Campaign. This article is good advice to follow.
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		<title>By: Swordgleam</title>
		<link>http://www.gnomestew.com/gming-advice/lessons-from-the-long-campaign-prep-only-what-you-need/comment-page-1#comment-2858</link>
		<dc:creator>Swordgleam</dc:creator>
		<pubDate>Thu, 06 Nov 2008 00:02:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=1620#comment-2858</guid>
		<description>I&#039;m currently running a post-apocalyptic campaign. I had no idea how or why the apocalypse happened until one of my players emailed me the complete story, prefaced with, &quot;I don&#039;t know what you had planned, but I think it would be cool if this is what happened...&quot;

My players give me far too much credit. They know from past games that I improv a lot, and yet still ask me things like, &quot;Were there a tribe of dragonborn in the Rustmaze before our party ended up with two dragonborn in it?&quot; Of course there weren&#039;t.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2858&#039;,&#039;Swordgleam&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I&#8217;m currently running a post-apocalyptic campaign. I had no idea how or why the apocalypse happened until one of my players emailed me the complete story, prefaced with, &#8220;I don&#8217;t know what you had planned, but I think it would be cool if this is what happened&#8230;&#8221;</p>
<p>My players give me far too much credit. They know from past games that I improv a lot, and yet still ask me things like, &#8220;Were there a tribe of dragonborn in the Rustmaze before our party ended up with two dragonborn in it?&#8221; Of course there weren&#8217;t.
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		<title>By: Fang Langford</title>
		<link>http://www.gnomestew.com/gming-advice/lessons-from-the-long-campaign-prep-only-what-you-need/comment-page-1#comment-2855</link>
		<dc:creator>Fang Langford</dc:creator>
		<pubDate>Wed, 05 Nov 2008 20:37:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=1620#comment-2855</guid>
		<description>&lt;a href=&quot;http://www.scattershotgames.com/index.php/gamemastering/how-should-you-gamemaster&quot; rel=&quot;nofollow&quot;&gt;WORD&lt;/a&gt;

Fang Langford
creator of &lt;a href=&quot;http://www.scattershotgames.com/scatterwiki&quot; rel=&quot;nofollow&quot;&gt;the Scattershot Role-Playing Game&lt;/a&gt;&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2855&#039;,&#039;Fang Langford&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><a href="http://www.scattershotgames.com/index.php/gamemastering/how-should-you-gamemaster" rel="nofollow">WORD</a></p>
<p>Fang Langford<br />
creator of <a href="http://www.scattershotgames.com/scatterwiki" rel="nofollow">the Scattershot Role-Playing Game</a>
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		<title>By: Karizma</title>
		<link>http://www.gnomestew.com/gming-advice/lessons-from-the-long-campaign-prep-only-what-you-need/comment-page-1#comment-2854</link>
		<dc:creator>Karizma</dc:creator>
		<pubDate>Wed, 05 Nov 2008 19:34:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=1620#comment-2854</guid>
		<description>This sounds great, but I have to balance it out with my love of worldbuilding and my current position that leaves me group-less.  To cope with gaming withdrawal, I&#039;m worldbuilding and reading blogs.

But this does give me a new perspective.  Instead of building everything in the world, I could focus on the things I enjoy: Magic, and a bit of history/cultural stuff.  This could leave some of the things I&#039;m not so fond of (Cosmology, demonology, economics) to my players.

But at the moment I have eight pages on magic alone, and I&#039;m way too happy with what I have to give it to the wind! :)&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2854&#039;,&#039;Karizma&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>This sounds great, but I have to balance it out with my love of worldbuilding and my current position that leaves me group-less.  To cope with gaming withdrawal, I&#8217;m worldbuilding and reading blogs.</p>
<p>But this does give me a new perspective.  Instead of building everything in the world, I could focus on the things I enjoy: Magic, and a bit of history/cultural stuff.  This could leave some of the things I&#8217;m not so fond of (Cosmology, demonology, economics) to my players.</p>
<p>But at the moment I have eight pages on magic alone, and I&#8217;m way too happy with what I have to give it to the wind! <img src='http://www.gnomestew.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />
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		<title>By: Scott Martin</title>
		<link>http://www.gnomestew.com/gming-advice/lessons-from-the-long-campaign-prep-only-what-you-need/comment-page-1#comment-2853</link>
		<dc:creator>Scott Martin</dc:creator>
		<pubDate>Wed, 05 Nov 2008 17:37:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=1620#comment-2853</guid>
		<description>Our 3.5e game has followed the guidelines above (though much of the world building came from a Dawn of Worlds pregame), and it is a lot simpler to get the game in motion. 

A drawback to getting them on board is that there&#039;s less of the illusion of a complete world; they know objectively what scaffolding I&#039;ve built from and where I&#039;ve filled in. Despite that, particularly for the action first game style we&#039;re playing, I prefer this style of prep-- it&#039;s worked pretty well so far.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2853&#039;,&#039;Scott Martin&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Our 3.5e game has followed the guidelines above (though much of the world building came from a Dawn of Worlds pregame), and it is a lot simpler to get the game in motion. </p>
<p>A drawback to getting them on board is that there&#8217;s less of the illusion of a complete world; they know objectively what scaffolding I&#8217;ve built from and where I&#8217;ve filled in. Despite that, particularly for the action first game style we&#8217;re playing, I prefer this style of prep&#8211; it&#8217;s worked pretty well so far.
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		<title>By: Kurt "Telas" Schneider</title>
		<link>http://www.gnomestew.com/gming-advice/lessons-from-the-long-campaign-prep-only-what-you-need/comment-page-1#comment-2852</link>
		<dc:creator>Kurt "Telas" Schneider</dc:creator>
		<pubDate>Wed, 05 Nov 2008 17:18:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=1620#comment-2852</guid>
		<description>My 4e GM is doing exactly this, but even more so.  He retains veto power, but we have added all kinds of things to the campaign setting.  It works great.

I&#039;m torn between doing this and sticking with my &quot;generic Greyhawk&quot; setting that I pretty much automatically pull from memory.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2852&#039;,&#039;Kurt \&quot;Telas\&quot; Schneider&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>My 4e GM is doing exactly this, but even more so.  He retains veto power, but we have added all kinds of things to the campaign setting.  It works great.</p>
<p>I&#8217;m torn between doing this and sticking with my &#8220;generic Greyhawk&#8221; setting that I pretty much automatically pull from memory.
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		<title>By: Scarecrow</title>
		<link>http://www.gnomestew.com/gming-advice/lessons-from-the-long-campaign-prep-only-what-you-need/comment-page-1#comment-2850</link>
		<dc:creator>Scarecrow</dc:creator>
		<pubDate>Wed, 05 Nov 2008 16:39:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=1620#comment-2850</guid>
		<description>I&#039;ve been doing this with my group for our new 4th ed game, for pretty much all the reasons you listed.  We&#039;ve not started playing yet, so I&#039;ve no idea wether it&#039;ll work out or not. From what you&#039;re saying there&#039;s a very good chance that it will.

This pleases me.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2850&#039;,&#039;Scarecrow&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been doing this with my group for our new 4th ed game, for pretty much all the reasons you listed.  We&#8217;ve not started playing yet, so I&#8217;ve no idea wether it&#8217;ll work out or not. From what you&#8217;re saying there&#8217;s a very good chance that it will.</p>
<p>This pleases me.
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		<title>By: Cole</title>
		<link>http://www.gnomestew.com/gming-advice/lessons-from-the-long-campaign-prep-only-what-you-need/comment-page-1#comment-2849</link>
		<dc:creator>Cole</dc:creator>
		<pubDate>Wed, 05 Nov 2008 16:15:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=1620#comment-2849</guid>
		<description>I will show this post to one of the GM&#039;s in my group.  She was struggling with the amount of prep on her game.  I bet the ideas presented here will help her tremendously.

Thank you.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2849&#039;,&#039;Cole&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I will show this post to one of the GM&#8217;s in my group.  She was struggling with the amount of prep on her game.  I bet the ideas presented here will help her tremendously.</p>
<p>Thank you.
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		<title>By: nblade</title>
		<link>http://www.gnomestew.com/gming-advice/lessons-from-the-long-campaign-prep-only-what-you-need/comment-page-1#comment-2848</link>
		<dc:creator>nblade</dc:creator>
		<pubDate>Wed, 05 Nov 2008 13:51:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=1620#comment-2848</guid>
		<description>As an aging DM myself, I agree with a lot of what you have to say. 

I have never gotten the players involved to the extent you have, although sometime, I&#039;d like to use the Dawn of World rules to have the player help make a game world. 

It is hard to find a happy medium with prep work. Either you do too much or too little it seems. As you mentioned having the players help in someway is a good thing. I think the best advise about GM I can ever give is to listen to what your players say. Many times, they will come up with ideas about motives, plot twists, and other concepts during play that you will never come up with if you sat down and thought about things all day. I don&#039;t think I can count on my hands the number of times I&#039;ve changed things during a game because of a great idea that popped out of a player&#039;s mouth.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2848&#039;,&#039;nblade&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>As an aging DM myself, I agree with a lot of what you have to say. </p>
<p>I have never gotten the players involved to the extent you have, although sometime, I&#8217;d like to use the Dawn of World rules to have the player help make a game world. </p>
<p>It is hard to find a happy medium with prep work. Either you do too much or too little it seems. As you mentioned having the players help in someway is a good thing. I think the best advise about GM I can ever give is to listen to what your players say. Many times, they will come up with ideas about motives, plot twists, and other concepts during play that you will never come up with if you sat down and thought about things all day. I don&#8217;t think I can count on my hands the number of times I&#8217;ve changed things during a game because of a great idea that popped out of a player&#8217;s mouth.
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